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	<id>https://kinrpg.com/codex/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Signe</id>
	<title>KINSHIP | Codex - User contributions [en]</title>
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	<updated>2026-11-10T17:04:22Z</updated>
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		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3045</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3045"/>
		<updated>2026-11-08T17:22:37Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Frostfair Shop (Winter Exchange) stays open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the '''[https://kinrpg.com/catalysts/frostfair/index.php Frostfair hub]''' to play trivia, write ghost stories, browse the [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=gifts Winter Gift Shop], send gifts, and open [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=tree Mystery Parcels]. All of these work through your player account; no registered character is needed.&lt;br /&gt;
&lt;br /&gt;
Register up to '''three characters''' to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The '''[https://kinrpg.com/catalysts/frostfair/index.php?ff_page=hub#passport-rewards Passport &amp;amp; Rewards]''' section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
=== Frostfair Currency ===&lt;br /&gt;
Earn '''1 Snowflake (❄️) for every 500 eligible words''' through the usual wordclaim process, and spend them in the '''[https://www.kinrpg.com/markets/snowshop.php Winter Exchange]'''. Some badges and event rewards also award Snowflakes.&lt;br /&gt;
&lt;br /&gt;
'''Frostfair Tickets''' are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start its own thread.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Once you've posted, you can claim reputation through '''Share a Winter Story''', claim writing badges on '''Passport &amp;amp; Rewards''', and wordclaim as usual for Snowflakes.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reputation&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|'''Nice'''&lt;br /&gt;
|Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naughty'''&lt;br /&gt;
|Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wonder'''&lt;br /&gt;
|Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who took part.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the chosen reputation. A post can be claimed once for each registered character who took part.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains two or three connected decisions, and later developments follow from your choices.&lt;br /&gt;
&lt;br /&gt;
* Each outing uses '''one exploration ticket'''.&lt;br /&gt;
* Tickets are shared across all your registered characters.&lt;br /&gt;
* New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.&lt;br /&gt;
* If you leave mid-outing, your progress is saved. Finish it before starting another.&lt;br /&gt;
* Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.&lt;br /&gt;
* Outings don't require an IC post, though they can inspire one.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
* '''Frostveil — Upper Commons:''' Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
* '''Northwest — Aurora Snow'''&lt;br /&gt;
* '''Northeast — Suspended Snow'''&lt;br /&gt;
* '''Southeast — Seafoam Flurries'''&lt;br /&gt;
* '''Southwest — Glassfall'''&lt;br /&gt;
&lt;br /&gt;
Each regional phenomenon is described under ''Winter Across New Ognos''.&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.&lt;br /&gt;
&lt;br /&gt;
To help with someone else's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' Drawn from the seasonal pool that matches your recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Choose one from your possessions.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your idea for Support approval.&lt;br /&gt;
&lt;br /&gt;
Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under '''Your deliveries''', '''Your contributions''', or '''Passport &amp;amp; Rewards'''.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account, arrive weekly, and carry over between weeks.&lt;br /&gt;
* The Wish Tree shows how many openings you have.&lt;br /&gt;
* Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.&lt;br /&gt;
* Revealed prizes are delivered by Support.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Kind Heart'''&lt;br /&gt;
|Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mischief Maker'''&lt;br /&gt;
|Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter's Wonder'''&lt;br /&gt;
|Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little of Everything'''&lt;br /&gt;
|Earn all three reputation types.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Different Kind of Day'''&lt;br /&gt;
|Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frequent Wanderer'''&lt;br /&gt;
|Complete five outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter Regular'''&lt;br /&gt;
|Complete ten outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trailblazer'''&lt;br /&gt;
|Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
|'''Beast Friend'''&lt;br /&gt;
|Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
|'''Gift Finder'''&lt;br /&gt;
|Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special Delivery'''&lt;br /&gt;
|Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wish Granted'''&lt;br /&gt;
|Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
These badges recognize things you write or create. On '''Passport &amp;amp; Rewards''', find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Handmade With Feeling'''&lt;br /&gt;
|Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
|'''Room at the Table'''&lt;br /&gt;
|Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Tradition of Our Own'''&lt;br /&gt;
|Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Warmth Where It Matters'''&lt;br /&gt;
|Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little Harmless Trouble'''&lt;br /&gt;
|Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Scenic Route'''&lt;br /&gt;
|Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
|'''Not How I Planned It'''&lt;br /&gt;
|Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
|'''Passing It On'''&lt;br /&gt;
|Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frostfair Trivia ==&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
* A correct first guess earns '''2 Frostfair Tickets''', or '''3''' for a harder question.&lt;br /&gt;
* A correct answer after a wrong guess earns '''1 ticket'''. You can keep trying until you get it.&lt;br /&gt;
* Skipping doesn't count as a guess; skipped questions stay in the question list.&lt;br /&gt;
* Each question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
== Ghost Stories by the Fire ==&lt;br /&gt;
Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.&lt;br /&gt;
&lt;br /&gt;
=== Explore a Story ICly ===&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.&lt;br /&gt;
&lt;br /&gt;
If a registered character took part, you can also claim '''Share a Winter Story''' reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.&lt;br /&gt;
&lt;br /&gt;
== Winter Gift Shop ==&lt;br /&gt;
Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.&lt;br /&gt;
&lt;br /&gt;
Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or '''Passport &amp;amp; Rewards''' for delivery status.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3044</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3044"/>
		<updated>2026-10-29T15:36:01Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Frostfair Shop (Winter Exchange) stays open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the '''[https://kinrpg.com/catalysts/frostfair/index.php Frostfair hub]''' to play trivia, write ghost stories, browse the [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=gifts Winter Gift Shop], send gifts, and open [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=tree Mystery Parcels]. All of these work through your player account; no registered character is needed.&lt;br /&gt;
&lt;br /&gt;
Register up to '''three characters''' to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The '''[https://kinrpg.com/catalysts/frostfair/index.php?ff_page=hub#passport-rewards Passport &amp;amp; Rewards]''' section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
=== Frostfair Currency ===&lt;br /&gt;
Earn '''1 Snowflake (❄️) for every 500 eligible words''' through the usual wordclaim process, and spend them in the '''[https://www.kinrpg.com/markets/snowshop.php Frostfair Shop]'''. Some badges and event rewards also award Snowflakes.&lt;br /&gt;
&lt;br /&gt;
'''Frostfair Tickets''' are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start its own thread.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Once you've posted, you can claim reputation through '''Share a Winter Story''', claim writing badges on '''Passport &amp;amp; Rewards''', and wordclaim as usual for Snowflakes.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reputation&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|'''Nice'''&lt;br /&gt;
|Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naughty'''&lt;br /&gt;
|Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wonder'''&lt;br /&gt;
|Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who took part.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the chosen reputation. A post can be claimed once for each registered character who took part.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains two or three connected decisions, and later developments follow from your choices.&lt;br /&gt;
&lt;br /&gt;
* Each outing uses '''one exploration ticket'''.&lt;br /&gt;
* Tickets are shared across all your registered characters.&lt;br /&gt;
* New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.&lt;br /&gt;
* If you leave mid-outing, your progress is saved. Finish it before starting another.&lt;br /&gt;
* Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.&lt;br /&gt;
* Outings don't require an IC post, though they can inspire one.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
* '''Frostveil — Upper Commons:''' Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
* '''Northwest — Aurora Snow'''&lt;br /&gt;
* '''Northeast — Suspended Snow'''&lt;br /&gt;
* '''Southeast — Seafoam Flurries'''&lt;br /&gt;
* '''Southwest — Glassfall'''&lt;br /&gt;
&lt;br /&gt;
Each regional phenomenon is described under ''Winter Across New Ognos''.&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.&lt;br /&gt;
&lt;br /&gt;
To help with someone else's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' Drawn from the seasonal pool that matches your recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Choose one from your possessions.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your idea for Support approval.&lt;br /&gt;
&lt;br /&gt;
Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under '''Your deliveries''', '''Your contributions''', or '''Passport &amp;amp; Rewards'''.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account, arrive weekly, and carry over between weeks.&lt;br /&gt;
* The Wish Tree shows how many openings you have.&lt;br /&gt;
* Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.&lt;br /&gt;
* Revealed prizes are delivered by Support.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Kind Heart'''&lt;br /&gt;
|Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mischief Maker'''&lt;br /&gt;
|Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter's Wonder'''&lt;br /&gt;
|Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little of Everything'''&lt;br /&gt;
|Earn all three reputation types.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Different Kind of Day'''&lt;br /&gt;
|Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frequent Wanderer'''&lt;br /&gt;
|Complete five outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter Regular'''&lt;br /&gt;
|Complete ten outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trailblazer'''&lt;br /&gt;
|Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
|'''Beast Friend'''&lt;br /&gt;
|Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
|'''Gift Finder'''&lt;br /&gt;
|Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special Delivery'''&lt;br /&gt;
|Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wish Granted'''&lt;br /&gt;
|Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
These badges recognize things you write or create. On '''Passport &amp;amp; Rewards''', find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Handmade With Feeling'''&lt;br /&gt;
|Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
|'''Room at the Table'''&lt;br /&gt;
|Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Tradition of Our Own'''&lt;br /&gt;
|Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Warmth Where It Matters'''&lt;br /&gt;
|Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little Harmless Trouble'''&lt;br /&gt;
|Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Scenic Route'''&lt;br /&gt;
|Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
|'''Not How I Planned It'''&lt;br /&gt;
|Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
|'''Passing It On'''&lt;br /&gt;
|Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frostfair Trivia ==&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
* A correct first guess earns '''2 Frostfair Tickets''', or '''3''' for a harder question.&lt;br /&gt;
* A correct answer after a wrong guess earns '''1 ticket'''. You can keep trying until you get it.&lt;br /&gt;
* Skipping doesn't count as a guess; skipped questions stay in the question list.&lt;br /&gt;
* Each question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
== Ghost Stories by the Fire ==&lt;br /&gt;
Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.&lt;br /&gt;
&lt;br /&gt;
=== Explore a Story ICly ===&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.&lt;br /&gt;
&lt;br /&gt;
If a registered character took part, you can also claim '''Share a Winter Story''' reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.&lt;br /&gt;
&lt;br /&gt;
== Winter Gift Shop ==&lt;br /&gt;
Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.&lt;br /&gt;
&lt;br /&gt;
Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or '''Passport &amp;amp; Rewards''' for delivery status.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=3043</id>
		<title>Custom Expeditions</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=3043"/>
		<updated>2026-10-28T14:23:06Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Earning Expedition Points (XP) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Expeditions are an automated exploration mini-game for charting New Ognos, discovering new species and landmarks, recovering prizes, and encountering unexpected events along the way. Choose a character, destination, Expedition Style, equipment, and level of risk, then work through a series of randomized Checkpoints shaped by those choices. Your discoveries are recorded as part of the world where appropriate, while prizes, XP, and other rewards remain with the character who earned them.&lt;br /&gt;
Expeditions are free to begin and can be played entirely through the automated system, with optional IC posts for additional XP. Characters become more capable explorers as they gain Proficiency, unlocking better outcomes and additional features over time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/expeditions/ 🧭 Start an Expedition]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
# Open [https://kinrpg.com/catalysts/expeditions/ Expeditions] and pick your character. Plan the trip: Expedition Style, Location, number of Checkpoints (1–10), gear, and an optional assistant.&lt;br /&gt;
# At each Checkpoint you get a short scene and three choices, each marked '''Low''', '''Medium''' or '''High Risk'''.&lt;br /&gt;
# Pick one. The roll is made and saved instantly (refreshing never rerolls). You see what your choice led to, your Outcome Tier, the Discovery Points (DP) earned, and what you found.&lt;br /&gt;
# Repeat until you reach your chosen number of Checkpoints.&lt;br /&gt;
# On the results page, sort your prizes and name your discoveries, then submit.&lt;br /&gt;
# Staff review the Expedition, deliver your rewards, send your discoveries to the lore archive, and award your XP.&lt;br /&gt;
# Optional: write in-character post(s) about your Checkpoints for +5 XP each.&lt;br /&gt;
&lt;br /&gt;
Each character can have one Expedition in progress at a time. Your progress shows on your character's profile under '''Mini-Games'''.&lt;br /&gt;
&lt;br /&gt;
== Basic Procedure ==&lt;br /&gt;
Every Checkpoint has one of nine themes. You won't see the same theme twice until you've seen all nine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Theme !! What it looks like&lt;br /&gt;
|-&lt;br /&gt;
| '''Navigation''' || A lost trail, a split route, landmarks that stop lining up&lt;br /&gt;
|-&lt;br /&gt;
| '''Creature''' || Fresh tracks, a nearby animal that has noticed you&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruins''' || An old structure, half-buried stonework, a way inside&lt;br /&gt;
|-&lt;br /&gt;
| '''Flora''' || An unfamiliar growth that is still spreading&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure''' || Something glinting in debris, signs of a hidden cache&lt;br /&gt;
|-&lt;br /&gt;
| '''Hazard''' || Unstable ground, treacherous terrain&lt;br /&gt;
|-&lt;br /&gt;
| '''History''' || Marks, cairns, and warnings left by earlier travelers&lt;br /&gt;
|-&lt;br /&gt;
| '''Salvage''' || Damaged objects and wreckage, not all of it dead&lt;br /&gt;
|-&lt;br /&gt;
| '''Social''' || Another traveler with news about the route ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# A d20 is rolled for your chosen option.&lt;br /&gt;
# Your Proficiency Bonus is added (see [[#Proficiency|Proficiency]]).&lt;br /&gt;
# Modifiers are added when they fit the Checkpoint's theme:&lt;br /&gt;
#* '''+1''' if your Expedition Style fits the theme (see [[#Expedition Style|Expedition Style]])&lt;br /&gt;
#* '''+1''' if your Location fits the theme (see [[#Location|Location]])&lt;br /&gt;
#* '''+1''' Weapon on Creature Checkpoints&lt;br /&gt;
#* '''+1''' Armor on Hazard and Navigation Checkpoints&lt;br /&gt;
# The total and your Risk Level decide the Outcome Tier (see [[#Outcome Tables|Outcome Tables]]). Risk adds no flat number; it changes which tiers you can reach. '''Low Risk can never reach an Enhanced Discovery or Major Find.'''&lt;br /&gt;
# Each Outcome Tier gives Discovery Points (DP) and one find (see [[#Finds|Finds]]).&lt;br /&gt;
# At the end of the Expedition, your total DP decides your final Expedition Result.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Gear ===&lt;br /&gt;
Every Expedition requires 1 weapon, 1 piece of armor, and 1 consumable (usually food), chosen from your character's inventory. You may also bring one charm.&lt;br /&gt;
&lt;br /&gt;
==== Gear Modifiers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gear Type !! Required? !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Weapon || ✔ || +1 on Creature Checkpoints &lt;br /&gt;
|-&lt;br /&gt;
| Armor || ✔ || +1 on Hazard and Navigation Checkpoints. Once per Expedition, a Mishap becomes a Dead End. &lt;br /&gt;
|-&lt;br /&gt;
| Food || ✔ || Required to depart &lt;br /&gt;
|-&lt;br /&gt;
| Charm || ✖ || Recorded on the Expedition &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gear Degradation &amp;amp; Upgrades ====&lt;br /&gt;
''Expeditions don't damage, spoil or upgrade gear automatically. These are narrative effects that staff may apply after a Mishap, Major Find, or Special Event.''&lt;br /&gt;
&lt;br /&gt;
Mishaps may:&lt;br /&gt;
* Reduce your Weapon bonus for the duration of the event&lt;br /&gt;
* Add wear or tear to Armor that affects future results&lt;br /&gt;
* Spoil Food before it can be used&lt;br /&gt;
* Cause damage that must be repaired through the Crafting mini-game&lt;br /&gt;
&lt;br /&gt;
Major Finds or Special Events may:&lt;br /&gt;
* Upgrade gear&lt;br /&gt;
* Add special properties&lt;br /&gt;
* Unlock new open slots to fill with a feature of your choice&lt;br /&gt;
* Repair broken items in inventory&lt;br /&gt;
&lt;br /&gt;
==== Gear Inventory &amp;amp; Requirements ====&lt;br /&gt;
* All equipped items must be in the character's inventory.&lt;br /&gt;
* Each gear slot needs a different item.&lt;br /&gt;
* Only one Weapon and one Armor count toward modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Outcome Tiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Outcome Tier !! DP Gained !! Find&lt;br /&gt;
|-&lt;br /&gt;
| '''Mishap''' || 0 || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| '''Dead End''' || 0 || A Small prize (equivalent to a Talent under 1k in value)&lt;br /&gt;
|-&lt;br /&gt;
| '''Standard Discovery''' || 1 || A Small prize '''or''' a Common Animal/Plant, Small Landmark, or Minor Special discovery (Talent-equivalent 1–1.5k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Enhanced Discovery''' || 2 || A Medium prize '''or''' an Uncommon Animal/Plant, Medium Landmark, or Notable Special discovery (Talent-equivalent 3–4k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Major Find''' || 3 || A Large prize '''or''' a Rare Animal/Plant, Large Landmark, or Remarkable Special discovery (Talent-equivalent up to 6k)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Finds ===&lt;br /&gt;
Every Checkpoint that isn't a Mishap produces '''exactly one find''': either a prize or a discovery, never both. Which one you get depends on the option you chose. Watching an animal from cover usually turns up an Animal, clearing debris usually turns up a prize, and following old travelers' marks usually turns up a Landmark. Your Expedition Style also nudges it (see [[#Expedition Style|Expedition Style]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Find !! What it is !! What happens to it&lt;br /&gt;
|-&lt;br /&gt;
| '''Prize''' (Small / Medium / Large) || An item or Talent, shown with the kind of place it came from, e.g. ''Medium prize (Salvage)'' || Staff decide the reward and deliver it to your inventory. You may leave a request.&lt;br /&gt;
|-&lt;br /&gt;
| '''Animal''' discovery || A new animal species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Plant''' discovery || A new plant species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Landmark''' discovery || A new place in that territory || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' discovery || Anything that isn't a species or a place: a pet encounter, a person, a phenomenon, a relic with a story || Staff deliver it as an item or Talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sorting your finds.''' At the end of an Expedition:&lt;br /&gt;
* You can carry up to '''5 prizes'''. Anything you don't carry is left behind.&lt;br /&gt;
* Two prizes of the same size can merge into one of the next size (2 Small → 1 Medium, 2 Medium → 1 Large). The merged prize keeps the combined value of both. Merges can be undone before you submit.&lt;br /&gt;
* Every discovery is kept. Discoveries don't merge and don't count toward the 5-prize cap.&lt;br /&gt;
* For each discovery, write its name and description yourself, or leave it for Support to write.&lt;br /&gt;
&lt;br /&gt;
''All finds stay with the character who earned them, unless players privately agree otherwise.''&lt;br /&gt;
&lt;br /&gt;
=== Special Event Triggers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trigger !! Condition !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Natural 1 || Always || Negative Event (complication)&lt;br /&gt;
|-&lt;br /&gt;
| Natural 20 || Always || Positive Event&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + Low Roll || Roll ≤ (5 − Proficiency Bonus) || Negative Event (if not a natural 1)&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + High Roll || Roll ≥ (19 − Proficiency Bonus) || Positive Event (if not a natural 20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Special Event gives you a short in-character prompt to respond to. A Positive Event is worth '''+1 XP'''. Staff may also choose to apply a larger effect, such as:&lt;br /&gt;
* Enhancing or corrupting gear&lt;br /&gt;
* Granting new characters, Companions, or pets&lt;br /&gt;
* Altering or enhancing characters, Companions, or pets&lt;br /&gt;
* Granting bonus loot&lt;br /&gt;
* Causing injuries or temporary setbacks&lt;br /&gt;
* Introducing character development opportunities and hooks&lt;br /&gt;
&lt;br /&gt;
=== Final Expedition Result ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total DP !! Expedition Result !! Reward Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| '''0 – 3''' || Standard Outcome || Finds from your Checkpoints only&lt;br /&gt;
|-&lt;br /&gt;
| '''4 – 7''' || Enhanced Outcome || +1 bonus find, Small or Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''8+''' || Exceptional Outcome || +2 bonus finds, Large&lt;br /&gt;
|}&lt;br /&gt;
Bonus finds use the same prize-or-discovery roll as Checkpoints.&lt;br /&gt;
&lt;br /&gt;
== Proficiency ==&lt;br /&gt;
Every Expedition awards Expedition Points (XP). As you gain Proficiency, you survive dangers more easily, steer outcomes toward higher tiers, and make the most of rare discoveries. Your Proficiency Bonus is added to every Checkpoint roll.&lt;br /&gt;
&lt;br /&gt;
=== Earning Expedition Points (XP) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! XP Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Completing a Checkpoint || +2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Triggering a Positive Special Event || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Ending the Expedition with at least one Major Find || +2 XP (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Bringing an assistant (PC, NPC, Companion, or Pet) || +1 XP &amp;quot;Group Explorer&amp;quot; bonus (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler Style with at least one Enhanced Discovery or Major Find || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Serenity Falls with no Mishaps || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Writing an in-character post about a Checkpoint || +1 XP per post&lt;br /&gt;
|}&lt;br /&gt;
''XP is tracked per character and awarded when staff approve the Expedition. Your level when you set out applies for the whole Expedition.''&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Levels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Title !! Proficiency Bonus !! XP Needed (Total) !! Unlocks &amp;amp; Perks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Novice Scout || +0 || 0 || Base system&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wayfinder || +1 || 25 || Once per Expedition, a Mishap your armor doesn't catch becomes a Dead End (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pathfinder || +2 || 50 || Once per Expedition, your first Dead End becomes a Standard Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Field Explorer || +3 || 100 || Choose one Biome Affinity: Enhanced Discoveries and Major Finds in that biome gain +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Veteran Explorer || +4 || 150 || One additional Charm slot (maximum 3). ''Not yet available in the automated version.''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vanguard || +5 || 200 || Once per Expedition, your first Standard Discovery becomes an Enhanced Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Navigator || +6 || 250 || When your Expedition Result is Enhanced or Exceptional, gain +1 bonus find. Choose a second Biome Affinity.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Legendary Explorer || +7 || 325 || Items and valuables from Expeditions gain +10% resale value, and Expedition discoveries may receive enhanced narrative significance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outcome Tables ==&lt;br /&gt;
Your skill and choices affect the range of results that produce each Outcome Tier. Proficiency narrows the Mishap range and widens the Enhanced and Major Find ranges.&lt;br /&gt;
&lt;br /&gt;
'''Total Roll = d20 + Proficiency Bonus + Style, Location, and Gear modifiers.''' &amp;quot;Bonus&amp;quot; below means your Proficiency Bonus. Where two ranges overlap, the higher tier wins; any total not covered by a range is a Standard Discovery.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginners (Proficiency Levels 0 – 2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 3 || 4 – 5 || 6+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 3 || 4 – 5 || 6 – 15 || 16 – 18 || 19+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 3 || 4 – 5 || 6 – 14 || 15 – 18 || 19+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Intermediate (Proficiency Levels 3 – 5) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 2 || 3 – (5 − Bonus) || (6 − Bonus)+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 2 || 3 – (3 − Bonus/2) || 4 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 2 || 3 – (5 − Bonus) || 6 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Masters (Proficiency Levels 6 – 7) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 || 2 || 3+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 || 2 || 3 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 || 2 || 3 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biome Affinity (Unlocked at Proficiency Level 3+) ===&lt;br /&gt;
Choose your affinity on the Expeditions page once you reach level 3 (and a second at level 6). An Enhanced Discovery or Major Find in a matching location gains '''+1 DP'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Environmental Focus !! What You're Better At !! Counts In&lt;br /&gt;
|-&lt;br /&gt;
| Forest || Verdant growth, wildlife navigation || Plant/animal encounters, herbs, food discovery || Nocthollow Forest, Chromabloom Isle, Telos Gestalt, Eonmere Jungle, Sanguivein Wilds, The Hearthlands&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || Harsh terrain, altitude survival || Mineral veins, ancient ruins, high-value finds || Aethelreach, Skyrend Mountains, Kaloreth, Ironthorn March&lt;br /&gt;
|-&lt;br /&gt;
| Coast / Ocean || Tides, storms, shipwrecks || Fishing, salvage, aquatic discoveries, pearls || Mistmere Beach, The Drowned Tangle, Abyssholm, Glassmirror, Driftwake, Iron District&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || Rot, disease, hidden life || Rare creatures, alchemical materials || Dreadmire Swamp, Howling Barrens, Hungerholt&lt;br /&gt;
|-&lt;br /&gt;
| Desert || Heat, scarcity, mirages || Preservation of supplies, rare mineral finds || Scorched Desert, Starfall&lt;br /&gt;
|-&lt;br /&gt;
| Tundra || Cold, endurance || Weather survival, thick pelts, frost flora || Frostveil&lt;br /&gt;
|-&lt;br /&gt;
| Cavern / Underground || Darkness, echoes, depth || Crystals, underground beasts, lost Holds || Hollowdeep Caves, Titan's Grave&lt;br /&gt;
|-&lt;br /&gt;
| Ruins / Remnant Zones || History, magic remnants || Artifact fragments, cultural discoveries || Aethelreach, The Drowned Tangle, The Whispering Atoll, Lodestone Wastes, Clockwork Hive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Optional Features ==&lt;br /&gt;
&lt;br /&gt;
=== Expedition Style ===&lt;br /&gt;
Every explorer has a guiding method: some stalk prey, some map the stars, some chase glory. Before departure, choose one Expedition Style. It will:&lt;br /&gt;
* Give '''+1''' on Checkpoints that fit your approach&lt;br /&gt;
* Make certain kinds of finds more likely&lt;br /&gt;
* Count as a Guild Task if you choose to write post(s) about your experience&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Style !! Explanation !! +1 on these Checkpoints !! Other Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Tracks beasts, reads signs in nature || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Archaeologist || Seeks lost civilizations and relics || Ruins, History || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Naturalist || Studies flora, foraging, ecosystems || Flora || More likely to find Plants&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Seeker || Greedy, daring, adventure-drunk || Treasure || +1 DP on High Risk Major Finds; more likely to find prizes&lt;br /&gt;
|-&lt;br /&gt;
| Scout || Cautious pathfinder, navigates danger || Navigation, Hazard || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler || Gathers knowledge, records history || History, Social || +1 XP at Expedition end if you had at least one Enhanced Discovery or Major Find&lt;br /&gt;
|-&lt;br /&gt;
| Beast Warden || Fights with a trusted animal assistant || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Tech Salvager || Salvage-focused, dismantles machines || Salvage || More likely to find prizes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Every Expedition takes place in one territory. Choose a specific territory, or choose a whole region and one of its territories is picked for you when you set out. Checkpoints are set at places from that territory, including approved Landmarks linked to it.&lt;br /&gt;
&lt;br /&gt;
Each Location gives:&lt;br /&gt;
* '''+1''' on two Checkpoint themes that suit its environment&lt;br /&gt;
* '''Style Synergy:''' if your Style and your Location ''both'' fit a Checkpoint's theme and the result is an Enhanced Discovery or Major Find, that Checkpoint gains '''+1 DP'''. This stacks with Biome Affinity.&lt;br /&gt;
* Its '''Biome''', for Biome Affinity&lt;br /&gt;
* A '''Trigger''': a special rule for that place. Triggers apply automatically, and your location's triggers are shown when you arrive. When one fires, the Checkpoint result says so.&lt;br /&gt;
&lt;br /&gt;
The '''Style Synergy''' column lists the Styles that can trigger it in each Location.&lt;br /&gt;
&lt;br /&gt;
==== Northeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Abyssholm''' || Deep ocean floor forced above the surface: basalt shelves, geothermal vents, drifting aerial jellies, and bioluminescent life in the dark. || Creature, Hazard || Hunter, Scout, Beast Warden || Coast / Ocean || A Positive Special Event also gains +1 DP (the lights answer you).&lt;br /&gt;
|-&lt;br /&gt;
| '''Aethelreach''' || A vertical realm: fossil plains below, floating islands above, joined by Skyrifts and battered by updrafts and gravity pockets. || Navigation, Ruins || Archaeologist, Scout || Mountain, Ruins / Remnant Zones || A Navigation or Hazard Checkpoint (Skyrifts, floating traversal, gravity and weather) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Chromabloom Isle''' || A bloomfield island of rapid-cycling wildflowers, unstable root-mats, pollen effects, and purely botanical &amp;quot;fauna&amp;quot;. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Flora or Creature Checkpoint (volatile blooms, pollen, plant-beasts) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Eonmere Jungle''' || A primordial rainforest of colossal trees, dinosaurs, dangerous rivers, and flora found nowhere else. || Creature, Flora || Hunter, Naturalist, Beast Warden || Forest || The first Creature Checkpoint that succeeds is always an Animal discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil''' || An icebound territory in layers: harsh surface, Mid-Ice settlements, and Under-Ice routes past preserved ruins. || Hazard, Navigation || Scout || Tundra || Once per Expedition, a Navigation or Hazard Checkpoint (Under-Ice routes, descent points, shifting ice) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Serenity Falls''' || A valley of waterfalls and restorative pools where the ambient energy suppresses hostility. || Social, Flora || Naturalist, Chronicler || — || Once per Expedition, a Dead End becomes a Standard Discovery.&amp;lt;br&amp;gt;+1 XP at the end of the Expedition if no Mishaps occurred.&lt;br /&gt;
|-&lt;br /&gt;
| '''Telos Gestalt''' || A single conscious fungal network that shelters kind travelers and marks the cruel. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || A Social or Flora Checkpoint (communion, Core Sap, a Fallen Glade, the network's guidance) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Veilbreak''' || A land under a permanent storm: glassified plains, storm lakes, and a still eye at its center. || Hazard, Navigation || Scout || — || A High Risk Hazard Checkpoint that succeeds gains +1 DP (riding the storm bands).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Northwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Greyveil Reach''' || A colorless wilderness where scent and sound matter more than sight, above a vivid and dangerous Subchroma. || Navigation, History || Archaeologist, Scout, Chronicler || — || Your first Enhanced Discovery or Major Find is always a Special discovery (a glimpse of the Subchroma).&lt;br /&gt;
|-&lt;br /&gt;
| '''Lodestone Wastes''' || A magnetic desert of shifting iron sand where gravity warps and compasses spin. || Salvage, Hazard || Scout, Tech Salvager || Ruins / Remnant Zones || Once per Expedition, a Mishap on a Navigation or Hazard Checkpoint becomes a Dead End (reading the sand's currents).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sanguivein Wilds''' || A crystalline forest over a root-labyrinth, whose red sap heals, blesses, and harms in equal measure. || Flora, Treasure || Naturalist, Treasure Seeker || Forest || A High Risk Flora Checkpoint that succeeds gains +1 DP (tapping unfamiliar sap).&lt;br /&gt;
|-&lt;br /&gt;
| '''Hungerholt''' || Blighted moorland where a creeping sickness transforms the living, around the steaming Fever-Scar. || Hazard, Flora || Naturalist, Scout || Swamp || The first Flora Checkpoint that succeeds is always a Plant discovery (a herb that resists the Blight).&lt;br /&gt;
|-&lt;br /&gt;
| '''Howling Barrens''' || Cold peat fen, black pools, reedbeds, and standing stones under a wind that never stops. || Navigation, Hazard || Scout || Swamp || Low Risk Checkpoints can't end in a Mishap; it becomes a Dead End (sticking to the known paths).&lt;br /&gt;
|-&lt;br /&gt;
| '''Oneiros''' || A dreamlike island where memory and subconscious fear shape the ground as you walk it. || History, Navigation || Archaeologist, Scout, Chronicler || — || Once per Expedition, a Positive Special Event raises that Checkpoint one tier (Standard to Enhanced, Enhanced to Major).&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaloreth''' || A tropical volcanic island of black sand beaches, lava tubes, and the ever-smoking Maw. || Hazard, Treasure || Treasure Seeker, Scout || Mountain || Once per Expedition, a Major Find on a Treasure or Hazard Checkpoint earns a bonus Medium find (the Maw gives up its riches).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Dreadmire Swamp''' || A murky marsh of hidden waterways, unstable ground, sunken ruins, and hidden creatures. || Creature, Flora || Hunter, Naturalist, Beast Warden || Swamp || A Hazard or Navigation Checkpoint (unstable or concealed ground) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Drowned Tangle''' || A submerged graveyard of shipwrecks and gravestones where normal rules break down. || Salvage, Ruins || Archaeologist, Tech Salvager || Coast / Ocean, Ruins / Remnant Zones || A Major Find on a Salvage, Ruins or Treasure Checkpoint (a wreck, relic or construct) earns a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hollowdeep Caves''' || Labyrinthine caverns of living crystals, runes, forgotten shrines, and warped physics. || Hazard, Ruins || Archaeologist, Scout || Cavern / Underground || A natural 20 gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mistmere Beach''' || An ever-changing shoreline of heavy mist, strange tracks, and luminous tide pools. || Navigation, Creature || Hunter, Scout, Beast Warden || Coast / Ocean || Once per Expedition, a Mishap becomes a Dead End (the tide turns in time).&amp;lt;br&amp;gt;+2 DP to the final total if the Expedition includes at least one Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nocthollow Forest''' || A semi-sentient forest of responsive vines, spores, symbols, and moving shadows. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Standard Discovery on a Flora Checkpoint (luminous, responsive growth) becomes an Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Scorched Desert''' || Dunes, volcanic glass plains, mirages, and rare desert life under a relentless sun. || Treasure, Navigation || Treasure Seeker, Scout || Desert || Any High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skyrend Mountains''' || A mountain barrier around highland savanna, humming monoliths, and elusive protectors. || Navigation, Ruins || Archaeologist, Scout || Mountain || Your first Landmark discovery earns a bonus find of the same size.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Whispering Atoll''' || A necropolis island of active spirits and constant whispers, where the veil is thin. || History, Social || Archaeologist, Chronicler || Ruins / Remnant Zones || A natural 1 can't be a Mishap for you; the spirits turn it onto the surroundings, and it becomes a Dead End.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''The Hearthlands''' || Fertile farmland, orchards, and river deltas; the most productive growing region on the island. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find (the Plenty Table).&lt;br /&gt;
|-&lt;br /&gt;
| '''Millwater Downs''' || Limestone plains of quarries, mills, and market towns that supply the island's stone, timber, and flour. || Salvage, Navigation || Scout, Tech Salvager || — || A Standard Discovery on a Salvage or Navigation Checkpoint gains +1 DP (steady quarry and river work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ironthorn March''' || A dry frontier of thorn forest and hollow hills, full of smugglers' tunnels and abandoned homesteads. || Navigation, Hazard || Scout || Mountain || Once per Expedition, a Dead End on a Navigation or Hazard Checkpoint becomes a Standard Discovery (an old smuggler's tunnel).&lt;br /&gt;
|-&lt;br /&gt;
| '''Starfall''' || Scrubland scarred by near-constant meteorite strikes, with alien growths, Starvein ore, and holes in the sky. || Treasure, Hazard || Treasure Seeker, Scout || Desert || A natural 20 earns a bonus Medium find (a fresh strike lands nearby).&lt;br /&gt;
|-&lt;br /&gt;
| '''Glassmirror''' || A seasonal floodplain of mirror-still lakes and cracked flats that no map holds for long. || Navigation, Hazard || Scout || Coast / Ocean || Your first Navigation Checkpoint that succeeds gains +1 DP (reading this season's waters).&lt;br /&gt;
|-&lt;br /&gt;
| '''Clockwork Hive''' || A mechanical wilderness where every plant and animal runs on tension, torque, and winding. || Salvage, Creature || Hunter, Beast Warden, Tech Salvager || Ruins / Remnant Zones || A Major Find on a Salvage or Creature Checkpoint earns a bonus Small find (spare parts).&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftwake''' || An island where day and night run on different rules, and knowing when you are matters as much as where. || Navigation, History || Archaeologist, Scout, Chronicler || Coast / Ocean || After a Mishap or Dead End, your next Checkpoint roll gains +2 (the hour turns).&lt;br /&gt;
|-&lt;br /&gt;
| '''Titan's Grave''' || An island built from the fossilized skeletons of colossal sea creatures, ringed by a bone reef. || Ruins, History || Archaeologist, Chronicler || Cavern / Underground || Your first Ruins or History Checkpoint that succeeds is always a Landmark discovery (a new hollow in the bones).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pyronmouth ====&lt;br /&gt;
The capital and its surroundings. Choose a district or Harvestling Island, or explore anywhere in Pyronmouth for a random one.&lt;br /&gt;
&lt;br /&gt;
'''Pyronmouth (every territory):''' Your first Social Checkpoint that succeeds (negotiation, questioning, persuasion) gains +1 DP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Harvestling Island''' || A small island off the city of shoreline paths, orchards, and short island crossings. || Flora, Navigation || Naturalist, Scout || — || Once per Expedition, a Flora Checkpoint that succeeds earns a bonus Small find (the orchards share their harvest).&lt;br /&gt;
|-&lt;br /&gt;
| '''Emerald District''' || Wealth, noble estates, high-status goods. || Treasure, Social || Treasure Seeker, Chronicler || — || An Enhanced Discovery or Major Find on a Treasure Checkpoint (luxury goods, noble resources) gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sapphire District''' || Scholars, merchants, soldiers, and research spaces. || History, Salvage || Archaeologist, Chronicler, Tech Salvager || — || Once per Expedition, a Standard Discovery on a History or Salvage Checkpoint becomes an Enhanced Discovery (the archives have the answer).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruby District''' || Commoner housing, trades, and integrated farmland and livestock. || Flora, Creature || Hunter, Naturalist, Beast Warden || — || Once per Expedition, a Low Risk Flora or Creature Checkpoint that succeeds gains +1 DP (steady, honest work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Obsidian District''' || Valka territory, open fires, communal halls, rituals. Also called the Ash District. || Social, History || Archaeologist, Chronicler || — || Once per Expedition, a History or Social Checkpoint (ritual, clan, tradition) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Copper District''' || Markets, bazaar, trade hub. || Treasure, Social || Treasure Seeker, Chronicler || — || Once per Expedition, a Social or Treasure Checkpoint that succeeds earns a bonus Small find (a good bargain).&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron District''' || Docks, ships, naval logistics. || Salvage, Navigation || Scout, Tech Salvager || Coast / Ocean || A High Risk Salvage Checkpoint (ships, docks, the harbor floor) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum District''' || Governance, records, guild halls, law. Also called The Hub. || History, Social || Archaeologist, Chronicler || — || Your first Landmark discovery gains +1 DP (registered at the Hall of Records).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Expedition Types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! What It Is / Why Use It !! Benefit !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Home Expeditions''' || Exploring a character's home, workshop, adjacent land, or immediate neighborhood. Used for low-risk discovery, unlocking housing features and benefits, and domestic or slice-of-life plot hooks. || All Mishaps become Dead Ends. || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dream Expeditions''' || Oneiric, symbolic, or altered-state journeys taken in sleep, trance, or under supernatural influence. Used to explore internal conflict, unlock dream-oriented rewards, and experience surreal environments; may include intense or &amp;quot;spooky&amp;quot; scenes. || The first Style mismatch has no drawback ''(mismatches are applied by staff)''. || On a natural 20, gain a bonus Large find (a high-level reward, Talent-equivalent 6k or more). Once per Expedition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Simulation Expeditions''' || High-intensity training in a controlled environment; characters face dangerous scenarios without risking true loss. || Mishaps don't degrade gear, spoil food, or cause lasting injuries. || A High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Helper NPCs, Companions, &amp;amp; Pets ===&lt;br /&gt;
Assistants can come along to help.&lt;br /&gt;
&lt;br /&gt;
'''How Helpers Work:'''&lt;br /&gt;
* Choose your assistant when you plan the Expedition: one of your other characters, one of your Companions or pets, an NPC, or another player's character.&lt;br /&gt;
* Bringing an assistant earns the +1 XP &amp;quot;Group Explorer&amp;quot; bonus.&lt;br /&gt;
* Companions who join an Expedition show it on their own profile.&lt;br /&gt;
* ''The Assistant Benefit List below is not yet rolled automatically.''&lt;br /&gt;
&lt;br /&gt;
'''Assistant Benefit List:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RNG !! Boon Name !! Effect During Expedition&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pathfinder Backup || Rerolls a Checkpoint result. The new result must be used.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pocket-Sized Luck || Adds +3 to one Checkpoint roll before determining its Outcome Tier.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Safety Net || Downgrade 1 Mishap → Dead End.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Field Momentum || Adds +1 DP to the Expedition's final total.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fortune Twist || Converts 1 Negative Special Event → Positive Special Event. If already positive, it improves further.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Calm Under Pressure || Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Quick Route || Reduces the required number of Checkpoints by 1 (minimum 1).&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Hazard Buffer || Cancels all negative consequences of a single Negative Special Event (including Natural 1 narrative fallout).&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Expedition Synergy || An Enhanced or Major Find earns +1 bonus DP for that Checkpoint.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Flash of Insight || Gain +1 Proficiency Bonus for all remaining Checkpoints after this benefit triggers.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3042</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3042"/>
		<updated>2026-10-22T16:50:04Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Getting Started */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange stays open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the '''[https://kinrpg.com/catalysts/frostfair/index.php Frostfair hub]''' to play trivia, write ghost stories, browse the [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=gifts Winter Gift Shop], send gifts, and open [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=tree Mystery Parcels]. All of these work through your player account; no registered character is needed.&lt;br /&gt;
&lt;br /&gt;
Register up to '''three characters''' to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The '''[https://kinrpg.com/catalysts/frostfair/index.php?ff_page=hub#passport-rewards Passport &amp;amp; Rewards]''' section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
=== Frostfair Currency ===&lt;br /&gt;
Earn '''1 Snowflake (❄️) for every 500 eligible words''' through the usual wordclaim process, and spend them in the '''[https://www.kinrpg.com/markets/snowshop.php Frostfair Shop]'''. Some badges and event rewards also award Snowflakes.&lt;br /&gt;
&lt;br /&gt;
'''Frostfair Tickets''' are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start its own thread.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Once you've posted, you can claim reputation through '''Share a Winter Story''', claim writing badges on '''Passport &amp;amp; Rewards''', and wordclaim as usual for Snowflakes.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reputation&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|'''Nice'''&lt;br /&gt;
|Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naughty'''&lt;br /&gt;
|Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wonder'''&lt;br /&gt;
|Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who took part.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the chosen reputation. A post can be claimed once for each registered character who took part.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains two or three connected decisions, and later developments follow from your choices.&lt;br /&gt;
&lt;br /&gt;
* Each outing uses '''one exploration ticket'''.&lt;br /&gt;
* Tickets are shared across all your registered characters.&lt;br /&gt;
* New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.&lt;br /&gt;
* If you leave mid-outing, your progress is saved. Finish it before starting another.&lt;br /&gt;
* Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.&lt;br /&gt;
* Outings don't require an IC post, though they can inspire one.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
* '''Frostveil — Upper Commons:''' Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
* '''Northwest — Aurora Snow'''&lt;br /&gt;
* '''Northeast — Suspended Snow'''&lt;br /&gt;
* '''Southeast — Seafoam Flurries'''&lt;br /&gt;
* '''Southwest — Glassfall'''&lt;br /&gt;
&lt;br /&gt;
Each regional phenomenon is described under ''Winter Across New Ognos''.&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.&lt;br /&gt;
&lt;br /&gt;
To help with someone else's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' Drawn from the seasonal pool that matches your recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Choose one from your possessions.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your idea for Support approval.&lt;br /&gt;
&lt;br /&gt;
Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under '''Your deliveries''', '''Your contributions''', or '''Passport &amp;amp; Rewards'''.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account, arrive weekly, and carry over between weeks.&lt;br /&gt;
* The Wish Tree shows how many openings you have.&lt;br /&gt;
* Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.&lt;br /&gt;
* Revealed prizes are delivered by Support.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Kind Heart'''&lt;br /&gt;
|Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mischief Maker'''&lt;br /&gt;
|Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter's Wonder'''&lt;br /&gt;
|Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little of Everything'''&lt;br /&gt;
|Earn all three reputation types.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Different Kind of Day'''&lt;br /&gt;
|Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frequent Wanderer'''&lt;br /&gt;
|Complete five outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter Regular'''&lt;br /&gt;
|Complete ten outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trailblazer'''&lt;br /&gt;
|Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
|'''Beast Friend'''&lt;br /&gt;
|Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
|'''Gift Finder'''&lt;br /&gt;
|Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special Delivery'''&lt;br /&gt;
|Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wish Granted'''&lt;br /&gt;
|Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
These badges recognize things you write or create. On '''Passport &amp;amp; Rewards''', find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Handmade With Feeling'''&lt;br /&gt;
|Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
|'''Room at the Table'''&lt;br /&gt;
|Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Tradition of Our Own'''&lt;br /&gt;
|Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Warmth Where It Matters'''&lt;br /&gt;
|Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little Harmless Trouble'''&lt;br /&gt;
|Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Scenic Route'''&lt;br /&gt;
|Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
|'''Not How I Planned It'''&lt;br /&gt;
|Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
|'''Passing It On'''&lt;br /&gt;
|Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frostfair Trivia ==&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
* A correct first guess earns '''2 Frostfair Tickets''', or '''3''' for a harder question.&lt;br /&gt;
* A correct answer after a wrong guess earns '''1 ticket'''. You can keep trying until you get it.&lt;br /&gt;
* Skipping doesn't count as a guess; skipped questions stay in the question list.&lt;br /&gt;
* Each question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
== Ghost Stories by the Fire ==&lt;br /&gt;
Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.&lt;br /&gt;
&lt;br /&gt;
=== Explore a Story ICly ===&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.&lt;br /&gt;
&lt;br /&gt;
If a registered character took part, you can also claim '''Share a Winter Story''' reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.&lt;br /&gt;
&lt;br /&gt;
== Winter Gift Shop ==&lt;br /&gt;
Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.&lt;br /&gt;
&lt;br /&gt;
Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or '''Passport &amp;amp; Rewards''' for delivery status.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3041</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3041"/>
		<updated>2026-10-22T16:35:36Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Explore Frostfair */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange stays open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the '''Frostfair hub''' to play trivia, write ghost stories, browse the Winter Gift Shop, send gifts, and open Mystery Parcels. All of these work through your player account; no registered character is needed.&lt;br /&gt;
&lt;br /&gt;
Register up to '''three characters''' to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The '''Passport &amp;amp; Rewards''' section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
=== Frostfair Currency ===&lt;br /&gt;
Earn '''1 Snowflake (❄️) for every 500 eligible words''' through the usual wordclaim process, and spend them in the '''Winter Exchange'''. Some badges and event rewards also award Snowflakes.&lt;br /&gt;
&lt;br /&gt;
'''Frostfair Tickets''' are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start its own thread.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Once you've posted, you can claim reputation through '''Share a Winter Story''', claim writing badges on '''Passport &amp;amp; Rewards''', and wordclaim as usual for Snowflakes.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reputation&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|'''Nice'''&lt;br /&gt;
|Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naughty'''&lt;br /&gt;
|Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wonder'''&lt;br /&gt;
|Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who took part.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the chosen reputation. A post can be claimed once for each registered character who took part.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains two or three connected decisions, and later developments follow from your choices.&lt;br /&gt;
&lt;br /&gt;
* Each outing uses '''one exploration ticket'''.&lt;br /&gt;
* Tickets are shared across all your registered characters.&lt;br /&gt;
* New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.&lt;br /&gt;
* If you leave mid-outing, your progress is saved. Finish it before starting another.&lt;br /&gt;
* Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.&lt;br /&gt;
* Outings don't require an IC post, though they can inspire one.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
* '''Frostveil — Upper Commons:''' Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
* '''Northwest — Aurora Snow'''&lt;br /&gt;
* '''Northeast — Suspended Snow'''&lt;br /&gt;
* '''Southeast — Seafoam Flurries'''&lt;br /&gt;
* '''Southwest — Glassfall'''&lt;br /&gt;
&lt;br /&gt;
Each regional phenomenon is described under ''Winter Across New Ognos''.&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.&lt;br /&gt;
&lt;br /&gt;
To help with someone else's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' Drawn from the seasonal pool that matches your recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Choose one from your possessions.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your idea for Support approval.&lt;br /&gt;
&lt;br /&gt;
Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under '''Your deliveries''', '''Your contributions''', or '''Passport &amp;amp; Rewards'''.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account, arrive weekly, and carry over between weeks.&lt;br /&gt;
* The Wish Tree shows how many openings you have.&lt;br /&gt;
* Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.&lt;br /&gt;
* Revealed prizes are delivered by Support.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Kind Heart'''&lt;br /&gt;
|Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mischief Maker'''&lt;br /&gt;
|Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter's Wonder'''&lt;br /&gt;
|Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little of Everything'''&lt;br /&gt;
|Earn all three reputation types.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Different Kind of Day'''&lt;br /&gt;
|Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frequent Wanderer'''&lt;br /&gt;
|Complete five outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter Regular'''&lt;br /&gt;
|Complete ten outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trailblazer'''&lt;br /&gt;
|Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
|'''Beast Friend'''&lt;br /&gt;
|Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
|'''Gift Finder'''&lt;br /&gt;
|Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special Delivery'''&lt;br /&gt;
|Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wish Granted'''&lt;br /&gt;
|Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
These badges recognize things you write or create. On '''Passport &amp;amp; Rewards''', find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Handmade With Feeling'''&lt;br /&gt;
|Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
|'''Room at the Table'''&lt;br /&gt;
|Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Tradition of Our Own'''&lt;br /&gt;
|Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Warmth Where It Matters'''&lt;br /&gt;
|Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little Harmless Trouble'''&lt;br /&gt;
|Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Scenic Route'''&lt;br /&gt;
|Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
|'''Not How I Planned It'''&lt;br /&gt;
|Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
|'''Passing It On'''&lt;br /&gt;
|Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frostfair Trivia ==&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
* A correct first guess earns '''2 Frostfair Tickets''', or '''3''' for a harder question.&lt;br /&gt;
* A correct answer after a wrong guess earns '''1 ticket'''. You can keep trying until you get it.&lt;br /&gt;
* Skipping doesn't count as a guess; skipped questions stay in the question list.&lt;br /&gt;
* Each question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
== Ghost Stories by the Fire ==&lt;br /&gt;
Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.&lt;br /&gt;
&lt;br /&gt;
=== Explore a Story ICly ===&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.&lt;br /&gt;
&lt;br /&gt;
If a registered character took part, you can also claim '''Share a Winter Story''' reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.&lt;br /&gt;
&lt;br /&gt;
== Winter Gift Shop ==&lt;br /&gt;
Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.&lt;br /&gt;
&lt;br /&gt;
Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or '''Passport &amp;amp; Rewards''' for delivery status.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3040</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3040"/>
		<updated>2026-10-22T16:34:22Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange stays open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the '''Frostfair hub''' to play trivia, write ghost stories, browse the Winter Gift Shop, send gifts, and open Mystery Parcels. All of these work through your player account; no registered character is needed.&lt;br /&gt;
&lt;br /&gt;
Register up to '''three characters''' to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The '''Passport &amp;amp; Rewards''' section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
=== Frostfair Currency ===&lt;br /&gt;
Earn '''1 Snowflake (❄️) for every 500 eligible words''' through the usual wordclaim process, and spend them in the '''Winter Exchange'''. Some badges and event rewards also award Snowflakes.&lt;br /&gt;
&lt;br /&gt;
'''Frostfair Tickets''' are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start its own thread.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Once you've posted, you can claim reputation through '''Share a Winter Story''', claim writing badges on '''Passport &amp;amp; Rewards''', and wordclaim as usual for Snowflakes.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Reputation&lt;br /&gt;
!Examples&lt;br /&gt;
|-&lt;br /&gt;
|'''Nice'''&lt;br /&gt;
|Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
|'''Naughty'''&lt;br /&gt;
|Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wonder'''&lt;br /&gt;
|Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who took part.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the chosen reputation. A post can be claimed once for each registered character who took part.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', and later developments follow from your choices.&lt;br /&gt;
&lt;br /&gt;
* Each outing uses '''one exploration ticket'''.&lt;br /&gt;
* Tickets are shared across all your registered characters.&lt;br /&gt;
* New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.&lt;br /&gt;
* If you leave mid-outing, your progress is saved. Finish it before starting another.&lt;br /&gt;
* Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.&lt;br /&gt;
* Outings don't require an IC post, though they can inspire one.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
* '''Frostveil — Upper Commons:''' Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
* '''Northwest — Aurora Snow'''&lt;br /&gt;
* '''Northeast — Suspended Snow'''&lt;br /&gt;
* '''Southeast — Seafoam Flurries'''&lt;br /&gt;
* '''Southwest — Glassfall'''&lt;br /&gt;
&lt;br /&gt;
Each regional phenomenon is described under ''Winter Across New Ognos''.&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.&lt;br /&gt;
&lt;br /&gt;
To help with someone else's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' Drawn from the seasonal pool that matches your recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Choose one from your possessions.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your idea for Support approval.&lt;br /&gt;
&lt;br /&gt;
Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under '''Your deliveries''', '''Your contributions''', or '''Passport &amp;amp; Rewards'''.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account, arrive weekly, and carry over between weeks.&lt;br /&gt;
* The Wish Tree shows how many openings you have.&lt;br /&gt;
* Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.&lt;br /&gt;
* Revealed prizes are delivered by Support.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Kind Heart'''&lt;br /&gt;
|Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Mischief Maker'''&lt;br /&gt;
|Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter's Wonder'''&lt;br /&gt;
|Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little of Everything'''&lt;br /&gt;
|Earn all three reputation types.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Different Kind of Day'''&lt;br /&gt;
|Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
|'''Frequent Wanderer'''&lt;br /&gt;
|Complete five outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Winter Regular'''&lt;br /&gt;
|Complete ten outings with the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Trailblazer'''&lt;br /&gt;
|Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
|'''Beast Friend'''&lt;br /&gt;
|Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
|'''Gift Finder'''&lt;br /&gt;
|Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Special Delivery'''&lt;br /&gt;
|Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
|'''Wish Granted'''&lt;br /&gt;
|Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
These badges recognize things you write or create. On '''Passport &amp;amp; Rewards''', find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Badge&lt;br /&gt;
!Requirement&lt;br /&gt;
|-&lt;br /&gt;
|'''Handmade With Feeling'''&lt;br /&gt;
|Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
|'''Room at the Table'''&lt;br /&gt;
|Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Tradition of Our Own'''&lt;br /&gt;
|Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
|'''Warmth Where It Matters'''&lt;br /&gt;
|Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
|'''A Little Harmless Trouble'''&lt;br /&gt;
|Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
|'''The Scenic Route'''&lt;br /&gt;
|Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
|'''Not How I Planned It'''&lt;br /&gt;
|Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
|'''Passing It On'''&lt;br /&gt;
|Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frostfair Trivia ==&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
* A correct first guess earns '''2 Frostfair Tickets''', or '''3''' for a harder question.&lt;br /&gt;
* A correct answer after a wrong guess earns '''1 ticket'''. You can keep trying until you get it.&lt;br /&gt;
* Skipping doesn't count as a guess; skipped questions stay in the question list.&lt;br /&gt;
* Each question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
== Ghost Stories by the Fire ==&lt;br /&gt;
Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.&lt;br /&gt;
&lt;br /&gt;
=== Explore a Story ICly ===&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.&lt;br /&gt;
&lt;br /&gt;
If a registered character took part, you can also claim '''Share a Winter Story''' reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.&lt;br /&gt;
&lt;br /&gt;
== Winter Gift Shop ==&lt;br /&gt;
Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.&lt;br /&gt;
&lt;br /&gt;
Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or '''Passport &amp;amp; Rewards''' for delivery status.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3039</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3039"/>
		<updated>2026-10-22T16:33:18Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Frostfair&lt;br /&gt;
&lt;br /&gt;
Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Out of Character&lt;br /&gt;
&lt;br /&gt;
### Duration&lt;br /&gt;
&lt;br /&gt;
- Frostfair runs from **November 8th** to **February 6th**.&lt;br /&gt;
- The Winter Exchange stays open through **February 13th**.&lt;br /&gt;
&lt;br /&gt;
### Getting Started&lt;br /&gt;
&lt;br /&gt;
Visit the **Frostfair hub** to play trivia, write ghost stories, browse the Winter Gift Shop, send gifts, and open Mystery Parcels. All of these work through your player account; no registered character is needed.&lt;br /&gt;
&lt;br /&gt;
Register up to **three characters** to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The **Passport &amp;amp; Rewards** section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
### Frostfair Currency&lt;br /&gt;
&lt;br /&gt;
Earn **1 Snowflake (❄️) for every 500 eligible words** through the usual wordclaim process, and spend them in the **Winter Exchange**. Some badges and event rewards also award Snowflakes.&lt;br /&gt;
&lt;br /&gt;
**Frostfair Tickets** are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.&lt;br /&gt;
&lt;br /&gt;
### Combine Snowflakes&lt;br /&gt;
&lt;br /&gt;
Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.&lt;br /&gt;
&lt;br /&gt;
- Combine 2 ❄️ for a **✨ Frost Sprite**.&lt;br /&gt;
- Combine 4 ❄️ for a **👸🏻 Snow Maiden**.&lt;br /&gt;
- Combine 6 ❄️ for a **🧝🏻‍♂️ Jack Frost**.&lt;br /&gt;
- Combine 10 ❄️ for a **🌨️ Old Man Winter**.&lt;br /&gt;
&lt;br /&gt;
### Festival Themes&lt;br /&gt;
&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## In Character&lt;br /&gt;
&lt;br /&gt;
### Above the Ice&lt;br /&gt;
&lt;br /&gt;
The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.&lt;br /&gt;
&lt;br /&gt;
### The Upper Commons&lt;br /&gt;
&lt;br /&gt;
The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.&lt;br /&gt;
&lt;br /&gt;
#### The Winter Exchange&lt;br /&gt;
&lt;br /&gt;
The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
#### The Thawhouse&lt;br /&gt;
&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
#### The Open Table&lt;br /&gt;
&lt;br /&gt;
Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.&lt;br /&gt;
&lt;br /&gt;
#### The Snow Nursery&lt;br /&gt;
&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
#### The Iceworks&lt;br /&gt;
&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
#### The Descent Houses&lt;br /&gt;
&lt;br /&gt;
Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Winter Across New Ognos&lt;br /&gt;
&lt;br /&gt;
The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
- **Northwest — Aurora Snow:** Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.&lt;br /&gt;
- **Northeast — Suspended Snow:** Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
- **Southeast — Seafoam Flurries:** Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
- **Southwest — Glassfall:** Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Prompts &amp;amp; Hooks&lt;br /&gt;
&lt;br /&gt;
- Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
- Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
- A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
- Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
- Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
- Help clear a path between a surface entrance and the festival.&lt;br /&gt;
- Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
- Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
- Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
- A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.&lt;br /&gt;
- Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
- Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
- Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
- Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
- Your idea here!&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## The Returning Migration&lt;br /&gt;
&lt;br /&gt;
As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## IC Event Notes&lt;br /&gt;
&lt;br /&gt;
Head to the Events Board and create a new thread with **[Frostfair]** in the subject line. Each pair or group should start its own thread.&lt;br /&gt;
&lt;br /&gt;
Set the **Primary Location** to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Once you've posted, you can claim reputation through **Share a Winter Story**, claim writing badges on **Passport &amp;amp; Rewards**, and wordclaim as usual for Snowflakes.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Winter Reputation&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.&lt;br /&gt;
&lt;br /&gt;
| Reputation | Examples |&lt;br /&gt;
|---|---|&lt;br /&gt;
| **Nice** | Generosity, helping others, sharing warmth, or making someone's winter easier. |&lt;br /&gt;
| **Naughty** | Mischief, pranks, playful trouble, or taking a less considerate approach. |&lt;br /&gt;
| **Wonder** | Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries. |&lt;br /&gt;
&lt;br /&gt;
Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.&lt;br /&gt;
&lt;br /&gt;
### Share a Winter Story&lt;br /&gt;
&lt;br /&gt;
Use **Share a Winter Story** on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
1. Select the registered character who took part.&lt;br /&gt;
2. Paste the direct post URL.&lt;br /&gt;
3. Choose the reputation that fits what happened.&lt;br /&gt;
4. Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards **2–5 points** in the chosen reputation. A post can be claimed once for each registered character who took part.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Explore Frostfair&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains **two or three connected decisions**, and later developments follow from your choices.&lt;br /&gt;
&lt;br /&gt;
- Each outing uses **one exploration ticket**.&lt;br /&gt;
- Tickets are shared across all your registered characters.&lt;br /&gt;
- New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.&lt;br /&gt;
- If you leave mid-outing, your progress is saved. Finish it before starting another.&lt;br /&gt;
- Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.&lt;br /&gt;
- Outings don't require an IC post, though they can inspire one.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
### Destinations&lt;br /&gt;
&lt;br /&gt;
- **Frostveil — Upper Commons:** Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
- **Northwest — Aurora Snow**&lt;br /&gt;
- **Northeast — Suspended Snow**&lt;br /&gt;
- **Southeast — Seafoam Flurries**&lt;br /&gt;
- **Southwest — Glassfall**&lt;br /&gt;
&lt;br /&gt;
Each regional phenomenon is described under *Winter Across New Ognos*.&lt;br /&gt;
&lt;br /&gt;
### Your Winter Passport&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Snow Beasts&lt;br /&gt;
&lt;br /&gt;
Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.&lt;br /&gt;
&lt;br /&gt;
| Species | Appearance &amp;amp; Natural Capability |&lt;br /&gt;
|---|---|&lt;br /&gt;
| **Rimehorn** | A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks. |&lt;br /&gt;
| **Snowmorrow** | A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder. |&lt;br /&gt;
| **Flurryfin** | A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry. |&lt;br /&gt;
| **Glasstuft** | A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent. |&lt;br /&gt;
| **Driftskip** | A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby. |&lt;br /&gt;
| **Hushcoat** | A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration. |&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## The Winter Wish Tree&lt;br /&gt;
&lt;br /&gt;
Visit the **Winter Wish Tree** to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
### Leave a Wish&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.&lt;br /&gt;
&lt;br /&gt;
To help with someone else's wish, choose **Offer help with this wish** and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.&lt;br /&gt;
&lt;br /&gt;
### Send a Gift or Trick&lt;br /&gt;
&lt;br /&gt;
Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
- **A random seasonal gift or trick:** Drawn from the seasonal pool that matches your recipient.&lt;br /&gt;
- **An existing item or Talent:** Choose one from your possessions.&lt;br /&gt;
- **A custom gift or trick:** Describe your idea for Support approval.&lt;br /&gt;
&lt;br /&gt;
Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under **Your deliveries**, **Your contributions**, or **Passport &amp;amp; Rewards**.&lt;br /&gt;
&lt;br /&gt;
### Mystery Parcels&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
- Parcel openings are shared across your account, arrive weekly, and carry over between weeks.&lt;br /&gt;
- The Wish Tree shows how many openings you have.&lt;br /&gt;
- Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.&lt;br /&gt;
- Revealed prizes are delivered by Support.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose **Add a mystery parcel for someone to discover** and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Achievement Badges&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
### Automatically Earned Badges&lt;br /&gt;
&lt;br /&gt;
| Badge | Requirement |&lt;br /&gt;
|---|---|&lt;br /&gt;
| **Kind Heart** | Earn Nice reputation. |&lt;br /&gt;
| **Mischief Maker** | Earn Naughty reputation. |&lt;br /&gt;
| **Winter's Wonder** | Earn Wonder reputation. |&lt;br /&gt;
| **A Little of Everything** | Earn all three reputation types. |&lt;br /&gt;
| **A Different Kind of Day** | Earn at least two reputation types within one outing. |&lt;br /&gt;
| **Frequent Wanderer** | Complete five outings with the character. |&lt;br /&gt;
| **Winter Regular** | Complete ten outings with the character. |&lt;br /&gt;
| **Trailblazer** | Discover all four regional winter phenomena. |&lt;br /&gt;
| **Beast Friend** | Encounter all six snow-beast species. |&lt;br /&gt;
| **Gift Finder** | Open a Mystery Parcel as the registered character. |&lt;br /&gt;
| **Special Delivery** | Successfully deliver an owned item or Talent as a gift from the character. |&lt;br /&gt;
| **Wish Granted** | Successfully deliver a contribution from the character to fulfill another character's wish. |&lt;br /&gt;
&lt;br /&gt;
Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.&lt;br /&gt;
&lt;br /&gt;
### Self-Claimed Badges&lt;br /&gt;
&lt;br /&gt;
These badges recognize things you write or create. On **Passport &amp;amp; Rewards**, find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.&lt;br /&gt;
&lt;br /&gt;
| Badge | Requirement |&lt;br /&gt;
|---|---|&lt;br /&gt;
| **Handmade With Feeling** | Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game. |&lt;br /&gt;
| **Room at the Table** | Include someone outside the character's usual circle in a seasonal activity. |&lt;br /&gt;
| **A Tradition of Our Own** | Create or share a family, cultural, or community seasonal tradition. |&lt;br /&gt;
| **Warmth Where It Matters** | Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing. |&lt;br /&gt;
| **A Little Harmless Trouble** | Play a harmless seasonal prank IC. |&lt;br /&gt;
| **The Scenic Route** | Write about a festival journey or destination beyond the generated encounter text. |&lt;br /&gt;
| **Not How I Planned It** | Write about a seasonal mishap, failed plan, or unexpected change of heart. |&lt;br /&gt;
| **Passing It On** | Teach someone a craft, recipe, game, or tradition during the festivities. |&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Frostfair Trivia&lt;br /&gt;
&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
- A correct first guess earns **2 Frostfair Tickets**, or **3** for a harder question.&lt;br /&gt;
- A correct answer after a wrong guess earns **1 ticket**. You can keep trying until you get it.&lt;br /&gt;
- Skipping doesn't count as a guess; skipped questions stay in the question list.&lt;br /&gt;
- Each question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Ghost Stories by the Fire&lt;br /&gt;
&lt;br /&gt;
Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.&lt;br /&gt;
&lt;br /&gt;
### Explore a Story ICly&lt;br /&gt;
&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.&lt;br /&gt;
&lt;br /&gt;
If a registered character took part, you can also claim **Share a Winter Story** reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
## Winter Gift Shop&lt;br /&gt;
&lt;br /&gt;
Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.&lt;br /&gt;
&lt;br /&gt;
Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or **Passport &amp;amp; Rewards** for delivery status.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3038</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3038"/>
		<updated>2026-10-22T16:21:20Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange remains open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/index.php Frostfair hub] to explore the festival, play trivia, create ghost stories, and collect rewards. Trivia, ghost stories, the Winter Gift Shop, gifts, and Mystery Parcels can be used through your player account without registering a character.&lt;br /&gt;
&lt;br /&gt;
Register up to three characters for automated exploration, reputation progression, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The '''Passport &amp;amp; Rewards''' section on the main Frostfair page brings together your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Frostfair Currency ===&lt;br /&gt;
Earn '''1 Snowflake (❄️) for every 500 eligible words''' recorded through the usual wordclaim process. Spend Snowflakes in the [https://www.kinrpg.com/markets/snowshop.php Winter Exchange]. Seasonal badges and other event rewards may also award Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
'''Frostfair Tickets''' are earned separately through trivia and ghost-story activities and spent in the Winter Gift Shop. &lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combine collected Snowflakes to receive randomized rewards. This operates similarly to a Mystery Lotto! The more Snowflakes you combine, the more valuable/unique the prize pull.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character, but can be used for other characters if multiple registered characters participated. &lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. &lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and choose the item or Talent you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it; Support will approve transfers in bulk. &lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character, prizes are distributed by Support. Prizes can include Snowflakes, items, or Talents. &lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frostfair Trivia ==&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Progress saves after each submitted answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
* A correct first guess earns '''2 Frostfair Tickets''', or '''3 tickets''' for a harder question.&lt;br /&gt;
* After a wrong guess, a correct answer earns '''1 ticket'''. You can keep trying until you find it.&lt;br /&gt;
* Skipping does not count as a guess. Return to skipped questions through the question list.&lt;br /&gt;
* Each completed question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
== Ghost Stories by the Fire ==&lt;br /&gt;
Create a story using one of the templates, write your own original story, or contribute a prompt for others to explore. Stories and prompts can be kept private or shared on the community story board. You can also read and explore other players' shared contributions.&lt;br /&gt;
&lt;br /&gt;
=== Explore a Story ICly ===&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the direct post link through that story's participation form. There is no additional word minimum, and you do not need to select or register a character to receive player-account achievement credit. Each story and each post can count once per player.&lt;br /&gt;
&lt;br /&gt;
You may also claim the existing '''Share a Winter Story''' reputation reward for a registered character. This is optional and can be claimed through the story form or separately on the hub. An earlier reputation claim is recognized without awarding it a second time.&lt;br /&gt;
&lt;br /&gt;
== Winter Gift Shop ==&lt;br /&gt;
Spend Frostfair Tickets in the Winter Gift Shop. Its offerings include randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings are randomized, while others allow you to request specific details. Prizes use '''Frostfair themes'''.&lt;br /&gt;
&lt;br /&gt;
Purchases belong to your player account and do not require a registered character. Add any preferences when ordering. Support prepares and delivers the reward, and declined orders receive a ticket refund. Copper and Progression Point rewards are also delivered by Support.&lt;br /&gt;
&lt;br /&gt;
Check the shop's order history or the main page's '''Passport &amp;amp; Rewards''' section for delivery status. The Winter Exchange remains the shop for Snowflakes.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3037</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3037"/>
		<updated>2026-10-22T16:14:04Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange remains open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/index.php Frostfair hub] to explore the festival, play trivia, create ghost stories, and collect rewards. Trivia, ghost stories, the Winter Gift Shop, gifts, and Mystery Parcels can be used through your player account without registering a character.&lt;br /&gt;
&lt;br /&gt;
Register up to three characters for automated exploration, reputation progression, and character-specific seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
The '''Passport &amp;amp; Rewards''' section on the main Frostfair page brings together your balances, character passports, badges, story achievements, and reward delivery status.&lt;br /&gt;
&lt;br /&gt;
Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Frostfair Currency ===&lt;br /&gt;
Earn '''1 Snowflake (❄️) for every 500 eligible words''' recorded through the usual wordclaim process. Spend Snowflakes in the [https://www.kinrpg.com/markets/snowshop.php Winter Exchange]. Seasonal badges and other event rewards may also award Snowflakes, items, or Talents.&lt;br /&gt;
&lt;br /&gt;
'''Frostfair Tickets''' are earned separately through trivia and ghost-story activities and spent in the Winter Gift Shop. They are separate from both Snowflakes and the exploration tickets used to begin automated outings. Check Passport &amp;amp; Rewards for your balances.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combine collected Snowflakes to receive randomized rewards. This operates similarly to a Mystery Lotto! The more Snowflakes you combine, the more valuable/unique the prize pull.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character, but can be used for other characters if multiple registered characters participated. &lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. &lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and choose the item or Talent you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it; Support will approve transfers in bulk. &lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character, prizes are distributed by Support. Prizes can include Snowflakes, items, or Talents. &lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Frostfair Trivia ==&lt;br /&gt;
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Progress saves after each submitted answer, so you can leave and return whenever you like.&lt;br /&gt;
&lt;br /&gt;
* A correct first guess earns '''2 Frostfair Tickets''', or '''3 tickets''' for a harder question.&lt;br /&gt;
* After a wrong guess, a correct answer earns '''1 ticket'''. You can keep trying until you find it.&lt;br /&gt;
* Skipping does not count as a guess. Return to skipped questions through the question list.&lt;br /&gt;
* Each completed question awards tickets once per player account.&lt;br /&gt;
&lt;br /&gt;
== Ghost Stories by the Fire ==&lt;br /&gt;
Create a story using one of the templates, write your own original story, or contribute a prompt for others to explore. Stories and prompts can be kept private or shared on the community story board. You can also read and explore other players' shared contributions.&lt;br /&gt;
&lt;br /&gt;
=== Explore a Story ICly ===&lt;br /&gt;
Write an IC post exploring a saved or shared story or prompt, then submit the direct post link through that story's participation form. There is no additional word minimum, and you do not need to select or register a character to receive player-account achievement credit. Each story and each post can count once per player.&lt;br /&gt;
&lt;br /&gt;
You may also claim the existing '''Share a Winter Story''' reputation reward for a registered character. This is optional and can be claimed through the story form or separately on the hub. An earlier reputation claim is recognized without awarding it a second time.&lt;br /&gt;
&lt;br /&gt;
== Winter Gift Shop ==&lt;br /&gt;
Spend Frostfair Tickets in the Winter Gift Shop. Its 17 offerings include randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings are randomized, while others allow you to request specific details. Prizes use '''Frostfair themes'''.&lt;br /&gt;
&lt;br /&gt;
Purchases belong to your player account and do not require a registered character. Add any preferences when ordering. Support prepares and delivers the reward, and declined orders receive a ticket refund. Copper and Progression Point rewards are also delivered by Support.&lt;br /&gt;
&lt;br /&gt;
Check the shop's order history or the main page's '''Passport &amp;amp; Rewards''' section for delivery status. The Winter Exchange remains the shop for Snowflakes.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
Choose whether to leave a wish as your player account or one of your characters, then write the seasonal wish. You can display it anonymously or identify the sender. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3036</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3036"/>
		<updated>2026-10-16T13:57:15Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange remains open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/ Frostfair hub] and register up to '''three characters''' to participate in exploration, reputation progression, and seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
You can also send gifts, contribute prizes, and open Mystery Parcels as a player or one of your characters without registering that character for reputation progression.&lt;br /&gt;
&lt;br /&gt;
There are no daily check-ins or attendance streaks. Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake (❄️)''' for every 500 words written. Spend your Snowflakes in the [https://kinrpg.com/markets/snowshop.php Frostfair Shop]. &lt;br /&gt;
&lt;br /&gt;
Additional rewards, including Snowflakes, items, and Talents, may be delivered through seasonal badges and other event activities.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combine collected Snowflakes to receive randomized rewards. This operates similarly to a Mystery Lotto! The more Snowflakes you combine, the more valuable/unique the prize pull.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that a nursery beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and help nursery staff ready the young for their journey.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character, but can be used for other characters if multiple registered characters participated. &lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. &lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A random seasonal gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and choose the item or Talent you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it; Support will approve transfers in bulk. &lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character, prizes are distributed by Support. Prizes can include Snowflakes, items, or Talents. &lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3035</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3035"/>
		<updated>2026-10-15T22:00:33Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* In Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange remains open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/ Frostfair hub] and register up to '''three characters''' to participate in exploration, reputation progression, and seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
You can also send gifts, contribute prizes, and open Mystery Parcels as a player or one of your characters without registering that character for reputation progression.&lt;br /&gt;
&lt;br /&gt;
There are no daily check-ins or attendance streaks. Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake (❄️)''' for every 500 words written. Spend your Snowflakes in the [https://kinrpg.com/markets/snowshop.php Frostfair Shop]. &lt;br /&gt;
&lt;br /&gt;
Additional rewards, including Snowflakes, items, and Talents, may be delivered through seasonal badges and other event activities.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combine collected Snowflakes to receive randomized rewards. This operates similarly to a Mystery Lotto! The more Snowflakes you combine, the more valuable/unique the prize pull.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character, but can be used for other characters if multiple registered characters participated. &lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. &lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A catalog gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and select the record you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it; Support will approve transfers in bulk. &lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
An approved contribution is a unique gift for its eventual recipient. Seasonal catalog prizes can be drawn repeatedly by different participants.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned once per character, with its prize queued for Support to enter and deliver. Prizes can include Snowflakes, items, or Talents. &lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3034</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3034"/>
		<updated>2026-10-15T21:52:19Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Combine Snowflakes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange remains open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/ Frostfair hub] and register up to '''three characters''' to participate in exploration, reputation progression, and seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
You can also send gifts, contribute prizes, and open Mystery Parcels as a player or one of your characters without registering that character for reputation progression.&lt;br /&gt;
&lt;br /&gt;
There are no daily check-ins or attendance streaks. Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake (❄️)''' for every 500 words written. Spend your Snowflakes in the [https://kinrpg.com/markets/snowshop.php Frostfair Shop]. &lt;br /&gt;
&lt;br /&gt;
Additional rewards, including Snowflakes, items, and Talents, may be delivered through seasonal badges and other event activities.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combine collected Snowflakes to receive randomized rewards. This operates similarly to a Mystery Lotto! The more Snowflakes you combine, the more valuable/unique the prize pull.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.&lt;br /&gt;
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.&lt;br /&gt;
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.&lt;br /&gt;
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character, but can be used for other characters if multiple registered characters participated. &lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record. The passport does not grant ownership of the creature, and the event does not use the former adoption, daily care, growth, or final-conversion system.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. Catalog draws cannot be used to fulfill wishes. A wish invites contributions; posting one does not automatically grant its contents.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A catalog gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and select the record you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
When sending as '''Player''', the possession search shows your unassigned possessions. When sending as a '''Character''', it shows that character's possessions and your unassigned possessions.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it. Once Support accepts delivery, the '''entire selected record''' transfers, including its remaining uses and custom details. Select the possession carefully if you intend to give only part of something.&lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Contents are drawn when you open a parcel; the three boxes do not represent fixed prize categories.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
An approved contribution is a unique gift for its eventual recipient. Seasonal catalog prizes can be drawn repeatedly by different participants.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned '''once per character per season''', with its prize queued for Support to enter and deliver. Depending on the assigned reward, prizes can include Snowflakes, items, or Talents. An earned badge can appear before its prize has been delivered.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Handmade With Feeling, select whether you completed the activity IC or through the Crafting Mini-game. The other self-claimed badges use IC participation.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3033</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3033"/>
		<updated>2026-10-15T21:50:05Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange remains open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/ Frostfair hub] and register up to '''three characters''' to participate in exploration, reputation progression, and seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
You can also send gifts, contribute prizes, and open Mystery Parcels as a player or one of your characters without registering that character for reputation progression.&lt;br /&gt;
&lt;br /&gt;
There are no daily check-ins or attendance streaks. Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake (❄️)''' for every 500 words written. Spend your Snowflakes in the [https://kinrpg.com/markets/snowshop.php Frostfair Shop]. &lt;br /&gt;
&lt;br /&gt;
Additional rewards, including Snowflakes, items, and Talents, may be delivered through seasonal badges and other event activities.&lt;br /&gt;
&lt;br /&gt;
=== Combine Snowflakes ===&lt;br /&gt;
Combine collected Snowflakes to receive randomized rewards. This operates similarly to a Mystery Lotto! The more Snowflakes you combine, the more valuable/unique the prize pull.&lt;br /&gt;
&lt;br /&gt;
* Combine 2 ❄️ for a ✨ Frost Sprite.&lt;br /&gt;
* Combine 4 ❄️ for a 👸🏻 Snow Maiden.&lt;br /&gt;
* Combine 6 ❄️ for a 🧝🏻‍♂️ Jack Frost.&lt;br /&gt;
* Combine 10 ❄️ for a 🌨️ Old Man Winter.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character. These reputation points are separate from Snowflakes earned through wordcount.&lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record. The passport does not grant ownership of the creature, and the event does not use the former adoption, daily care, growth, or final-conversion system.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. Catalog draws cannot be used to fulfill wishes. A wish invites contributions; posting one does not automatically grant its contents.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A catalog gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and select the record you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
When sending as '''Player''', the possession search shows your unassigned possessions. When sending as a '''Character''', it shows that character's possessions and your unassigned possessions.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it. Once Support accepts delivery, the '''entire selected record''' transfers, including its remaining uses and custom details. Select the possession carefully if you intend to give only part of something.&lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Contents are drawn when you open a parcel; the three boxes do not represent fixed prize categories.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
An approved contribution is a unique gift for its eventual recipient. Seasonal catalog prizes can be drawn repeatedly by different participants.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned '''once per character per season''', with its prize queued for Support to enter and deliver. Depending on the assigned reward, prizes can include Snowflakes, items, or Talents. An earned badge can appear before its prize has been delivered.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Handmade With Feeling, select whether you completed the activity IC or through the Crafting Mini-game. The other self-claimed badges use IC participation.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3032</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3032"/>
		<updated>2026-10-15T21:46:56Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Collect &amp;amp; Spend Snowflakes ❄️ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange remains open through '''February 13th'''.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/ Frostfair hub] and register up to '''three characters''' to participate in exploration, reputation progression, and seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
You can also send gifts, contribute prizes, and open Mystery Parcels as a player or one of your characters without registering that character for reputation progression.&lt;br /&gt;
&lt;br /&gt;
There are no daily check-ins or attendance streaks. Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake (❄️)''' for every 500 words written. Spend your Snowflakes in the [https://kinrpg.com/markets/snowshop.php Frostfair Shop]. &lt;br /&gt;
&lt;br /&gt;
Additional rewards, including Snowflakes, items, and Talents, may be delivered through seasonal badges and other event activities.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character. These reputation points are separate from Snowflakes earned through wordcount.&lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record. The passport does not grant ownership of the creature, and the event does not use the former adoption, daily care, growth, or final-conversion system.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. Catalog draws cannot be used to fulfill wishes. A wish invites contributions; posting one does not automatically grant its contents.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A catalog gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and select the record you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
When sending as '''Player''', the possession search shows your unassigned possessions. When sending as a '''Character''', it shows that character's possessions and your unassigned possessions.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it. Once Support accepts delivery, the '''entire selected record''' transfers, including its remaining uses and custom details. Select the possession carefully if you intend to give only part of something.&lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Contents are drawn when you open a parcel; the three boxes do not represent fixed prize categories.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
An approved contribution is a unique gift for its eventual recipient. Seasonal catalog prizes can be drawn repeatedly by different participants.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned '''once per character per season''', with its prize queued for Support to enter and deliver. Depending on the assigned reward, prizes can include Snowflakes, items, or Talents. An earned badge can appear before its prize has been delivered.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Handmade With Feeling, select whether you completed the activity IC or through the Crafting Mini-game. The other self-claimed badges use IC participation.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3031</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3031"/>
		<updated>2026-10-15T21:42:51Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
* Frostfair runs from November 8th to February 6th.&lt;br /&gt;
* The Winter Exchange remains open through February 13th.&lt;br /&gt;
&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
Visit the [https://kinrpg.com/catalysts/frostfair/ Frostfair hub] and register up to '''three characters''' to participate in exploration, reputation progression, and seasonal badges. Each registered character has their own Winter Passport.&lt;br /&gt;
&lt;br /&gt;
You can also send gifts, contribute prizes, and open Mystery Parcels as a player or one of your characters without registering that character for reputation progression.&lt;br /&gt;
&lt;br /&gt;
There are no daily check-ins or attendance streaks. Exploration tickets and parcel openings accumulate during the event, allowing you to participate when you have time.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ❄️ ===&lt;br /&gt;
Earn '''1 Snowflake for every 500 eligible words claimed during Frostfair'''. Words accumulate toward the next Snowflake; individual posts do not need to reach 500 words.&lt;br /&gt;
&lt;br /&gt;
Snowflakes belong to your player account. Your available balance combines your wordcount earnings with any additional Snowflakes awarded, then subtracts purchases and other deductions. Registering a character or submitting a reputation claim does not replace the usual wordclaim process.&lt;br /&gt;
&lt;br /&gt;
Spend your Snowflakes in the '''Winter Exchange'''. Additional rewards, including Snowflakes, items, and Talents, may be delivered through seasonal badges and other event activities. Your '''Passport &amp;amp; Rewards''' page displays your balance and reward status.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== Winter Reputation ==&lt;br /&gt;
&lt;br /&gt;
Each registered character can earn three types of reputation:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Reputation !! Examples&lt;br /&gt;
|-&lt;br /&gt;
| '''Nice''' || Generosity, helping others, sharing warmth, or making someone's winter easier.&lt;br /&gt;
|-&lt;br /&gt;
| '''Naughty''' || Mischief, pranks, playful trouble, or taking a less considerate approach.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wonder''' || Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
These are separate totals. Earning one does not subtract from another, and your character can develop all three.&lt;br /&gt;
&lt;br /&gt;
=== Share a Winter Story ===&lt;br /&gt;
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:&lt;br /&gt;
&lt;br /&gt;
# Select the registered character who participated.&lt;br /&gt;
# Paste the direct post URL.&lt;br /&gt;
# Choose the reputation that fits what happened.&lt;br /&gt;
# Add an optional explanation and submit.&lt;br /&gt;
&lt;br /&gt;
Each accepted submission awards '''2–5 points''' in the selected reputation. The same post cannot be claimed again for that character. These reputation points are separate from Snowflakes earned through wordcount.&lt;br /&gt;
&lt;br /&gt;
Exploration choices also award reputation. Each decision contributes to the reputation associated with that action, so one outing can earn more than one type.&lt;br /&gt;
&lt;br /&gt;
== Explore Frostfair ==&lt;br /&gt;
&lt;br /&gt;
Choose a registered character and a destination to begin an automated outing. Each outing contains '''two or three connected decisions''', with later developments following your choices.&lt;br /&gt;
&lt;br /&gt;
* Starting an outing uses '''one exploration ticket''' for the entire outing.&lt;br /&gt;
* All registered characters share your account's ticket allowance.&lt;br /&gt;
* Tickets become available in weekly allotments, and unused tickets accumulate until the event ends.&lt;br /&gt;
* The exploration page shows your available tickets and the next allotment.&lt;br /&gt;
* Your unfinished outing is saved if you leave. Complete it before beginning another.&lt;br /&gt;
* Every decision awards reputation immediately. Completing an outing can also reveal discoveries or award a find.&lt;br /&gt;
* Automated outings do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.&lt;br /&gt;
&lt;br /&gt;
=== Destinations ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Destination !! What Awaits&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil — Upper Commons''' || Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northwest — Aurora Snow''' || Luminous snowfall that retains its colors after the aurora fades.&lt;br /&gt;
|-&lt;br /&gt;
| '''Northeast — Suspended Snow''' || Snow hanging among branches and above sheltered ground, waiting to be disturbed.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southeast — Seafoam Flurries''' || Snow forming above breaking waves and branching ice along the shore.&lt;br /&gt;
|-&lt;br /&gt;
| '''Southwest — Glassfall''' || Transparent flakes forming sheets that preserve impressions of passing creatures and objects.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Your Winter Passport ===&lt;br /&gt;
&lt;br /&gt;
Each registered character's passport records their completed explorations, regional discoveries, and snow-beast encounters. Explore the four regional destinations to discover their winter phenomena, and keep an eye out for all six snow-beast species.&lt;br /&gt;
&lt;br /&gt;
Passport discoveries come from the automated outings. Ordinary IC posts can earn reputation through Share a Winter Story, but their recorded locations do not automatically add passport discoveries.&lt;br /&gt;
&lt;br /&gt;
== Snow Beasts ==&lt;br /&gt;
&lt;br /&gt;
Snow beasts appear in Frostfair encounters and can be recorded in your character's field notes. Nursery staff also care for young beasts at the festival, providing opportunities for IC visits, assistance, and mishaps.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Species !! Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
| '''Rimehorn''' || A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
| '''Snowmorrow''' || A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.&lt;br /&gt;
|-&lt;br /&gt;
| '''Flurryfin''' || A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
| '''Glasstuft''' || A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftskip''' || A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hushcoat''' || A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Encountering a species adds a field record. The passport does not grant ownership of the creature, and the event does not use the former adoption, daily care, growth, or final-conversion system.&lt;br /&gt;
&lt;br /&gt;
== The Winter Wish Tree ==&lt;br /&gt;
&lt;br /&gt;
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.&lt;br /&gt;
&lt;br /&gt;
=== Leave a Wish ===&lt;br /&gt;
&lt;br /&gt;
Select a registered character and write their seasonal wish. You can display the wish anonymously or identify the character. Wishes remain available for other players to browse, and you can withdraw your own wish.&lt;br /&gt;
&lt;br /&gt;
To help with another player's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick for Support review. Catalog draws cannot be used to fulfill wishes. A wish invites contributions; posting one does not automatically grant its contents.&lt;br /&gt;
&lt;br /&gt;
=== Send a Gift or Trick ===&lt;br /&gt;
&lt;br /&gt;
Choose whether to send as your player account or a character, then select a player or character recipient. You can keep your identity anonymous to the recipient or reveal who sent it.&lt;br /&gt;
&lt;br /&gt;
Choose from:&lt;br /&gt;
&lt;br /&gt;
* '''A catalog gift or trick:''' A random prize drawn from the matching seasonal pool for your chosen recipient.&lt;br /&gt;
* '''An existing item or Talent:''' Search your possessions and select the record you want to give.&lt;br /&gt;
* '''A custom gift or trick:''' Describe your proposed contribution for Support approval.&lt;br /&gt;
&lt;br /&gt;
When sending as '''Player''', the possession search shows your unassigned possessions. When sending as a '''Character''', it shows that character's possessions and your unassigned possessions.&lt;br /&gt;
&lt;br /&gt;
Submitting an owned possession does not immediately transfer it. Once Support accepts delivery, the '''entire selected record''' transfers, including its remaining uses and custom details. Select the possession carefully if you intend to give only part of something.&lt;br /&gt;
&lt;br /&gt;
Catalog prizes and custom contributions also go through Support before delivery. Check '''Your deliveries''', '''Your contributions''', and '''Passport &amp;amp; Rewards''' for updates.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Parcels ===&lt;br /&gt;
&lt;br /&gt;
Choose one of three wrapped parcels to reveal a surprise. You may receive it as your player account or one of your characters.&lt;br /&gt;
&lt;br /&gt;
* Parcel openings are shared across your account and accumulate in weekly allotments.&lt;br /&gt;
* The Wish Tree displays how many openings you have available.&lt;br /&gt;
* Contents are drawn when you open a parcel; the three boxes do not represent fixed prize categories.&lt;br /&gt;
* Parcels can contain approved player contributions or prizes from the seasonal parcel catalog.&lt;br /&gt;
* You cannot draw your own contribution from the shared pool.&lt;br /&gt;
* Revealed prizes await Support delivery.&lt;br /&gt;
&lt;br /&gt;
To contribute a parcel, choose '''Add a mystery parcel for someone to discover'''. Submit an owned item or Talent, a custom gift, or a custom trick. Support reviews the contribution before it enters the pool.&lt;br /&gt;
&lt;br /&gt;
An approved contribution is a unique gift for its eventual recipient. Seasonal catalog prizes can be drawn repeatedly by different participants.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
&lt;br /&gt;
Badges track each registered character's seasonal participation. Each badge can be earned '''once per character per season''', with its prize queued for Support to enter and deliver. Depending on the assigned reward, prizes can include Snowflakes, items, or Talents. An earned badge can appear before its prize has been delivered.&lt;br /&gt;
&lt;br /&gt;
=== Automatically Earned Badges ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Kind Heart''' || Earn Nice reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mischief Maker''' || Earn Naughty reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter's Wonder''' || Earn Wonder reputation.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little of Everything''' || Earn all three reputation types during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Different Kind of Day''' || Earn at least two reputation types within one outing.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frequent Wanderer''' || Complete five outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Winter Regular''' || Complete ten outings with the character during the season.&lt;br /&gt;
|-&lt;br /&gt;
| '''Trailblazer''' || Discover all four regional winter phenomena.&lt;br /&gt;
|-&lt;br /&gt;
| '''Beast Friend''' || Encounter all six snow-beast species.&lt;br /&gt;
|-&lt;br /&gt;
| '''Gift Finder''' || Open a Mystery Parcel as the registered character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special Delivery''' || Successfully deliver an owned item or Talent as a gift from the character.&lt;br /&gt;
|-&lt;br /&gt;
| '''Wish Granted''' || Successfully deliver a contribution from the character to fulfill another character's wish.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For gift-related badges, select the registered character as the sender or parcel recipient. Player-account activity does not automatically count toward every registered character's badges. Special Delivery and Wish Granted require completed delivery, rather than submission alone.&lt;br /&gt;
&lt;br /&gt;
=== Self-Claimed Badges ===&lt;br /&gt;
&lt;br /&gt;
These badges recognize activities you write or create. On '''Passport &amp;amp; Rewards''', find the badge beneath the appropriate character, describe what happened, and optionally include a supporting link. The badge is earned when you submit the claim; Support handles its prize separately.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Badge !! Requirement&lt;br /&gt;
|-&lt;br /&gt;
| '''Handmade With Feeling''' || Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.&lt;br /&gt;
|-&lt;br /&gt;
| '''Room at the Table''' || Include someone outside the character's usual circle in a seasonal activity.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Tradition of Our Own''' || Create or share a family, cultural, or community seasonal tradition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Warmth Where It Matters''' || Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.&lt;br /&gt;
|-&lt;br /&gt;
| '''A Little Harmless Trouble''' || Play a harmless seasonal prank IC.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Scenic Route''' || Write about a festival journey or destination beyond the generated encounter text.&lt;br /&gt;
|-&lt;br /&gt;
| '''Not How I Planned It''' || Write about a seasonal mishap, failed plan, or unexpected change of heart.&lt;br /&gt;
|-&lt;br /&gt;
| '''Passing It On''' || Teach someone a craft, recipe, game, or tradition during the festivities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
For Handmade With Feeling, select whether you completed the activity IC or through the Crafting Mini-game. The other self-claimed badges use IC participation.&lt;br /&gt;
&lt;br /&gt;
== In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start a separate thread to keep board formatting consistent.&lt;br /&gt;
&lt;br /&gt;
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.&lt;br /&gt;
&lt;br /&gt;
Automated outings can inspire your writing, but do not require an IC thread. To earn reputation for an eligible post, submit its direct link through '''Share a Winter Story''' on the Frostfair hub. Claim applicable writing badges separately through '''Passport &amp;amp; Rewards''', and continue using the usual wordclaim process for Snowflake earnings.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3030</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3030"/>
		<updated>2026-10-15T14:13:49Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Festival Themes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair will remain open from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange will close on '''February 13th'''.&lt;br /&gt;
* Daily nursery rewards and posting bonuses end on February 6th.&lt;br /&gt;
* Players may choose their snow beast’s final outcome through February 13th.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ❄️ ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake ❄️ for every 500 words written'''. Snowflakes are the seasonal currency and can be spent in the Winter Exchange.&lt;br /&gt;
&lt;br /&gt;
Daily nursery visits, posting bonuses, and selected milestones also provide small rewards throughout the event.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.&lt;br /&gt;
&lt;br /&gt;
== Your Frostfair Snow Beast ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Beast ===&lt;br /&gt;
Your first qualifying post involving a visit to Frostveil for Frostfair allows you to collect one snow beast from the nursery.&lt;br /&gt;
&lt;br /&gt;
Choose from six species:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged creature with broad feet and translucent horns containing drifting snowflakes. It grows branching frost from its horns to create small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a thick curled tail. It breathes soft snow that it can compact into objects or loosen into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering creature with plush fur, four flowing fins, and a broad fan-shaped tail. It swims through falling snow and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared creature with translucent limbs, fluffy shoulder tufts, and a glowing frost crystal within its clear belly. It temporarily makes ice transparent to reveal what lies beneath.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, feathery cheek frills, and three ribbonlike tails. It burrows into one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced creature with a shaggy silver-white mantle and luminous markings beneath its fur. It softens nearby noise and vibration, helping those around it rest or move quietly.&lt;br /&gt;
|}&lt;br /&gt;
Each player may collect '''one Frostfair snow beast'''. You may name it and identify a character as its carer.&lt;br /&gt;
&lt;br /&gt;
After adoption, eligible posts from any of your characters can contribute to its event progress. You do not need to use the same character throughout Frostfair.&lt;br /&gt;
&lt;br /&gt;
=== The Nursery ===&lt;br /&gt;
Your beast has a place at Frostveil’s nursery throughout the event.&lt;br /&gt;
&lt;br /&gt;
Nursery staff provide food, shelter, supervision, and companionship whenever you are away. Missing a day does not harm your beast, reduce its progress, or weaken its relationship with its carer.&lt;br /&gt;
&lt;br /&gt;
You can return whenever you are ready. Your beast will remain healthy and waiting for you.&lt;br /&gt;
&lt;br /&gt;
== Daily Care &amp;amp; Calendar Rewards ==&lt;br /&gt;
Your snow beast’s page includes a calendar covering the full event.&lt;br /&gt;
&lt;br /&gt;
Each day, visit the nursery and choose a care activity to collect the day’s nursery reward. Activities include feeding, grooming, playing, and helping your beast settle.&lt;br /&gt;
&lt;br /&gt;
Care activities produce a short response from your creature and contribute to its growth.&lt;br /&gt;
&lt;br /&gt;
=== Daily Nursery Reward ===&lt;br /&gt;
&lt;br /&gt;
* Complete one care activity to collect the day’s reward.&lt;br /&gt;
* Nursery rewards may include copper awards, Snowflakes, and other small prizes.&lt;br /&gt;
* The daily reward can be collected once per player per day.&lt;br /&gt;
* Additional visits on the same day do not grant additional rewards.&lt;br /&gt;
&lt;br /&gt;
=== Daily Posting Bonus ===&lt;br /&gt;
Make at least one eligible IC post during the day to earn a posting seal and a separate bonus reward.&lt;br /&gt;
&lt;br /&gt;
After your beast is unlocked:&lt;br /&gt;
&lt;br /&gt;
* Posts from any of your characters can qualify.&lt;br /&gt;
* Posts do not need to feature the beast or take place at Frostfair.&lt;br /&gt;
* Multiple posts on the same day grant one daily posting bonus.&lt;br /&gt;
* Posting also contributes to your beast’s growth.&lt;br /&gt;
&lt;br /&gt;
Care and posting rewards can be collected separately. You do not need to complete both to receive either one.&lt;br /&gt;
&lt;br /&gt;
=== Missed Days ===&lt;br /&gt;
Milestones count your total participation days throughout the event. Consecutive attendance is not required.&lt;br /&gt;
&lt;br /&gt;
A missed day leaves that calendar square uncollected. Previously earned rewards, growth, stamps, and badges remain yours.&lt;br /&gt;
&lt;br /&gt;
== Growth Stages ==&lt;br /&gt;
Your snow beast develops through three stages:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Visible Changes&lt;br /&gt;
|-&lt;br /&gt;
|'''Nursery Young'''&lt;br /&gt;
|Small proportions, a soft juvenile coat, and early signs of its species features&lt;br /&gt;
|-&lt;br /&gt;
|'''Growing Beast'''&lt;br /&gt;
|A larger body, fuller coat, and visibly developing horns, fins, crystals, markings, or other features&lt;br /&gt;
|-&lt;br /&gt;
|'''Mature Beast'''&lt;br /&gt;
|Adult proportions and fully developed species features&lt;br /&gt;
|}Both care activities and IC posting contribute to growth. Regional participation unlocks additional customization and development choices.&lt;br /&gt;
&lt;br /&gt;
== The Winter Passport ==&lt;br /&gt;
Each beast’s nursery record includes a passport with a page for every quadrant of New Ognos.&lt;br /&gt;
&lt;br /&gt;
The winter cycle produces different conditions across the island. Nursery staff use observations and materials from these regions to help the young develop their coats and learn to control their abilities.&lt;br /&gt;
&lt;br /&gt;
Your eligible posts in each quadrant automatically contribute to that regional page.&lt;br /&gt;
&lt;br /&gt;
=== What Counts? ===&lt;br /&gt;
&lt;br /&gt;
* Any of your characters may contribute.&lt;br /&gt;
* The post must be assigned to an appropriate location within the quadrant.&lt;br /&gt;
* Your beast does not need to appear in the post.&lt;br /&gt;
* No particular activity, weather encounter, or character behavior is required.&lt;br /&gt;
* Posts do not establish that your beast traveled with the character.&lt;br /&gt;
&lt;br /&gt;
=== Regional Milestones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Posts in a Quadrant&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|'''1'''&lt;br /&gt;
|Regional passport stamp and access to that region’s nursery outing&lt;br /&gt;
|-&lt;br /&gt;
|'''3'''&lt;br /&gt;
|A choice of regional appearance features&lt;br /&gt;
|-&lt;br /&gt;
|'''5'''&lt;br /&gt;
|A choice of regional ability enhancements&lt;br /&gt;
|}&lt;br /&gt;
Each post contributes to the quadrant of its recorded primary location.&lt;br /&gt;
&lt;br /&gt;
Regional features are adapted to your beast’s species. Available choices may include coat colors, luminous markings, frost patterns, crystalline growths, or changes to existing fins, frills, and horns.&lt;br /&gt;
&lt;br /&gt;
Ability enhancements provide options for its final development. The number and scope of retained abilities depend on its final registration as a Pet, Companion, or character.&lt;br /&gt;
&lt;br /&gt;
=== Nursery Outings ===&lt;br /&gt;
A regional stamp unlocks a short automated outing associated with that quadrant.&lt;br /&gt;
&lt;br /&gt;
Choose how your beast approaches the outing and receive a short result. Outings can provide small finds, rewards, and achievement badges.&lt;br /&gt;
&lt;br /&gt;
These activities do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges appear on your beast’s record as you complete care activities, post, explore regions, and unlock development milestones.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* '''Settled In:''' Complete your first care activity.&lt;br /&gt;
* '''Familiar Face:''' Care for your beast on ten different days.&lt;br /&gt;
* '''Winter Correspondent:''' Earn ten daily posting seals.&lt;br /&gt;
* '''Four Corners:''' Collect all four regional passport stamps.&lt;br /&gt;
* '''Outing Enthusiast:''' Complete each regional nursery outing at least once.&lt;br /&gt;
* '''Coming Into Its Own:''' Unlock your first regional ability enhancement.&lt;br /&gt;
* '''Ready for the Journey:''' Reach the Mature Beast stage.&lt;br /&gt;
&lt;br /&gt;
Badges record your progress throughout Frostfair. Selected milestones also grant rewards.&lt;br /&gt;
&lt;br /&gt;
== Frostfair In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new post with '''[Frostfair]''' in the subject line.&lt;br /&gt;
&lt;br /&gt;
For festival threads and initial snow-beast adoption posts, set the Primary Location to Frostveil.&lt;br /&gt;
&lt;br /&gt;
Winter-related threads elsewhere should use their actual location. Regional passport progress follows the recorded location of eligible posts.&lt;br /&gt;
&lt;br /&gt;
Each pair or group should start a separate thread to keep board formatting consistent.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3029</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3029"/>
		<updated>2026-10-09T15:41:25Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* ★ Activity &amp;amp; Participation Expectations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know real life gets busy and try to be as flexible as possible! Kinship has no posting or word count quotas, and we understand that sometimes you may need a break from posting even if you're around in Discord. '''Above all, we value clear communication.''' Whether you're busy, taking a break, struggling with muse, or losing interest in a plot, a quick heads-up is plenty. You never owe us personal details, and we're always happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask for meaningful participation at least once every two months, whether through IC posting, mini-games, character development, Discord events, or other site activities. Casual chatting on Discord is always welcome, but doesn’t count toward this on its own. If you’d rather just hang out and chat for a while, that’s fine! Just let Support and any affected posting partners know and we’ll treat it as a break.&lt;br /&gt;
* If you need a break, please let us know in #venting or your private support channel. An estimated return date is appreciated when possible, but can always be adjusted. Support can also discreetly notify your posting partners without sharing personal details, if that would be helpful to you. Participation expectations are paused during announced breaks.&lt;br /&gt;
* After 2+ months without meaningful participation or communication about a break, your account may be marked ''Inactive'', restricting site access. You can reactivate at any time by reaching out through your private support channel.&lt;br /&gt;
* After 3+ months without meaningful participation or communication about a break, your account may be deleted to prevent a build-up of inactive accounts. You can still contact Signe via DM or your private support channel to discuss recovery options.&lt;br /&gt;
* Following account deletion, posting partners are free to move their characters, threads, and plots forward. Players may also be permitted to reclaim or alter characters they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If Kinship isn't the right fit anymore, that's okay too! Just let us know privately and we'll handle closing your account.&lt;br /&gt;
&lt;br /&gt;
=== ★ Character Reclamation &amp;amp; Controlling Interest ===&lt;br /&gt;
When a player leaves Kinship, goes inactive, or has their account deleted, another player may request permission to reclaim or alter a character they have a significant investment in. Requests are reviewed individually by Support, with consideration given to:&lt;br /&gt;
&lt;br /&gt;
* Whether the requesting player originally created or bred for/hatched the character, funded the adoption, or otherwise provided the character for another player to use.&lt;br /&gt;
* Whether the character was created specifically as a child, sibling, relative, or other significant connection to one of the requesting player's existing characters.&lt;br /&gt;
* How extensively the character has been developed by the adopting player, including IC posts, established relationships, and independent character development.&lt;br /&gt;
&lt;br /&gt;
Characters with fewer than 10 IC posts and/or little meaningful development by the adopting player may generally be considered for reclamation when a legitimate controlling interest exists, particularly after an extended period of inactivity or nonuse. This is not a guarantee, and requests will be reviewed individually by Support. More extensively developed characters may instead be eligible for alterations to shared relationships or lore, such as removing a character from an established family or revising their involvement in shared plots so remaining players can continue without them.&lt;br /&gt;
&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to share your mature content boundaries:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3028</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3028"/>
		<updated>2026-10-09T15:28:48Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* ★ Activity &amp;amp; Participation Expectations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know real life gets busy and try to be as flexible as possible! Kinship has no posting or word count quotas, and we understand that sometimes you may need a break from posting even if you're around in Discord. '''Above all, we value clear communication.''' Whether you're busy, taking a break, struggling with muse, or losing interest in a plot, a quick heads-up is plenty. You never owe us personal details, and we're always happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask for meaningful participation at least once every two months, whether through IC posting, mini-games, character development, Discord events, or other site activities. Casual chatting on Discord is always welcome, but doesn’t count toward this on its own. If you’d rather just hang out and chat for a while, that’s fine! Just let Support and any affected posting partners know and we’ll treat it as a break.&lt;br /&gt;
* If you need a break, please let us know in #venting or your private support channel. An estimated return date is appreciated when possible, but can always be adjusted. Support can also discreetly notify your posting partners without sharing personal details, if that would be helpful to you. Participation expectations are paused during announced breaks.&lt;br /&gt;
* After 2+ months without meaningful participation or communication about a break, your account may be marked ''Inactive'', restricting site access. You can reactivate at any time by reaching out through your private support channel.&lt;br /&gt;
* After 3+ months without meaningful participation or communication about a break, your account may be deleted to prevent a build-up of inactive accounts. You can still contact Signe via DM or your private support channel to discuss recovery options.&lt;br /&gt;
* Following account deletion, posting partners are free to move their characters, threads, and plots forward. Players may also be permitted to reclaim or alter characters they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If Kinship isn't the right fit anymore, that's okay too! Just let us know privately and we'll handle closing your account.&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to share your mature content boundaries:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3027</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3027"/>
		<updated>2026-10-09T15:26:56Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* ★ Activity &amp;amp; Participation Expectations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know real life gets busy and try to be as flexible as possible! Kinship has no posting or word count quotas, and we understand that sometimes you may need a break from posting even if you're around in Discord. '''Above all, we value clear communication.''' Whether you're busy, taking a break, struggling with muse, or losing interest in a plot, a quick heads-up is plenty. You never owe us personal details, and we're always happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask for meaningful participation at least once every two months, whether through IC posting, mini-games, character creation, Discord events, or other site activities. If you'd rather just hang out and chat for a while, that's fine too! Just let Support and any affected posting partners know what to expect.&lt;br /&gt;
* If you need a break, please let us know in #venting or your private support channel. An estimated return date is appreciated when possible, but can always be adjusted. Support can also discreetly notify your posting partners without sharing personal details, if that would be helpful to you. Participation expectations are paused during announced breaks.&lt;br /&gt;
* After 2+ months without meaningful participation or communication about a break, your account may be marked ''Inactive'', restricting site access. You can reactivate at any time by reaching out through your private support channel.&lt;br /&gt;
* After 3+ months without meaningful participation or communication about a break, your account may be deleted to prevent a build-up of inactive accounts. You can still contact Signe via DM or your private support channel to discuss recovery options.&lt;br /&gt;
* Following account deletion, posting partners are free to move their characters, threads, and plots forward. Players may also be permitted to reclaim or alter characters they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If Kinship isn't the right fit anymore, that's okay too! Just let us know privately and we'll handle closing your account.&lt;br /&gt;
'''What Counts as Meaningful Participation?''' &lt;br /&gt;
&lt;br /&gt;
There are many ways to meaningfully engage with the site and maintain your account; just a few examples include:&lt;br /&gt;
&lt;br /&gt;
* Posting in character.&lt;br /&gt;
* Consistently participating in #leadership and/or Monthly Event Threads on Discord.&lt;br /&gt;
* Playing mini-games.&lt;br /&gt;
* Submitting suggestions for, or providing feedback on, new items, talents, pets, features, or other game content.&lt;br /&gt;
* Creating or developing characters, settlements, organizations, or other contributions to the game.&lt;br /&gt;
&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to share your mature content boundaries:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3026</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3026"/>
		<updated>2026-10-09T15:16:08Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* ★ Activity &amp;amp; Participation Expectations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know real life gets busy and try to be as flexible as possible! Kinship has no posting or word count quotas, and we understand that sometimes you may need a break from posting even if you're around in Discord. '''Above all, we value clear communication.''' Whether you're busy, taking a break, struggling with muse, or losing interest in a plot, a quick heads-up is plenty. You never owe us personal details, and we're always happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask for meaningful participation at least once every two months, whether through IC posting, mini-games, character creation, Discord events, or other site activities. If you'd rather just hang out and chat, that's totally fine; please just let Support and your posting partners know what to expect.&lt;br /&gt;
* If you need a break, please let us know in #venting or your private support channel. An estimated return date is appreciated when possible, but can always be adjusted. Support can also discreetly notify your posting partners without sharing personal details, if that would be helpful to you. Participation expectations are paused during announced breaks.&lt;br /&gt;
* After 2+ months without meaningful participation or communication about a break, your account may be temporarily marked ''Inactive'', restricting site and Discord access. You can reactivate at any time by reaching out through your private support channel.&lt;br /&gt;
* After 3+ months without meaningful participation or communication about a break, your account may be deleted to prevent a build-up of inactive accounts. You can still contact Signe via DM or your private support channel to discuss recovery options.&lt;br /&gt;
* Following account deletion, posting partners are free to move their characters, threads, and plots forward. Players may also be permitted to reclaim or alter characters they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If Kinship isn't the right fit anymore, that's okay too! Just let us know privately and we'll handle closing your account.&lt;br /&gt;
&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to share your mature content boundaries:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3025</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3025"/>
		<updated>2026-10-09T14:50:47Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Mature Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know that real life can get in the way sometimes and try to be as flexible as possible. We don’t have any posting or word count quotas, but we do want Kinship to stay an active, creative space. '''Above all, we value clear communication.''' We’d much rather hear “I’m busy,” “I lost my muse,” or “I’m not feeling this thread” than nothing at all. When someone goes quiet without a word, we can’t tell if they’re busy, unwell, upset, or gone for good, and that guessing game is hard on staff and writing partners alike. You don’t owe us a detailed explanation, just a casual heads-up is plenty. If you let us know what’s going on, we’re always more than happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask that you participate in some meaningful way at least once every two months. This can be in-character activity (like posting in threads) or out-of-character activity (like playing mini-games, creating characters, or participating in monthly event threads on Discord).&lt;br /&gt;
* If you need to step away or take a break from posting, please let us know in #venting or your private support channel. Just a quick heads-up that you’re taking a break is super appreciated. If possible, sharing a rough estimate of when you might return is helpful; we totally understand that things may shift, and it’s fine to update or adjust that estimate as needed! Support can also discreetly notify your posting partners about your break without sharing any personal details, if that would be helpful for you. ''While you’re on an announced break, the participation expectation above is paused.''&lt;br /&gt;
* If there’s been no meaningful participation for 2+ months and you haven’t let us know you’re on a break, your account may be temporarily moved to “Inactive” status. This limits access to the site and Discord, but you can reactivate at any time by reaching out in your support channel and we’ll get you back up and running ASAP.&lt;br /&gt;
* In the case of an unexpected and extended absence (3+ months with no participation or communication), your account will be deleted to free up server space and prevent a build-up of inactive accounts. If that happens, don’t worry. You can always reach out to Signe via DM or use your private support channel to discuss recovery options when you’re ready.&lt;br /&gt;
* If your account is deleted, your posting partners will be free to move their characters, threads, and plots forward. While we value continuity and understand that real-life circumstances can impact availability, we also believe it’s important that players have the ability to continue progressing their characters in the event that a partner becomes inactive. This helps ensure that no one feels indefinitely stuck or left behind due to unresolved plots.&lt;br /&gt;
** Players may also be permitted to reclaim or alter a character they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If your circumstances change or you feel Kinship isn’t the right fit anymore, that’s completely okay. Just reach out privately to let us know and we’ll handle closing your account from our end.&lt;br /&gt;
&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to share your mature content boundaries:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3024</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3024"/>
		<updated>2026-10-09T14:38:39Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* ★ Activity &amp;amp; Participation Expectations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know that real life can get in the way sometimes and try to be as flexible as possible. We don’t have any posting or word count quotas, but we do want Kinship to stay an active, creative space. '''Above all, we value clear communication.''' We’d much rather hear “I’m busy,” “I lost my muse,” or “I’m not feeling this thread” than nothing at all. When someone goes quiet without a word, we can’t tell if they’re busy, unwell, upset, or gone for good, and that guessing game is hard on staff and writing partners alike. You don’t owe us a detailed explanation, just a casual heads-up is plenty. If you let us know what’s going on, we’re always more than happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask that you participate in some meaningful way at least once every two months. This can be in-character activity (like posting in threads) or out-of-character activity (like playing mini-games, creating characters, or participating in monthly event threads on Discord).&lt;br /&gt;
* If you need to step away or take a break from posting, please let us know in #venting or your private support channel. Just a quick heads-up that you’re taking a break is super appreciated. If possible, sharing a rough estimate of when you might return is helpful; we totally understand that things may shift, and it’s fine to update or adjust that estimate as needed! Support can also discreetly notify your posting partners about your break without sharing any personal details, if that would be helpful for you. ''While you’re on an announced break, the participation expectation above is paused.''&lt;br /&gt;
* If there’s been no meaningful participation for 2+ months and you haven’t let us know you’re on a break, your account may be temporarily moved to “Inactive” status. This limits access to the site and Discord, but you can reactivate at any time by reaching out in your support channel and we’ll get you back up and running ASAP.&lt;br /&gt;
* In the case of an unexpected and extended absence (3+ months with no participation or communication), your account will be deleted to free up server space and prevent a build-up of inactive accounts. If that happens, don’t worry. You can always reach out to Signe via DM or use your private support channel to discuss recovery options when you’re ready.&lt;br /&gt;
* If your account is deleted, your posting partners will be free to move their characters, threads, and plots forward. While we value continuity and understand that real-life circumstances can impact availability, we also believe it’s important that players have the ability to continue progressing their characters in the event that a partner becomes inactive. This helps ensure that no one feels indefinitely stuck or left behind due to unresolved plots.&lt;br /&gt;
** Players may also be permitted to reclaim or alter a character they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If your circumstances change or you feel Kinship isn’t the right fit anymore, that’s completely okay. Just reach out privately to let us know and we’ll handle closing your account from our end.&lt;br /&gt;
&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to clearly define your boundaries on your profile:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3023</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3023"/>
		<updated>2026-10-09T14:29:09Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Mature Content */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know that real life can get in the way sometimes and try to be as flexible as possible. We don’t have any posting or word count quotas, but we do want Kinship to stay an active, creative space. Above all, we value clear communication -- if you just let us know what’s going on, we’re always more than happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask that you participate in some meaningful way at least once every two months. This can be in-character activity (like posting in threads) or out-of-character activity (like playing mini-games, creating characters, or participating in monthly event threads on Discord).&lt;br /&gt;
* If you need to step away or take a break from posting, please let us know in #venting or your private support channel. Just a quick heads-up that you’re taking a break is super appreciated. If possible, sharing a rough estimate of when you might return is helpful; we totally understand that things may shift, and it’s fine to update or adjust that estimate as needed! Support can also discreetly notify your posting partners about your break without sharing any personal details, if that would be helpful for you. ''While you’re on an announced break, the participation expectation above is paused.''&lt;br /&gt;
* If there’s been no meaningful participation for 2+ months and you haven’t let us know you’re on a break, your account may be temporarily moved to “Inactive” status. This limits access to the site and Discord, but you can reactivate at any time by reaching out in your support channel and we’ll get you back up and running ASAP.&lt;br /&gt;
* In the case of an unexpected and extended absence (3+ months with no participation or communication), your account will be deleted to free up server space and prevent a build-up of inactive accounts. If that happens, don’t worry. You can always reach out to Signe via DM or use your private support channel to discuss recovery options when you’re ready.&lt;br /&gt;
* If your account is deleted, your posting partners will be free to move their characters, threads, and plots forward. While we value continuity and understand that real-life circumstances can impact availability, we also believe it’s important that players have the ability to continue progressing their characters in the event that a partner becomes inactive. This helps ensure that no one feels indefinitely stuck or left behind due to unresolved plots.&lt;br /&gt;
** Players may also be permitted to reclaim or alter a character they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If your circumstances change or you feel Kinship isn’t the right fit anymore, that’s completely okay. Just reach out privately to let us know and we’ll handle closing your account from our end.&lt;br /&gt;
&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to clearly define your boundaries on your profile:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3022</id>
		<title>Guidebook</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Guidebook&amp;diff=3022"/>
		<updated>2026-10-09T14:28:57Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Privacy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By joining and participating in the Kinship community—both on the site and in our Discord—you agree to follow the rules outlined here. Our goal is to maintain a positive and constructive environment for everyone, and as such, the support team may adjust these guidelines as needed, with or without prior notice, to ensure our community remains a welcoming space. The Guidebook was last updated on August 5th, 2025; any future updates will be marked with a star (★).&lt;br /&gt;
&lt;br /&gt;
== Privacy ==&lt;br /&gt;
We understand that some players may need to maintain privacy due to real-life circumstances related to work, family, relationships, or other personal matters. We also understand that, since Kinship allows for mature content, you may not want to share everything you write with the general public.  We take these concerns seriously and strive to provide a safe, comfortable environment for everyone.  Here are a few things we do to help maintain a safe space for all players:&lt;br /&gt;
&lt;br /&gt;
* All members must be at least 21 years old to join our site.&lt;br /&gt;
* All members must register for an account and join our Discord to access the full site.&lt;br /&gt;
* All members will be provided a private support channel on Discord; this allows you to communicate with the Support team about ''anything'' -- it's a safe space to ask questions, share concerns, or make us aware of any special circumstances you may have.&lt;br /&gt;
* Sharing site materials—such as character details, posts, or player notices—externally without permission from the individuals involved or our Support team is prohibited. If you're unsure, just ask!&lt;br /&gt;
&lt;br /&gt;
== Joining the Community ==&lt;br /&gt;
We’re excited to have you here! To ensure everything goes smoothly, here’s what you need to know as you get started:&lt;br /&gt;
&lt;br /&gt;
* After you've read through the guides in the [[Main Page#Essentials|Essentials]] section of the Codex, you can [https://www.kinrpg.com/register.php register for an account].&lt;br /&gt;
* Support will review your registration and reach out ASAP:&lt;br /&gt;
** If it seems like we may be a good fit, you will be granted full access to the site and receive an invite to our Discord. You’ll have 1 week to join your first character and make your first post. &lt;br /&gt;
*** If you need more time or help getting started, feel free to reach out to Support through your private support channel!&lt;br /&gt;
** She will also reach out if we have any questions, need to provide clarification, or if it seems like we might not be a good fit for you and why. Our goal is never to exclude anyone or make them feel unwelcome, but we do want to be respectful of your time and energy by letting you know upfront if we're not capable of providing you with the experience you're looking for.&lt;br /&gt;
&lt;br /&gt;
== ★ Activity &amp;amp; Participation Expectations ==&lt;br /&gt;
We know that real life can get in the way sometimes and try to be as flexible as possible. We don’t have any posting or word count quotas, but we do want Kinship to stay an active, creative space. Above all, we value clear communication -- if you just let us know what’s going on, we’re always more than happy to work with you!&lt;br /&gt;
&lt;br /&gt;
* We ask that you participate in some meaningful way at least once every two months. This can be in-character activity (like posting in threads) or out-of-character activity (like playing mini-games, creating characters, or participating in monthly event threads on Discord).&lt;br /&gt;
* If you need to step away or take a break from posting, please let us know in #venting or your private support channel. Just a quick heads-up that you’re taking a break is super appreciated. If possible, sharing a rough estimate of when you might return is helpful; we totally understand that things may shift, and it’s fine to update or adjust that estimate as needed! Support can also discreetly notify your posting partners about your break without sharing any personal details, if that would be helpful for you. ''While you’re on an announced break, the participation expectation above is paused.''&lt;br /&gt;
* If there’s been no meaningful participation for 2+ months and you haven’t let us know you’re on a break, your account may be temporarily moved to “Inactive” status. This limits access to the site and Discord, but you can reactivate at any time by reaching out in your support channel and we’ll get you back up and running ASAP.&lt;br /&gt;
* In the case of an unexpected and extended absence (3+ months with no participation or communication), your account will be deleted to free up server space and prevent a build-up of inactive accounts. If that happens, don’t worry. You can always reach out to Signe via DM or use your private support channel to discuss recovery options when you’re ready.&lt;br /&gt;
* If your account is deleted, your posting partners will be free to move their characters, threads, and plots forward. While we value continuity and understand that real-life circumstances can impact availability, we also believe it’s important that players have the ability to continue progressing their characters in the event that a partner becomes inactive. This helps ensure that no one feels indefinitely stuck or left behind due to unresolved plots.&lt;br /&gt;
** Players may also be permitted to reclaim or alter a character they created and/or have a controlling interest in on a case-by-case basis.&lt;br /&gt;
* If your circumstances change or you feel Kinship isn’t the right fit anymore, that’s completely okay. Just reach out privately to let us know and we’ll handle closing your account from our end.&lt;br /&gt;
&lt;br /&gt;
== Mature Content ==&lt;br /&gt;
We aim to provide a space where mature topics can be explored when appropriate for the story and those involved, but participation is always optional and no player should ever feel pressured or obligated to engage in content that makes them uncomfortable. Mature content on our in-character boards may include, but is not limited to, strong language, references to substance abuse or addiction, explicit sexual content, and graphic depictions of violence. To ensure all players feel comfortable and informed before engaging with mature content, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Use the Player Boundaries &amp;amp; Preferences link from your personal profile to clearly define your boundaries:&lt;br /&gt;
** '''Yes''' = I am generally/typically fine with this topic, please discuss it beforehand but otherwise we are good to go.&lt;br /&gt;
** '''Maybe''' = I would need some time to check how I feel about this; please approach me knowing it may be a no but I am willing to consider it.&lt;br /&gt;
** '''Hard No''' = I am not interested in this type of content and would prefer to avoid it under all/most circumstances.&lt;br /&gt;
** '''No Preference''' = Not saved as a stated preference. If a partner hasn’t marked a topic, treat it like a Maybe and ask first.&lt;br /&gt;
* Clearly tag posts with mature or potentially triggering content and include a brief OOC note at the top of the post summarizing sensitive themes.&lt;br /&gt;
* Images considered Not Safe for Work (NSFW) are not permitted anywhere on the site or our Discord.&lt;br /&gt;
* Respectful communication and consent are key. Make sure to check in with others about boundaries before bringing mature themes into your threads.&lt;br /&gt;
&lt;br /&gt;
== In Character and Out of Character Boundaries ==&lt;br /&gt;
In-character (IC) and out-of-character (OOC) interactions are separate, and a character's beliefs, thoughts, or actions don’t necessarily reflect those of the player. While it's fun to draw from personal experiences for your character, remember that what happens in-character stays in-character and that characters are ''not'' direct reflections of yourself or any of the players on the site.&lt;br /&gt;
&lt;br /&gt;
* Keep IC conflicts and interactions separate from OOC conversations.&lt;br /&gt;
* Using OOC knowledge to influence IC actions (metagaming) is typically not allowed; when in doubt, always check with the other players before using OOC knowledge in character.&lt;br /&gt;
&lt;br /&gt;
== Powerplaying ==&lt;br /&gt;
Controlling another player’s character without their consent is called &amp;quot;powerplaying&amp;quot; and it is generally discouraged. To maintain a balanced and respectful roleplaying experience, please follow these guidelines:&lt;br /&gt;
&lt;br /&gt;
* Always seek permission before influencing another character’s actions or decisions.&lt;br /&gt;
* Some abilities may involve elements of powerplaying; these can be used freely against NPCs/mob creatures but generally, players will get to decide how/if their characters are affected.&lt;br /&gt;
* High-power characters may grant perks or consequences to other characters (e.g., titles, abilities, imprisonment) with approval from Support; you typically can’t provide perks to your own characters.&lt;br /&gt;
* Consider the consequences of your character’s actions in the broader narrative. For example, harming a mayor could lead to legal action, while threatening a deity might result in severe retaliation.&lt;br /&gt;
* Items or skills that grant invulnerability or immortality should be balanced with weaknesses to ensure a realistic and engaging character.&lt;br /&gt;
* Characters may face challenges such as injury, illness, or even death during mini-games or events; all are temporary unless you request otherwise, but be sure to review event guidelines carefully so you know what you're getting in to!&lt;br /&gt;
* If you have questions about powerplaying and/or potential outcomes of a character's behavior, please discuss them with your posting partner. If needed, the support team is also available to help!&lt;br /&gt;
&lt;br /&gt;
== Time / Seasons ==&lt;br /&gt;
Time in Kinship is flexible, allowing you to fully control your character’s age, relationships, and history. You can age characters up or down, fast-forward through events, or write their pasts out in detail freely. &lt;br /&gt;
&lt;br /&gt;
== Companion Creatures ==&lt;br /&gt;
Companion Creatures are magical beings that usually feature in a character's posts as secondary/supporting characters, though they can occasionally be posted individually.  These unique Companions have their own progression system and abilities, acting as your character's closest ally.  You can learn more about them in the [[Companion Creatures]] guide.&lt;br /&gt;
&lt;br /&gt;
== Progression Systems ==&lt;br /&gt;
We offer several optional progression systems that allow you to enhance your character, Companion, and the world around you. Progress is automatically tracked in the background, so it's up to you whether to actively follow the systems or simply enjoy the benefits.&lt;br /&gt;
&lt;br /&gt;
* '''[[Character Progression System|Character Progression]]:''' Level up your character's nanites/magic, unlocking new abilities and opportunities.&lt;br /&gt;
* '''[[Companion Progression System|Companion Progression]]:''' Strengthen your Companion and their bond with your character, opening up new features and advantages.&lt;br /&gt;
* '''[[Pets|Pet Progression]]:''' Bond with your pets to unlock new abilities and bonuses, or improving existing ones.&lt;br /&gt;
&lt;br /&gt;
== Mini-Games ==&lt;br /&gt;
Mini-games offer fun, interactive experiences where players and characters can earn various prizes. Whether exploring new areas, battling, gambling, capturing pets, or breeding new lineages through the breeding catalyst, mini-games are a creative way to dive deeper into character development and game lore. You can explore these opportunities solo or with other characters/NPCs.&lt;br /&gt;
&lt;br /&gt;
== Rewards ==&lt;br /&gt;
We love to celebrate our players and offer a wide variety of rewards that can be earned through events, mini-games, and drops, or purchased in the Marketplace. You’ll find prize drops in the #freebies channel on Discord, and open events in #announcements; most prizes need to be claimed within one month. Here's an overview of just some of what we have to offer:&lt;br /&gt;
&lt;br /&gt;
* '''Custom Items &amp;amp; Special Requests:''' We’re happy to discuss custom items, quests, and special scenarios. Make sure your Wish Lists are up to date to help us tailor rewards for you!&lt;br /&gt;
* '''Coppers (c):''' Players earn 1c for every 2 words written in-character. Coppers are common rewards for mini-games, events, and drops.&lt;br /&gt;
* '''Progression Points:''' There are multiple progression systems available to players who are interested, including Magic or Nanite Progression, Companion Creature Progression, or Pet Progression.&lt;br /&gt;
* '''Pets:''' Animals both mundane and magical to bond with in character.&lt;br /&gt;
* '''Talents:''' Special abilities accessible to all characters, Companions, and pets.&lt;br /&gt;
* '''Special Drops:''' On your special day (your birthday or another chosen date), you’ll receive a Token and a coupon for one item or Talent up to 3000c; all players can also claim special rewards to celebrate you and your day. We also offer drops for personal celebrations, holidays, and other fun occasions.&lt;br /&gt;
&lt;br /&gt;
== Referrals ==&lt;br /&gt;
We encourage you to invite friends and/or family to our community, if you think they'd be interested! As a thank you, you’ll receive a 250c referral bonus for each person who joins the site based on your referral. ''An invitation is &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; required to join.''&lt;br /&gt;
&lt;br /&gt;
== The Support Team ==&lt;br /&gt;
Kinship is owned and maintained by Signe. She manages the site alongside our real-life commitments and, while she does her best to keep everything running smoothly, she's only human and delays or occasional mistakes may happen. Your patience and understanding mean the world to us!&lt;br /&gt;
&lt;br /&gt;
* Please reach out through your personal support channel for any questions, concerns, or feedback. We may also gather feedback via the #polls channel on Discord or through anonymous surveys.&lt;br /&gt;
* We take all feedback seriously, but some changes may take time to implement due to various factors.&lt;br /&gt;
* If something has upset you, please take a moment to ensure you’re regulated and in a good place to communicate before contacting us.&lt;br /&gt;
* Similarly, we may occasionally delay responses if we need time to regulate and respond, but we will always acknowledge your message and give you a timeline for when to expect a reply.&lt;br /&gt;
* The support team may use AI tools like Midjourney or Claude for tasks like generating NPC names or creating images on the site, however, human input remains integral to the process.&lt;br /&gt;
&lt;br /&gt;
== Discord ==&lt;br /&gt;
[https://discord.com/ Discord] is a key part of our community, and participation is mandatory as it allows us to communicate privately and ensure you don’t miss any special opportunities.&lt;br /&gt;
&lt;br /&gt;
* Our Discord server is where you’ll find updates, announcements, resources, and more. Each channel has a description that explains its purpose.&lt;br /&gt;
** Please post in the appropriate channels to help keep things organized. If something is posted in the wrong place, the support team may move or delete it to avoid confusion.&lt;br /&gt;
* When you first join the server, you'll be walked through a few things through the Onboarding system. After that, you'll have full access!&lt;br /&gt;
&lt;br /&gt;
=== Discord Conduct: ===&lt;br /&gt;
&lt;br /&gt;
# By joining our server, you confirm that you are at least 21 years old and agree to abide by our rules.&lt;br /&gt;
# All server members should strive to treat each other with kindness, respect, and patience.&lt;br /&gt;
# The safety, security, and comfort of our players are extremely important to us. Harassment and bullying of any kind will not be tolerated. If someone makes you feel uncomfortable or behaves inappropriately, please reach out to Support through your private support channel or by DM to@signecinders.&lt;br /&gt;
# If you have concerns, suggestions, or feedback, please share them with us in your private support channel; this channel is also the best place to ask questions or request assistance. &lt;br /&gt;
# If something has upset you, please take a moment to regulate and make sure you're in a good headspace before reaching out to support. We take player concerns extremely seriously and want to ensure that every conversation is handled with care, clarity, and mutual respect.&lt;br /&gt;
# Our ⁠landing-zone and ⁠chat channels should remain mostly Safe for Work (SFW); we generally prefer to avoid topics such as politics and religion in these channels. No pictures considered &amp;quot;Not Safe for Work (NSFW)&amp;quot; should be posted anywhere on the site or server.&lt;br /&gt;
# For the sake of clarity, &amp;quot;inappropriate behavior&amp;quot; can include, but is not limited to, the following. If you encounter any of these behaviors, or if something just feels off or uncomfortable to you, please reach out to us. We are here to ensure that everyone has a safe and enjoyable experience.&lt;br /&gt;
#* ''Verbal Abuse:'' This includes name-calling, insults, threats, or any language intended to belittle or intimidate you.&lt;br /&gt;
#* ''Unwanted Communication:'' Any repeated &amp;amp; intentional attempts to contact you after being asked to stop, including calling you on Discord, messaging you in DMs, or tagging you in a chat channel.&lt;br /&gt;
#* ''Harassment for Posts:'' Pressuring or badgering you for posts in an aggressive or demanding manner.&lt;br /&gt;
#* ''Sending Unwanted Content:'' Sending you NSFW images, links, or messages without your explicit permission.&lt;br /&gt;
#* ''Manipulative Behavior:'' Attempting to guilt-trip, coerce, or manipulate you into doing something you're not comfortable with, such as sharing personal information or engaging in specific types of roleplay.&lt;br /&gt;
#* ''Invasion of Privacy:'' Asking for or sharing personal details about you or other players without consent, or attempting to find out private information through indirect means.&lt;br /&gt;
#* ''Exclusion or Ostracism:'' Deliberately excluding you from group activities, discussions, or events in a way that makes you feel isolated or unwelcome.&lt;br /&gt;
#* ''Impersonation or Deception:'' Pretending to be another person or player, or misleading you about their identity with the intent to deceive or manipulate.&lt;br /&gt;
#* ''Unwanted Physical Advances:'' While this might be rare in an online setting, any attempt to meet in person or make physical advances without mutual consent should be reported.&lt;br /&gt;
&lt;br /&gt;
== Next up... ==&lt;br /&gt;
You can check out the other Essential Guides using the links below!&lt;br /&gt;
&lt;br /&gt;
* [[Game Overview]] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started]] - your character creation companion&lt;br /&gt;
* [[Playable Races]] - learn more about the people of New Ognos&lt;br /&gt;
&lt;br /&gt;
* [[Posting Guide]] - learn how to use our custom-coded boards&lt;br /&gt;
&lt;br /&gt;
When you've read everything over, you can get going by registering for an account [http://www.kinrpg.com/register.php here].&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3021</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3021"/>
		<updated>2026-10-08T17:37:38Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Duration */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair will remain open from '''November 8th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange will close on '''February 13th'''.&lt;br /&gt;
* Daily nursery rewards and posting bonuses end on February 6th.&lt;br /&gt;
* Players may choose their snow beast’s final outcome through February 13th.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ❄️ ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake ❄️ for every 500 words written'''. Snowflakes are the seasonal currency and can be spent in the Winter Exchange.&lt;br /&gt;
&lt;br /&gt;
Daily nursery visits, posting bonuses, and selected milestones also provide small rewards throughout the event.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Winter, snow, ice, frost, auroras, migration, fantastical creatures, nurturing, growth, exploration, hospitality, shared meals, warm clothing, winter markets, travel, discovery, and life aboveground.&lt;br /&gt;
&lt;br /&gt;
== Your Frostfair Snow Beast ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Beast ===&lt;br /&gt;
Your first qualifying post involving a visit to Frostveil for Frostfair allows you to collect one snow beast from the nursery.&lt;br /&gt;
&lt;br /&gt;
Choose from six species:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged creature with broad feet and translucent horns containing drifting snowflakes. It grows branching frost from its horns to create small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a thick curled tail. It breathes soft snow that it can compact into objects or loosen into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering creature with plush fur, four flowing fins, and a broad fan-shaped tail. It swims through falling snow and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared creature with translucent limbs, fluffy shoulder tufts, and a glowing frost crystal within its clear belly. It temporarily makes ice transparent to reveal what lies beneath.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, feathery cheek frills, and three ribbonlike tails. It burrows into one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced creature with a shaggy silver-white mantle and luminous markings beneath its fur. It softens nearby noise and vibration, helping those around it rest or move quietly.&lt;br /&gt;
|}&lt;br /&gt;
Each player may collect '''one Frostfair snow beast'''. You may name it and identify a character as its carer.&lt;br /&gt;
&lt;br /&gt;
After adoption, eligible posts from any of your characters can contribute to its event progress. You do not need to use the same character throughout Frostfair.&lt;br /&gt;
&lt;br /&gt;
=== The Nursery ===&lt;br /&gt;
Your beast has a place at Frostveil’s nursery throughout the event.&lt;br /&gt;
&lt;br /&gt;
Nursery staff provide food, shelter, supervision, and companionship whenever you are away. Missing a day does not harm your beast, reduce its progress, or weaken its relationship with its carer.&lt;br /&gt;
&lt;br /&gt;
You can return whenever you are ready. Your beast will remain healthy and waiting for you.&lt;br /&gt;
&lt;br /&gt;
== Daily Care &amp;amp; Calendar Rewards ==&lt;br /&gt;
Your snow beast’s page includes a calendar covering the full event.&lt;br /&gt;
&lt;br /&gt;
Each day, visit the nursery and choose a care activity to collect the day’s nursery reward. Activities include feeding, grooming, playing, and helping your beast settle.&lt;br /&gt;
&lt;br /&gt;
Care activities produce a short response from your creature and contribute to its growth.&lt;br /&gt;
&lt;br /&gt;
=== Daily Nursery Reward ===&lt;br /&gt;
&lt;br /&gt;
* Complete one care activity to collect the day’s reward.&lt;br /&gt;
* Nursery rewards may include copper awards, Snowflakes, and other small prizes.&lt;br /&gt;
* The daily reward can be collected once per player per day.&lt;br /&gt;
* Additional visits on the same day do not grant additional rewards.&lt;br /&gt;
&lt;br /&gt;
=== Daily Posting Bonus ===&lt;br /&gt;
Make at least one eligible IC post during the day to earn a posting seal and a separate bonus reward.&lt;br /&gt;
&lt;br /&gt;
After your beast is unlocked:&lt;br /&gt;
&lt;br /&gt;
* Posts from any of your characters can qualify.&lt;br /&gt;
* Posts do not need to feature the beast or take place at Frostfair.&lt;br /&gt;
* Multiple posts on the same day grant one daily posting bonus.&lt;br /&gt;
* Posting also contributes to your beast’s growth.&lt;br /&gt;
&lt;br /&gt;
Care and posting rewards can be collected separately. You do not need to complete both to receive either one.&lt;br /&gt;
&lt;br /&gt;
=== Missed Days ===&lt;br /&gt;
Milestones count your total participation days throughout the event. Consecutive attendance is not required.&lt;br /&gt;
&lt;br /&gt;
A missed day leaves that calendar square uncollected. Previously earned rewards, growth, stamps, and badges remain yours.&lt;br /&gt;
&lt;br /&gt;
== Growth Stages ==&lt;br /&gt;
Your snow beast develops through three stages:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Visible Changes&lt;br /&gt;
|-&lt;br /&gt;
|'''Nursery Young'''&lt;br /&gt;
|Small proportions, a soft juvenile coat, and early signs of its species features&lt;br /&gt;
|-&lt;br /&gt;
|'''Growing Beast'''&lt;br /&gt;
|A larger body, fuller coat, and visibly developing horns, fins, crystals, markings, or other features&lt;br /&gt;
|-&lt;br /&gt;
|'''Mature Beast'''&lt;br /&gt;
|Adult proportions and fully developed species features&lt;br /&gt;
|}Both care activities and IC posting contribute to growth. Regional participation unlocks additional customization and development choices.&lt;br /&gt;
&lt;br /&gt;
== The Winter Passport ==&lt;br /&gt;
Each beast’s nursery record includes a passport with a page for every quadrant of New Ognos.&lt;br /&gt;
&lt;br /&gt;
The winter cycle produces different conditions across the island. Nursery staff use observations and materials from these regions to help the young develop their coats and learn to control their abilities.&lt;br /&gt;
&lt;br /&gt;
Your eligible posts in each quadrant automatically contribute to that regional page.&lt;br /&gt;
&lt;br /&gt;
=== What Counts? ===&lt;br /&gt;
&lt;br /&gt;
* Any of your characters may contribute.&lt;br /&gt;
* The post must be assigned to an appropriate location within the quadrant.&lt;br /&gt;
* Your beast does not need to appear in the post.&lt;br /&gt;
* No particular activity, weather encounter, or character behavior is required.&lt;br /&gt;
* Posts do not establish that your beast traveled with the character.&lt;br /&gt;
&lt;br /&gt;
=== Regional Milestones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Posts in a Quadrant&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|'''1'''&lt;br /&gt;
|Regional passport stamp and access to that region’s nursery outing&lt;br /&gt;
|-&lt;br /&gt;
|'''3'''&lt;br /&gt;
|A choice of regional appearance features&lt;br /&gt;
|-&lt;br /&gt;
|'''5'''&lt;br /&gt;
|A choice of regional ability enhancements&lt;br /&gt;
|}&lt;br /&gt;
Each post contributes to the quadrant of its recorded primary location.&lt;br /&gt;
&lt;br /&gt;
Regional features are adapted to your beast’s species. Available choices may include coat colors, luminous markings, frost patterns, crystalline growths, or changes to existing fins, frills, and horns.&lt;br /&gt;
&lt;br /&gt;
Ability enhancements provide options for its final development. The number and scope of retained abilities depend on its final registration as a Pet, Companion, or character.&lt;br /&gt;
&lt;br /&gt;
=== Nursery Outings ===&lt;br /&gt;
A regional stamp unlocks a short automated outing associated with that quadrant.&lt;br /&gt;
&lt;br /&gt;
Choose how your beast approaches the outing and receive a short result. Outings can provide small finds, rewards, and achievement badges.&lt;br /&gt;
&lt;br /&gt;
These activities do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges appear on your beast’s record as you complete care activities, post, explore regions, and unlock development milestones.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* '''Settled In:''' Complete your first care activity.&lt;br /&gt;
* '''Familiar Face:''' Care for your beast on ten different days.&lt;br /&gt;
* '''Winter Correspondent:''' Earn ten daily posting seals.&lt;br /&gt;
* '''Four Corners:''' Collect all four regional passport stamps.&lt;br /&gt;
* '''Outing Enthusiast:''' Complete each regional nursery outing at least once.&lt;br /&gt;
* '''Coming Into Its Own:''' Unlock your first regional ability enhancement.&lt;br /&gt;
* '''Ready for the Journey:''' Reach the Mature Beast stage.&lt;br /&gt;
&lt;br /&gt;
Badges record your progress throughout Frostfair. Selected milestones also grant rewards.&lt;br /&gt;
&lt;br /&gt;
== Frostfair In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new post with '''[Frostfair]''' in the subject line.&lt;br /&gt;
&lt;br /&gt;
For festival threads and initial snow-beast adoption posts, set the Primary Location to Frostveil.&lt;br /&gt;
&lt;br /&gt;
Winter-related threads elsewhere should use their actual location. Regional passport progress follows the recorded location of eligible posts.&lt;br /&gt;
&lt;br /&gt;
Each pair or group should start a separate thread to keep board formatting consistent.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3020</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3020"/>
		<updated>2026-10-08T16:47:19Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Out of Character */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair will remain open from '''November 9th''' to '''February 6th'''.&lt;br /&gt;
* The Winter Exchange will close on '''February 13th'''.&lt;br /&gt;
* Daily nursery rewards and posting bonuses end on February 6th.&lt;br /&gt;
* Players may choose their snow beast’s final outcome through February 13th.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ❄️ ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake ❄️ for every 500 words written'''. Snowflakes are the seasonal currency and can be spent in the Winter Exchange.&lt;br /&gt;
&lt;br /&gt;
Daily nursery visits, posting bonuses, and selected milestones also provide small rewards throughout the event.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Winter, snow, ice, frost, auroras, migration, fantastical creatures, nurturing, growth, exploration, hospitality, shared meals, warm clothing, winter markets, travel, discovery, and life aboveground.&lt;br /&gt;
&lt;br /&gt;
== Your Frostfair Snow Beast ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Beast ===&lt;br /&gt;
Your first qualifying post involving a visit to Frostveil for Frostfair allows you to collect one snow beast from the nursery.&lt;br /&gt;
&lt;br /&gt;
Choose from six species:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged creature with broad feet and translucent horns containing drifting snowflakes. It grows branching frost from its horns to create small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a thick curled tail. It breathes soft snow that it can compact into objects or loosen into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering creature with plush fur, four flowing fins, and a broad fan-shaped tail. It swims through falling snow and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared creature with translucent limbs, fluffy shoulder tufts, and a glowing frost crystal within its clear belly. It temporarily makes ice transparent to reveal what lies beneath.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, feathery cheek frills, and three ribbonlike tails. It burrows into one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced creature with a shaggy silver-white mantle and luminous markings beneath its fur. It softens nearby noise and vibration, helping those around it rest or move quietly.&lt;br /&gt;
|}&lt;br /&gt;
Each player may collect '''one Frostfair snow beast'''. You may name it and identify a character as its carer.&lt;br /&gt;
&lt;br /&gt;
After adoption, eligible posts from any of your characters can contribute to its event progress. You do not need to use the same character throughout Frostfair.&lt;br /&gt;
&lt;br /&gt;
=== The Nursery ===&lt;br /&gt;
Your beast has a place at Frostveil’s nursery throughout the event.&lt;br /&gt;
&lt;br /&gt;
Nursery staff provide food, shelter, supervision, and companionship whenever you are away. Missing a day does not harm your beast, reduce its progress, or weaken its relationship with its carer.&lt;br /&gt;
&lt;br /&gt;
You can return whenever you are ready. Your beast will remain healthy and waiting for you.&lt;br /&gt;
&lt;br /&gt;
== Daily Care &amp;amp; Calendar Rewards ==&lt;br /&gt;
Your snow beast’s page includes a calendar covering the full event.&lt;br /&gt;
&lt;br /&gt;
Each day, visit the nursery and choose a care activity to collect the day’s nursery reward. Activities include feeding, grooming, playing, and helping your beast settle.&lt;br /&gt;
&lt;br /&gt;
Care activities produce a short response from your creature and contribute to its growth.&lt;br /&gt;
&lt;br /&gt;
=== Daily Nursery Reward ===&lt;br /&gt;
&lt;br /&gt;
* Complete one care activity to collect the day’s reward.&lt;br /&gt;
* Nursery rewards may include copper awards, Snowflakes, and other small prizes.&lt;br /&gt;
* The daily reward can be collected once per player per day.&lt;br /&gt;
* Additional visits on the same day do not grant additional rewards.&lt;br /&gt;
&lt;br /&gt;
=== Daily Posting Bonus ===&lt;br /&gt;
Make at least one eligible IC post during the day to earn a posting seal and a separate bonus reward.&lt;br /&gt;
&lt;br /&gt;
After your beast is unlocked:&lt;br /&gt;
&lt;br /&gt;
* Posts from any of your characters can qualify.&lt;br /&gt;
* Posts do not need to feature the beast or take place at Frostfair.&lt;br /&gt;
* Multiple posts on the same day grant one daily posting bonus.&lt;br /&gt;
* Posting also contributes to your beast’s growth.&lt;br /&gt;
&lt;br /&gt;
Care and posting rewards can be collected separately. You do not need to complete both to receive either one.&lt;br /&gt;
&lt;br /&gt;
=== Missed Days ===&lt;br /&gt;
Milestones count your total participation days throughout the event. Consecutive attendance is not required.&lt;br /&gt;
&lt;br /&gt;
A missed day leaves that calendar square uncollected. Previously earned rewards, growth, stamps, and badges remain yours.&lt;br /&gt;
&lt;br /&gt;
== Growth Stages ==&lt;br /&gt;
Your snow beast develops through three stages:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Visible Changes&lt;br /&gt;
|-&lt;br /&gt;
|'''Nursery Young'''&lt;br /&gt;
|Small proportions, a soft juvenile coat, and early signs of its species features&lt;br /&gt;
|-&lt;br /&gt;
|'''Growing Beast'''&lt;br /&gt;
|A larger body, fuller coat, and visibly developing horns, fins, crystals, markings, or other features&lt;br /&gt;
|-&lt;br /&gt;
|'''Mature Beast'''&lt;br /&gt;
|Adult proportions and fully developed species features&lt;br /&gt;
|}Both care activities and IC posting contribute to growth. Regional participation unlocks additional customization and development choices.&lt;br /&gt;
&lt;br /&gt;
== The Winter Passport ==&lt;br /&gt;
Each beast’s nursery record includes a passport with a page for every quadrant of New Ognos.&lt;br /&gt;
&lt;br /&gt;
The winter cycle produces different conditions across the island. Nursery staff use observations and materials from these regions to help the young develop their coats and learn to control their abilities.&lt;br /&gt;
&lt;br /&gt;
Your eligible posts in each quadrant automatically contribute to that regional page.&lt;br /&gt;
&lt;br /&gt;
=== What Counts? ===&lt;br /&gt;
&lt;br /&gt;
* Any of your characters may contribute.&lt;br /&gt;
* The post must be assigned to an appropriate location within the quadrant.&lt;br /&gt;
* Your beast does not need to appear in the post.&lt;br /&gt;
* No particular activity, weather encounter, or character behavior is required.&lt;br /&gt;
* Posts do not establish that your beast traveled with the character.&lt;br /&gt;
&lt;br /&gt;
=== Regional Milestones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Posts in a Quadrant&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|'''1'''&lt;br /&gt;
|Regional passport stamp and access to that region’s nursery outing&lt;br /&gt;
|-&lt;br /&gt;
|'''3'''&lt;br /&gt;
|A choice of regional appearance features&lt;br /&gt;
|-&lt;br /&gt;
|'''5'''&lt;br /&gt;
|A choice of regional ability enhancements&lt;br /&gt;
|}&lt;br /&gt;
Each post contributes to the quadrant of its recorded primary location.&lt;br /&gt;
&lt;br /&gt;
Regional features are adapted to your beast’s species. Available choices may include coat colors, luminous markings, frost patterns, crystalline growths, or changes to existing fins, frills, and horns.&lt;br /&gt;
&lt;br /&gt;
Ability enhancements provide options for its final development. The number and scope of retained abilities depend on its final registration as a Pet, Companion, or character.&lt;br /&gt;
&lt;br /&gt;
=== Nursery Outings ===&lt;br /&gt;
A regional stamp unlocks a short automated outing associated with that quadrant.&lt;br /&gt;
&lt;br /&gt;
Choose how your beast approaches the outing and receive a short result. Outings can provide small finds, rewards, and achievement badges.&lt;br /&gt;
&lt;br /&gt;
These activities do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges appear on your beast’s record as you complete care activities, post, explore regions, and unlock development milestones.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* '''Settled In:''' Complete your first care activity.&lt;br /&gt;
* '''Familiar Face:''' Care for your beast on ten different days.&lt;br /&gt;
* '''Winter Correspondent:''' Earn ten daily posting seals.&lt;br /&gt;
* '''Four Corners:''' Collect all four regional passport stamps.&lt;br /&gt;
* '''Outing Enthusiast:''' Complete each regional nursery outing at least once.&lt;br /&gt;
* '''Coming Into Its Own:''' Unlock your first regional ability enhancement.&lt;br /&gt;
* '''Ready for the Journey:''' Reach the Mature Beast stage.&lt;br /&gt;
&lt;br /&gt;
Badges record your progress throughout Frostfair. Selected milestones also grant rewards.&lt;br /&gt;
&lt;br /&gt;
== Frostfair In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new post with '''[Frostfair]''' in the subject line.&lt;br /&gt;
&lt;br /&gt;
For festival threads and initial snow-beast adoption posts, set the Primary Location to Frostveil.&lt;br /&gt;
&lt;br /&gt;
Winter-related threads elsewhere should use their actual location. Regional passport progress follows the recorded location of eligible posts.&lt;br /&gt;
&lt;br /&gt;
Each pair or group should start a separate thread to keep board formatting consistent.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3019</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3019"/>
		<updated>2026-10-08T16:28:13Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair will remain open from '''November 9th to February 6th'''.&lt;br /&gt;
* The Winter Exchange will close on '''February 13th'''.&lt;br /&gt;
* Daily nursery rewards and posting bonuses end on February 6th.&lt;br /&gt;
* Players may choose their snow beast’s final outcome through February 13th.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ❄️ ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake ❄️ for every 500 words written'''. Snowflakes are the seasonal currency and can be spent in the Winter Exchange.&lt;br /&gt;
&lt;br /&gt;
Daily nursery visits, posting bonuses, and selected milestones also provide small rewards throughout the event.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Winter, snow, ice, frost, auroras, migration, fantastical creatures, nurturing, growth, exploration, hospitality, shared meals, warm clothing, winter markets, travel, discovery, and life aboveground.&lt;br /&gt;
&lt;br /&gt;
== Your Frostfair Snow Beast ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Beast ===&lt;br /&gt;
Your first qualifying post involving a visit to Frostveil for Frostfair allows you to collect one snow beast from the nursery.&lt;br /&gt;
&lt;br /&gt;
Choose from six species:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged creature with broad feet and translucent horns containing drifting snowflakes. It grows branching frost from its horns to create small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a thick curled tail. It breathes soft snow that it can compact into objects or loosen into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering creature with plush fur, four flowing fins, and a broad fan-shaped tail. It swims through falling snow and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared creature with translucent limbs, fluffy shoulder tufts, and a glowing frost crystal within its clear belly. It temporarily makes ice transparent to reveal what lies beneath.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, feathery cheek frills, and three ribbonlike tails. It burrows into one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced creature with a shaggy silver-white mantle and luminous markings beneath its fur. It softens nearby noise and vibration, helping those around it rest or move quietly.&lt;br /&gt;
|}&lt;br /&gt;
Each player may collect '''one Frostfair snow beast'''. You may name it and identify a character as its carer.&lt;br /&gt;
&lt;br /&gt;
After adoption, eligible posts from any of your characters can contribute to its event progress. You do not need to use the same character throughout Frostfair.&lt;br /&gt;
&lt;br /&gt;
=== The Nursery ===&lt;br /&gt;
Your beast has a place at Frostveil’s nursery throughout the event.&lt;br /&gt;
&lt;br /&gt;
Nursery staff provide food, shelter, supervision, and companionship whenever you are away. Missing a day does not harm your beast, reduce its progress, or weaken its relationship with its carer.&lt;br /&gt;
&lt;br /&gt;
You can return whenever you are ready. Your beast will remain healthy and waiting for you.&lt;br /&gt;
&lt;br /&gt;
== Daily Care &amp;amp; Calendar Rewards ==&lt;br /&gt;
Your snow beast’s page includes a calendar covering the full event.&lt;br /&gt;
&lt;br /&gt;
Each day, visit the nursery and choose a care activity to collect the day’s nursery reward. Activities include feeding, grooming, playing, and helping your beast settle.&lt;br /&gt;
&lt;br /&gt;
Care activities produce a short response from your creature and contribute to its growth.&lt;br /&gt;
&lt;br /&gt;
=== Daily Nursery Reward ===&lt;br /&gt;
&lt;br /&gt;
* Complete one care activity to collect the day’s reward.&lt;br /&gt;
* Nursery rewards may include small copper awards, Snowflakes, and other predetermined prizes.&lt;br /&gt;
* The daily reward can be collected once per player per day.&lt;br /&gt;
* Additional visits do not grant additional daily rewards.&lt;br /&gt;
&lt;br /&gt;
=== Daily Posting Bonus ===&lt;br /&gt;
Make at least one eligible IC post during the day to earn a posting seal and a separate bonus reward.&lt;br /&gt;
&lt;br /&gt;
After your beast is unlocked:&lt;br /&gt;
&lt;br /&gt;
* Posts from any of your characters can qualify.&lt;br /&gt;
* Posts do not need to feature the beast or take place at Frostfair.&lt;br /&gt;
* Multiple posts on the same day grant one daily posting bonus.&lt;br /&gt;
* Posting also contributes to your beast’s growth.&lt;br /&gt;
&lt;br /&gt;
Care and posting rewards can be collected separately. You do not need to complete both to receive either one.&lt;br /&gt;
&lt;br /&gt;
=== Missed Days ===&lt;br /&gt;
Milestones count your total participation days throughout the event. Consecutive attendance is not required.&lt;br /&gt;
&lt;br /&gt;
A missed day leaves that calendar square uncollected. Previously earned rewards, growth, stamps, and badges remain yours.&lt;br /&gt;
&lt;br /&gt;
== Growth Stages ==&lt;br /&gt;
Your snow beast develops through three stages:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Visible Changes&lt;br /&gt;
|-&lt;br /&gt;
|'''Nursery Young'''&lt;br /&gt;
|Small proportions, a soft juvenile coat, and early signs of its species features&lt;br /&gt;
|-&lt;br /&gt;
|'''Growing Beast'''&lt;br /&gt;
|A larger body, fuller coat, and visibly developing horns, fins, crystals, markings, or other features&lt;br /&gt;
|-&lt;br /&gt;
|'''Mature Beast'''&lt;br /&gt;
|Adult proportions and fully developed species features&lt;br /&gt;
|}&lt;br /&gt;
Its portrait updates when it reaches each growth stage.&lt;br /&gt;
&lt;br /&gt;
Both care activities and IC posting contribute to growth. Regional participation unlocks additional customization and development choices.&lt;br /&gt;
&lt;br /&gt;
== The Winter Passport ==&lt;br /&gt;
Each beast’s nursery record includes a passport with a page for every quadrant of New Ognos.&lt;br /&gt;
&lt;br /&gt;
The winter cycle produces different conditions across the island. Nursery staff use observations and materials from these regions to help the young develop their coats and learn to control their abilities.&lt;br /&gt;
&lt;br /&gt;
Your eligible posts in each quadrant automatically contribute to that regional page.&lt;br /&gt;
&lt;br /&gt;
=== What Counts? ===&lt;br /&gt;
&lt;br /&gt;
* Any of your characters may contribute.&lt;br /&gt;
* The post must be assigned to an appropriate location within the quadrant.&lt;br /&gt;
* Your beast does not need to appear in the post.&lt;br /&gt;
* No particular activity, weather encounter, or character behavior is required.&lt;br /&gt;
* Posts do not establish that your beast traveled with the character.&lt;br /&gt;
&lt;br /&gt;
=== Regional Milestones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Posts in a Quadrant&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|'''1'''&lt;br /&gt;
|Regional passport stamp and access to that region’s nursery outing&lt;br /&gt;
|-&lt;br /&gt;
|'''3'''&lt;br /&gt;
|A choice of regional appearance features&lt;br /&gt;
|-&lt;br /&gt;
|'''5'''&lt;br /&gt;
|A choice of regional ability enhancements&lt;br /&gt;
|}&lt;br /&gt;
Each post contributes to the quadrant of its recorded primary location.&lt;br /&gt;
&lt;br /&gt;
Regional features are adapted to your beast’s species. Available choices may include coat colors, luminous markings, frost patterns, crystalline growths, or changes to existing fins, frills, and horns.&lt;br /&gt;
&lt;br /&gt;
Ability enhancements provide options for its final development. The number and scope of retained abilities depend on its final registration as a Pet, Companion, or character.&lt;br /&gt;
&lt;br /&gt;
=== Nursery Outings ===&lt;br /&gt;
A regional stamp unlocks a short automated outing associated with that quadrant.&lt;br /&gt;
&lt;br /&gt;
Choose how your beast approaches the outing and receive a short result. Outings can provide small finds, rewards, and achievement badges.&lt;br /&gt;
&lt;br /&gt;
These activities do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges appear on your beast’s record as you complete care activities, post, explore regions, and unlock development milestones.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* '''Settled In:''' Complete your first care activity.&lt;br /&gt;
* '''Familiar Face:''' Care for your beast on ten different days.&lt;br /&gt;
* '''Winter Correspondent:''' Earn ten daily posting seals.&lt;br /&gt;
* '''Four Corners:''' Collect all four regional passport stamps.&lt;br /&gt;
* '''Outing Enthusiast:''' Complete each regional nursery outing at least once.&lt;br /&gt;
* '''Coming Into Its Own:''' Unlock your first regional ability enhancement.&lt;br /&gt;
* '''Ready for the Journey:''' Reach the Mature Beast stage.&lt;br /&gt;
&lt;br /&gt;
Badges record your progress throughout Frostfair. Selected milestones also grant rewards.&lt;br /&gt;
&lt;br /&gt;
== Frostfair In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new post with '''[Frostfair]''' in the subject line.&lt;br /&gt;
&lt;br /&gt;
For festival threads and initial snow-beast adoption posts, set the Primary Location to Frostveil.&lt;br /&gt;
&lt;br /&gt;
Winter-related threads elsewhere should use their actual location. Regional passport progress follows the recorded location of eligible posts.&lt;br /&gt;
&lt;br /&gt;
Each pair or group should start a separate thread to keep board formatting consistent.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3018</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3018"/>
		<updated>2026-10-08T15:52:51Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
The snow beasts have noticed, too. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied.&lt;br /&gt;
&lt;br /&gt;
Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts.&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair will remain open from '''November 9th to February 6th'''.&lt;br /&gt;
* The Winter Exchange will close on '''February 13th'''.&lt;br /&gt;
* Daily nursery rewards and posting bonuses end on February 6th.&lt;br /&gt;
* Players may choose their snow beast’s final outcome through February 13th.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ❄️ ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake ❄️ for every 500 words written'''. Snowflakes are the seasonal currency and can be spent in the Winter Exchange.&lt;br /&gt;
&lt;br /&gt;
Daily nursery visits, posting bonuses, and selected milestones also provide small rewards throughout the event.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Winter, snow, ice, frost, auroras, migration, fantastical creatures, nurturing, growth, exploration, hospitality, shared meals, warm clothing, winter markets, travel, discovery, and life aboveground.&lt;br /&gt;
&lt;br /&gt;
== Your Frostfair Snow Beast ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Beast ===&lt;br /&gt;
Your first qualifying post involving a visit to Frostveil for Frostfair allows you to collect one snow beast from the nursery.&lt;br /&gt;
&lt;br /&gt;
Choose from six species:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged creature with broad feet and translucent horns containing drifting snowflakes. It grows branching frost from its horns to create small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a thick curled tail. It breathes soft snow that it can compact into objects or loosen into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering creature with plush fur, four flowing fins, and a broad fan-shaped tail. It swims through falling snow and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared creature with translucent limbs, fluffy shoulder tufts, and a glowing frost crystal within its clear belly. It temporarily makes ice transparent to reveal what lies beneath.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, feathery cheek frills, and three ribbonlike tails. It burrows into one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced creature with a shaggy silver-white mantle and luminous markings beneath its fur. It softens nearby noise and vibration, helping those around it rest or move quietly.&lt;br /&gt;
|}&lt;br /&gt;
Each player may collect '''one Frostfair snow beast'''. You may name it and identify a character as its carer.&lt;br /&gt;
&lt;br /&gt;
After adoption, eligible posts from any of your characters can contribute to its event progress. You do not need to use the same character throughout Frostfair.&lt;br /&gt;
&lt;br /&gt;
=== The Nursery ===&lt;br /&gt;
Your beast has a place at Frostveil’s nursery throughout the event.&lt;br /&gt;
&lt;br /&gt;
Nursery staff provide food, shelter, supervision, and companionship whenever you are away. Missing a day does not harm your beast, reduce its progress, or weaken its relationship with its carer.&lt;br /&gt;
&lt;br /&gt;
You can return whenever you are ready. Your beast will remain healthy and waiting for you.&lt;br /&gt;
&lt;br /&gt;
== Daily Care &amp;amp; Calendar Rewards ==&lt;br /&gt;
Your snow beast’s page includes a calendar covering the full event.&lt;br /&gt;
&lt;br /&gt;
Each day, visit the nursery and choose a care activity to collect the day’s nursery reward. Activities include feeding, grooming, playing, and helping your beast settle.&lt;br /&gt;
&lt;br /&gt;
Care activities produce a short response from your creature and contribute to its growth.&lt;br /&gt;
&lt;br /&gt;
=== Daily Nursery Reward ===&lt;br /&gt;
&lt;br /&gt;
* Complete one care activity to collect the day’s reward.&lt;br /&gt;
* Nursery rewards may include small copper awards, Snowflakes, and other predetermined prizes.&lt;br /&gt;
* The daily reward can be collected once per player per day.&lt;br /&gt;
* Additional visits do not grant additional daily rewards.&lt;br /&gt;
&lt;br /&gt;
=== Daily Posting Bonus ===&lt;br /&gt;
Make at least one eligible IC post during the day to earn a posting seal and a separate bonus reward.&lt;br /&gt;
&lt;br /&gt;
After your beast is unlocked:&lt;br /&gt;
&lt;br /&gt;
* Posts from any of your characters can qualify.&lt;br /&gt;
* Posts do not need to feature the beast or take place at Frostfair.&lt;br /&gt;
* Multiple posts on the same day grant one daily posting bonus.&lt;br /&gt;
* Posting also contributes to your beast’s growth.&lt;br /&gt;
&lt;br /&gt;
Care and posting rewards can be collected separately. You do not need to complete both to receive either one.&lt;br /&gt;
&lt;br /&gt;
=== Missed Days ===&lt;br /&gt;
Milestones count your total participation days throughout the event. Consecutive attendance is not required.&lt;br /&gt;
&lt;br /&gt;
A missed day leaves that calendar square uncollected. Previously earned rewards, growth, stamps, and badges remain yours.&lt;br /&gt;
&lt;br /&gt;
== Growth Stages ==&lt;br /&gt;
Your snow beast develops through three stages:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Visible Changes&lt;br /&gt;
|-&lt;br /&gt;
|'''Nursery Young'''&lt;br /&gt;
|Small proportions, a soft juvenile coat, and early signs of its species features&lt;br /&gt;
|-&lt;br /&gt;
|'''Growing Beast'''&lt;br /&gt;
|A larger body, fuller coat, and visibly developing horns, fins, crystals, markings, or other features&lt;br /&gt;
|-&lt;br /&gt;
|'''Mature Beast'''&lt;br /&gt;
|Adult proportions and fully developed species features&lt;br /&gt;
|}&lt;br /&gt;
Its portrait updates when it reaches each growth stage.&lt;br /&gt;
&lt;br /&gt;
Both care activities and IC posting contribute to growth. Regional participation unlocks additional customization and development choices.&lt;br /&gt;
&lt;br /&gt;
== The Winter Passport ==&lt;br /&gt;
Each beast’s nursery record includes a passport with a page for every quadrant of New Ognos.&lt;br /&gt;
&lt;br /&gt;
The winter cycle produces different conditions across the island. Nursery staff use observations and materials from these regions to help the young develop their coats and learn to control their abilities.&lt;br /&gt;
&lt;br /&gt;
Your eligible posts in each quadrant automatically contribute to that regional page.&lt;br /&gt;
&lt;br /&gt;
=== What Counts? ===&lt;br /&gt;
&lt;br /&gt;
* Any of your characters may contribute.&lt;br /&gt;
* The post must be assigned to an appropriate location within the quadrant.&lt;br /&gt;
* Your beast does not need to appear in the post.&lt;br /&gt;
* No particular activity, weather encounter, or character behavior is required.&lt;br /&gt;
* Posts do not establish that your beast traveled with the character.&lt;br /&gt;
&lt;br /&gt;
=== Regional Milestones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Posts in a Quadrant&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|'''1'''&lt;br /&gt;
|Regional passport stamp and access to that region’s nursery outing&lt;br /&gt;
|-&lt;br /&gt;
|'''3'''&lt;br /&gt;
|A choice of regional appearance features&lt;br /&gt;
|-&lt;br /&gt;
|'''5'''&lt;br /&gt;
|A choice of regional ability enhancements&lt;br /&gt;
|}&lt;br /&gt;
Each post contributes to the quadrant of its recorded primary location.&lt;br /&gt;
&lt;br /&gt;
Regional features are adapted to your beast’s species. Available choices may include coat colors, luminous markings, frost patterns, crystalline growths, or changes to existing fins, frills, and horns.&lt;br /&gt;
&lt;br /&gt;
Ability enhancements provide options for its final development. The number and scope of retained abilities depend on its final registration as a Pet, Companion, or character.&lt;br /&gt;
&lt;br /&gt;
=== Nursery Outings ===&lt;br /&gt;
A regional stamp unlocks a short automated outing associated with that quadrant.&lt;br /&gt;
&lt;br /&gt;
Choose how your beast approaches the outing and receive a short result. Outings can provide small finds, rewards, and achievement badges.&lt;br /&gt;
&lt;br /&gt;
These activities do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges appear on your beast’s record as you complete care activities, post, explore regions, and unlock development milestones.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* '''Settled In:''' Complete your first care activity.&lt;br /&gt;
* '''Familiar Face:''' Care for your beast on ten different days.&lt;br /&gt;
* '''Winter Correspondent:''' Earn ten daily posting seals.&lt;br /&gt;
* '''Four Corners:''' Collect all four regional passport stamps.&lt;br /&gt;
* '''Outing Enthusiast:''' Complete each regional nursery outing at least once.&lt;br /&gt;
* '''Coming Into Its Own:''' Unlock your first regional ability enhancement.&lt;br /&gt;
* '''Ready for the Journey:''' Reach the Mature Beast stage.&lt;br /&gt;
&lt;br /&gt;
Badges record your progress throughout Frostfair. Selected milestones also grant rewards.&lt;br /&gt;
&lt;br /&gt;
== Frostfair In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new post with '''[Frostfair]''' in the subject line.&lt;br /&gt;
&lt;br /&gt;
For festival threads and initial snow-beast adoption posts, set the Primary Location to Frostveil.&lt;br /&gt;
&lt;br /&gt;
Winter-related threads elsewhere should use their actual location. Regional passport progress follows the recorded location of eligible posts.&lt;br /&gt;
&lt;br /&gt;
Each pair or group should start a separate thread to keep board formatting consistent.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3017</id>
		<title>Frostfair</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Frostfair&amp;diff=3017"/>
		<updated>2026-10-08T15:44:45Z</updated>

		<summary type="html">&lt;p&gt;Signe: Created page with &amp;quot;Frostveil’s surface has begun to settle. The sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.  The change is part of a rare natural cycle within Fr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Frostveil’s surface has begun to settle. The sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.&lt;br /&gt;
&lt;br /&gt;
The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.&lt;br /&gt;
&lt;br /&gt;
The snow beasts have noticed, too.&lt;br /&gt;
&lt;br /&gt;
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied.&lt;br /&gt;
&lt;br /&gt;
Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.&lt;br /&gt;
&lt;br /&gt;
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts.&lt;br /&gt;
&lt;br /&gt;
== Out of Character ==&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
&lt;br /&gt;
* Frostfair will remain open from '''November 9th to February 6th'''.&lt;br /&gt;
* The Winter Exchange will close on '''February 13th'''.&lt;br /&gt;
* Daily nursery rewards and posting bonuses end on February 6th.&lt;br /&gt;
* Players may choose their snow beast’s final outcome through February 13th.&lt;br /&gt;
&lt;br /&gt;
=== Collect &amp;amp; Spend Snowflakes ❄️ ===&lt;br /&gt;
During Frostfair, participants earn '''1 Snowflake ❄️ for every 500 words written'''. Snowflakes are the seasonal currency and can be spent in the Winter Exchange.&lt;br /&gt;
&lt;br /&gt;
Daily nursery visits, posting bonuses, and selected milestones also provide small rewards throughout the event.&lt;br /&gt;
&lt;br /&gt;
=== Festival Themes ===&lt;br /&gt;
Winter, snow, ice, frost, auroras, migration, fantastical creatures, nurturing, growth, exploration, hospitality, shared meals, warm clothing, winter markets, travel, discovery, and life aboveground.&lt;br /&gt;
&lt;br /&gt;
== Your Frostfair Snow Beast ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing Your Beast ===&lt;br /&gt;
Your first qualifying post involving a visit to Frostveil for Frostfair allows you to collect one snow beast from the nursery.&lt;br /&gt;
&lt;br /&gt;
Choose from six species:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Species&lt;br /&gt;
!Appearance &amp;amp; Natural Capability&lt;br /&gt;
|-&lt;br /&gt;
|'''Rimehorn'''&lt;br /&gt;
|A woolly, six-legged creature with broad feet and translucent horns containing drifting snowflakes. It grows branching frost from its horns to create small shelters and windbreaks.&lt;br /&gt;
|-&lt;br /&gt;
|'''Snowmorrow'''&lt;br /&gt;
|A plump, wingless dragon with velvet fur, crystalline back plates, and a thick curled tail. It breathes soft snow that it can compact into objects or loosen into powder.&lt;br /&gt;
|-&lt;br /&gt;
|'''Flurryfin'''&lt;br /&gt;
|A hovering creature with plush fur, four flowing fins, and a broad fan-shaped tail. It swims through falling snow and carries small objects within its surrounding flurry.&lt;br /&gt;
|-&lt;br /&gt;
|'''Glasstuft'''&lt;br /&gt;
|A long-eared creature with translucent limbs, fluffy shoulder tufts, and a glowing frost crystal within its clear belly. It temporarily makes ice transparent to reveal what lies beneath.&lt;br /&gt;
|-&lt;br /&gt;
|'''Driftskip'''&lt;br /&gt;
|A fluffy creature with large hind feet, feathery cheek frills, and three ribbonlike tails. It burrows into one snowbank and emerges from another nearby.&lt;br /&gt;
|-&lt;br /&gt;
|'''Hushcoat'''&lt;br /&gt;
|A broad-faced creature with a shaggy silver-white mantle and luminous markings beneath its fur. It softens nearby noise and vibration, helping those around it rest or move quietly.&lt;br /&gt;
|}&lt;br /&gt;
Each player may collect '''one Frostfair snow beast'''. You may name it and identify a character as its carer.&lt;br /&gt;
&lt;br /&gt;
After adoption, eligible posts from any of your characters can contribute to its event progress. You do not need to use the same character throughout Frostfair.&lt;br /&gt;
&lt;br /&gt;
=== The Nursery ===&lt;br /&gt;
Your beast has a place at Frostveil’s nursery throughout the event.&lt;br /&gt;
&lt;br /&gt;
Nursery staff provide food, shelter, supervision, and companionship whenever you are away. Missing a day does not harm your beast, reduce its progress, or weaken its relationship with its carer.&lt;br /&gt;
&lt;br /&gt;
You can return whenever you are ready. Your beast will remain healthy and waiting for you.&lt;br /&gt;
&lt;br /&gt;
== Daily Care &amp;amp; Calendar Rewards ==&lt;br /&gt;
Your snow beast’s page includes a calendar covering the full event.&lt;br /&gt;
&lt;br /&gt;
Each day, visit the nursery and choose a care activity to collect the day’s nursery reward. Activities include feeding, grooming, playing, and helping your beast settle.&lt;br /&gt;
&lt;br /&gt;
Care activities produce a short response from your creature and contribute to its growth.&lt;br /&gt;
&lt;br /&gt;
=== Daily Nursery Reward ===&lt;br /&gt;
&lt;br /&gt;
* Complete one care activity to collect the day’s reward.&lt;br /&gt;
* Nursery rewards may include small copper awards, Snowflakes, and other predetermined prizes.&lt;br /&gt;
* The daily reward can be collected once per player per day.&lt;br /&gt;
* Additional visits do not grant additional daily rewards.&lt;br /&gt;
&lt;br /&gt;
=== Daily Posting Bonus ===&lt;br /&gt;
Make at least one eligible IC post during the day to earn a posting seal and a separate bonus reward.&lt;br /&gt;
&lt;br /&gt;
After your beast is unlocked:&lt;br /&gt;
&lt;br /&gt;
* Posts from any of your characters can qualify.&lt;br /&gt;
* Posts do not need to feature the beast or take place at Frostfair.&lt;br /&gt;
* Multiple posts on the same day grant one daily posting bonus.&lt;br /&gt;
* Posting also contributes to your beast’s growth.&lt;br /&gt;
&lt;br /&gt;
Care and posting rewards can be collected separately. You do not need to complete both to receive either one.&lt;br /&gt;
&lt;br /&gt;
=== Missed Days ===&lt;br /&gt;
Milestones count your total participation days throughout the event. Consecutive attendance is not required.&lt;br /&gt;
&lt;br /&gt;
A missed day leaves that calendar square uncollected. Previously earned rewards, growth, stamps, and badges remain yours.&lt;br /&gt;
&lt;br /&gt;
== Growth Stages ==&lt;br /&gt;
Your snow beast develops through three stages:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stage&lt;br /&gt;
!Visible Changes&lt;br /&gt;
|-&lt;br /&gt;
|'''Nursery Young'''&lt;br /&gt;
|Small proportions, a soft juvenile coat, and early signs of its species features&lt;br /&gt;
|-&lt;br /&gt;
|'''Growing Beast'''&lt;br /&gt;
|A larger body, fuller coat, and visibly developing horns, fins, crystals, markings, or other features&lt;br /&gt;
|-&lt;br /&gt;
|'''Mature Beast'''&lt;br /&gt;
|Adult proportions and fully developed species features&lt;br /&gt;
|}&lt;br /&gt;
Its portrait updates when it reaches each growth stage.&lt;br /&gt;
&lt;br /&gt;
Both care activities and IC posting contribute to growth. Regional participation unlocks additional customization and development choices.&lt;br /&gt;
&lt;br /&gt;
== The Winter Passport ==&lt;br /&gt;
Each beast’s nursery record includes a passport with a page for every quadrant of New Ognos.&lt;br /&gt;
&lt;br /&gt;
The winter cycle produces different conditions across the island. Nursery staff use observations and materials from these regions to help the young develop their coats and learn to control their abilities.&lt;br /&gt;
&lt;br /&gt;
Your eligible posts in each quadrant automatically contribute to that regional page.&lt;br /&gt;
&lt;br /&gt;
=== What Counts? ===&lt;br /&gt;
&lt;br /&gt;
* Any of your characters may contribute.&lt;br /&gt;
* The post must be assigned to an appropriate location within the quadrant.&lt;br /&gt;
* Your beast does not need to appear in the post.&lt;br /&gt;
* No particular activity, weather encounter, or character behavior is required.&lt;br /&gt;
* Posts do not establish that your beast traveled with the character.&lt;br /&gt;
&lt;br /&gt;
=== Regional Milestones ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Posts in a Quadrant&lt;br /&gt;
!Unlock&lt;br /&gt;
|-&lt;br /&gt;
|'''1'''&lt;br /&gt;
|Regional passport stamp and access to that region’s nursery outing&lt;br /&gt;
|-&lt;br /&gt;
|'''3'''&lt;br /&gt;
|A choice of regional appearance features&lt;br /&gt;
|-&lt;br /&gt;
|'''5'''&lt;br /&gt;
|A choice of regional ability enhancements&lt;br /&gt;
|}&lt;br /&gt;
Each post contributes to the quadrant of its recorded primary location.&lt;br /&gt;
&lt;br /&gt;
Regional features are adapted to your beast’s species. Available choices may include coat colors, luminous markings, frost patterns, crystalline growths, or changes to existing fins, frills, and horns.&lt;br /&gt;
&lt;br /&gt;
Ability enhancements provide options for its final development. The number and scope of retained abilities depend on its final registration as a Pet, Companion, or character.&lt;br /&gt;
&lt;br /&gt;
=== Nursery Outings ===&lt;br /&gt;
A regional stamp unlocks a short automated outing associated with that quadrant.&lt;br /&gt;
&lt;br /&gt;
Choose how your beast approaches the outing and receive a short result. Outings can provide small finds, rewards, and achievement badges.&lt;br /&gt;
&lt;br /&gt;
These activities do not require an accompanying IC post.&lt;br /&gt;
&lt;br /&gt;
== Achievement Badges ==&lt;br /&gt;
Badges appear on your beast’s record as you complete care activities, post, explore regions, and unlock development milestones.&lt;br /&gt;
&lt;br /&gt;
Examples include:&lt;br /&gt;
&lt;br /&gt;
* '''Settled In:''' Complete your first care activity.&lt;br /&gt;
* '''Familiar Face:''' Care for your beast on ten different days.&lt;br /&gt;
* '''Winter Correspondent:''' Earn ten daily posting seals.&lt;br /&gt;
* '''Four Corners:''' Collect all four regional passport stamps.&lt;br /&gt;
* '''Outing Enthusiast:''' Complete each regional nursery outing at least once.&lt;br /&gt;
* '''Coming Into Its Own:''' Unlock your first regional ability enhancement.&lt;br /&gt;
* '''Ready for the Journey:''' Reach the Mature Beast stage.&lt;br /&gt;
&lt;br /&gt;
Badges record your progress throughout Frostfair. Selected milestones also grant rewards.&lt;br /&gt;
&lt;br /&gt;
== Frostfair In Character ==&lt;br /&gt;
&lt;br /&gt;
=== Above the Ice ===&lt;br /&gt;
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.&lt;br /&gt;
&lt;br /&gt;
Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.&lt;br /&gt;
&lt;br /&gt;
The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.&lt;br /&gt;
&lt;br /&gt;
Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.&lt;br /&gt;
&lt;br /&gt;
=== The Upper Commons ===&lt;br /&gt;
The Upper Commons is Frostfair’s central gathering place.&lt;br /&gt;
&lt;br /&gt;
Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.&lt;br /&gt;
&lt;br /&gt;
==== The Winter Exchange ====&lt;br /&gt;
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.&lt;br /&gt;
&lt;br /&gt;
Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.&lt;br /&gt;
&lt;br /&gt;
==== The Thawhouse ====&lt;br /&gt;
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.&lt;br /&gt;
&lt;br /&gt;
Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.&lt;br /&gt;
&lt;br /&gt;
==== The Open Table ====&lt;br /&gt;
Long communal tables provide a place to eat, rest, and meet other attendees.&lt;br /&gt;
&lt;br /&gt;
Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.&lt;br /&gt;
&lt;br /&gt;
==== The Snow Nursery ====&lt;br /&gt;
The nursery shelters young snow beasts in enclosures suited to their needs.&lt;br /&gt;
&lt;br /&gt;
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.&lt;br /&gt;
&lt;br /&gt;
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.&lt;br /&gt;
&lt;br /&gt;
==== The Iceworks ====&lt;br /&gt;
An area for skating, snow construction, ice carving, and winter games.&lt;br /&gt;
&lt;br /&gt;
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.&lt;br /&gt;
&lt;br /&gt;
==== The Descent Houses ====&lt;br /&gt;
Staffed access points connect the surface festival with the mid-ice below.&lt;br /&gt;
&lt;br /&gt;
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.&lt;br /&gt;
&lt;br /&gt;
== Winter Across New Ognos ==&lt;br /&gt;
The cycle affects more than Frostveil.&lt;br /&gt;
&lt;br /&gt;
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.&lt;br /&gt;
&lt;br /&gt;
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.&lt;br /&gt;
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.&lt;br /&gt;
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.&lt;br /&gt;
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.&lt;br /&gt;
&lt;br /&gt;
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.&lt;br /&gt;
&lt;br /&gt;
== Prompts &amp;amp; Hooks ==&lt;br /&gt;
&lt;br /&gt;
* Bring your shop, workshop, or household aboveground and discover what needs changing.&lt;br /&gt;
* Share a meal at the Open Table with someone you have never met.&lt;br /&gt;
* Your snow beast learns something useful, then starts applying it at inconvenient times.&lt;br /&gt;
* Borrow a sled and find that controlling it is considerably harder than expected.&lt;br /&gt;
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.&lt;br /&gt;
* Help clear a path between a surface entrance and the festival.&lt;br /&gt;
* Build an ice sculpture with a partner who has very different ideas about the finished piece.&lt;br /&gt;
* Follow unusual tracks through a region affected by supernatural snow.&lt;br /&gt;
* Collect observations for the nursery while traveling elsewhere on New Ognos.&lt;br /&gt;
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.&lt;br /&gt;
* Spend an evening watching the auroras from a sheltered surface camp.&lt;br /&gt;
* Help someone prepare for their first experience of substantial snowfall.&lt;br /&gt;
* Discover that your beast has begun responding to distant calls beneath the ice.&lt;br /&gt;
* Prepare for the returning migration and decide whether your beast will join it.&lt;br /&gt;
* Your idea here!&lt;br /&gt;
&lt;br /&gt;
== The Returning Migration ==&lt;br /&gt;
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.&lt;br /&gt;
&lt;br /&gt;
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.&lt;br /&gt;
&lt;br /&gt;
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.&lt;br /&gt;
&lt;br /&gt;
== Your Beast After Frostfair ==&lt;br /&gt;
At the end of the event, choose one outcome:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!What Happens&lt;br /&gt;
|-&lt;br /&gt;
|'''Pet'''&lt;br /&gt;
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.&lt;br /&gt;
|-&lt;br /&gt;
|'''Companion'''&lt;br /&gt;
|Your beast becomes a registered Companion, with its final abilities set for that category.&lt;br /&gt;
|-&lt;br /&gt;
|'''Character'''&lt;br /&gt;
|Your beast becomes a playable character, developed from its species and selected features.&lt;br /&gt;
|-&lt;br /&gt;
|'''Release'''&lt;br /&gt;
|Your beast joins the returning migration, granting a special species-themed reward.&lt;br /&gt;
|}&lt;br /&gt;
Earned appearance features remain available when preparing its final registration.&lt;br /&gt;
&lt;br /&gt;
Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.&lt;br /&gt;
&lt;br /&gt;
== IC Event Notes ==&lt;br /&gt;
Head to the Events Board and create a new post with '''[Frostfair]''' in the subject line.&lt;br /&gt;
&lt;br /&gt;
For festival threads and initial snow-beast adoption posts, set the Primary Location to Frostveil.&lt;br /&gt;
&lt;br /&gt;
Winter-related threads elsewhere should use their actual location. Regional passport progress follows the recorded location of eligible posts.&lt;br /&gt;
&lt;br /&gt;
Each pair or group should start a separate thread to keep board formatting consistent.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Custom_Crafting&amp;diff=3016</id>
		<title>Custom Crafting</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Custom_Crafting&amp;diff=3016"/>
		<updated>2026-09-28T19:19:21Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Custom Crafting System is an automated mini-game where you name an item, choose how to make it, and play through a series of crafting challenges. Your choices and rolls determine its quality and randomized extras. '''Signe will add or finalize the item's main effect during approval.''' Most features rolled by the game are bonus flavor, small extras, or quirks around that main effect. The game does not guarantee a particular ability from a theme, style, or high-quality roll. If you want a specific item or effect set in advance, use the [https://kinrpg.com/openmarket/create_item.php Create or Upgrade a Custom Item] form instead. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://www.kinrpg.com/openmarket/crafting_game.php 🎲 Start a Crafting Game]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
# Go to Custom Shop &amp;gt; [https://www.kinrpg.com/openmarket/crafting_game.php Start a Crafting Game]. Select a character, crafting type, item name, duration, and any optional theme, mood, location, or helper.&lt;br /&gt;
# The page presents a narrative challenge and choices with Low, Medium, or High risk. Pick an option; the game rolls and shows what happened.&lt;br /&gt;
# Repeat until all steps are complete. You can leave and return to your active game.&lt;br /&gt;
# The game calculates quality, randomized extras, copies if applicable, and XP. Your finished craft goes to Signe for review; she sets or finalizes the main effect and may adjust the extras before approval.&lt;br /&gt;
# Once approved, the item is added to your character's inventory and the XP is added to that character's crafting points.&lt;br /&gt;
# You may play the Custom Crafting game up to five times per day.&lt;br /&gt;
&lt;br /&gt;
== Basic Procedure ==&lt;br /&gt;
&lt;br /&gt;
# The game rolls a number from 1 to 20 for each step and applies your proficiency and any applicable bonuses. At higher proficiency levels, the bonus is already built into the outcome ranges rather than added a second time.&lt;br /&gt;
# The roll produces a Setback, Standard, Enhanced, or Exceptional result. Special events may also add randomized traits or flaws.&lt;br /&gt;
# The game totals your Quality Points (QP) from the steps and applicable bonuses to determine the item's final quality. Quality and special events affect the bonus details around the item's main effect.&lt;br /&gt;
&lt;br /&gt;
=== Quality Points (QP) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!QP Gained&lt;br /&gt;
!Possible Special Events&lt;br /&gt;
|-&lt;br /&gt;
|Setback&lt;br /&gt;
|0 QP&lt;br /&gt;
|A complication may occur, especially if a negative special event triggers&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|1 QP&lt;br /&gt;
|Progress toward the finished item; a special event may add a small extra&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced&lt;br /&gt;
|2 QP&lt;br /&gt;
|More progress toward higher final quality; a special event may add a themed extra&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional&lt;br /&gt;
|3 QP&lt;br /&gt;
|The most progress toward higher final quality; a special event may add a themed extra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Event Triggers ===&lt;br /&gt;
''Special Events can add extra traits, flaws, or hidden features.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trigger&lt;br /&gt;
!Condition&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Natural 1&lt;br /&gt;
|Always&lt;br /&gt;
|Negative Event (flaw/complication)&lt;br /&gt;
|-&lt;br /&gt;
|Natural 20&lt;br /&gt;
|Always&lt;br /&gt;
|Positive Event (bonus trait)&lt;br /&gt;
|-&lt;br /&gt;
|High Risk + Low Roll&lt;br /&gt;
|Roll ≤ (5 – Bonus)&lt;br /&gt;
|Negative Event (if not natural 1)&lt;br /&gt;
|-&lt;br /&gt;
|High Risk + High Roll&lt;br /&gt;
|Roll ≥ (19 – Bonus)&lt;br /&gt;
|Positive Event (if not natural 20)&lt;br /&gt;
|-&lt;br /&gt;
|Style/Mood/Theme Mismatch&lt;br /&gt;
|Choice conflicts with Style, Mood, or Theme&lt;br /&gt;
|50% chance of mixed event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Final Item Quality ===&lt;br /&gt;
After your final step, total your QP:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total QP&lt;br /&gt;
!Item Quality&lt;br /&gt;
!Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|0–3&lt;br /&gt;
|Standard&lt;br /&gt;
|Base item and any special-event extras&lt;br /&gt;
|-&lt;br /&gt;
|4–7&lt;br /&gt;
|Enhanced&lt;br /&gt;
|One randomized bonus trait and +5% resale value&lt;br /&gt;
|-&lt;br /&gt;
|8+&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Two randomized bonus traits, a possible upgrade slot, and +10% resale value&lt;br /&gt;
|}&lt;br /&gt;
These traits supplement the main effect that Signe sets or finalizes on approval. Results can also include special-event traits, flaws, or other benefits from the choices below.&lt;br /&gt;
&lt;br /&gt;
== Crafting Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Yields&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy&lt;br /&gt;
|Salves, potions, tonics, and alcoholic beverages&lt;br /&gt;
|-&lt;br /&gt;
|Artificing&lt;br /&gt;
|Jewelry, talismans, and artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Cooking&lt;br /&gt;
|Snacks, meals, and desserts&lt;br /&gt;
|-&lt;br /&gt;
|Sewing&lt;br /&gt;
|Clothing, fabrics, and accessories&lt;br /&gt;
|-&lt;br /&gt;
|Smithing&lt;br /&gt;
|Weapons, armor, and tools&lt;br /&gt;
|-&lt;br /&gt;
|Woodworking&lt;br /&gt;
|Totems, tools, and structures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proficiency ==&lt;br /&gt;
&lt;br /&gt;
=== Earning Crafting Points (XP) ===&lt;br /&gt;
&lt;br /&gt;
* '''Completion:''' &amp;lt;code&amp;gt;Duration × 2&amp;lt;/code&amp;gt; XP&lt;br /&gt;
* '''Quality Bonus:''' Enhanced +2 XP, Exceptional +4 XP&lt;br /&gt;
* '''Special Event Bonus:''' +1 XP per event&lt;br /&gt;
&lt;br /&gt;
Crafting points are stored under your character's name, player, and crafting activity in the site's &amp;lt;code&amp;gt;minigames&amp;lt;/code&amp;gt; records. Your proficiency level uses your total points across the crafting activities listed above. A new character/activity entry begins at 0 points when you start that type of craft. XP is awarded when the craft is approved; Signe can also choose to award it for a rejected craft.&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Levels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Title&lt;br /&gt;
!Proficiency Bonus&lt;br /&gt;
!XP Needed (Total)&lt;br /&gt;
!Unlocks &amp;amp; Perks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Novice&lt;br /&gt;
| +0&lt;br /&gt;
|0&lt;br /&gt;
|Base system&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Apprentice&lt;br /&gt;
| +1&lt;br /&gt;
|25&lt;br /&gt;
|Reroll one Setback per session&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Journeyman&lt;br /&gt;
| +2&lt;br /&gt;
|50&lt;br /&gt;
|Unlock Style choices&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Adept&lt;br /&gt;
| +3&lt;br /&gt;
|100&lt;br /&gt;
| +1 QP on themed crafts&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Expert&lt;br /&gt;
| +4&lt;br /&gt;
|150&lt;br /&gt;
|Add one minor trait without rolling&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Master&lt;br /&gt;
| +5&lt;br /&gt;
|200&lt;br /&gt;
|Guaranteed Enhanced on one step&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Grandmaster&lt;br /&gt;
| +6&lt;br /&gt;
|250&lt;br /&gt;
|Craft two unique items in one session&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Legendary&lt;br /&gt;
| +7&lt;br /&gt;
|325&lt;br /&gt;
|Items gain fame (+10% resale), high tier/extreme bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outcome Tables ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginners (Proficiency Levels 0 - 2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Setback Range&lt;br /&gt;
!Standard Range&lt;br /&gt;
!Enhanced Range&lt;br /&gt;
!Exceptional Range&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|1 - 5&lt;br /&gt;
|6 - 20&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1 - 3&lt;br /&gt;
|4 - 15&lt;br /&gt;
|16 - 20&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|1 - 5&lt;br /&gt;
|6 - 14&lt;br /&gt;
|15 - 18&lt;br /&gt;
|19 - 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Intermediate (Proficiency Levels 3 - 5) ===&lt;br /&gt;
Your skill narrows the Setback range and widens the Exceptional range.&lt;br /&gt;
&lt;br /&gt;
* Setback: Roll of 1 up to (5 - Bonus)&lt;br /&gt;
* Exceptional: Roll of (19 - Bonus) up to 20&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Setback Range&lt;br /&gt;
!Standard Range&lt;br /&gt;
!Enhanced Range&lt;br /&gt;
!Exceptional Range&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|1 - (5 - Bonus)&lt;br /&gt;
|Rest&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1 - (3 - Bonus/2)&lt;br /&gt;
|4 - 15&lt;br /&gt;
|16 - 18&lt;br /&gt;
|(19 - Bonus) - 20&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|1 - (5 - Bonus)&lt;br /&gt;
|6 - 14&lt;br /&gt;
|15 - 18&lt;br /&gt;
|(19 - Bonus) - 20&lt;br /&gt;
|}&lt;br /&gt;
Example at Level 3 (Bonus +3):&lt;br /&gt;
&lt;br /&gt;
* Setback range: 1 - 2 (because 5 - 3 = 2)&lt;br /&gt;
* Exceptional range: 16 - 20 (because 19 - 3 = 16)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Masters (Proficiency Levels 6 - 7) ===&lt;br /&gt;
You rarely face Setbacks, and Exceptional results are more common.&lt;br /&gt;
&lt;br /&gt;
* Setback: Only if you roll a 1 (before adding bonus)&lt;br /&gt;
* Exceptional: Roll of (19 - Bonus) up to 20&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Setback&lt;br /&gt;
!Standard&lt;br /&gt;
!Enhanced&lt;br /&gt;
!Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|1 only&lt;br /&gt;
|2 - 20&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1 only&lt;br /&gt;
|2 - 15&lt;br /&gt;
|16 - 18&lt;br /&gt;
|(19-Bonus)–20&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|1 only&lt;br /&gt;
|2 - 14&lt;br /&gt;
|15 - 18&lt;br /&gt;
|(19-Bonus)–20&lt;br /&gt;
|}&lt;br /&gt;
Example at Bonus +7:&lt;br /&gt;
&lt;br /&gt;
* Setback: Only on natural 1&lt;br /&gt;
* Exceptional range: 12 - 20 (because 19 - 7 = 12)&lt;br /&gt;
&lt;br /&gt;
=== Style Choice (Unlocked at Proficiency Level 2+) ===&lt;br /&gt;
At the final step, you may choose a Style:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Style Name&lt;br /&gt;
!Adds +1 Feature From&lt;br /&gt;
!Risk Modifier&lt;br /&gt;
|-&lt;br /&gt;
|'''Spatial'''&lt;br /&gt;
|Dimensional&lt;br /&gt;
|Expand both Setback '''and''' Exceptional ranges by +1&lt;br /&gt;
|-&lt;br /&gt;
|'''Emotive'''&lt;br /&gt;
|Emotional&lt;br /&gt;
|Lower Risk Level by one&lt;br /&gt;
|-&lt;br /&gt;
|'''Elemental'''&lt;br /&gt;
|Environmental&lt;br /&gt;
| +1 to Standard range&lt;br /&gt;
|-&lt;br /&gt;
|'''Cerebral'''&lt;br /&gt;
|Mental&lt;br /&gt;
| +1 to Enhanced range&lt;br /&gt;
|-&lt;br /&gt;
|'''Pactbound'''&lt;br /&gt;
|Pacts&lt;br /&gt;
|Roll twice, take the higher if Enhanced/Exceptional OR the lower if Setback&lt;br /&gt;
|-&lt;br /&gt;
|'''Bodily'''&lt;br /&gt;
|Physical&lt;br /&gt;
| -1 to Exceptional range, but -2 to Setback range&lt;br /&gt;
|-&lt;br /&gt;
|'''Ritual'''&lt;br /&gt;
|Spiritual&lt;br /&gt;
|If crafting is thematically aligned → +2 QP&lt;br /&gt;
|-&lt;br /&gt;
|'''Adaptive'''&lt;br /&gt;
|Versatile&lt;br /&gt;
|After the roll, shift the result one step up&lt;br /&gt;
|}&lt;br /&gt;
The extra feature associated with a Style is randomly selected. Choosing a Style does not reserve a particular Talent or determine the item's main effect.&lt;br /&gt;
&lt;br /&gt;
== Optional Features ==&lt;br /&gt;
&lt;br /&gt;
=== Bulk Batches ===&lt;br /&gt;
Select Bulk when starting an eligible craft. Alchemy begins with 2 doses and gains 1 more per 4 final QP. Cooking begins with 6 servings and gains 2 more per 4 final QP. Other eligible crafts begin with one item or matching set and gain one identical copy per 6 final QP. Standard and large Woodworking projects cannot use Bulk; large projects require at least four steps. Cramped Conditions cancels the Bulk increase. A batch occupies one inventory entry; its total and remaining quantities begin at the number produced. All copies share the same generated details and quality.&lt;br /&gt;
&lt;br /&gt;
=== Material Themes ===&lt;br /&gt;
A Material Theme shapes the story and the pool of randomized extras. It does not guarantee a specific final effect. '''Benefits:'''&lt;br /&gt;
&lt;br /&gt;
* Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes.&lt;br /&gt;
* Your theme shapes the game's scenes and descriptions. For example:&lt;br /&gt;
** Theme: Draconic&lt;br /&gt;
** Step 1: &amp;quot;To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)&amp;quot;&lt;br /&gt;
** Step 2: &amp;quot;The scales need to be tempered. Do you: A) Use dragon's breath (High Risk), B) Use volcanic lava (Medium Risk), C) Use enchanted forge (Low Risk)&amp;quot;&lt;br /&gt;
* If a Special Event occurs, it will be thematically appropriate to your chosen theme. Example Themes &amp;amp; Possible Special Events:&lt;br /&gt;
** Draconic: Item occasionally emits smoke, grants minor fire resistance, or has scale-like patterning.&lt;br /&gt;
** Moonlit: Glows in darkness, stronger during full moons, or grants dream-related insights.&lt;br /&gt;
** Clockwork: Makes ticking sounds, can be wound for temporary effects, or has hidden compartments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Theme&lt;br /&gt;
!Narrative Focus&lt;br /&gt;
!Example Scene Elements&lt;br /&gt;
|-&lt;br /&gt;
|Draconic&lt;br /&gt;
|Scales, fire, treasure, ancient power, dominance&lt;br /&gt;
|Dragon encounters, hoards, fiery environments, ancient ruins&lt;br /&gt;
|-&lt;br /&gt;
|Moonlit&lt;br /&gt;
|Silver, cycles, dreams, night, reflection&lt;br /&gt;
|Moon phases, nocturnal creatures, mirrors, silver materials&lt;br /&gt;
|-&lt;br /&gt;
|Abyssal&lt;br /&gt;
|Shadows, chaos, corruption, whispers, void&lt;br /&gt;
|Dark rituals, unstable magic, forbidden knowledge, shadow creatures&lt;br /&gt;
|-&lt;br /&gt;
|Verdant&lt;br /&gt;
|Growth, seasons, life, plants, renewal&lt;br /&gt;
|Forests, blooming flowers, herbalism, seasonal changes&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork&lt;br /&gt;
|Gears, precision, steam, logic, mechanics&lt;br /&gt;
|Workshops, puzzles, mechanical creatures, time-based challenges&lt;br /&gt;
|-&lt;br /&gt;
|Celestial&lt;br /&gt;
|Stars, divinity, light, order, constellations&lt;br /&gt;
|Temples, star maps, holy sites, angelic/demonic influences&lt;br /&gt;
|-&lt;br /&gt;
|Spectral&lt;br /&gt;
|Ghosts, echoes, memory, invisibility, spirit&lt;br /&gt;
|Haunted locations, spirit negotiations, memory crystals&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic&lt;br /&gt;
|Fire, earth, passion, eruption, endurance&lt;br /&gt;
|Volcanoes, forges, explosive materials, endurance tests&lt;br /&gt;
|-&lt;br /&gt;
|Oceanic&lt;br /&gt;
|Water, tides, depth, mystery, adaptation&lt;br /&gt;
|Seas, storms, underwater exploration, fluid challenges&lt;br /&gt;
|-&lt;br /&gt;
|Feywild&lt;br /&gt;
|Whimsy, illusion, charm, nature, trickery&lt;br /&gt;
|Enchanted forests, pranks, magical bargains, illusions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting Mood ===&lt;br /&gt;
Select your mood when submitting your crafting template. It applies to the entire adventure.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mood&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
!Best For&lt;br /&gt;
|-&lt;br /&gt;
|Bold&lt;br /&gt;
|Replaces a Low or Medium option each round with a second High risk option; randomly adds or subtracts +1QP when a High risk option is selected.&lt;br /&gt;
|Players who want the best chance at Exceptional results and Special Events.&lt;br /&gt;
|-&lt;br /&gt;
|Careful&lt;br /&gt;
|Once per adventure, reroll any Low or Medium Risk choice after seeing the initial outcome.&lt;br /&gt;
|Players who want reliability and control, especially with lower proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Inspired&lt;br /&gt;
|Start the adventure with +1 Quality Point (QP) already earned.&lt;br /&gt;
|Players crafting items that need to hit specific quality thresholds, especially in short adventures.&lt;br /&gt;
|-&lt;br /&gt;
|Weathered&lt;br /&gt;
|Ignore the first Setback encountered (treat as Standard with 1 QP).&lt;br /&gt;
|Players taking risky paths who want protection from early failures.&lt;br /&gt;
|-&lt;br /&gt;
|Methodical&lt;br /&gt;
|Once per adventure, lower the Risk Level of any choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|Tactical players who want to manage risk while pursuing specific results.&lt;br /&gt;
|-&lt;br /&gt;
|Passionate&lt;br /&gt;
|On a natural 20, gain +2 QP (instead of +3) but the item gains a powerful secondary trait.&lt;br /&gt;
|Roleplay-focused players creating signature, character-connected items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Location Types &amp;amp; Benefits ===&lt;br /&gt;
&lt;br /&gt;
==== '''Home Workshop Benefits''' ====&lt;br /&gt;
If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages.&lt;br /&gt;
&lt;br /&gt;
'''Workshop Benefits:''' These benefits are available when crafting in a home workshop.&lt;br /&gt;
&lt;br /&gt;
# Once per adventure, after seeing the outcome you may reroll one Setback.&lt;br /&gt;
# Once per adventure, +1 will be added to one roll.&lt;br /&gt;
# Unlocks special scene options related to your workspace.&lt;br /&gt;
# Some rooms may add additional benefits.&lt;br /&gt;
&lt;br /&gt;
'''Types of Workshops:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!For&lt;br /&gt;
|-&lt;br /&gt;
|Forge/Smithy&lt;br /&gt;
|For smithing&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory&lt;br /&gt;
|For alchemy and artificing&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen&lt;br /&gt;
|For cooking and brewing&lt;br /&gt;
|-&lt;br /&gt;
|Studio&lt;br /&gt;
|For sewing and artificing&lt;br /&gt;
|-&lt;br /&gt;
|Workshop&lt;br /&gt;
|For woodworking&lt;br /&gt;
|}&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
* Must be established in your character's housing/profile.&lt;br /&gt;
* The game uses each available workshop benefit once when it applies.&lt;br /&gt;
* Workshop must be appropriate to your craft type.&lt;br /&gt;
&lt;br /&gt;
==== '''Guild Halls &amp;amp; Settlement Crafting Stations''' ====&lt;br /&gt;
If your character is a member of a guild and crafting at the Guildhall, or crafting in a settlement's designated crafting station, you gain the following advantages.&lt;br /&gt;
&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Guild Hall&lt;br /&gt;
!Benefit&lt;br /&gt;
!Drawback&lt;br /&gt;
|-&lt;br /&gt;
|Assembly of Knowledge (Scholars)&lt;br /&gt;
|Research Access: Once per attempt, you may replace a Standard outcome with an Enhanced outcome (gaining +2 QP instead of +1). Bonuses may be themed for the guild.&lt;br /&gt;
|Academic Rigor: Cannot choose High Risk options.&lt;br /&gt;
|-&lt;br /&gt;
|Circle of Vitalis (Healers)&lt;br /&gt;
|Healing Touch: Once per attempt, you may ignore a Setback and treat it as Standard (gain 1 QP). Bonuses may be themed for the guild.&lt;br /&gt;
|Non-Violent Ethos: Cannot craft weapons or intentionally harmful items.&lt;br /&gt;
|-&lt;br /&gt;
|Crafter's Coalition (Artisans)&lt;br /&gt;
|Master's Guidance: Reroll up to two failed rolls (Setbacks) per adventure. Bonuses may be themed for the guild.&lt;br /&gt;
|Guild Dues: Pay 10% of item's max resell value (minimum 50 coppers) for facility use.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Ledgers (Merchants)&lt;br /&gt;
|Market Insight: Gain +10% resale value on your final item if it's Enhanced or Exceptional quality. Bonuses may be themed for the guild.&lt;br /&gt;
|Contractual Obligation: Give one item of any kind to the guild in exchange for facility use.&lt;br /&gt;
|-&lt;br /&gt;
|Helping Hands (Humanitarian Aid)&lt;br /&gt;
|Community Effort: Your crafting attempt requires one less step (minimum 1 step). Bonuses may be themed for the guild.&lt;br /&gt;
|Open Doors: Once per adventure, your chosen Risk Level may switch to Low after you declare it, representing an interruption.&lt;br /&gt;
|-&lt;br /&gt;
|Order of the Seekers (Adventurers)&lt;br /&gt;
|Danger Bonus: High Risk choices grant +1 additional QP on successful outcomes (Standard, Enhanced, or Exceptional). Bonuses may be themed for the guild.&lt;br /&gt;
|Wear &amp;amp; Tear: Cannot apply the Cerebral or Emotive styles during crafting.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Wardens (Tamers)&lt;br /&gt;
|Nature's Blessing: If your item has a nature-themed Material Theme (Verdant, Oceanic, Volcanic, etc.), you gain +2 QP from the theme instead of +1. Bonuses may be themed for the guild.&lt;br /&gt;
|Untamed Essence: Cannot apply the Clockwork material theme or Spatial style.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithbone Atelier (Whispering Atoll)&lt;br /&gt;
|Votive Carving: Guarantees finished products will have at least 1 Spectral feature, even if Spectral was not selected as a theme.&lt;br /&gt;
|Ritual Rigor: Cannot choose High Risk options during this crafting attempt to prevent the loss of a donated bone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== '''Mobile Crafting Station''' ====&lt;br /&gt;
'''Mobile Workstation Benefits:'''&lt;br /&gt;
&lt;br /&gt;
One random benefit will be applied when you use a mobile workstation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!RNG&lt;br /&gt;
!Benefit&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Adaptable Setup&lt;br /&gt;
|You may change the Material Theme of your item after the first step.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Scavenger’s Eye&lt;br /&gt;
|Use found or scavenged materials, reducing the required crafting duration by 1 step (min. 1).&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|On-the-Fly Adjustments&lt;br /&gt;
|Once per attempt, after a roll, you may shift the outcome one step up (e.g., Standard → Enhanced).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Portable Efficiency&lt;br /&gt;
|If your attempt has 3 or more steps, gain +1 bonus QP on the final step.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Traveler’s Insight&lt;br /&gt;
|When crafting in a location that matches your item’s Material Theme (e.g., forging in a volcano for Volcanic), gain +1 to all rolls; if matches Primary Theme +2.&lt;br /&gt;
|}&lt;br /&gt;
'''Mobile Workstation Drawbacks:'''&lt;br /&gt;
&lt;br /&gt;
One random drawback will be applied when you use a mobile workstation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!RNG&lt;br /&gt;
!Drawback&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Unstable Workspace&lt;br /&gt;
|Once per attempt, a re-roll may automatically occur on any Exceptional result (Natural 20 excluded).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Limited Toolset&lt;br /&gt;
|You cannot apply the Cerebral style.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Improvised Materials&lt;br /&gt;
|Once per attempt, an Enhanced result may only give +1 QP instead of +2.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Exposed to Elements&lt;br /&gt;
|Inclement weather or hostile environments may trigger an automatic Setback in one step.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Cramped Conditions&lt;br /&gt;
|You cannot craft bulk batches in a mobile workstation. All creations are single items.&lt;br /&gt;
|}&lt;br /&gt;
'''Location Themes (for Traveler's Insight)'''&lt;br /&gt;
&amp;lt;!-- Paste over the Location Themes table on Custom_Crafting. Generated from lore.php so the wiki and the game always match. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Region !! Primary Theme !! Secondary Themes&lt;br /&gt;
|-&lt;br /&gt;
| Abyssholm || Northeastern || Oceanic || Abyssal, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Aethelreach || Northeastern || Celestial || Draconic, Clockwork&lt;br /&gt;
|-&lt;br /&gt;
| Chromabloom Isle || Northeastern || Verdant || Feywild, Moonlit&lt;br /&gt;
|-&lt;br /&gt;
| Eonmere Jungle || Northeastern || Verdant || Draconic, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Frostveil || Northeastern || Oceanic || Celestial, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Serenity Falls || Northeastern || Celestial || Verdant, Moonlit&lt;br /&gt;
|-&lt;br /&gt;
| Telos Gestalt || Northeastern || Verdant || Spectral, Abyssal&lt;br /&gt;
|-&lt;br /&gt;
| Veilbreak || Northeastern || Oceanic || Celestial, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Greyveil Reach || Northwestern || Moonlit || Spectral, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Lodestone Wastes || Northwestern || Clockwork || Volcanic, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Sanguivein Wilds || Northwestern || Verdant || Abyssal, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Hungerholt || Northwestern || Abyssal || Spectral, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Howling Barrens || Northwestern || Feywild || Spectral, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Oneiros || Northwestern || Moonlit || Feywild, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Kaloreth || Northwestern || Volcanic || Oceanic, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Dreadmire Swamp || Southeastern || Abyssal || Verdant, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| The Drowned Tangle || Southeastern || Oceanic || Spectral, Celestial&lt;br /&gt;
|-&lt;br /&gt;
| Hollowdeep Caves || Southeastern || Celestial || Verdant, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Mistmere Beach || Southeastern || Oceanic || Moonlit, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Nocthollow Forest || Southeastern || Feywild || Verdant, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Scorched Desert || Southeastern || Volcanic || Celestial, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Skyrend Mountains || Southeastern || Celestial || Verdant, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| The Whispering Atoll || Southeastern || Spectral || Moonlit, Celestial&lt;br /&gt;
|-&lt;br /&gt;
| Pyronmouth (General) || Pyronmouth || Oceanic || Clockwork, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Emerald District || Pyronmouth || Verdant || Celestial, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire District || Pyronmouth || Celestial || Clockwork, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Ruby District || Pyronmouth || Verdant || Oceanic, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian / Ash District || Pyronmouth || Volcanic || Abyssal, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Copper District || Pyronmouth || Draconic || Clockwork, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Iron District || Pyronmouth || Oceanic || Clockwork, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Platinum District / The Hub || Pyronmouth || Clockwork || Celestial, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| The Hearthlands || Southwestern || Verdant || Oceanic, Celestial&lt;br /&gt;
|-&lt;br /&gt;
| Millwater Downs || Southwestern || Clockwork || Verdant, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Ironthorn March || Southwestern || Volcanic || Abyssal, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Starfall || Southwestern || Celestial || Volcanic, Abyssal&lt;br /&gt;
|-&lt;br /&gt;
| Glassmirror || Southwestern || Oceanic || Moonlit, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Hive || Southwestern || Clockwork || Verdant, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Driftwake || Southwestern || Moonlit || Verdant, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Titan's Grave || Southwestern || Oceanic || Spectral, Draconic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Helper NPCs, Companions, &amp;amp; Pets ===&lt;br /&gt;
Assistants can provide valuable assistance during crafting.&lt;br /&gt;
&lt;br /&gt;
'''How Helpers Work:'''&lt;br /&gt;
&lt;br /&gt;
* Enter your helper's name when starting the game. Signe will verify that your character has access to them.&lt;br /&gt;
* The game randomly selects one benefit from the list.&lt;br /&gt;
* Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below.&lt;br /&gt;
&lt;br /&gt;
'''Assistant Benefit List:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!RNG&lt;br /&gt;
!Benefit&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Steadying Presence&lt;br /&gt;
|Rerolls the dice for one step. You must accept the second result.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Lucky Charm&lt;br /&gt;
|Adds +3 to the result of one roll.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Damage Control&lt;br /&gt;
|Switches a Setback outcome to a Standard outcome.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Inspired Aid&lt;br /&gt;
|Gain +1 bonus Quality Point (QP) at the end of the adventure.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Resourceful Fetch&lt;br /&gt;
|Flips a Negative Special Event to a Positive Event one; if it was already positive, it provides a slightly stronger effect.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Risk Mitigator&lt;br /&gt;
|Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Efficient Partner&lt;br /&gt;
|Your crafting attempt requires 1 fewer step to complete (minimum of 1 step).&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Focus Ward&lt;br /&gt;
|Nullify all negative effects from a Negative Special Event (including from a Natural 1), treating that step as having no Special Event.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Synergistic Spark&lt;br /&gt;
|An Enhanced or Exceptional outcome adds +1 to the QP gained from that step (e.g., Enhanced gives 3 QP instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Unexpected Insight&lt;br /&gt;
|Randomly triggers during the attempt, adds +1 Proficiency Bonus for the rest of the attempt.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Housing&amp;diff=3015</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Housing&amp;diff=3015"/>
		<updated>2026-09-28T17:25:59Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Housing Credits (HC) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Housing System allows characters to create a variety of properties including homes, shops, farms, inns, or even grand estates. Designed to integrate with existing gameplay systems, housing offers both mechanical benefits and narrative opportunities. Characters can customize their spaces, host events, and earn Housing Credits (HC) to expand their property’s functionality and features!&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
The Housing System allows players to unlock special housing-based rewards, receive housing events, and potentially add interaction opportunities with other mini-games.  Participation in the Housing System is '''''entirely optional'''''.&lt;br /&gt;
&lt;br /&gt;
* Players can freely create narrative-only houses and add them to the [https://kinrpg.com/landmarks.php Landmarks] database, free of cost, at any time. &lt;br /&gt;
* If you would like to participate in the Housing System, you can pick up your first property for free from the [https://kinrpg.com/housing/housingmarket.php Housing Market]; subsequent properties can be purchased from the Open Market with coppers, from the Housing Market with Housing Credits or coppers, or through completion of a quest or event.  Properties may also be given as rewards for participation in other mini-games.&lt;br /&gt;
* Players are welcome to alter their in-character descriptions of any property -- if you want to have a friend stay the night, it's fine to &amp;quot;add&amp;quot; a second bedroom for them to stay in (or remove one for the &amp;quot;must share a bed&amp;quot; tropes, we don't judge 😈). You don't need to make any changes to your house's profile to reflect these narrative-only changes unless you want to.&lt;br /&gt;
* Your properties and property items are stored in your regular inventory and can be edited at any time through the Edit Player link (Members Database &amp;gt; click on your name &amp;gt; Click the &amp;quot;Edit Player&amp;quot; link).&lt;br /&gt;
* You can also list properties or property items for sale on the Open Market, or sell them directly for a randomized amount of coppers within the resell range (like standard items/talents).&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Property Types&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Learn more about properties and what they have to offer in the [https://kinrpg.com/housing/housingmarket.php Housing Market]!&lt;br /&gt;
&lt;br /&gt;
* '''🏰 Estate:''' A sprawling property offering prestige, extensive storage, and space for multiple rooms.&lt;br /&gt;
** '''Base Room Slots:''' 4 / '''Max Room Slots:''' 10&lt;br /&gt;
* '''🌾 Farms:''' A functional property focused on resource generation through crops or livestock.&lt;br /&gt;
** '''Base Room Slots:''' 3 / '''Max Room Slots:''' 8&lt;br /&gt;
* '''🏢 Headquarters:''' An organizational base for coordinating groups or factions.&lt;br /&gt;
** '''Base Room Slots:''' 3 / '''Max Room Slots:''' 8&lt;br /&gt;
* '''🏠 Homes:''' A simple, low-maintenance personal space.&lt;br /&gt;
** '''Base Room Slots:''' 2 / '''Max Room Slots:''' 5&lt;br /&gt;
* '''🏨 Inns:''' A hospitality space offering more interaction opportunities and bonuses from visitors.&lt;br /&gt;
** '''Base Room Slots:''' 4 / '''Max Room Slots:''' 9&lt;br /&gt;
* '''🛍️ Shops:''' A commercial hub optimized for crafting and trading.&lt;br /&gt;
** '''Base Room Slots:''' 3 / '''Max Room Slots:''' 8&lt;br /&gt;
&lt;br /&gt;
=== Room Slots ===&lt;br /&gt;
Each '''Property''' starts with a set number of '''Room Slots''' based on its type. These slots determine how players can expand and customize their property.&lt;br /&gt;
&lt;br /&gt;
* '''What are they?''' Define how many individual rooms your property can accommodate.&lt;br /&gt;
* Each property type starts with a base number of Room Slots. &lt;br /&gt;
* When acquiring a property, players can choose one room from a predefined list tailored to the property type (provided with the Perks &amp;amp; Quirks lists).&lt;br /&gt;
* Additional rooms and additional Room Slots can be purchased using Housing Credits (HC) from the Housing Marketplace. Room Slots have a maximum cap per property type to maintain balance.&lt;br /&gt;
&lt;br /&gt;
=== Item Slots ===&lt;br /&gt;
Each '''Room''' has a set number of '''Item Slots''' based on its type. These slots determine how many functional items (game-influencing items) can be placed inside a single room.&lt;br /&gt;
&lt;br /&gt;
'''Items for Rooms:'''&lt;br /&gt;
&lt;br /&gt;
* Can be purchased from the Housing Market (HC).&lt;br /&gt;
* Can be bought from the Open Market (coppers).&lt;br /&gt;
* Can be crafted via the Collection &amp;amp; Crafting Mini-Game.&lt;br /&gt;
&lt;br /&gt;
== Perks &amp;amp; Quirks ==&lt;br /&gt;
Shortly after the creation of a property, Signe will reach out with a list of six Perks and six Quirks. You’ll be able to select one of each to personalize your property.  These traits are intended to add flavor to your property while introducing unique bonuses or challenges. You can purchase additional Perks and Quirks, or customize pre-existing ones, from the Housing Marketplace! &lt;br /&gt;
&lt;br /&gt;
* '''Perks''' are narrative and/or mechanical '''bonuses''' that add distinct benefits to your property. Examples:&lt;br /&gt;
** Clean House – This property naturally wants to stay clean. Cleaning-related costs are reduced by 5%.&lt;br /&gt;
** Animal Haven – This property naturally draws in wild animals; it will have a higher chance of receiving events related to animal visitors.&lt;br /&gt;
* '''Quirks''' are narrative and/or mechanical '''drawbacks''' that add personality and occasional challenges. Examples:&lt;br /&gt;
** Bug Haven – This property is quite popular with insects; it will have a higher chance of receiving events related to infestations.&lt;br /&gt;
** Haunted – A restless spirit lingers in this property. It may occasionally make requests, and failure to fulfill them could result in minor damage or strange occurrences.&lt;br /&gt;
&lt;br /&gt;
== Housing Events ==&lt;br /&gt;
&lt;br /&gt;
* Players may use the Monthly Events Thread in #monthly-events using the appropriate template to request an event for any of their owned properties. You can request events at any point during the month, as long as there are no more than 3 incomplete events active for the property. &lt;br /&gt;
* There will be a 50/50 chance for whether it is a positive or negative event. Items, offers, quirks, perks, rooms, etc. may all impact these odds!&lt;br /&gt;
* Some events may not require action, but may add fun or interesting elements to your posts; other events may require action from your end, such as completing a post or paying coppers.  Respond in the thread to let us know any decisions and/or to let us know tasks are complete. Events will be listed in the Property Events section of your Property Profile and we will change the &amp;quot;Incomplete&amp;quot; status to &amp;quot;Complete&amp;quot; and make any other updates necessary when you confirm completion.&lt;br /&gt;
&lt;br /&gt;
== Influences on Other Mini-Games ==&lt;br /&gt;
If you want to use housing effects in other mini-games, please give us a heads-up during the initiation phase of those tasks. We’ll do our best to keep track on our end too, but it’s super helpful to have a note from you so we don't miss anything!  Some room effects or items need a post specifically mentioning the relevant room/item to activate; let us know you’re ready to use the bonus when starting a mini-game or catalyst.&lt;br /&gt;
&lt;br /&gt;
== Move Character / NPC In (Or Out) ==&lt;br /&gt;
To move a character in or out of a property, you can update the following fields on their profile:&lt;br /&gt;
&lt;br /&gt;
* '''Main Residence:''' Name of the proprety they will be living at&lt;br /&gt;
* '''Position at Residence:''' Options are Resident, Employee, or Guest (Owner is automatically filled in)&lt;br /&gt;
* '''If Employee, Job at Residence:''' Actually works for any of the above, but this is where you could put like &amp;quot;Chef&amp;quot; or &amp;quot;Maid&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NPCs can also be listed as Residents, Employees, or Guests in properties; this can be set when you create the NPC.  To add this to an already-created NPC, or move the NPC to another residence, please use your private support channel!&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Main_Page&amp;diff=3014</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Main_Page&amp;diff=3014"/>
		<updated>2026-09-28T17:14:28Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Exploration Mini-Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Codex! Within these pages, you'll find details about the world of [http://www.kinrpg.com/ Kinship]; whether you're a member looking to deepen your knowledge or a new player still learning the ropes, this codex aims to provide you with clear overviews and fun deep dives. You can use the table of contents below to navigate broad topics, and the search bar above to find specific keywords or phrases.        &lt;br /&gt;
&lt;br /&gt;
Our goal with this codex is to consolidate information in order to make our complex world accessible for all, while also allowing us to stay organized and consistent as our world grows. This is a living document, so content will evolve over time; if you see any issues or have suggestions for new entries, please reach out to '''@signecinders''' on Discord or contact us by email at '''kinshiprpg@gmail.com'''.&lt;br /&gt;
&lt;br /&gt;
== Essentials ==&lt;br /&gt;
The below guides contain essential information about the world of Kinship!  You'll want to make sure to read them over before joining the game, but please don't feel like you need to memorize every detail -- the Codex will always be here for you to check and the support team is happy to answer any questions that may come up as you navigate the game. :)&lt;br /&gt;
&lt;br /&gt;
* '''[[Guidebook]]''' - rules &amp;amp; guidelines for site participation&lt;br /&gt;
** [[Artificial Intelligence (AI) Guidelines|'''AI Guidelines''']] - rules &amp;amp; guidelines for using Artificial Intelligence&lt;br /&gt;
* [[Game Overview|'''Game Overview''']] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started|'''Getting Started''']] - your character creation companion&lt;br /&gt;
* [[Playable Races|'''Playable Races''']] - an overview of character options&lt;br /&gt;
* [[Posting Guide|'''Posting Guide''']] - a guide on how to use our posting form&lt;br /&gt;
* '''[[Plotting Guide]]''' - a quick guide about plots: what they are, what to do when they aren't working, and more&lt;br /&gt;
&lt;br /&gt;
== Helpful Guides ==&lt;br /&gt;
* '''[[Version 8: The Marrying Year]]''' - a guide that covers information from our current version!&lt;br /&gt;
** '''[[Hallowtide]]''' - our current seasonal arc, scheduled to run August 9th - November 7th&lt;br /&gt;
** '''[https://docs.google.com/document/d/1smL9NmQX3PSFxnMmfGkqbKB725zLczb08hZxIDjTN7Q/edit?usp=drive_link The Hallowtide Storm]''' - a special storm event started August 14th&lt;br /&gt;
** '''[https://docs.google.com/document/d/1KynBeUhCZgaqnnMcKayrcy6wUyzPq-LyVcJQ5rkAIvE/edit?usp=sharing The Eonmere Event]''' - a special disaster-style event that is still ongoing&lt;br /&gt;
** '''[https://docs.google.com/document/d/1jvabLDxVTfzqMIJcbbRrFngq16MaUsS_kWDijBANb34/edit?usp=sharing The Royal Wedding]''' - a special event/excuse to party in-character&lt;br /&gt;
* '''[[Site Features]]''' - a brief overview of some of the features players &amp;amp; characters can access&lt;br /&gt;
* [[Player Profile Editing|'''Player Profile Editing''']] - learn how to access and use the player profile feature &lt;br /&gt;
* [[Character Profile Editing|'''Character Profile Editing''']] - learn how to access and use the character profile feature &lt;br /&gt;
* [[Companion Profile Editing|'''Companion Profile Editing''']] - learn how to access and use the Companion Creatures profile feature &lt;br /&gt;
* '''[[Pet Profile Editing]]''' - learn how to access and use the Pet profile features&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
These guides provide more in-depth information and world details, allowing for a deeper look at site lore. You don't need to know everything in these guides to join, but the information can be handy for fleshing out your character and getting to know the world!&lt;br /&gt;
&lt;br /&gt;
* [[Frequently Asked Questions|'''Frequently Asked Questions''']] - a list of helpful questions &amp;amp; answers&lt;br /&gt;
* '''[[Living Lore System]]''' - special opportunities for players to contribute to site lore&lt;br /&gt;
* '''[[Leadership|Leadership Influence System]]''' - a guide covering the different ways leaders can get involved&lt;br /&gt;
* '''[[Character Progression System]]''' - major progression systems available to characters of all kinds&lt;br /&gt;
** '''[[Secondary Progression Systems]]''' - secondary systems with limited availability&lt;br /&gt;
* '''[[Guilds]]''' - organizations characters can join for various benefits&lt;br /&gt;
** '''[[Bounties Guide]]''' - how to access and use our bounties/callings system&lt;br /&gt;
* [[Companion Creatures|'''Companion Creatures''']] - magical creatures capable of forming a special bond with humanoids&lt;br /&gt;
** '''[[Companion Progression System]]''' - improve compatibility and turn their Affliction from weakness to strength&lt;br /&gt;
* '''[[Deities]]''' - the gods that look after Kinship&lt;br /&gt;
** '''[[The Temple]]''' - the public face of organized religions in New Ognos&lt;br /&gt;
** '''[[Divinity]]''' '''-''' special progression system for Vessels&lt;br /&gt;
** '''[[Bounties Guide|Callings Guide]]''' - how to access and use our bounties/callings system&lt;br /&gt;
* [[Making Money|'''Making Money''']] - how to earn and spend coppers&lt;br /&gt;
* '''[[Pets]]''' - animal allies both mundane and magical&lt;br /&gt;
* [[Island Information|'''Island Information''']] - an overview of the island as we know it currently&lt;br /&gt;
* '''[[History &amp;amp; Current Events]]''' - a general overview on Kinship's origins &amp;amp; recent history&lt;br /&gt;
** '''[[Version 5|Version 5: Shardfall]]''' - a guide that covers information from one of our previous versions&lt;br /&gt;
** [[Version 6|'''Version 6: Riftgate''']] - a guide that covers information from one of our previous versions&lt;br /&gt;
** '''[[Version 7|Version 7: New Horizons]]''' - a guide that covers information from one of our previous versions&lt;br /&gt;
** '''[[Eonmere Exiles]]''' - a special character creation opportunity&lt;br /&gt;
* '''[[Player Submissions]]''' - a quick overview guide on player contributions&lt;br /&gt;
&lt;br /&gt;
* '''[[The Kingdoms|About the Kingdoms]]''' - learn about surrounding countries and their people&lt;br /&gt;
&lt;br /&gt;
=== Catalysts &amp;amp; Mini-Games ===&lt;br /&gt;
Catalysts and mini-games are optional experiences that allow players to receive special characters and pets, make new discoveries, explore character development opportunities, and earn a variety of prizes. '''Items marked with 🎲 are semi-automated -- you can play the game at your own convenience &amp;amp; final rewards will be reviewed by Support!''' &lt;br /&gt;
&lt;br /&gt;
==== '''Catalysts''' ====&lt;br /&gt;
* '''[[Breeding]]''' - gain new playable characters, Companions, and pets&lt;br /&gt;
* '''[[Divine Encounters/Prayers]]''' - interact with the divine for blessings, guidance, or challenges&lt;br /&gt;
* '''[[Housing]]''' - create a property for your characters and receive a monthly event&lt;br /&gt;
* '''[[Quests]]''' - large-scale adventures for focused character development &amp;amp; special rewards&lt;br /&gt;
&lt;br /&gt;
==== '''Collection &amp;amp; Crafting Mini-Games''' ====&lt;br /&gt;
* 🎲[[Custom Crafting|'''Custom Crafting''']] - a mini-game that allows you to create custom items, or upgrade pre-existing ones, for free&lt;br /&gt;
&lt;br /&gt;
==== '''Exploration Mini-Games''' ====&lt;br /&gt;
* '''🎲[[Custom Expeditions]]''' - map the island and discover new plants, animals, and landmarks&lt;br /&gt;
* 🎲'''[[Delves]]''' - descend deeper in to the Drowned Tangle and explore its mysteries&lt;br /&gt;
&lt;br /&gt;
==== '''Companion &amp;amp; Pet Mini-Games''' ====&lt;br /&gt;
&lt;br /&gt;
* '''🎲[[Dino Competitions]]''' - hatch and compete with Festival Dinos found in Eonmere Jungle&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Exploring_the_Tangle&amp;diff=3013</id>
		<title>Exploring the Tangle</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Exploring_the_Tangle&amp;diff=3013"/>
		<updated>2026-09-28T17:14:07Z</updated>

		<summary type="html">&lt;p&gt;Signe: Signe moved page Exploring the Tangle to Delves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Delves]]&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3012</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3012"/>
		<updated>2026-09-28T17:14:07Z</updated>

		<summary type="html">&lt;p&gt;Signe: Signe moved page Exploring the Tangle to Delves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delves are an automated exploration mini-game for venturing into the deeper and more dangerous reaches of the Drowned Tangle. Choose your character, starting depth, equipment, and optional partner, then spend Stamina on activities as you explore. Your choices and rolls determine what you find, how far you can safely descend, and whether you make it back with everything you collected.&lt;br /&gt;
Delves use your character's existing Force level alongside Health, Stamina, and Sanity, with greater risks and stronger rewards becoming available as you progress. You can Delve solo or bring another character, Companion, pet, or NPC as a partner. IC writing is optional, but writing about your Delve can earn an additional prize.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How Delves Work ==&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
== Dangers of the Tangle ==&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Progression ==&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3011</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3011"/>
		<updated>2026-09-28T17:11:27Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* How a Delve Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delves are an automated exploration mini-game for venturing into the deeper and more dangerous reaches of the Drowned Tangle. Choose your character, starting depth, equipment, and optional partner, then spend Stamina on activities as you explore. Your choices and rolls determine what you find, how far you can safely descend, and whether you make it back with everything you collected.&lt;br /&gt;
Delves use your character's existing Force level alongside Health, Stamina, and Sanity, with greater risks and stronger rewards becoming available as you progress. You can Delve solo or bring another character, Companion, pet, or NPC as a partner. IC writing is optional, but writing about your Delve can earn an additional prize.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How Delves Work ==&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
== Dangers of the Tangle ==&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rewards &amp;amp; Progression ==&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3010</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3010"/>
		<updated>2026-09-28T17:09:58Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delves are an automated exploration mini-game for venturing into the deeper and more dangerous reaches of the Drowned Tangle. Choose your character, starting depth, equipment, and optional partner, then spend Stamina on activities as you explore. Your choices and rolls determine what you find, how far you can safely descend, and whether you make it back with everything you collected.&lt;br /&gt;
Delves use your character's existing Force level alongside Health, Stamina, and Sanity, with greater risks and stronger rewards becoming available as you progress. You can Delve solo or bring another character, Companion, pet, or NPC as a partner. IC writing is optional, but writing about your Delve can earn an additional prize.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=3009</id>
		<title>Custom Expeditions</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=3009"/>
		<updated>2026-09-28T17:09:26Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Expeditions are an automated exploration mini-game for charting New Ognos, discovering new species and landmarks, recovering prizes, and encountering unexpected events along the way. Choose a character, destination, Expedition Style, equipment, and level of risk, then work through a series of randomized Checkpoints shaped by those choices. Your discoveries are recorded as part of the world where appropriate, while prizes, XP, and other rewards remain with the character who earned them.&lt;br /&gt;
Expeditions are free to begin and can be played entirely through the automated system, with optional IC posts for additional XP. Characters become more capable explorers as they gain Proficiency, unlocking better outcomes and additional features over time.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/expeditions/ 🧭 Start an Expedition]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
# Open [https://kinrpg.com/catalysts/expeditions/ Expeditions] and pick your character. Plan the trip: Expedition Style, Location, number of Checkpoints (1–10), gear, and an optional assistant.&lt;br /&gt;
# At each Checkpoint you get a short scene and three choices, each marked '''Low''', '''Medium''' or '''High Risk'''.&lt;br /&gt;
# Pick one. The roll is made and saved instantly (refreshing never rerolls). You see what your choice led to, your Outcome Tier, the Discovery Points (DP) earned, and what you found.&lt;br /&gt;
# Repeat until you reach your chosen number of Checkpoints.&lt;br /&gt;
# On the results page, sort your prizes and name your discoveries, then submit.&lt;br /&gt;
# Staff review the Expedition, deliver your rewards, send your discoveries to the lore archive, and award your XP.&lt;br /&gt;
# Optional: write in-character post(s) about your Checkpoints for +1 XP each (send the link to Support).&lt;br /&gt;
&lt;br /&gt;
Each character can have one Expedition in progress at a time. Your progress shows on your character's profile under '''Mini-Games'''.&lt;br /&gt;
&lt;br /&gt;
== Basic Procedure ==&lt;br /&gt;
Every Checkpoint has one of nine themes. You won't see the same theme twice until you've seen all nine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Theme !! What it looks like&lt;br /&gt;
|-&lt;br /&gt;
| '''Navigation''' || A lost trail, a split route, landmarks that stop lining up&lt;br /&gt;
|-&lt;br /&gt;
| '''Creature''' || Fresh tracks, a nearby animal that has noticed you&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruins''' || An old structure, half-buried stonework, a way inside&lt;br /&gt;
|-&lt;br /&gt;
| '''Flora''' || An unfamiliar growth that is still spreading&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure''' || Something glinting in debris, signs of a hidden cache&lt;br /&gt;
|-&lt;br /&gt;
| '''Hazard''' || Unstable ground, treacherous terrain&lt;br /&gt;
|-&lt;br /&gt;
| '''History''' || Marks, cairns, and warnings left by earlier travelers&lt;br /&gt;
|-&lt;br /&gt;
| '''Salvage''' || Damaged objects and wreckage, not all of it dead&lt;br /&gt;
|-&lt;br /&gt;
| '''Social''' || Another traveler with news about the route ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# A d20 is rolled for your chosen option.&lt;br /&gt;
# Your Proficiency Bonus is added (see [[#Proficiency|Proficiency]]).&lt;br /&gt;
# Modifiers are added when they fit the Checkpoint's theme:&lt;br /&gt;
#* '''+1''' if your Expedition Style fits the theme (see [[#Expedition Style|Expedition Style]])&lt;br /&gt;
#* '''+1''' if your Location fits the theme (see [[#Location|Location]])&lt;br /&gt;
#* '''+1''' Weapon on Creature Checkpoints&lt;br /&gt;
#* '''+1''' Armor on Hazard and Navigation Checkpoints&lt;br /&gt;
# The total and your Risk Level decide the Outcome Tier (see [[#Outcome Tables|Outcome Tables]]). Risk adds no flat number; it changes which tiers you can reach. '''Low Risk can never reach an Enhanced Discovery or Major Find.'''&lt;br /&gt;
# Each Outcome Tier gives Discovery Points (DP) and one find (see [[#Finds|Finds]]).&lt;br /&gt;
# At the end of the Expedition, your total DP decides your final Expedition Result.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Gear ===&lt;br /&gt;
Every Expedition requires 1 weapon, 1 piece of armor, and 1 consumable (usually food), chosen from your character's inventory. You may also bring one charm.&lt;br /&gt;
&lt;br /&gt;
==== Gear Modifiers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gear Type !! Required? !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Weapon || ✔ || +1 on Creature Checkpoints &lt;br /&gt;
|-&lt;br /&gt;
| Armor || ✔ || +1 on Hazard and Navigation Checkpoints. Once per Expedition, a Mishap becomes a Dead End. &lt;br /&gt;
|-&lt;br /&gt;
| Food || ✔ || Required to depart &lt;br /&gt;
|-&lt;br /&gt;
| Charm || ✖ || Recorded on the Expedition &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gear Degradation &amp;amp; Upgrades ====&lt;br /&gt;
''Expeditions don't damage, spoil or upgrade gear automatically. These are narrative effects that staff may apply after a Mishap, Major Find, or Special Event.''&lt;br /&gt;
&lt;br /&gt;
Mishaps may:&lt;br /&gt;
* Reduce your Weapon bonus for the duration of the event&lt;br /&gt;
* Add wear or tear to Armor that affects future results&lt;br /&gt;
* Spoil Food before it can be used&lt;br /&gt;
* Cause damage that must be repaired through the Crafting mini-game&lt;br /&gt;
&lt;br /&gt;
Major Finds or Special Events may:&lt;br /&gt;
* Upgrade gear&lt;br /&gt;
* Add special properties&lt;br /&gt;
* Unlock new open slots to fill with a feature of your choice&lt;br /&gt;
* Repair broken items in inventory&lt;br /&gt;
&lt;br /&gt;
==== Gear Inventory &amp;amp; Requirements ====&lt;br /&gt;
* All equipped items must be in the character's inventory.&lt;br /&gt;
* Each gear slot needs a different item.&lt;br /&gt;
* Only one Weapon and one Armor count toward modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Outcome Tiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Outcome Tier !! DP Gained !! Find&lt;br /&gt;
|-&lt;br /&gt;
| '''Mishap''' || 0 || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| '''Dead End''' || 0 || A Small prize (equivalent to a Talent under 1k in value)&lt;br /&gt;
|-&lt;br /&gt;
| '''Standard Discovery''' || 1 || A Small prize '''or''' a Common Animal/Plant, Small Landmark, or Minor Special discovery (Talent-equivalent 1–1.5k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Enhanced Discovery''' || 2 || A Medium prize '''or''' an Uncommon Animal/Plant, Medium Landmark, or Notable Special discovery (Talent-equivalent 3–4k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Major Find''' || 3 || A Large prize '''or''' a Rare Animal/Plant, Large Landmark, or Remarkable Special discovery (Talent-equivalent up to 6k)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Finds ===&lt;br /&gt;
Every Checkpoint that isn't a Mishap produces '''exactly one find''': either a prize or a discovery, never both. Which one you get depends on the option you chose. Watching an animal from cover usually turns up an Animal, clearing debris usually turns up a prize, and following old travelers' marks usually turns up a Landmark. Your Expedition Style also nudges it (see [[#Expedition Style|Expedition Style]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Find !! What it is !! What happens to it&lt;br /&gt;
|-&lt;br /&gt;
| '''Prize''' (Small / Medium / Large) || An item or Talent, shown with the kind of place it came from, e.g. ''Medium prize (Salvage)'' || Staff decide the reward and deliver it to your inventory. You may leave a request.&lt;br /&gt;
|-&lt;br /&gt;
| '''Animal''' discovery || A new animal species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Plant''' discovery || A new plant species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Landmark''' discovery || A new place in that territory || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' discovery || Anything that isn't a species or a place: a pet encounter, a person, a phenomenon, a relic with a story || Staff deliver it as an item or Talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sorting your finds.''' At the end of an Expedition:&lt;br /&gt;
* You can carry up to '''5 prizes'''. Anything you don't carry is left behind.&lt;br /&gt;
* Two prizes of the same size can merge into one of the next size (2 Small → 1 Medium, 2 Medium → 1 Large). The merged prize keeps the combined value of both. Merges can be undone before you submit.&lt;br /&gt;
* Every discovery is kept. Discoveries don't merge and don't count toward the 5-prize cap.&lt;br /&gt;
* For each discovery, write its name and description yourself, or leave it for Support to write.&lt;br /&gt;
&lt;br /&gt;
''All finds stay with the character who earned them, unless players privately agree otherwise.''&lt;br /&gt;
&lt;br /&gt;
=== Special Event Triggers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trigger !! Condition !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Natural 1 || Always || Negative Event (complication)&lt;br /&gt;
|-&lt;br /&gt;
| Natural 20 || Always || Positive Event&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + Low Roll || Roll ≤ (5 − Proficiency Bonus) || Negative Event (if not a natural 1)&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + High Roll || Roll ≥ (19 − Proficiency Bonus) || Positive Event (if not a natural 20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Special Event gives you a short in-character prompt to respond to. A Positive Event is worth '''+1 XP'''. Staff may also choose to apply a larger effect, such as:&lt;br /&gt;
* Enhancing or corrupting gear&lt;br /&gt;
* Granting new characters, Companions, or pets&lt;br /&gt;
* Altering or enhancing characters, Companions, or pets&lt;br /&gt;
* Granting bonus loot&lt;br /&gt;
* Causing injuries or temporary setbacks&lt;br /&gt;
* Introducing character development opportunities and hooks&lt;br /&gt;
&lt;br /&gt;
=== Final Expedition Result ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total DP !! Expedition Result !! Reward Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| '''0 – 3''' || Standard Outcome || Finds from your Checkpoints only&lt;br /&gt;
|-&lt;br /&gt;
| '''4 – 7''' || Enhanced Outcome || +1 bonus find, Small or Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''8+''' || Exceptional Outcome || +2 bonus finds, Large&lt;br /&gt;
|}&lt;br /&gt;
Bonus finds use the same prize-or-discovery roll as Checkpoints.&lt;br /&gt;
&lt;br /&gt;
== Proficiency ==&lt;br /&gt;
Every Expedition awards Expedition Points (XP). As you gain Proficiency, you survive dangers more easily, steer outcomes toward higher tiers, and make the most of rare discoveries. Your Proficiency Bonus is added to every Checkpoint roll.&lt;br /&gt;
&lt;br /&gt;
=== Earning Expedition Points (XP) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! XP Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Completing a Checkpoint || +2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Triggering a Positive Special Event || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Ending the Expedition with at least one Major Find || +2 XP (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Bringing an assistant (PC, NPC, Companion, or Pet) || +1 XP &amp;quot;Group Explorer&amp;quot; bonus (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler Style with at least one Enhanced Discovery or Major Find || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Serenity Falls with no Mishaps || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Writing an in-character post about a Checkpoint || +1 XP per post (send the link to Support)&lt;br /&gt;
|}&lt;br /&gt;
''XP is tracked per character and awarded when staff approve the Expedition. Your level when you set out applies for the whole Expedition.''&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Levels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Title !! Proficiency Bonus !! XP Needed (Total) !! Unlocks &amp;amp; Perks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Novice Scout || +0 || 0 || Base system&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wayfinder || +1 || 25 || Once per Expedition, a Mishap your armor doesn't catch becomes a Dead End (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pathfinder || +2 || 50 || Once per Expedition, your first Dead End becomes a Standard Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Field Explorer || +3 || 100 || Choose one Biome Affinity: Enhanced Discoveries and Major Finds in that biome gain +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Veteran Explorer || +4 || 150 || One additional Charm slot (maximum 3). ''Not yet available in the automated version.''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vanguard || +5 || 200 || Once per Expedition, your first Standard Discovery becomes an Enhanced Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Navigator || +6 || 250 || When your Expedition Result is Enhanced or Exceptional, gain +1 bonus find. Choose a second Biome Affinity.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Legendary Explorer || +7 || 325 || Items and valuables from Expeditions gain +10% resale value, and Expedition discoveries may receive enhanced narrative significance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outcome Tables ==&lt;br /&gt;
Your skill and choices affect the range of results that produce each Outcome Tier. Proficiency narrows the Mishap range and widens the Enhanced and Major Find ranges.&lt;br /&gt;
&lt;br /&gt;
'''Total Roll = d20 + Proficiency Bonus + Style, Location, and Gear modifiers.''' &amp;quot;Bonus&amp;quot; below means your Proficiency Bonus. Where two ranges overlap, the higher tier wins; any total not covered by a range is a Standard Discovery.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginners (Proficiency Levels 0 – 2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 3 || 4 – 5 || 6+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 3 || 4 – 5 || 6 – 15 || 16 – 18 || 19+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 3 || 4 – 5 || 6 – 14 || 15 – 18 || 19+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Intermediate (Proficiency Levels 3 – 5) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 2 || 3 – (5 − Bonus) || (6 − Bonus)+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 2 || 3 – (3 − Bonus/2) || 4 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 2 || 3 – (5 − Bonus) || 6 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Masters (Proficiency Levels 6 – 7) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 || 2 || 3+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 || 2 || 3 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 || 2 || 3 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biome Affinity (Unlocked at Proficiency Level 3+) ===&lt;br /&gt;
Choose your affinity on the Expeditions page once you reach level 3 (and a second at level 6). An Enhanced Discovery or Major Find in a matching location gains '''+1 DP'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Environmental Focus !! What You're Better At !! Counts In&lt;br /&gt;
|-&lt;br /&gt;
| Forest || Verdant growth, wildlife navigation || Plant/animal encounters, herbs, food discovery || Nocthollow Forest, Chromabloom Isle, Telos Gestalt, Eonmere Jungle, Sanguivein Wilds, The Hearthlands&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || Harsh terrain, altitude survival || Mineral veins, ancient ruins, high-value finds || Aethelreach, Skyrend Mountains, Kaloreth, Ironthorn March&lt;br /&gt;
|-&lt;br /&gt;
| Coast / Ocean || Tides, storms, shipwrecks || Fishing, salvage, aquatic discoveries, pearls || Mistmere Beach, The Drowned Tangle, Abyssholm, Glassmirror, Driftwake, Iron District&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || Rot, disease, hidden life || Rare creatures, alchemical materials || Dreadmire Swamp, Howling Barrens, Hungerholt&lt;br /&gt;
|-&lt;br /&gt;
| Desert || Heat, scarcity, mirages || Preservation of supplies, rare mineral finds || Scorched Desert, Starfall&lt;br /&gt;
|-&lt;br /&gt;
| Tundra || Cold, endurance || Weather survival, thick pelts, frost flora || Frostveil&lt;br /&gt;
|-&lt;br /&gt;
| Cavern / Underground || Darkness, echoes, depth || Crystals, underground beasts, lost Holds || Hollowdeep Caves, Titan's Grave&lt;br /&gt;
|-&lt;br /&gt;
| Ruins / Remnant Zones || History, magic remnants || Artifact fragments, cultural discoveries || Aethelreach, The Drowned Tangle, The Whispering Atoll, Lodestone Wastes, Clockwork Hive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Optional Features ==&lt;br /&gt;
&lt;br /&gt;
=== Expedition Style ===&lt;br /&gt;
Every explorer has a guiding method: some stalk prey, some map the stars, some chase glory. Before departure, choose one Expedition Style. It will:&lt;br /&gt;
* Give '''+1''' on Checkpoints that fit your approach&lt;br /&gt;
* Make certain kinds of finds more likely&lt;br /&gt;
* Count as a Guild Task if you choose to write post(s) about your experience&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Style !! Explanation !! +1 on these Checkpoints !! Other Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Tracks beasts, reads signs in nature || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Archaeologist || Seeks lost civilizations and relics || Ruins, History || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Naturalist || Studies flora, foraging, ecosystems || Flora || More likely to find Plants&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Seeker || Greedy, daring, adventure-drunk || Treasure || +1 DP on High Risk Major Finds; more likely to find prizes&lt;br /&gt;
|-&lt;br /&gt;
| Scout || Cautious pathfinder, navigates danger || Navigation, Hazard || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler || Gathers knowledge, records history || History, Social || +1 XP at Expedition end if you had at least one Enhanced Discovery or Major Find&lt;br /&gt;
|-&lt;br /&gt;
| Beast Warden || Fights with a trusted animal assistant || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Tech Salvager || Salvage-focused, dismantles machines || Salvage || More likely to find prizes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Every Expedition takes place in one territory. Choose a specific territory, or choose a whole region and one of its territories is picked for you when you set out. Checkpoints are set at places from that territory, including approved Landmarks linked to it.&lt;br /&gt;
&lt;br /&gt;
Each Location gives:&lt;br /&gt;
* '''+1''' on two Checkpoint themes that suit its environment&lt;br /&gt;
* '''Style Synergy:''' if your Style and your Location ''both'' fit a Checkpoint's theme and the result is an Enhanced Discovery or Major Find, that Checkpoint gains '''+1 DP'''. This stacks with Biome Affinity.&lt;br /&gt;
* Its '''Biome''', for Biome Affinity&lt;br /&gt;
* A '''Trigger''': a special rule for that place. Triggers apply automatically, and your location's triggers are shown when you arrive. When one fires, the Checkpoint result says so.&lt;br /&gt;
&lt;br /&gt;
The '''Style Synergy''' column lists the Styles that can trigger it in each Location.&lt;br /&gt;
&lt;br /&gt;
==== Northeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Abyssholm''' || Deep ocean floor forced above the surface: basalt shelves, geothermal vents, drifting aerial jellies, and bioluminescent life in the dark. || Creature, Hazard || Hunter, Scout, Beast Warden || Coast / Ocean || A Positive Special Event also gains +1 DP (the lights answer you).&lt;br /&gt;
|-&lt;br /&gt;
| '''Aethelreach''' || A vertical realm: fossil plains below, floating islands above, joined by Skyrifts and battered by updrafts and gravity pockets. || Navigation, Ruins || Archaeologist, Scout || Mountain, Ruins / Remnant Zones || A Navigation or Hazard Checkpoint (Skyrifts, floating traversal, gravity and weather) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Chromabloom Isle''' || A bloomfield island of rapid-cycling wildflowers, unstable root-mats, pollen effects, and purely botanical &amp;quot;fauna&amp;quot;. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Flora or Creature Checkpoint (volatile blooms, pollen, plant-beasts) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Eonmere Jungle''' || A primordial rainforest of colossal trees, dinosaurs, dangerous rivers, and flora found nowhere else. || Creature, Flora || Hunter, Naturalist, Beast Warden || Forest || The first Creature Checkpoint that succeeds is always an Animal discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil''' || An icebound territory in layers: harsh surface, Mid-Ice settlements, and Under-Ice routes past preserved ruins. || Hazard, Navigation || Scout || Tundra || Once per Expedition, a Navigation or Hazard Checkpoint (Under-Ice routes, descent points, shifting ice) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Serenity Falls''' || A valley of waterfalls and restorative pools where the ambient energy suppresses hostility. || Social, Flora || Naturalist, Chronicler || — || Once per Expedition, a Dead End becomes a Standard Discovery.&amp;lt;br&amp;gt;+1 XP at the end of the Expedition if no Mishaps occurred.&lt;br /&gt;
|-&lt;br /&gt;
| '''Telos Gestalt''' || A single conscious fungal network that shelters kind travelers and marks the cruel. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || A Social or Flora Checkpoint (communion, Core Sap, a Fallen Glade, the network's guidance) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Veilbreak''' || A land under a permanent storm: glassified plains, storm lakes, and a still eye at its center. || Hazard, Navigation || Scout || — || A High Risk Hazard Checkpoint that succeeds gains +1 DP (riding the storm bands).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Northwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Greyveil Reach''' || A colorless wilderness where scent and sound matter more than sight, above a vivid and dangerous Subchroma. || Navigation, History || Archaeologist, Scout, Chronicler || — || Your first Enhanced Discovery or Major Find is always a Special discovery (a glimpse of the Subchroma).&lt;br /&gt;
|-&lt;br /&gt;
| '''Lodestone Wastes''' || A magnetic desert of shifting iron sand where gravity warps and compasses spin. || Salvage, Hazard || Scout, Tech Salvager || Ruins / Remnant Zones || Once per Expedition, a Mishap on a Navigation or Hazard Checkpoint becomes a Dead End (reading the sand's currents).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sanguivein Wilds''' || A crystalline forest over a root-labyrinth, whose red sap heals, blesses, and harms in equal measure. || Flora, Treasure || Naturalist, Treasure Seeker || Forest || A High Risk Flora Checkpoint that succeeds gains +1 DP (tapping unfamiliar sap).&lt;br /&gt;
|-&lt;br /&gt;
| '''Hungerholt''' || Blighted moorland where a creeping sickness transforms the living, around the steaming Fever-Scar. || Hazard, Flora || Naturalist, Scout || Swamp || The first Flora Checkpoint that succeeds is always a Plant discovery (a herb that resists the Blight).&lt;br /&gt;
|-&lt;br /&gt;
| '''Howling Barrens''' || Cold peat fen, black pools, reedbeds, and standing stones under a wind that never stops. || Navigation, Hazard || Scout || Swamp || Low Risk Checkpoints can't end in a Mishap; it becomes a Dead End (sticking to the known paths).&lt;br /&gt;
|-&lt;br /&gt;
| '''Oneiros''' || A dreamlike island where memory and subconscious fear shape the ground as you walk it. || History, Navigation || Archaeologist, Scout, Chronicler || — || Once per Expedition, a Positive Special Event raises that Checkpoint one tier (Standard to Enhanced, Enhanced to Major).&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaloreth''' || A tropical volcanic island of black sand beaches, lava tubes, and the ever-smoking Maw. || Hazard, Treasure || Treasure Seeker, Scout || Mountain || Once per Expedition, a Major Find on a Treasure or Hazard Checkpoint earns a bonus Medium find (the Maw gives up its riches).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Dreadmire Swamp''' || A murky marsh of hidden waterways, unstable ground, sunken ruins, and hidden creatures. || Creature, Flora || Hunter, Naturalist, Beast Warden || Swamp || A Hazard or Navigation Checkpoint (unstable or concealed ground) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Drowned Tangle''' || A submerged graveyard of shipwrecks and gravestones where normal rules break down. || Salvage, Ruins || Archaeologist, Tech Salvager || Coast / Ocean, Ruins / Remnant Zones || A Major Find on a Salvage, Ruins or Treasure Checkpoint (a wreck, relic or construct) earns a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hollowdeep Caves''' || Labyrinthine caverns of living crystals, runes, forgotten shrines, and warped physics. || Hazard, Ruins || Archaeologist, Scout || Cavern / Underground || A natural 20 gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mistmere Beach''' || An ever-changing shoreline of heavy mist, strange tracks, and luminous tide pools. || Navigation, Creature || Hunter, Scout, Beast Warden || Coast / Ocean || Once per Expedition, a Mishap becomes a Dead End (the tide turns in time).&amp;lt;br&amp;gt;+2 DP to the final total if the Expedition includes at least one Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nocthollow Forest''' || A semi-sentient forest of responsive vines, spores, symbols, and moving shadows. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Standard Discovery on a Flora Checkpoint (luminous, responsive growth) becomes an Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Scorched Desert''' || Dunes, volcanic glass plains, mirages, and rare desert life under a relentless sun. || Treasure, Navigation || Treasure Seeker, Scout || Desert || Any High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skyrend Mountains''' || A mountain barrier around highland savanna, humming monoliths, and elusive protectors. || Navigation, Ruins || Archaeologist, Scout || Mountain || Your first Landmark discovery earns a bonus find of the same size.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Whispering Atoll''' || A necropolis island of active spirits and constant whispers, where the veil is thin. || History, Social || Archaeologist, Chronicler || Ruins / Remnant Zones || A natural 1 can't be a Mishap for you; the spirits turn it onto the surroundings, and it becomes a Dead End.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''The Hearthlands''' || Fertile farmland, orchards, and river deltas; the most productive growing region on the island. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find (the Plenty Table).&lt;br /&gt;
|-&lt;br /&gt;
| '''Millwater Downs''' || Limestone plains of quarries, mills, and market towns that supply the island's stone, timber, and flour. || Salvage, Navigation || Scout, Tech Salvager || — || A Standard Discovery on a Salvage or Navigation Checkpoint gains +1 DP (steady quarry and river work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ironthorn March''' || A dry frontier of thorn forest and hollow hills, full of smugglers' tunnels and abandoned homesteads. || Navigation, Hazard || Scout || Mountain || Once per Expedition, a Dead End on a Navigation or Hazard Checkpoint becomes a Standard Discovery (an old smuggler's tunnel).&lt;br /&gt;
|-&lt;br /&gt;
| '''Starfall''' || Scrubland scarred by near-constant meteorite strikes, with alien growths, Starvein ore, and holes in the sky. || Treasure, Hazard || Treasure Seeker, Scout || Desert || A natural 20 earns a bonus Medium find (a fresh strike lands nearby).&lt;br /&gt;
|-&lt;br /&gt;
| '''Glassmirror''' || A seasonal floodplain of mirror-still lakes and cracked flats that no map holds for long. || Navigation, Hazard || Scout || Coast / Ocean || Your first Navigation Checkpoint that succeeds gains +1 DP (reading this season's waters).&lt;br /&gt;
|-&lt;br /&gt;
| '''Clockwork Hive''' || A mechanical wilderness where every plant and animal runs on tension, torque, and winding. || Salvage, Creature || Hunter, Beast Warden, Tech Salvager || Ruins / Remnant Zones || A Major Find on a Salvage or Creature Checkpoint earns a bonus Small find (spare parts).&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftwake''' || An island where day and night run on different rules, and knowing when you are matters as much as where. || Navigation, History || Archaeologist, Scout, Chronicler || Coast / Ocean || After a Mishap or Dead End, your next Checkpoint roll gains +2 (the hour turns).&lt;br /&gt;
|-&lt;br /&gt;
| '''Titan's Grave''' || An island built from the fossilized skeletons of colossal sea creatures, ringed by a bone reef. || Ruins, History || Archaeologist, Chronicler || Cavern / Underground || Your first Ruins or History Checkpoint that succeeds is always a Landmark discovery (a new hollow in the bones).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pyronmouth ====&lt;br /&gt;
The capital and its surroundings. Choose a district or Harvestling Island, or explore anywhere in Pyronmouth for a random one.&lt;br /&gt;
&lt;br /&gt;
'''Pyronmouth (every territory):''' Your first Social Checkpoint that succeeds (negotiation, questioning, persuasion) gains +1 DP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Harvestling Island''' || A small island off the city of shoreline paths, orchards, and short island crossings. || Flora, Navigation || Naturalist, Scout || — || Once per Expedition, a Flora Checkpoint that succeeds earns a bonus Small find (the orchards share their harvest).&lt;br /&gt;
|-&lt;br /&gt;
| '''Emerald District''' || Wealth, noble estates, high-status goods. || Treasure, Social || Treasure Seeker, Chronicler || — || An Enhanced Discovery or Major Find on a Treasure Checkpoint (luxury goods, noble resources) gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sapphire District''' || Scholars, merchants, soldiers, and research spaces. || History, Salvage || Archaeologist, Chronicler, Tech Salvager || — || Once per Expedition, a Standard Discovery on a History or Salvage Checkpoint becomes an Enhanced Discovery (the archives have the answer).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruby District''' || Commoner housing, trades, and integrated farmland and livestock. || Flora, Creature || Hunter, Naturalist, Beast Warden || — || Once per Expedition, a Low Risk Flora or Creature Checkpoint that succeeds gains +1 DP (steady, honest work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Obsidian District''' || Valka territory, open fires, communal halls, rituals. Also called the Ash District. || Social, History || Archaeologist, Chronicler || — || Once per Expedition, a History or Social Checkpoint (ritual, clan, tradition) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Copper District''' || Markets, bazaar, trade hub. || Treasure, Social || Treasure Seeker, Chronicler || — || Once per Expedition, a Social or Treasure Checkpoint that succeeds earns a bonus Small find (a good bargain).&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron District''' || Docks, ships, naval logistics. || Salvage, Navigation || Scout, Tech Salvager || Coast / Ocean || A High Risk Salvage Checkpoint (ships, docks, the harbor floor) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum District''' || Governance, records, guild halls, law. Also called The Hub. || History, Social || Archaeologist, Chronicler || — || Your first Landmark discovery gains +1 DP (registered at the Hall of Records).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Expedition Types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! What It Is / Why Use It !! Benefit !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Home Expeditions''' || Exploring a character's home, workshop, adjacent land, or immediate neighborhood. Used for low-risk discovery, unlocking housing features and benefits, and domestic or slice-of-life plot hooks. || All Mishaps become Dead Ends. || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dream Expeditions''' || Oneiric, symbolic, or altered-state journeys taken in sleep, trance, or under supernatural influence. Used to explore internal conflict, unlock dream-oriented rewards, and experience surreal environments; may include intense or &amp;quot;spooky&amp;quot; scenes. || The first Style mismatch has no drawback ''(mismatches are applied by staff)''. || On a natural 20, gain a bonus Large find (a high-level reward, Talent-equivalent 6k or more). Once per Expedition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Simulation Expeditions''' || High-intensity training in a controlled environment; characters face dangerous scenarios without risking true loss. || Mishaps don't degrade gear, spoil food, or cause lasting injuries. || A High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Helper NPCs, Companions, &amp;amp; Pets ===&lt;br /&gt;
Assistants can come along to help.&lt;br /&gt;
&lt;br /&gt;
'''How Helpers Work:'''&lt;br /&gt;
* Choose your assistant when you plan the Expedition: one of your other characters, one of your Companions or pets, an NPC, or another player's character.&lt;br /&gt;
* Bringing an assistant earns the +1 XP &amp;quot;Group Explorer&amp;quot; bonus.&lt;br /&gt;
* Companions who join an Expedition show it on their own profile.&lt;br /&gt;
* ''The Assistant Benefit List below is not yet rolled automatically.''&lt;br /&gt;
&lt;br /&gt;
'''Assistant Benefit List:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RNG !! Boon Name !! Effect During Expedition&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pathfinder Backup || Rerolls a Checkpoint result. The new result must be used.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pocket-Sized Luck || Adds +3 to one Checkpoint roll before determining its Outcome Tier.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Safety Net || Downgrade 1 Mishap → Dead End.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Field Momentum || Adds +1 DP to the Expedition's final total.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fortune Twist || Converts 1 Negative Special Event → Positive Special Event. If already positive, it improves further.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Calm Under Pressure || Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Quick Route || Reduces the required number of Checkpoints by 1 (minimum 1).&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Hazard Buffer || Cancels all negative consequences of a single Negative Special Event (including Natural 1 narrative fallout).&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Expedition Synergy || An Enhanced or Major Find earns +1 bonus DP for that Checkpoint.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Flash of Insight || Gain +1 Proficiency Bonus for all remaining Checkpoints after this benefit triggers.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3008</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3008"/>
		<updated>2026-09-28T16:59:00Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* How a Delve Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delves are OOC, stats-based explorations of the deeper, more dangerous parts of the [https://kinrpg.com/databases/territoryprofile.php?id=17 The Drowned Tangle]. They run automatically: you choose what your character does, the site rolls the dice, and staff turn the prizes you earn into rewards. You may Delve solo or with one partner: another of your characters, someone else's character (with their permission), a Companion, a pet, or an NPC. Writing an IC post or thread about your Delve earns a bonus prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3007</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3007"/>
		<updated>2026-09-28T16:58:39Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* How a Delve Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delves are OOC, stats-based explorations of the deeper, more dangerous parts of the [https://kinrpg.com/databases/territoryprofile.php?id=17 The Drowned Tangle]. They run automatically: you choose what your character does, the site rolls the dice, and staff turn the prizes you earn into rewards. You may Delve solo or with one partner: another of your characters, someone else's character (with their permission), a Companion, a pet, or an NPC. Writing an IC post or thread about your Delve earns a bonus prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How a Delve Works ==&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Main_Page&amp;diff=3006</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Main_Page&amp;diff=3006"/>
		<updated>2026-09-28T16:56:58Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Catalysts &amp;amp; Mini-Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the Codex! Within these pages, you'll find details about the world of [http://www.kinrpg.com/ Kinship]; whether you're a member looking to deepen your knowledge or a new player still learning the ropes, this codex aims to provide you with clear overviews and fun deep dives. You can use the table of contents below to navigate broad topics, and the search bar above to find specific keywords or phrases.        &lt;br /&gt;
&lt;br /&gt;
Our goal with this codex is to consolidate information in order to make our complex world accessible for all, while also allowing us to stay organized and consistent as our world grows. This is a living document, so content will evolve over time; if you see any issues or have suggestions for new entries, please reach out to '''@signecinders''' on Discord or contact us by email at '''kinshiprpg@gmail.com'''.&lt;br /&gt;
&lt;br /&gt;
== Essentials ==&lt;br /&gt;
The below guides contain essential information about the world of Kinship!  You'll want to make sure to read them over before joining the game, but please don't feel like you need to memorize every detail -- the Codex will always be here for you to check and the support team is happy to answer any questions that may come up as you navigate the game. :)&lt;br /&gt;
&lt;br /&gt;
* '''[[Guidebook]]''' - rules &amp;amp; guidelines for site participation&lt;br /&gt;
** [[Artificial Intelligence (AI) Guidelines|'''AI Guidelines''']] - rules &amp;amp; guidelines for using Artificial Intelligence&lt;br /&gt;
* [[Game Overview|'''Game Overview''']] - a brief look in to game setting &amp;amp; mechanics&lt;br /&gt;
* [[Getting Started|'''Getting Started''']] - your character creation companion&lt;br /&gt;
* [[Playable Races|'''Playable Races''']] - an overview of character options&lt;br /&gt;
* [[Posting Guide|'''Posting Guide''']] - a guide on how to use our posting form&lt;br /&gt;
* '''[[Plotting Guide]]''' - a quick guide about plots: what they are, what to do when they aren't working, and more&lt;br /&gt;
&lt;br /&gt;
== Helpful Guides ==&lt;br /&gt;
* '''[[Version 8: The Marrying Year]]''' - a guide that covers information from our current version!&lt;br /&gt;
** '''[[Hallowtide]]''' - our current seasonal arc, scheduled to run August 9th - November 7th&lt;br /&gt;
** '''[https://docs.google.com/document/d/1smL9NmQX3PSFxnMmfGkqbKB725zLczb08hZxIDjTN7Q/edit?usp=drive_link The Hallowtide Storm]''' - a special storm event started August 14th&lt;br /&gt;
** '''[https://docs.google.com/document/d/1KynBeUhCZgaqnnMcKayrcy6wUyzPq-LyVcJQ5rkAIvE/edit?usp=sharing The Eonmere Event]''' - a special disaster-style event that is still ongoing&lt;br /&gt;
** '''[https://docs.google.com/document/d/1jvabLDxVTfzqMIJcbbRrFngq16MaUsS_kWDijBANb34/edit?usp=sharing The Royal Wedding]''' - a special event/excuse to party in-character&lt;br /&gt;
* '''[[Site Features]]''' - a brief overview of some of the features players &amp;amp; characters can access&lt;br /&gt;
* [[Player Profile Editing|'''Player Profile Editing''']] - learn how to access and use the player profile feature &lt;br /&gt;
* [[Character Profile Editing|'''Character Profile Editing''']] - learn how to access and use the character profile feature &lt;br /&gt;
* [[Companion Profile Editing|'''Companion Profile Editing''']] - learn how to access and use the Companion Creatures profile feature &lt;br /&gt;
* '''[[Pet Profile Editing]]''' - learn how to access and use the Pet profile features&lt;br /&gt;
&lt;br /&gt;
== Extras ==&lt;br /&gt;
These guides provide more in-depth information and world details, allowing for a deeper look at site lore. You don't need to know everything in these guides to join, but the information can be handy for fleshing out your character and getting to know the world!&lt;br /&gt;
&lt;br /&gt;
* [[Frequently Asked Questions|'''Frequently Asked Questions''']] - a list of helpful questions &amp;amp; answers&lt;br /&gt;
* '''[[Living Lore System]]''' - special opportunities for players to contribute to site lore&lt;br /&gt;
* '''[[Leadership|Leadership Influence System]]''' - a guide covering the different ways leaders can get involved&lt;br /&gt;
* '''[[Character Progression System]]''' - major progression systems available to characters of all kinds&lt;br /&gt;
** '''[[Secondary Progression Systems]]''' - secondary systems with limited availability&lt;br /&gt;
* '''[[Guilds]]''' - organizations characters can join for various benefits&lt;br /&gt;
** '''[[Bounties Guide]]''' - how to access and use our bounties/callings system&lt;br /&gt;
* [[Companion Creatures|'''Companion Creatures''']] - magical creatures capable of forming a special bond with humanoids&lt;br /&gt;
** '''[[Companion Progression System]]''' - improve compatibility and turn their Affliction from weakness to strength&lt;br /&gt;
* '''[[Deities]]''' - the gods that look after Kinship&lt;br /&gt;
** '''[[The Temple]]''' - the public face of organized religions in New Ognos&lt;br /&gt;
** '''[[Divinity]]''' '''-''' special progression system for Vessels&lt;br /&gt;
** '''[[Bounties Guide|Callings Guide]]''' - how to access and use our bounties/callings system&lt;br /&gt;
* [[Making Money|'''Making Money''']] - how to earn and spend coppers&lt;br /&gt;
* '''[[Pets]]''' - animal allies both mundane and magical&lt;br /&gt;
* [[Island Information|'''Island Information''']] - an overview of the island as we know it currently&lt;br /&gt;
* '''[[History &amp;amp; Current Events]]''' - a general overview on Kinship's origins &amp;amp; recent history&lt;br /&gt;
** '''[[Version 5|Version 5: Shardfall]]''' - a guide that covers information from one of our previous versions&lt;br /&gt;
** [[Version 6|'''Version 6: Riftgate''']] - a guide that covers information from one of our previous versions&lt;br /&gt;
** '''[[Version 7|Version 7: New Horizons]]''' - a guide that covers information from one of our previous versions&lt;br /&gt;
** '''[[Eonmere Exiles]]''' - a special character creation opportunity&lt;br /&gt;
* '''[[Player Submissions]]''' - a quick overview guide on player contributions&lt;br /&gt;
&lt;br /&gt;
* '''[[The Kingdoms|About the Kingdoms]]''' - learn about surrounding countries and their people&lt;br /&gt;
&lt;br /&gt;
=== Catalysts &amp;amp; Mini-Games ===&lt;br /&gt;
Catalysts and mini-games are optional experiences that allow players to receive special characters and pets, make new discoveries, explore character development opportunities, and earn a variety of prizes. '''Items marked with 🎲 are semi-automated -- you can play the game at your own convenience &amp;amp; final rewards will be reviewed by Support!''' &lt;br /&gt;
&lt;br /&gt;
==== '''Catalysts''' ====&lt;br /&gt;
* '''[[Breeding]]''' - gain new playable characters, Companions, and pets&lt;br /&gt;
* '''[[Divine Encounters/Prayers]]''' - interact with the divine for blessings, guidance, or challenges&lt;br /&gt;
* '''[[Housing]]''' - create a property for your characters and receive a monthly event&lt;br /&gt;
* '''[[Quests]]''' - large-scale adventures for focused character development &amp;amp; special rewards&lt;br /&gt;
&lt;br /&gt;
==== '''Collection &amp;amp; Crafting Mini-Games''' ====&lt;br /&gt;
* 🎲[[Custom Crafting|'''Custom Crafting''']] - a mini-game that allows you to create custom items, or upgrade pre-existing ones, for free&lt;br /&gt;
&lt;br /&gt;
==== '''Exploration Mini-Games''' ====&lt;br /&gt;
* '''🎲[[Custom Expeditions]]''' - map the island and discover new plants, animals, and landmarks&lt;br /&gt;
* 🎲'''[[Exploring the Tangle|Exploring the Tangle -]]''' descend deeper in to the Drowned Tangle and explore its mysteries&lt;br /&gt;
&lt;br /&gt;
==== '''Companion &amp;amp; Pet Mini-Games''' ====&lt;br /&gt;
&lt;br /&gt;
* '''🎲[[Dino Competitions]]''' - hatch and compete with Festival Dinos found in Eonmere Jungle&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Dino_Competitions&amp;diff=3005</id>
		<title>Dino Competitions</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Dino_Competitions&amp;diff=3005"/>
		<updated>2026-09-28T16:55:56Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Festival Dino System is an automated mini-game where characters can hatch and raise their own Festival Dino, enter them in Battles, Races, and Shows, and develop their stats over time. Each Dino begins with randomized stats and can earn XP, stat increases, prizes, and other rewards through competitions and development. Competition rolls, opponents, results, and applicable rewards are handled automatically by the game, while you decide how to develop your Dino and where it competes. At max level, Festival Dinos can remain as pets, become Companions or playable characters, or be released back into the wild.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://www.kinrpg.com/catalysts/dinos/index.php 🎲 Start a Competition]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Claiming &amp;amp; Hatching Your Dino ==&lt;br /&gt;
Upon completion of their first post in Eonmere Jungle, each character can claim one Festival Egg. These very special eggs were collected during the early days of Eonmere explorations and have been stabilized by Eonmere researchers, but they have a quirk: they will only hatch under specific conditions.&lt;br /&gt;
&lt;br /&gt;
When claiming your Festival Egg, select one of the hatching conditions below. Once your character has completed their condition in a thread, submit the qualifying post through the Festival Dino system to hatch your egg. Your Festival Dino and its starting stats will then be generated automatically.&lt;br /&gt;
&lt;br /&gt;
=== Hatching Conditions ===&lt;br /&gt;
Choose one:&lt;br /&gt;
&lt;br /&gt;
* '''Paired Egg:''' Your egg will only hatch in the physical presence of another specific character, or that character's egg. You may need to spend a few days together to encourage it along.&lt;br /&gt;
* '''Keeper Bond:''' Your egg will only hatch in the presence of a dino that has already hatched. Find a handler whose dino is out and stick close to them until yours follows suit.&lt;br /&gt;
* '''Safe Harbor:''' Your egg needs consistent warmth. Your character should share a sleeping space with at least one other character to ensure the egg stays at an appropriate temperature through the night.&lt;br /&gt;
* '''Known Quantity:''' Your egg responds to trust. It won't hatch until your character and at least one other have spent enough time together to know something about each other that they didn't before.&lt;br /&gt;
* '''Jungle-Warmed:''' Your egg needs the jungle itself. Take it deeper in, but make sure to bring someone with you; the jungle is more dangerous than usual.&lt;br /&gt;
* '''Shared Table:''' Your egg responds to community. It will hatch during a shared meal with at least one other character present.&lt;br /&gt;
* '''Witnessed:''' Your egg has a flair for the dramatic. It will only hatch when near a crowd; bring it to a race, a match, or a show and let it have its moment.&lt;br /&gt;
* '''Your Idea Here:''' If you have another hatching condition in mind, you may submit your own!&lt;br /&gt;
&lt;br /&gt;
== Stats &amp;amp; Points ==&lt;br /&gt;
Upon hatching, your Festival Dino receives randomized base stats of '''1–10 per stat''', plus '''3 bonus points''' you may distribute freely across any stats.&lt;br /&gt;
&lt;br /&gt;
A battle-focused trainer might put their bonus points into Power or Speed; a racer might split Speed and Agility; while a show competitor might maximize Presence and Agility.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Used In&lt;br /&gt;
|-&lt;br /&gt;
|'''Power'''&lt;br /&gt;
|Battles, Shows&lt;br /&gt;
|-&lt;br /&gt;
|'''Speed'''&lt;br /&gt;
|Battles, Races&lt;br /&gt;
|-&lt;br /&gt;
|'''Stamina'''&lt;br /&gt;
|Battles, Races&lt;br /&gt;
|-&lt;br /&gt;
|'''Agility'''&lt;br /&gt;
|Races, Shows&lt;br /&gt;
|-&lt;br /&gt;
|'''Presence'''&lt;br /&gt;
|Shows&lt;br /&gt;
|}&lt;br /&gt;
Stats can continue to increase as your Dino earns XP and reaches milestones.&lt;br /&gt;
&lt;br /&gt;
= Dino Competitions =&lt;br /&gt;
There are three competition disciplines: '''Battles, Races, and Shows'''. Each competition consists of three phases, with a different stat used during each phase. The Dino with the most points at the end wins the match.&lt;br /&gt;
&lt;br /&gt;
Competitions are resolved automatically through the Festival Dino system. Select your Dino, opponent, and competition type to begin. The system handles all three phase rolls, determines the winner, records the match, and distributes applicable XP and rewards.&lt;br /&gt;
&lt;br /&gt;
Each phase uses a '''d10 + the applicable stat'''. The formulas below are provided so you can see exactly how your Dino's stats affect its performance.&lt;br /&gt;
&lt;br /&gt;
=== NPC Opponents ===&lt;br /&gt;
NPC opponents are divided into four brackets. Choose the bracket you would like to challenge and an opponent will be randomly generated within that bracket's stat range.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bracket&lt;br /&gt;
!Stat Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|'''Scrimmage'''&lt;br /&gt;
|2–5 per stat&lt;br /&gt;
|Good for new dinos, lower stakes; smaller prizes&lt;br /&gt;
|-&lt;br /&gt;
|'''Standard'''&lt;br /&gt;
|5–9 per stat&lt;br /&gt;
|Main competitive bracket; medium prizes&lt;br /&gt;
|-&lt;br /&gt;
|'''Apex'''&lt;br /&gt;
|10–15 per stat&lt;br /&gt;
|High difficulty; large prizes&lt;br /&gt;
|-&lt;br /&gt;
|'''Primordial'''&lt;br /&gt;
|16–22 per stat&lt;br /&gt;
|Endgame bracket for fully-milestoned dinos; largest prizes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== PvP ===&lt;br /&gt;
PvP is explicitly opt-in; both players must agree to the match. PvP matches use the same competition rules and earn the same XP and prizes as NPC matches.&lt;br /&gt;
&lt;br /&gt;
== 🦴 Battles ==&lt;br /&gt;
Ritualized sparring; a display of power, technique, and nerve.&lt;br /&gt;
&lt;br /&gt;
* '''Phase 1 — Opening:''' Who sets the tempo and controls the space first? ''d10 + Speed vs. d10 + Speed''&lt;br /&gt;
* '''Phase 2 — Exchange:''' The main body of the fight; strength, technique, force of will. ''d10 + Power vs. d10 + Power''&lt;br /&gt;
* '''Phase 3 — Endurance:''' One of them is slowing down. Who keeps going? ''d10 + Stamina vs. d10 + Stamina''&lt;br /&gt;
&lt;br /&gt;
== 🏁 Races ==&lt;br /&gt;
A timed course through the Rootmeet and along marked jungle trails, with obstacle segments that reward nimbleness as much as raw speed.&lt;br /&gt;
&lt;br /&gt;
* '''Phase 1 — Launch:''' The start burst, early positioning, first lead. ''d10 + Speed vs. d10 + Speed''&lt;br /&gt;
* '''Phase 2 — Obstacles:''' The technical segment. This is where nimble dinos earn their keep. ''d10 + Agility vs. d10 + Agility''&lt;br /&gt;
* '''Phase 3 — Finish:''' The home stretch. Who still has anything left? ''d10 + Stamina vs. d10 + Stamina''&lt;br /&gt;
&lt;br /&gt;
== ☀️ Shows ==&lt;br /&gt;
A judged performance of skill, beauty, and bond between creature and trainer.&lt;br /&gt;
&lt;br /&gt;
* '''Phase 1 — Entrance:''' First impression. Does the crowd care? ''d10 + Presence vs. d10 + Presence''&lt;br /&gt;
* '''Phase 2 — Routine:''' The technical heart of the performance; movement quality, tricks, control. ''d10 + Agility vs. d10 + Agility''&lt;br /&gt;
* '''Phase 3 — Finale:''' The closing moment, the big impression. This is what the judges remember. ''d10 + Power vs. d10 + Power''&lt;br /&gt;
&lt;br /&gt;
= Monthly Competition Limits =&lt;br /&gt;
The system automatically tracks each player's competitions during the month. Rewards taper after a player's first few matches, while additional competitions can still earn XP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Match # This Month&lt;br /&gt;
!Coppers &amp;amp; Arc/Prize Roll&lt;br /&gt;
|-&lt;br /&gt;
|'''1st–3rd'''&lt;br /&gt;
|Full reward&lt;br /&gt;
|-&lt;br /&gt;
|'''4th–6th'''&lt;br /&gt;
|50% coppers/arc; prize roll drops one tier lower&lt;br /&gt;
|-&lt;br /&gt;
|'''7th+'''&lt;br /&gt;
|None (XP only)&lt;br /&gt;
|}&lt;br /&gt;
The monthly count resets automatically at the start of each month.&lt;br /&gt;
&lt;br /&gt;
= Rewards =&lt;br /&gt;
Competition rewards are calculated and awarded automatically when a match is completed. Rewards can include coppers, arc currency/rewards from the current or previous arcs, unique competition-exclusive prizes, collectibles, and XP.&lt;br /&gt;
&lt;br /&gt;
Your Festival Dino earns XP whether it wins or loses.&lt;br /&gt;
&lt;br /&gt;
=== Scrimmage ===&lt;br /&gt;
&lt;br /&gt;
* '''Win:''' 125–300c + either 2 arc currency OR roll on Tier 1 Prize Table (randomly determined)&lt;br /&gt;
* '''Loss:''' 50–100c&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
* '''Win:''' 175–420c + either 4 arc currency OR roll on Tier 2 Prize Table (randomly determined)&lt;br /&gt;
* '''Loss:''' 70–140c&lt;br /&gt;
&lt;br /&gt;
=== Apex ===&lt;br /&gt;
&lt;br /&gt;
* '''Win:''' 250–600c + either 6 arc currency OR roll on Tier 3 Prize Table (randomly determined)&lt;br /&gt;
* '''Loss:''' 100–200c&lt;br /&gt;
&lt;br /&gt;
=== Primordial ===&lt;br /&gt;
&lt;br /&gt;
* '''Win:''' 375–900c + either 10 arc currency OR roll on Tier 4 Prize Table (randomly determined)&lt;br /&gt;
* '''Loss:''' 150–300c&lt;br /&gt;
&lt;br /&gt;
=== PvP ===&lt;br /&gt;
Rewards match whichever bracket best fits the highest-tier Dino involved.&lt;br /&gt;
&lt;br /&gt;
== Discipline Prizes ==&lt;br /&gt;
Every match win also earns one collectible tied to that match's discipline, in addition to the bracket reward above:&lt;br /&gt;
&lt;br /&gt;
* '''Battles → Scars'''&lt;br /&gt;
* '''Races → Medals'''&lt;br /&gt;
* '''Shows → Charms'''&lt;br /&gt;
&lt;br /&gt;
The system tracks both your Dino's lifetime totals and its currently available collectibles. Spending collectibles removes them from the current bank but does not remove them from lifetime totals.&lt;br /&gt;
&lt;br /&gt;
Collectibles can be used for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Special Access:''' Spend 5 tokens of one type from the current bank to enter that discipline's Elite Circuit, a special higher-stakes event distinct from a normal match which also accepts bets from fellow players. Entry consumes the tokens regardless of the outcome.&lt;br /&gt;
* '''Triple Crown (Title):''' The first time a Dino's lifetime totals include at least 1 Scar, 1 Medal, and 1 Charm, it permanently earns the Triple Crown title/badge. This checks lifetime totals, so spending down the bank never removes it once earned.&lt;br /&gt;
* '''Triple Crown (Prize):''' Spend 1 Scar + 1 Medal + 1 Charm together from the current bank to redeem a Triple Crown Prize, a unique, high-end reward.&lt;br /&gt;
&lt;br /&gt;
== Streak &amp;amp; First-Win Bonuses ==&lt;br /&gt;
First-win and streak bonuses are tracked and awarded automatically.&lt;br /&gt;
&lt;br /&gt;
* '''First Win in Each Bracket:''' Once per Dino, per bracket; +250c bonus.&lt;br /&gt;
* '''Undefeated Streak:''' 3 wins in a row, any discipline; one-time bonus of +500c and resets on a loss.&lt;br /&gt;
&lt;br /&gt;
= Experience &amp;amp; Milestone Points =&lt;br /&gt;
Your Festival Dino earns XP through competition and development whether it wins or loses.&lt;br /&gt;
&lt;br /&gt;
=== Earning XP ===&lt;br /&gt;
&lt;br /&gt;
* Entering any competition: '''1 XP'''&lt;br /&gt;
* Winning a match: '''+1 XP'''&lt;br /&gt;
* First entry in each discipline, once per Dino: '''+1 XP'''&lt;br /&gt;
* A post focused on training, bonding, or your Dino's development: '''1 XP'''&lt;br /&gt;
&lt;br /&gt;
Competition XP is recorded automatically when a match is completed. Development XP can be claimed by submitting the qualifying development post.&lt;br /&gt;
&lt;br /&gt;
=== Milestone Points ===&lt;br /&gt;
Milestone Points are earned at the following XP totals and can be assigned to any stat:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!XP&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|'''3'''&lt;br /&gt;
| +1 stat point&lt;br /&gt;
|-&lt;br /&gt;
|'''7'''&lt;br /&gt;
| +1 stat point&lt;br /&gt;
|-&lt;br /&gt;
|'''12'''&lt;br /&gt;
| +2 stat points&lt;br /&gt;
|-&lt;br /&gt;
|'''18'''&lt;br /&gt;
| +2 stat points + Signature Move&lt;br /&gt;
|-&lt;br /&gt;
|'''24'''&lt;br /&gt;
| +2 stat points&lt;br /&gt;
|-&lt;br /&gt;
|'''30'''&lt;br /&gt;
| +2 stat points + Signature Move upgrade&lt;br /&gt;
|-&lt;br /&gt;
|'''36'''&lt;br /&gt;
| +3 stat points&lt;br /&gt;
|-&lt;br /&gt;
|'''42 (Max Level)'''&lt;br /&gt;
| +3 stat points + Ascension Trait&lt;br /&gt;
|}&lt;br /&gt;
A '''Signature Move''' is a named ability defined by the player and approved by Support. It grants a flat '''+2 bonus to a single roll in one discipline''', usable once per event; for example, ''Ironjaw Clinch'' (+2 Power in Battle Phase 2) or ''Ghost Step'' (+2 Agility in Race Phase 2).&lt;br /&gt;
&lt;br /&gt;
At 30 XP, the Signature Move can be upgraded by either raising its flat bonus from '''+2 to +3''' or allowing it to apply in '''two disciplines instead of one'''.&lt;br /&gt;
&lt;br /&gt;
An '''Ascension Trait''', unlocked at max level, is a permanent passive tied to the Dino's stats or theme, defined by the player and approved by Support. Unlike the Signature Move, it is always active rather than once per event, so it should remain small in scope; for example, ''Thick Hide'' (ignore the first failed roll of a match, once per match) or ''Pack Sense'' (+1 to the lowest of your three phase rolls).&lt;br /&gt;
&lt;br /&gt;
= Retiring a Dino =&lt;br /&gt;
When a Festival Dino reaches its maximum level, its owner may choose one final outcome for their ally:&lt;br /&gt;
&lt;br /&gt;
* '''Keep as a Pet:''' Your Dino remains with your character as a pet. '''Cost: Free'''&lt;br /&gt;
* '''Upgrade to Companion:''' Your Dino is officially registered as a Companion. '''Cost: 1000c'''&lt;br /&gt;
* '''Upgrade to Character:''' Your Dino becomes a fully playable character. '''Cost: 2000c'''&lt;br /&gt;
* '''Release into the Wild:''' You say goodbye and return your Dino to the jungle. '''Cost: Free; grants a reward'''&lt;br /&gt;
&lt;br /&gt;
Once a final decision has been made, the character becomes eligible to claim a new Festival Egg.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Dino_Competitions&amp;diff=3004</id>
		<title>Dino Competitions</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Dino_Competitions&amp;diff=3004"/>
		<updated>2026-09-28T16:53:36Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Festival Dino System is an automated mini-game where characters can hatch and raise their own Festival Dino, enter them in Battles, Races, and Shows, and develop their stats over time. Each Dino begins with randomized stats and can earn XP, stat increases, prizes, and other rewards through competitions and development. Competition rolls, opponents, results, and applicable rewards are handled automatically by the game, while you decide how to develop your Dino and where it competes. At max level, Festival Dinos can remain as pets, become Companions or playable characters, or be released back into the wild.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://www.kinrpg.com/catalysts/dinos/index.php 🎲 Start a Competition]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Claiming &amp;amp; Hatching Your Dino ==&lt;br /&gt;
Upon completion of their first post in Eonmere Jungle, each character can claim one Festival Egg in the '''#catalysts-and-games''' channel on Discord. These very special eggs were collected during the early days of Eonmere explorations and have been stabilized by Eonmere researchers, but they have a quirk: they will only hatch under specific conditions. When you receive your Festival Egg, you will be asked to select one hatching condition. Your first post where you are working to complete the condition will allow you to hatch the egg on the '''#catalysts-and-games''' channel; threads can then continue at their own pace from there.&lt;br /&gt;
&lt;br /&gt;
==== Hatching Conditions (choose one) ====&lt;br /&gt;
&lt;br /&gt;
* '''Paired Egg''' — Your egg will only hatch in the physical presence of another specific character, or that character's egg. You may need to spend a few days together to encourage it along.&lt;br /&gt;
* '''Keeper Bond''' — Your egg will only hatch in the presence of a dino that has already hatched. Find a handler whose dino is out and stick close to them until yours follows suit.&lt;br /&gt;
* '''Safe Harbor''' — Your egg needs consistent warmth. Your character should share a sleeping space with at least one other character to ensure the egg stays at appropriate temperature through the night.&lt;br /&gt;
* '''Known Quantity''' — Your egg responds to trust. It won't hatch until your character and at least one other have spent enough time together to know something about each other that they didn't before.&lt;br /&gt;
* '''Jungle-Warmed''' — Your egg needs the jungle itself. Take it deeper in, but make sure to bring someone with you -- the jungle is more dangerous than usual.&lt;br /&gt;
* '''Shared Table''' — Your egg responds to community. It will hatch during a shared meal with at least other character present.&lt;br /&gt;
* '''Witnessed''' — Your egg has a flair for the dramatic. It will only hatch when near a crowd — bring it to a race, a match, or a show and let it have its moment.&lt;br /&gt;
* '''Your Idea Here''' — If you have something else in mind, just let us know!&lt;br /&gt;
&lt;br /&gt;
== Stats &amp;amp; Points ==&lt;br /&gt;
Upon hatching, your Festival Dino receives randomized base stats (rolled 1–10 per stat) plus 3 bonus points you may distribute freely across any stats. A battle-focused trainer might dump their points into Power or Speed; a racer might split Speed and Agility; a show competitor maximizes Presence and Agility. Stamina helps in both Battles and Races.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Stat&lt;br /&gt;
!Used In&lt;br /&gt;
|-&lt;br /&gt;
|Power&lt;br /&gt;
|Battles, Shows&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Battles, Races&lt;br /&gt;
|-&lt;br /&gt;
|Stamina&lt;br /&gt;
|Battles, Races&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
|Races, Shows&lt;br /&gt;
|-&lt;br /&gt;
|Presence&lt;br /&gt;
|Shows&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dino Competitions ==&lt;br /&gt;
There are three disciplines (Battles, Races, and Shows) and each match runs three phases; the dino with the most points at the end will win the match. All phases are resolved by a moderator at one time. To initiate a match, post in the '''#catalysts-and-games''' channel with the following information:&lt;br /&gt;
 '''**Dino (Character):**''' The name of your dino and the character that owns it&lt;br /&gt;
 '''**Opponent (Character):**''' The name of the dino you are challenging, and the character that owns it; also tag the player. You can also enter 'NPC' and tag Signe if preferred.&lt;br /&gt;
 '''**NPC Bracket:**''' Only required if challenging a NPC; you can also enter 'Any' and results will be randomized.&lt;br /&gt;
 '''**Match Type:**''' Battle, Race, Show, or Any (randomized)&lt;br /&gt;
'''NPC Opponents''' come in three brackets; the player chooses which to enter and Support will randomly generate the opponent.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Bracket&lt;br /&gt;
!Stat Range&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|Scrimmage&lt;br /&gt;
|2–5 per stat&lt;br /&gt;
|Good for new dinos, lower stakes; smaller prizes&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|5–9 per stat&lt;br /&gt;
|Main competitive bracket; medium prizes&lt;br /&gt;
|-&lt;br /&gt;
|Apex&lt;br /&gt;
|10–15 per stat&lt;br /&gt;
|High difficulty; large prizes&lt;br /&gt;
|-&lt;br /&gt;
|Primordial&lt;br /&gt;
|16–22 per stat&lt;br /&gt;
|Endgame bracket for fully-milestoned dinos; largest prizes&lt;br /&gt;
|}&lt;br /&gt;
'''PvP''' is explicitly opt-in — both players must agree to the match. PvP matches earn the same XP and prizes as NPC matches.&lt;br /&gt;
&lt;br /&gt;
==== 🦴 '''Battles''' ====&lt;br /&gt;
Ritualized sparring — display of power, technique, and nerve.&lt;br /&gt;
&lt;br /&gt;
* '''Phase 1 — Opening:''' Who sets the tempo and controls the space first. ''d10 + Speed vs. d10 + Speed''&lt;br /&gt;
* '''Phase 2 — Exchange:''' The main body of the fight — strength, technique, force of will. ''d10 + Power vs. d10 + Power''&lt;br /&gt;
* '''Phase 3 — Endurance:''' One of them is slowing down. Who keeps going? ''d10 + Stamina vs. d10 + Stamina''&lt;br /&gt;
&lt;br /&gt;
==== 🏁 '''Races''' ====&lt;br /&gt;
A timed course through the Rootmeet and along marked jungle trails, with obstacle segments that reward nimbleness as much as raw speed.&lt;br /&gt;
&lt;br /&gt;
* '''Phase 1 — Launch:''' The start burst, early positioning, first lead. ''d10 + Speed vs. d10 + Speed''&lt;br /&gt;
* '''Phase 2 — Obstacles:''' The technical segment. This is where nimble dinos earn their keep. ''d10 + Agility vs. d10 + Agility''&lt;br /&gt;
* '''Phase 3 — Finish:''' The home stretch. Who still has anything left? ''d10 + Stamina vs. d10 + Stamina''&lt;br /&gt;
&lt;br /&gt;
==== 🌟 '''Shows''' ====&lt;br /&gt;
A judged performance of skill, beauty, and bond between creature and trainer.&lt;br /&gt;
&lt;br /&gt;
* '''Phase 1 — Entrance:''' First impression. Does the crowd care? ''d10 + Presence vs. d10 + Presence''&lt;br /&gt;
* '''Phase 2 — Routine:''' The technical heart of the performance — movement quality, tricks, control. ''d10 + Agility vs. d10 + Agility''&lt;br /&gt;
* '''Phase 3 — Finale:''' The closing moment, the big impression. This is what the judges remember. ''d10 + Power vs. d10 + Power'''&lt;br /&gt;
&lt;br /&gt;
==== Monthly Competition Limits ====&lt;br /&gt;
Rewards taper off after a player's first few matches each month:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Match # This Month&lt;br /&gt;
!Coppers &amp;amp; Arc/Prize Roll&lt;br /&gt;
|-&lt;br /&gt;
|1st–3rd&lt;br /&gt;
|Full reward&lt;br /&gt;
|-&lt;br /&gt;
|4th–6th&lt;br /&gt;
|50% coppers/arc; prize roll drops one tier lower&lt;br /&gt;
|-&lt;br /&gt;
|7th+&lt;br /&gt;
|None (XP only)&lt;br /&gt;
|}&lt;br /&gt;
The monthly count resets at the start of each month.&lt;br /&gt;
&lt;br /&gt;
=== Rewards ===&lt;br /&gt;
Rewards for competition include coppers, arc currency / rewards (which may be from the current arc or any prior one), and unique competition-exclusive prizes. You earn a prize and your Festival Dino earns XP whether it wins or loses.&lt;br /&gt;
&lt;br /&gt;
'''Scrimmage'''&lt;br /&gt;
&lt;br /&gt;
* Win: 125–300c + either 2 arc currency OR roll on Tier 1 Prize Table (randomly determined)&lt;br /&gt;
* Loss: 50–100c&lt;br /&gt;
&lt;br /&gt;
'''Standard'''&lt;br /&gt;
&lt;br /&gt;
* Win: 175–420c + either 4 arc currency OR roll on Tier 2 Prize Table (randomly determined)&lt;br /&gt;
* Loss: 70–140c&lt;br /&gt;
&lt;br /&gt;
'''Apex'''&lt;br /&gt;
&lt;br /&gt;
* Win: 250–600c + either 6 arc currency OR roll on Tier 3 Prize Table (randomly determined)&lt;br /&gt;
* Loss: 100–200c&lt;br /&gt;
&lt;br /&gt;
'''Primordial'''&lt;br /&gt;
&lt;br /&gt;
* Win: 375–900c + either 10 arc currency OR roll on Tier 4 Prize Table (randomly determined)&lt;br /&gt;
* Loss: 150–300c&lt;br /&gt;
&lt;br /&gt;
'''PvP'''&lt;br /&gt;
&lt;br /&gt;
* Rewards match whichever bracket best fits the highest tier dino involved.&lt;br /&gt;
&lt;br /&gt;
==== Discipline Prizes ====&lt;br /&gt;
Every match win earns one collectible tied to that match's discipline, in addition to (not instead of) the bracket reward above:&lt;br /&gt;
&lt;br /&gt;
* '''Battles''' → '''Scars'''&lt;br /&gt;
* '''Races''' → '''Medals'''&lt;br /&gt;
* '''Shows''' → '''Charms'''&lt;br /&gt;
&lt;br /&gt;
Collectibles can be used for the following:&lt;br /&gt;
&lt;br /&gt;
* '''Special Access:''' Spend 5 tokens of one type from the current bank to enter that discipline's Elite Circuit — a special higher-stakes event distinct from a normal match, which also accepts bets from fellow players. Entry consumes the tokens regardless of the outcome.&lt;br /&gt;
* '''Triple Crown (Title):''' The first time a dino's lifetime totals include at least 1 of each type, it permanently earns the Triple Crown title/badge. This checks lifetime totals, so spending down the bank never removes it once earned.&lt;br /&gt;
* '''Triple Crown (Prize):''' Spend 1 Scar + 1 Medal + 1 Charm together from the current bank to redeem a Triple Crown Prize — a unique, high-end reward.&lt;br /&gt;
&lt;br /&gt;
==== Streak &amp;amp; First-Win Bonuses ====&lt;br /&gt;
&lt;br /&gt;
* '''First Win in Each Bracket''' (once per dino, per bracket): +250c bonus.&lt;br /&gt;
* '''Undefeated Streak''' (3 wins in a row, any discipline): one-time bonus of +500c; resets on a loss.&lt;br /&gt;
&lt;br /&gt;
=== Experience &amp;amp; Milestone Points ===&lt;br /&gt;
Your Festival Dino earns XP through competition and development, whether it wins or loses.&lt;br /&gt;
&lt;br /&gt;
''Earning XP:''&lt;br /&gt;
&lt;br /&gt;
* Entering any competition: 1 XP&lt;br /&gt;
* Winning a match: +1 XP&lt;br /&gt;
* First entry in each discipline (once per dino): +1 XP&lt;br /&gt;
* A post focused on training, bonding, or your dino's development: 1 XP (claim on #catalysts-and-games)&lt;br /&gt;
&lt;br /&gt;
''Milestone Points'' are earned at the following XP totals and can be assigned to any stat immediately:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!XP&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
| +1 stat point&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
| +1 stat point&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
| +2 stat points&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
| +2 stat points + Signature Move&lt;br /&gt;
|-&lt;br /&gt;
|24&lt;br /&gt;
| +2 stat points&lt;br /&gt;
|-&lt;br /&gt;
|30&lt;br /&gt;
| +2 stat points + Signature Move upgrade (raise the flat bonus from +2 to +3, or apply it in two disciplines instead of one)&lt;br /&gt;
|-&lt;br /&gt;
|36&lt;br /&gt;
| +3 stat points&lt;br /&gt;
|-&lt;br /&gt;
|42 (Max Level)&lt;br /&gt;
| +3 stat points + Ascension Trait&lt;br /&gt;
|}&lt;br /&gt;
A '''Signature Move''' is a named ability defined by the player and approved by Support. It grants a flat +2 bonus to a single roll in one discipline, usable once per event — something like ''Ironjaw Clinch'' (+2 Power in Battle Phase 2) or ''Ghost Step'' (+2 Agility in Race Phase 2).&lt;br /&gt;
&lt;br /&gt;
An '''Ascension Trait''', unlocked at max level, is a permanent passive tied to the dino's stats or theme, defined by the player and approved by Support. Unlike the Signature Move it's always active rather than once-per-event, so it should stay small in scope — like ''Thick Hide'' (ignore the first failed roll of a match, once per match) or ''Pack Sense'' (+1 to the lowest of your three phase rolls).&lt;br /&gt;
&lt;br /&gt;
== Retiring a Dino ==&lt;br /&gt;
When a Festival Dino reaches their maximum level, their owner may choose one of the following outcomes for their ally:&lt;br /&gt;
&lt;br /&gt;
* '''Keep as a Pet''' — Your dino remains with your character as a pet. (Cost: Free)&lt;br /&gt;
* '''Upgrade to Companion''' — Your dino is officially registered as a Companion. (Cost: 1000c)&lt;br /&gt;
* '''Upgrade to Character''' — Your dino becomes a full playable character. (Cost: 2000c)&lt;br /&gt;
* '''Release into the Wild''' — You say goodbye and return your dino to the jungle. (Cost: Free, grants a reward)&lt;br /&gt;
Once a final decision has been made, the character can claim a new egg by posting in the Jungle again.&lt;br /&gt;
&lt;br /&gt;
== Pending Hatches ==&lt;br /&gt;
'''NEWT:'''&lt;br /&gt;
&lt;br /&gt;
* Cobra/Damien; Safe Harbor&lt;br /&gt;
* Edge; Jungle Warmed&lt;br /&gt;
* Fell; Shared Table&lt;br /&gt;
* Fox; must meet an Exile and find common ground&lt;br /&gt;
* Keid; Safe Harbor&lt;br /&gt;
* Khaos; Keeper Bond&lt;br /&gt;
* Rhydian; Paired Egg&lt;br /&gt;
* Skoll; Safe Harbor&lt;br /&gt;
* Vox; Jungle Warmed&lt;br /&gt;
* Wulf; Safe Harbor&lt;br /&gt;
&lt;br /&gt;
'''Signe:'''&lt;br /&gt;
&lt;br /&gt;
* Bane; Safe Harbor&lt;br /&gt;
* Dread; Safe Harbor&lt;br /&gt;
* Jupiter; Paired Egg&lt;br /&gt;
* Kieran; Safe Harbor&lt;br /&gt;
* Luciel; Paired Egg&lt;br /&gt;
* Mercy; Jungle-Warmed&lt;br /&gt;
* Micah; Safe Harbor&lt;br /&gt;
* Mimic; Paired Egg&lt;br /&gt;
* Mog; Known Quantity&lt;br /&gt;
* Norr; Paired Egg&lt;br /&gt;
* Oren; Safe Harbor&lt;br /&gt;
* Phlox; Paired Egg&lt;br /&gt;
* Ransom; Safe Harbor&lt;br /&gt;
* Reverent; Known Quantity&lt;br /&gt;
* Sage; Shared Table&lt;br /&gt;
* Stryker; Shared Table&lt;br /&gt;
* Sug; Paired Egg&lt;br /&gt;
* Wyr; Paired Egg&lt;br /&gt;
* Yrsa; Safe Harbor&lt;br /&gt;
&lt;br /&gt;
'''Toms:'''&lt;br /&gt;
&lt;br /&gt;
* Haakon: Safe Harbor &lt;br /&gt;
* Neven: Known Quantity&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=3003</id>
		<title>Custom Expeditions</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=3003"/>
		<updated>2026-09-28T16:50:37Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Expeditions let you chart unknown lands, uncover hidden wonders, and face the unexpected. '''Expeditions are free''', but they take preparation and wit. Your choices, equipment, and a bit of luck decide what you find, and what finds you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/expeditions/index.php 🎲 Start an Expedition]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
# Open [https://kinrpg.com/catalysts/expeditions/ Expeditions] and pick your character. Plan the trip: Expedition Style, Location, number of Checkpoints (1–10), gear, and an optional assistant.&lt;br /&gt;
# At each Checkpoint you get a short scene and three choices, each marked '''Low''', '''Medium''' or '''High Risk'''.&lt;br /&gt;
# Pick one. The roll is made and saved instantly (refreshing never rerolls). You see what your choice led to, your Outcome Tier, the Discovery Points (DP) earned, and what you found.&lt;br /&gt;
# Repeat until you reach your chosen number of Checkpoints.&lt;br /&gt;
# On the results page, sort your prizes and name your discoveries, then submit.&lt;br /&gt;
# Staff review the Expedition, deliver your rewards, send your discoveries to the lore archive, and award your XP.&lt;br /&gt;
# Optional: write in-character post(s) about your Checkpoints for +1 XP each (send the link to Support).&lt;br /&gt;
&lt;br /&gt;
Each character can have one Expedition in progress at a time. Your progress shows on your character's profile under '''Mini-Games'''.&lt;br /&gt;
&lt;br /&gt;
== Basic Procedure ==&lt;br /&gt;
Every Checkpoint has one of nine themes. You won't see the same theme twice until you've seen all nine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Theme !! What it looks like&lt;br /&gt;
|-&lt;br /&gt;
| '''Navigation''' || A lost trail, a split route, landmarks that stop lining up&lt;br /&gt;
|-&lt;br /&gt;
| '''Creature''' || Fresh tracks, a nearby animal that has noticed you&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruins''' || An old structure, half-buried stonework, a way inside&lt;br /&gt;
|-&lt;br /&gt;
| '''Flora''' || An unfamiliar growth that is still spreading&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure''' || Something glinting in debris, signs of a hidden cache&lt;br /&gt;
|-&lt;br /&gt;
| '''Hazard''' || Unstable ground, treacherous terrain&lt;br /&gt;
|-&lt;br /&gt;
| '''History''' || Marks, cairns, and warnings left by earlier travelers&lt;br /&gt;
|-&lt;br /&gt;
| '''Salvage''' || Damaged objects and wreckage, not all of it dead&lt;br /&gt;
|-&lt;br /&gt;
| '''Social''' || Another traveler with news about the route ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# A d20 is rolled for your chosen option.&lt;br /&gt;
# Your Proficiency Bonus is added (see [[#Proficiency|Proficiency]]).&lt;br /&gt;
# Modifiers are added when they fit the Checkpoint's theme:&lt;br /&gt;
#* '''+1''' if your Expedition Style fits the theme (see [[#Expedition Style|Expedition Style]])&lt;br /&gt;
#* '''+1''' if your Location fits the theme (see [[#Location|Location]])&lt;br /&gt;
#* '''+1''' Weapon on Creature Checkpoints&lt;br /&gt;
#* '''+1''' Armor on Hazard and Navigation Checkpoints&lt;br /&gt;
# The total and your Risk Level decide the Outcome Tier (see [[#Outcome Tables|Outcome Tables]]). Risk adds no flat number; it changes which tiers you can reach. '''Low Risk can never reach an Enhanced Discovery or Major Find.'''&lt;br /&gt;
# Each Outcome Tier gives Discovery Points (DP) and one find (see [[#Finds|Finds]]).&lt;br /&gt;
# At the end of the Expedition, your total DP decides your final Expedition Result.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Gear ===&lt;br /&gt;
Every Expedition requires 1 weapon, 1 piece of armor, and 1 consumable (usually food), chosen from your character's inventory. You may also bring one charm.&lt;br /&gt;
&lt;br /&gt;
==== Gear Modifiers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gear Type !! Required? !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Weapon || ✔ || +1 on Creature Checkpoints &lt;br /&gt;
|-&lt;br /&gt;
| Armor || ✔ || +1 on Hazard and Navigation Checkpoints. Once per Expedition, a Mishap becomes a Dead End. &lt;br /&gt;
|-&lt;br /&gt;
| Food || ✔ || Required to depart &lt;br /&gt;
|-&lt;br /&gt;
| Charm || ✖ || Recorded on the Expedition &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gear Degradation &amp;amp; Upgrades ====&lt;br /&gt;
''Expeditions don't damage, spoil or upgrade gear automatically. These are narrative effects that staff may apply after a Mishap, Major Find, or Special Event.''&lt;br /&gt;
&lt;br /&gt;
Mishaps may:&lt;br /&gt;
* Reduce your Weapon bonus for the duration of the event&lt;br /&gt;
* Add wear or tear to Armor that affects future results&lt;br /&gt;
* Spoil Food before it can be used&lt;br /&gt;
* Cause damage that must be repaired through the Crafting mini-game&lt;br /&gt;
&lt;br /&gt;
Major Finds or Special Events may:&lt;br /&gt;
* Upgrade gear&lt;br /&gt;
* Add special properties&lt;br /&gt;
* Unlock new open slots to fill with a feature of your choice&lt;br /&gt;
* Repair broken items in inventory&lt;br /&gt;
&lt;br /&gt;
==== Gear Inventory &amp;amp; Requirements ====&lt;br /&gt;
* All equipped items must be in the character's inventory.&lt;br /&gt;
* Each gear slot needs a different item.&lt;br /&gt;
* Only one Weapon and one Armor count toward modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Outcome Tiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Outcome Tier !! DP Gained !! Find&lt;br /&gt;
|-&lt;br /&gt;
| '''Mishap''' || 0 || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| '''Dead End''' || 0 || A Small prize (equivalent to a Talent under 1k in value)&lt;br /&gt;
|-&lt;br /&gt;
| '''Standard Discovery''' || 1 || A Small prize '''or''' a Common Animal/Plant, Small Landmark, or Minor Special discovery (Talent-equivalent 1–1.5k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Enhanced Discovery''' || 2 || A Medium prize '''or''' an Uncommon Animal/Plant, Medium Landmark, or Notable Special discovery (Talent-equivalent 3–4k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Major Find''' || 3 || A Large prize '''or''' a Rare Animal/Plant, Large Landmark, or Remarkable Special discovery (Talent-equivalent up to 6k)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Finds ===&lt;br /&gt;
Every Checkpoint that isn't a Mishap produces '''exactly one find''': either a prize or a discovery, never both. Which one you get depends on the option you chose. Watching an animal from cover usually turns up an Animal, clearing debris usually turns up a prize, and following old travelers' marks usually turns up a Landmark. Your Expedition Style also nudges it (see [[#Expedition Style|Expedition Style]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Find !! What it is !! What happens to it&lt;br /&gt;
|-&lt;br /&gt;
| '''Prize''' (Small / Medium / Large) || An item or Talent, shown with the kind of place it came from, e.g. ''Medium prize (Salvage)'' || Staff decide the reward and deliver it to your inventory. You may leave a request.&lt;br /&gt;
|-&lt;br /&gt;
| '''Animal''' discovery || A new animal species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Plant''' discovery || A new plant species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Landmark''' discovery || A new place in that territory || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' discovery || Anything that isn't a species or a place: a pet encounter, a person, a phenomenon, a relic with a story || Staff deliver it as an item or Talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sorting your finds.''' At the end of an Expedition:&lt;br /&gt;
* You can carry up to '''5 prizes'''. Anything you don't carry is left behind.&lt;br /&gt;
* Two prizes of the same size can merge into one of the next size (2 Small → 1 Medium, 2 Medium → 1 Large). The merged prize keeps the combined value of both. Merges can be undone before you submit.&lt;br /&gt;
* Every discovery is kept. Discoveries don't merge and don't count toward the 5-prize cap.&lt;br /&gt;
* For each discovery, write its name and description yourself, or leave it for Support to write.&lt;br /&gt;
&lt;br /&gt;
''All finds stay with the character who earned them, unless players privately agree otherwise.''&lt;br /&gt;
&lt;br /&gt;
=== Special Event Triggers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trigger !! Condition !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Natural 1 || Always || Negative Event (complication)&lt;br /&gt;
|-&lt;br /&gt;
| Natural 20 || Always || Positive Event&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + Low Roll || Roll ≤ (5 − Proficiency Bonus) || Negative Event (if not a natural 1)&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + High Roll || Roll ≥ (19 − Proficiency Bonus) || Positive Event (if not a natural 20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Special Event gives you a short in-character prompt to respond to. A Positive Event is worth '''+1 XP'''. Staff may also choose to apply a larger effect, such as:&lt;br /&gt;
* Enhancing or corrupting gear&lt;br /&gt;
* Granting new characters, Companions, or pets&lt;br /&gt;
* Altering or enhancing characters, Companions, or pets&lt;br /&gt;
* Granting bonus loot&lt;br /&gt;
* Causing injuries or temporary setbacks&lt;br /&gt;
* Introducing character development opportunities and hooks&lt;br /&gt;
&lt;br /&gt;
=== Final Expedition Result ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total DP !! Expedition Result !! Reward Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| '''0 – 3''' || Standard Outcome || Finds from your Checkpoints only&lt;br /&gt;
|-&lt;br /&gt;
| '''4 – 7''' || Enhanced Outcome || +1 bonus find, Small or Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''8+''' || Exceptional Outcome || +2 bonus finds, Large&lt;br /&gt;
|}&lt;br /&gt;
Bonus finds use the same prize-or-discovery roll as Checkpoints.&lt;br /&gt;
&lt;br /&gt;
== Proficiency ==&lt;br /&gt;
Every Expedition awards Expedition Points (XP). As you gain Proficiency, you survive dangers more easily, steer outcomes toward higher tiers, and make the most of rare discoveries. Your Proficiency Bonus is added to every Checkpoint roll.&lt;br /&gt;
&lt;br /&gt;
=== Earning Expedition Points (XP) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! XP Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Completing a Checkpoint || +2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Triggering a Positive Special Event || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Ending the Expedition with at least one Major Find || +2 XP (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Bringing an assistant (PC, NPC, Companion, or Pet) || +1 XP &amp;quot;Group Explorer&amp;quot; bonus (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler Style with at least one Enhanced Discovery or Major Find || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Serenity Falls with no Mishaps || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Writing an in-character post about a Checkpoint || +1 XP per post (send the link to Support)&lt;br /&gt;
|}&lt;br /&gt;
''XP is tracked per character and awarded when staff approve the Expedition. Your level when you set out applies for the whole Expedition.''&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Levels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Title !! Proficiency Bonus !! XP Needed (Total) !! Unlocks &amp;amp; Perks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Novice Scout || +0 || 0 || Base system&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wayfinder || +1 || 25 || Once per Expedition, a Mishap your armor doesn't catch becomes a Dead End (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pathfinder || +2 || 50 || Once per Expedition, your first Dead End becomes a Standard Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Field Explorer || +3 || 100 || Choose one Biome Affinity: Enhanced Discoveries and Major Finds in that biome gain +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Veteran Explorer || +4 || 150 || One additional Charm slot (maximum 3). ''Not yet available in the automated version.''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vanguard || +5 || 200 || Once per Expedition, your first Standard Discovery becomes an Enhanced Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Navigator || +6 || 250 || When your Expedition Result is Enhanced or Exceptional, gain +1 bonus find. Choose a second Biome Affinity.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Legendary Explorer || +7 || 325 || Items and valuables from Expeditions gain +10% resale value, and Expedition discoveries may receive enhanced narrative significance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outcome Tables ==&lt;br /&gt;
Your skill and choices affect the range of results that produce each Outcome Tier. Proficiency narrows the Mishap range and widens the Enhanced and Major Find ranges.&lt;br /&gt;
&lt;br /&gt;
'''Total Roll = d20 + Proficiency Bonus + Style, Location, and Gear modifiers.''' &amp;quot;Bonus&amp;quot; below means your Proficiency Bonus. Where two ranges overlap, the higher tier wins; any total not covered by a range is a Standard Discovery.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginners (Proficiency Levels 0 – 2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 3 || 4 – 5 || 6+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 3 || 4 – 5 || 6 – 15 || 16 – 18 || 19+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 3 || 4 – 5 || 6 – 14 || 15 – 18 || 19+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Intermediate (Proficiency Levels 3 – 5) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 2 || 3 – (5 − Bonus) || (6 − Bonus)+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 2 || 3 – (3 − Bonus/2) || 4 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 2 || 3 – (5 − Bonus) || 6 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Masters (Proficiency Levels 6 – 7) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 || 2 || 3+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 || 2 || 3 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 || 2 || 3 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biome Affinity (Unlocked at Proficiency Level 3+) ===&lt;br /&gt;
Choose your affinity on the Expeditions page once you reach level 3 (and a second at level 6). An Enhanced Discovery or Major Find in a matching location gains '''+1 DP'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Environmental Focus !! What You're Better At !! Counts In&lt;br /&gt;
|-&lt;br /&gt;
| Forest || Verdant growth, wildlife navigation || Plant/animal encounters, herbs, food discovery || Nocthollow Forest, Chromabloom Isle, Telos Gestalt, Eonmere Jungle, Sanguivein Wilds, The Hearthlands&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || Harsh terrain, altitude survival || Mineral veins, ancient ruins, high-value finds || Aethelreach, Skyrend Mountains, Kaloreth, Ironthorn March&lt;br /&gt;
|-&lt;br /&gt;
| Coast / Ocean || Tides, storms, shipwrecks || Fishing, salvage, aquatic discoveries, pearls || Mistmere Beach, The Drowned Tangle, Abyssholm, Glassmirror, Driftwake, Iron District&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || Rot, disease, hidden life || Rare creatures, alchemical materials || Dreadmire Swamp, Howling Barrens, Hungerholt&lt;br /&gt;
|-&lt;br /&gt;
| Desert || Heat, scarcity, mirages || Preservation of supplies, rare mineral finds || Scorched Desert, Starfall&lt;br /&gt;
|-&lt;br /&gt;
| Tundra || Cold, endurance || Weather survival, thick pelts, frost flora || Frostveil&lt;br /&gt;
|-&lt;br /&gt;
| Cavern / Underground || Darkness, echoes, depth || Crystals, underground beasts, lost Holds || Hollowdeep Caves, Titan's Grave&lt;br /&gt;
|-&lt;br /&gt;
| Ruins / Remnant Zones || History, magic remnants || Artifact fragments, cultural discoveries || Aethelreach, The Drowned Tangle, The Whispering Atoll, Lodestone Wastes, Clockwork Hive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Optional Features ==&lt;br /&gt;
&lt;br /&gt;
=== Expedition Style ===&lt;br /&gt;
Every explorer has a guiding method: some stalk prey, some map the stars, some chase glory. Before departure, choose one Expedition Style. It will:&lt;br /&gt;
* Give '''+1''' on Checkpoints that fit your approach&lt;br /&gt;
* Make certain kinds of finds more likely&lt;br /&gt;
* Count as a Guild Task if you choose to write post(s) about your experience&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Style !! Explanation !! +1 on these Checkpoints !! Other Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Tracks beasts, reads signs in nature || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Archaeologist || Seeks lost civilizations and relics || Ruins, History || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Naturalist || Studies flora, foraging, ecosystems || Flora || More likely to find Plants&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Seeker || Greedy, daring, adventure-drunk || Treasure || +1 DP on High Risk Major Finds; more likely to find prizes&lt;br /&gt;
|-&lt;br /&gt;
| Scout || Cautious pathfinder, navigates danger || Navigation, Hazard || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler || Gathers knowledge, records history || History, Social || +1 XP at Expedition end if you had at least one Enhanced Discovery or Major Find&lt;br /&gt;
|-&lt;br /&gt;
| Beast Warden || Fights with a trusted animal assistant || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Tech Salvager || Salvage-focused, dismantles machines || Salvage || More likely to find prizes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Every Expedition takes place in one territory. Choose a specific territory, or choose a whole region and one of its territories is picked for you when you set out. Checkpoints are set at places from that territory, including approved Landmarks linked to it.&lt;br /&gt;
&lt;br /&gt;
Each Location gives:&lt;br /&gt;
* '''+1''' on two Checkpoint themes that suit its environment&lt;br /&gt;
* '''Style Synergy:''' if your Style and your Location ''both'' fit a Checkpoint's theme and the result is an Enhanced Discovery or Major Find, that Checkpoint gains '''+1 DP'''. This stacks with Biome Affinity.&lt;br /&gt;
* Its '''Biome''', for Biome Affinity&lt;br /&gt;
* A '''Trigger''': a special rule for that place. Triggers apply automatically, and your location's triggers are shown when you arrive. When one fires, the Checkpoint result says so.&lt;br /&gt;
&lt;br /&gt;
The '''Style Synergy''' column lists the Styles that can trigger it in each Location.&lt;br /&gt;
&lt;br /&gt;
==== Northeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Abyssholm''' || Deep ocean floor forced above the surface: basalt shelves, geothermal vents, drifting aerial jellies, and bioluminescent life in the dark. || Creature, Hazard || Hunter, Scout, Beast Warden || Coast / Ocean || A Positive Special Event also gains +1 DP (the lights answer you).&lt;br /&gt;
|-&lt;br /&gt;
| '''Aethelreach''' || A vertical realm: fossil plains below, floating islands above, joined by Skyrifts and battered by updrafts and gravity pockets. || Navigation, Ruins || Archaeologist, Scout || Mountain, Ruins / Remnant Zones || A Navigation or Hazard Checkpoint (Skyrifts, floating traversal, gravity and weather) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Chromabloom Isle''' || A bloomfield island of rapid-cycling wildflowers, unstable root-mats, pollen effects, and purely botanical &amp;quot;fauna&amp;quot;. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Flora or Creature Checkpoint (volatile blooms, pollen, plant-beasts) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Eonmere Jungle''' || A primordial rainforest of colossal trees, dinosaurs, dangerous rivers, and flora found nowhere else. || Creature, Flora || Hunter, Naturalist, Beast Warden || Forest || The first Creature Checkpoint that succeeds is always an Animal discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil''' || An icebound territory in layers: harsh surface, Mid-Ice settlements, and Under-Ice routes past preserved ruins. || Hazard, Navigation || Scout || Tundra || Once per Expedition, a Navigation or Hazard Checkpoint (Under-Ice routes, descent points, shifting ice) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Serenity Falls''' || A valley of waterfalls and restorative pools where the ambient energy suppresses hostility. || Social, Flora || Naturalist, Chronicler || — || Once per Expedition, a Dead End becomes a Standard Discovery.&amp;lt;br&amp;gt;+1 XP at the end of the Expedition if no Mishaps occurred.&lt;br /&gt;
|-&lt;br /&gt;
| '''Telos Gestalt''' || A single conscious fungal network that shelters kind travelers and marks the cruel. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || A Social or Flora Checkpoint (communion, Core Sap, a Fallen Glade, the network's guidance) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Veilbreak''' || A land under a permanent storm: glassified plains, storm lakes, and a still eye at its center. || Hazard, Navigation || Scout || — || A High Risk Hazard Checkpoint that succeeds gains +1 DP (riding the storm bands).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Northwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Greyveil Reach''' || A colorless wilderness where scent and sound matter more than sight, above a vivid and dangerous Subchroma. || Navigation, History || Archaeologist, Scout, Chronicler || — || Your first Enhanced Discovery or Major Find is always a Special discovery (a glimpse of the Subchroma).&lt;br /&gt;
|-&lt;br /&gt;
| '''Lodestone Wastes''' || A magnetic desert of shifting iron sand where gravity warps and compasses spin. || Salvage, Hazard || Scout, Tech Salvager || Ruins / Remnant Zones || Once per Expedition, a Mishap on a Navigation or Hazard Checkpoint becomes a Dead End (reading the sand's currents).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sanguivein Wilds''' || A crystalline forest over a root-labyrinth, whose red sap heals, blesses, and harms in equal measure. || Flora, Treasure || Naturalist, Treasure Seeker || Forest || A High Risk Flora Checkpoint that succeeds gains +1 DP (tapping unfamiliar sap).&lt;br /&gt;
|-&lt;br /&gt;
| '''Hungerholt''' || Blighted moorland where a creeping sickness transforms the living, around the steaming Fever-Scar. || Hazard, Flora || Naturalist, Scout || Swamp || The first Flora Checkpoint that succeeds is always a Plant discovery (a herb that resists the Blight).&lt;br /&gt;
|-&lt;br /&gt;
| '''Howling Barrens''' || Cold peat fen, black pools, reedbeds, and standing stones under a wind that never stops. || Navigation, Hazard || Scout || Swamp || Low Risk Checkpoints can't end in a Mishap; it becomes a Dead End (sticking to the known paths).&lt;br /&gt;
|-&lt;br /&gt;
| '''Oneiros''' || A dreamlike island where memory and subconscious fear shape the ground as you walk it. || History, Navigation || Archaeologist, Scout, Chronicler || — || Once per Expedition, a Positive Special Event raises that Checkpoint one tier (Standard to Enhanced, Enhanced to Major).&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaloreth''' || A tropical volcanic island of black sand beaches, lava tubes, and the ever-smoking Maw. || Hazard, Treasure || Treasure Seeker, Scout || Mountain || Once per Expedition, a Major Find on a Treasure or Hazard Checkpoint earns a bonus Medium find (the Maw gives up its riches).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Dreadmire Swamp''' || A murky marsh of hidden waterways, unstable ground, sunken ruins, and hidden creatures. || Creature, Flora || Hunter, Naturalist, Beast Warden || Swamp || A Hazard or Navigation Checkpoint (unstable or concealed ground) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Drowned Tangle''' || A submerged graveyard of shipwrecks and gravestones where normal rules break down. || Salvage, Ruins || Archaeologist, Tech Salvager || Coast / Ocean, Ruins / Remnant Zones || A Major Find on a Salvage, Ruins or Treasure Checkpoint (a wreck, relic or construct) earns a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hollowdeep Caves''' || Labyrinthine caverns of living crystals, runes, forgotten shrines, and warped physics. || Hazard, Ruins || Archaeologist, Scout || Cavern / Underground || A natural 20 gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mistmere Beach''' || An ever-changing shoreline of heavy mist, strange tracks, and luminous tide pools. || Navigation, Creature || Hunter, Scout, Beast Warden || Coast / Ocean || Once per Expedition, a Mishap becomes a Dead End (the tide turns in time).&amp;lt;br&amp;gt;+2 DP to the final total if the Expedition includes at least one Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nocthollow Forest''' || A semi-sentient forest of responsive vines, spores, symbols, and moving shadows. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Standard Discovery on a Flora Checkpoint (luminous, responsive growth) becomes an Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Scorched Desert''' || Dunes, volcanic glass plains, mirages, and rare desert life under a relentless sun. || Treasure, Navigation || Treasure Seeker, Scout || Desert || Any High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skyrend Mountains''' || A mountain barrier around highland savanna, humming monoliths, and elusive protectors. || Navigation, Ruins || Archaeologist, Scout || Mountain || Your first Landmark discovery earns a bonus find of the same size.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Whispering Atoll''' || A necropolis island of active spirits and constant whispers, where the veil is thin. || History, Social || Archaeologist, Chronicler || Ruins / Remnant Zones || A natural 1 can't be a Mishap for you; the spirits turn it onto the surroundings, and it becomes a Dead End.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''The Hearthlands''' || Fertile farmland, orchards, and river deltas; the most productive growing region on the island. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find (the Plenty Table).&lt;br /&gt;
|-&lt;br /&gt;
| '''Millwater Downs''' || Limestone plains of quarries, mills, and market towns that supply the island's stone, timber, and flour. || Salvage, Navigation || Scout, Tech Salvager || — || A Standard Discovery on a Salvage or Navigation Checkpoint gains +1 DP (steady quarry and river work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ironthorn March''' || A dry frontier of thorn forest and hollow hills, full of smugglers' tunnels and abandoned homesteads. || Navigation, Hazard || Scout || Mountain || Once per Expedition, a Dead End on a Navigation or Hazard Checkpoint becomes a Standard Discovery (an old smuggler's tunnel).&lt;br /&gt;
|-&lt;br /&gt;
| '''Starfall''' || Scrubland scarred by near-constant meteorite strikes, with alien growths, Starvein ore, and holes in the sky. || Treasure, Hazard || Treasure Seeker, Scout || Desert || A natural 20 earns a bonus Medium find (a fresh strike lands nearby).&lt;br /&gt;
|-&lt;br /&gt;
| '''Glassmirror''' || A seasonal floodplain of mirror-still lakes and cracked flats that no map holds for long. || Navigation, Hazard || Scout || Coast / Ocean || Your first Navigation Checkpoint that succeeds gains +1 DP (reading this season's waters).&lt;br /&gt;
|-&lt;br /&gt;
| '''Clockwork Hive''' || A mechanical wilderness where every plant and animal runs on tension, torque, and winding. || Salvage, Creature || Hunter, Beast Warden, Tech Salvager || Ruins / Remnant Zones || A Major Find on a Salvage or Creature Checkpoint earns a bonus Small find (spare parts).&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftwake''' || An island where day and night run on different rules, and knowing when you are matters as much as where. || Navigation, History || Archaeologist, Scout, Chronicler || Coast / Ocean || After a Mishap or Dead End, your next Checkpoint roll gains +2 (the hour turns).&lt;br /&gt;
|-&lt;br /&gt;
| '''Titan's Grave''' || An island built from the fossilized skeletons of colossal sea creatures, ringed by a bone reef. || Ruins, History || Archaeologist, Chronicler || Cavern / Underground || Your first Ruins or History Checkpoint that succeeds is always a Landmark discovery (a new hollow in the bones).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pyronmouth ====&lt;br /&gt;
The capital and its surroundings. Choose a district or Harvestling Island, or explore anywhere in Pyronmouth for a random one.&lt;br /&gt;
&lt;br /&gt;
'''Pyronmouth (every territory):''' Your first Social Checkpoint that succeeds (negotiation, questioning, persuasion) gains +1 DP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Harvestling Island''' || A small island off the city of shoreline paths, orchards, and short island crossings. || Flora, Navigation || Naturalist, Scout || — || Once per Expedition, a Flora Checkpoint that succeeds earns a bonus Small find (the orchards share their harvest).&lt;br /&gt;
|-&lt;br /&gt;
| '''Emerald District''' || Wealth, noble estates, high-status goods. || Treasure, Social || Treasure Seeker, Chronicler || — || An Enhanced Discovery or Major Find on a Treasure Checkpoint (luxury goods, noble resources) gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sapphire District''' || Scholars, merchants, soldiers, and research spaces. || History, Salvage || Archaeologist, Chronicler, Tech Salvager || — || Once per Expedition, a Standard Discovery on a History or Salvage Checkpoint becomes an Enhanced Discovery (the archives have the answer).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruby District''' || Commoner housing, trades, and integrated farmland and livestock. || Flora, Creature || Hunter, Naturalist, Beast Warden || — || Once per Expedition, a Low Risk Flora or Creature Checkpoint that succeeds gains +1 DP (steady, honest work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Obsidian District''' || Valka territory, open fires, communal halls, rituals. Also called the Ash District. || Social, History || Archaeologist, Chronicler || — || Once per Expedition, a History or Social Checkpoint (ritual, clan, tradition) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Copper District''' || Markets, bazaar, trade hub. || Treasure, Social || Treasure Seeker, Chronicler || — || Once per Expedition, a Social or Treasure Checkpoint that succeeds earns a bonus Small find (a good bargain).&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron District''' || Docks, ships, naval logistics. || Salvage, Navigation || Scout, Tech Salvager || Coast / Ocean || A High Risk Salvage Checkpoint (ships, docks, the harbor floor) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum District''' || Governance, records, guild halls, law. Also called The Hub. || History, Social || Archaeologist, Chronicler || — || Your first Landmark discovery gains +1 DP (registered at the Hall of Records).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Expedition Types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! What It Is / Why Use It !! Benefit !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Home Expeditions''' || Exploring a character's home, workshop, adjacent land, or immediate neighborhood. Used for low-risk discovery, unlocking housing features and benefits, and domestic or slice-of-life plot hooks. || All Mishaps become Dead Ends. || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dream Expeditions''' || Oneiric, symbolic, or altered-state journeys taken in sleep, trance, or under supernatural influence. Used to explore internal conflict, unlock dream-oriented rewards, and experience surreal environments; may include intense or &amp;quot;spooky&amp;quot; scenes. || The first Style mismatch has no drawback ''(mismatches are applied by staff)''. || On a natural 20, gain a bonus Large find (a high-level reward, Talent-equivalent 6k or more). Once per Expedition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Simulation Expeditions''' || High-intensity training in a controlled environment; characters face dangerous scenarios without risking true loss. || Mishaps don't degrade gear, spoil food, or cause lasting injuries. || A High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Helper NPCs, Companions, &amp;amp; Pets ===&lt;br /&gt;
Assistants can come along to help.&lt;br /&gt;
&lt;br /&gt;
'''How Helpers Work:'''&lt;br /&gt;
* Choose your assistant when you plan the Expedition: one of your other characters, one of your Companions or pets, an NPC, or another player's character.&lt;br /&gt;
* Bringing an assistant earns the +1 XP &amp;quot;Group Explorer&amp;quot; bonus.&lt;br /&gt;
* Companions who join an Expedition show it on their own profile.&lt;br /&gt;
* ''The Assistant Benefit List below is not yet rolled automatically.''&lt;br /&gt;
&lt;br /&gt;
'''Assistant Benefit List:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RNG !! Boon Name !! Effect During Expedition&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pathfinder Backup || Rerolls a Checkpoint result. The new result must be used.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pocket-Sized Luck || Adds +3 to one Checkpoint roll before determining its Outcome Tier.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Safety Net || Downgrade 1 Mishap → Dead End.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Field Momentum || Adds +1 DP to the Expedition's final total.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fortune Twist || Converts 1 Negative Special Event → Positive Special Event. If already positive, it improves further.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Calm Under Pressure || Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Quick Route || Reduces the required number of Checkpoints by 1 (minimum 1).&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Hazard Buffer || Cancels all negative consequences of a single Negative Special Event (including Natural 1 narrative fallout).&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Expedition Synergy || An Enhanced or Major Find earns +1 bonus DP for that Checkpoint.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Flash of Insight || Gain +1 Proficiency Bonus for all remaining Checkpoints after this benefit triggers.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3002</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3002"/>
		<updated>2026-09-28T16:48:24Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delves are OOC, stats-based explorations of the deeper, more dangerous parts of the [https://kinrpg.com/databases/territoryprofile.php?id=17 The Drowned Tangle]. They run automatically: you choose what your character does, the site rolls the dice, and staff turn the prizes you earn into rewards. You may Delve solo or with one partner: another of your characters, someone else's character (with their permission), a Companion, a pet, or an NPC. Writing an IC post or thread about your Delve earns a bonus prize.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3001</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3001"/>
		<updated>2026-09-28T16:47:53Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Delves are OOC, stats-based explorations of the deeper, more dangerous parts of the [https://kinrpg.com/databases/territoryprofile.php?id=17 The Drowned Tangle]. They run automatically: you choose what your character does, the site rolls the dice, and staff turn the prizes you earn into rewards. You may Delve solo or with one partner: another of your characters, someone else's character (with their permission), a Companion, a pet, or an NPC. Writing an IC post or thread about your Delve earns a bonus prize.&lt;br /&gt;
&lt;br /&gt;
'''[https://kinrpg.com/catalysts/delves/ Start a Delve]'''&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3000</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=3000"/>
		<updated>2026-09-28T16:45:05Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Area Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://www.kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
== In Character Post Option ==&lt;br /&gt;
&lt;br /&gt;
* You can complete up to 2 prompts per post, and each prompt can be completed an unlimited number of times by an unlimited number of characters.&lt;br /&gt;
** Each prompt will offer a set choice of 3 possible prizes. Turn in completed prompts in #catalysts-and-games on Discord!&lt;br /&gt;
&lt;br /&gt;
=== PROMPTS ===&lt;br /&gt;
# An apparition appears before you and speaks a single word: '''“Remember.”''' It then shows you an image of somewhere you have never knowingly been. '''What do you do when the apparition asks you to follow it?'''&lt;br /&gt;
# You wake surrounded by a cage of living coral. There is no entrance, and the coral tightens whenever you try to force your way through. You remember dreaming about someone calling your name. '''Do you try to escape, follow the memory from your dream, or try something else?'''&lt;br /&gt;
# You discover a ship bearing the colors of your homeland—one that has no business being in the Tangle. Its logbook contains several familiar names, followed by an entry that simply reads: '''“We found them.”''' '''What do you do after reading it?'''&lt;br /&gt;
# Your reflection appears in a cracked section of hull, but it moves before you do. It turns toward something standing behind you. '''Do you look, speak to your reflection, or do something else?'''&lt;br /&gt;
# You discover the remains of a reef beast that has clearly been dead for years. Its heart is still beating, and faint music comes from inside its chest. As you approach, the heartbeat begins keeping time with the music. '''Do you investigate the creature, listen to the music, or leave it alone?'''&lt;br /&gt;
# The ground collapses beneath you, dropping you into a sealed shrine far below the reef. A faint light comes from within, accompanied by the sound of slow breathing. When you enter, the shrine's door seals behind you. '''What do you do?'''&lt;br /&gt;
# A gravestone pulses beneath your hand. The sensation becomes stronger when you pull away and fades when you touch it again. Whatever is beneath the stone seems to want you to stay. '''Do you investigate the grave, try to communicate, or leave?'''&lt;br /&gt;
# You stumble into a battle between two apparitions—old enemies who seem unaware that they are dead. One suddenly notices you and mistakes you for an ally. '''Do you correct them, play along, or try to stop the fight?'''&lt;br /&gt;
# A memorial projects a memory into your mind. You are aboard a doomed vessel moments before it disappeared. The crew is preparing to abandon ship, but one person refuses to leave and points toward something beneath the water. '''Do you follow their attention or try to change what happens?'''&lt;br /&gt;
# A small alcove contains an offering pile of trinkets, charms, bones, and teeth. When you approach, one small object rolls out of the pile and stops at your feet. '''Do you return it, leave an offering of your own, or take the object with you?'''&lt;br /&gt;
# You enter a perfectly preserved shipwreck. The food is still on the tables, the lamps are still lit, and a chair rocks gently as though someone has just stood up. A moment later, footsteps sound from the room above you. '''Do you follow the footsteps?'''&lt;br /&gt;
# Another character lies unconscious, tangled in living coral. The coral does not appear to be harming them, but it refuses to release them. When you touch it, the character briefly opens their eyes and whispers, '''“Don't wake it.”''' '''What do you do?'''&lt;br /&gt;
# Your light source suddenly flares and briefly forms a shape you recognize. The shape points toward a narrow passage before disappearing. A few seconds later, your light returns to normal. '''Do you follow the passage or stay where you are?'''&lt;br /&gt;
# You enter a cavern where gravity suddenly pulls in the wrong direction. Loose objects drift toward the ceiling, and a dropped stone takes several seconds to fall upward. Deeper inside, you find a doorway covered in footprints that lead both in and out. '''Do you go through it?'''&lt;br /&gt;
# A mouth-shaped opening forms in a wall of coral as you pass. It does not speak or attack. It simply waits. When you offer it an object, the coral briefly opens wider. '''What do you give it, and what happens when it accepts?'''&lt;br /&gt;
# You find a book sealed shut with wax and coral. When opened, seawater pours from its pages and the writing begins disappearing. One page remains legible long enough for you to see a drawing of the Tangle with a location marked in red. '''Do you try to reach the marked location?'''&lt;br /&gt;
# A leviathan breaches nearby, crashing down beside a pristine wreck. The vessel's crew appears alive, but they do not seem to realize anything is wrong. One of them sees you and begins waving urgently. '''Do you approach them?'''&lt;br /&gt;
# Names and messages have been carved into the reef in several different languages. Despite their differences, they all point toward the same sealed location. The final inscription reads: '''“Only the living may enter. Only the dead may leave.”''' '''Do you continue toward the location?'''&lt;br /&gt;
# A tremor passes through the sand. When it settles, something is resting in your hand that was not there before: a small object covered in unfamiliar markings. When you try to drop it, it returns to your hand. '''What do you do with it?'''&lt;br /&gt;
# Beneath a coral arch lies a flawless skeleton with no clothing, markings, or obvious cause of death. A sealed envelope rests inside its ribcage. Your name is written on the outside. '''Do you open it?'''&lt;br /&gt;
# You hear a ship's bell ringing somewhere in the water. Following the sound leads you to a bell swinging gently in the open sea. There is no ship, no current, and no visible way for it to be moving. When you touch it, the bell rings once—and something answers from far below. '''Do you follow the sound?'''&lt;br /&gt;
# An overturned vessel rests impossibly balanced atop a shell-covered spire. Inside, the rooms rearrange themselves each time you enter. On your third attempt, you find a room containing an object you recognize as your own. '''Do you take it, leave it, or investigate why it is here?'''&lt;br /&gt;
# You follow a set of tracks across the seafloor. They begin as hoofprints, become webbed claws, and eventually turn into bare human footprints before disappearing at a sunken doorway. From beyond the door comes the sound of someone walking toward you. '''Do you wait for them or hide?'''&lt;br /&gt;
# A coral spiral has grown around a statue with a shattered face. At its feet sits a bowl filled with teeth. One of them looks exactly like yours. When you reach toward it, the statue's head turns slightly. '''Do you take the tooth?'''&lt;br /&gt;
# A fragment of hull has become smooth and reflective. It shows you a version of yourself that never entered the Tangle. They are standing somewhere familiar, holding something you have lost—or never possessed. '''Do you try to communicate with them?'''&lt;br /&gt;
# A voice calls for help in a language you have never learned, yet you understand every word. Following it leads to a single name carved into the coral. The voice stops when you touch the name. '''Do you call the name aloud?'''&lt;br /&gt;
# You surface through what should have been ordinary sand and emerge in a frozen ballroom. Music plays nearby, and the empty room is filled with tables set for a celebration. One chair has your name written on it. '''Do you sit down?'''&lt;br /&gt;
# A thin golden thread winds through the sand and leads to a locket embedded in bone coral. Inside are two figures: one you recognize immediately, and one that feels almost familiar. When you close the locket, the second figure changes. '''Do you open it again?'''&lt;br /&gt;
# You find a sealed glass jar containing a single glowing eye. It blinks when you approach. Then the glass begins to crack. Something inside whispers your name just before the jar breaks. '''What do you do?'''&lt;br /&gt;
# A massive predator lunges at you, passing through your body instead of attacking. When it disappears, you discover that you can now see faint silhouettes moving through the surrounding terrain. One of them is standing directly behind you. '''Do you turn around?'''&lt;br /&gt;
# A giant fossilized jaw forms a natural tunnel. Each tooth produces a different memory when touched, none of them your own. One tooth shows you a memory of someone hiding an object beneath a nearby coral formation. '''Do you follow what you saw?'''&lt;br /&gt;
# You dream of a place in the Tangle before ever visiting it. When you eventually arrive, you recognize it immediately. Something has been buried there with your name on it. When you uncover it, you find a small box that is already unlocked. '''Do you open it?'''&lt;br /&gt;
# Glowing footprints begin appearing behind you as you walk. They never appear ahead of you, and they continue forming even when you stop moving. Eventually, the footprints begin moving on their own, retracing your path backward. '''Do you follow them?'''&lt;br /&gt;
# Two apparitions are locked in a ritual duel, wielding blades of coral and moving with the rhythm of the tide. One suddenly turns toward you and lowers its weapon. The other does the same. Both are waiting for you to do something. '''What do you do?'''&lt;br /&gt;
# A dome of translucent ice sits inside a crater of hot sand. A small fire burns within it, untouched by the heat. The entrance opens when you approach, revealing a warm interior and a single empty chair. '''Do you enter and sit?'''&lt;br /&gt;
# A child's toy, wooden and covered in barnacles, washes up beside you. When you pick it up, it begins spinning and forms a symbol you recognize from somewhere else. A second toy appears in the sand nearby, bearing the same symbol. '''Do you follow where the second one leads?'''&lt;br /&gt;
# You and another character awaken in an unfamiliar part of the Tangle with no memory of how you arrived. Between you lies an object neither of you owns—but both of you recognize. When either of you touches it, you both remember the same moment. '''What do you do with the memory?'''&lt;br /&gt;
# A rowboat hangs motionless in the air above a reef ridge, its oars moving by themselves. It lowers when you approach and carries you to a submerged reef gate known as the Threshold of Names, where carved names drift like ink in the water. One of the names begins moving toward you. '''Do you touch it?'''&lt;br /&gt;
# A sea creature approaches and begins communicating through gestures and mimicry. It wants to trade—but not for an object. It wants a truth you have never told anyone. In exchange, it offers you a small pearl that glows with an image from your past. '''Do you give it a truth?'''&lt;br /&gt;
# '''Your Idea Here?''' None of these fit? Write your own prompt! Give your character a strange discovery, encounter, mystery, danger, or situation somewhere in the Drowned Tangle.&lt;br /&gt;
&lt;br /&gt;
== OOC Delve Option ==&lt;br /&gt;
Delves are OOC, stats-based explorations of the deeper, more dangerous parts of the Tangle. They run automatically: you choose what your character does, the site rolls the dice, and staff turn the prizes you earn into rewards.&lt;br /&gt;
&lt;br /&gt;
'''[https://kinrpg.com/catalysts/delves/ Start a Delve]'''&lt;br /&gt;
&lt;br /&gt;
You may Delve solo or with one partner: another of your characters, someone else's character (with their permission), a Companion, a pet, or an NPC. Writing an IC post or thread about your Delve earns a bonus prize.&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=2999</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=2999"/>
		<updated>2026-09-28T16:43:56Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://www.kinrpg.com/catalysts/delves/index.php 🎲 Start a Delve]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
== Area Description ==&lt;br /&gt;
&lt;br /&gt;
* The Drowned Tangle is a vast, submerged expanse where the laws of nature no longer apply and dangers and treasures wait around every corner.&lt;br /&gt;
** Travelers can walk, ride, swim, and speak as though on dry land though fire (including Starfire) behaves erratically: sputtering into fractal flares, blooming out of control for a few feet, or extinguishing mid-spark.&lt;br /&gt;
** The ground shifts from fine ivory dunes to black volcanic ash, then to coarse coral grit or crushed shell. Every texture of sand seems present here, as if gathered from the edges of the world and cast into one great seabed.&lt;br /&gt;
** Shipwrecks of every origin and era litter the terrain; some lie in ruin, torn apart by reefs or rusted down to ribs while others bear the unmistakable scars of an encounter with something big and toothy. And then there are the pristine ones: intact, gleaming, without so much as a scratch to explain why they went under.&lt;br /&gt;
** Between the wrecks rise countless gravestones and memorials. Most are inscribed in dead or unrecognizable tongues; a few pulse faintly when approached, and a rare handful respond to touch with light, sound, or memory.&lt;br /&gt;
** Tremors ripple across the Tangle without warning. Sand buckles. Hulls collapse. Sinkholes bloom like wounds. New paths open; others vanish.&lt;br /&gt;
** Coral sprawls unchecked across the seafloor, forming tangled bridges, tunnels, spirals, and cages. Some colonies pulse like organs. Others open and close like mouths. A few are made entirely of bleached bone.&lt;br /&gt;
** Natural and unnatural predators roam the region. Toothsome leviathans curl beneath fractured hulls. Pale scavengers with too many limbs scuttle between gravestones. And in the deeper reaches greater things stir.&lt;br /&gt;
** Apparitions drift among the wrecks: some whisper unintelligibly while others reenact their last desperate moments without sound. They usually pay no mind to the living.... ''usually.''&lt;br /&gt;
** Deeper water pockets, often nestled within caverns or temple ruins, can only be entered with special gear. They are extremely hazardous but contain rare materials or lost relics.&lt;br /&gt;
** Magical compulsions, tracking brands, suppression collars, mind control, and more are disabled by the water -- anything that holds or binds someone unwillingly to another. It is believed this is a gift from Linor.&lt;br /&gt;
&lt;br /&gt;
== Taming the Tangle - In Character Post Option ==&lt;br /&gt;
&lt;br /&gt;
* You can complete up to 2 prompts per post, and each prompt can be completed an unlimited number of times by an unlimited number of characters.&lt;br /&gt;
** Each prompt will offer a set choice of 3 possible prizes. Turn in completed prompts in #catalysts-and-games on Discord!&lt;br /&gt;
&lt;br /&gt;
=== PROMPTS ===&lt;br /&gt;
# An apparition appears before you and speaks a single word: '''“Remember.”''' It then shows you an image of somewhere you have never knowingly been. '''What do you do when the apparition asks you to follow it?'''&lt;br /&gt;
# You wake surrounded by a cage of living coral. There is no entrance, and the coral tightens whenever you try to force your way through. You remember dreaming about someone calling your name. '''Do you try to escape, follow the memory from your dream, or try something else?'''&lt;br /&gt;
# You discover a ship bearing the colors of your homeland—one that has no business being in the Tangle. Its logbook contains several familiar names, followed by an entry that simply reads: '''“We found them.”''' '''What do you do after reading it?'''&lt;br /&gt;
# Your reflection appears in a cracked section of hull, but it moves before you do. It turns toward something standing behind you. '''Do you look, speak to your reflection, or do something else?'''&lt;br /&gt;
# You discover the remains of a reef beast that has clearly been dead for years. Its heart is still beating, and faint music comes from inside its chest. As you approach, the heartbeat begins keeping time with the music. '''Do you investigate the creature, listen to the music, or leave it alone?'''&lt;br /&gt;
# The ground collapses beneath you, dropping you into a sealed shrine far below the reef. A faint light comes from within, accompanied by the sound of slow breathing. When you enter, the shrine's door seals behind you. '''What do you do?'''&lt;br /&gt;
# A gravestone pulses beneath your hand. The sensation becomes stronger when you pull away and fades when you touch it again. Whatever is beneath the stone seems to want you to stay. '''Do you investigate the grave, try to communicate, or leave?'''&lt;br /&gt;
# You stumble into a battle between two apparitions—old enemies who seem unaware that they are dead. One suddenly notices you and mistakes you for an ally. '''Do you correct them, play along, or try to stop the fight?'''&lt;br /&gt;
# A memorial projects a memory into your mind. You are aboard a doomed vessel moments before it disappeared. The crew is preparing to abandon ship, but one person refuses to leave and points toward something beneath the water. '''Do you follow their attention or try to change what happens?'''&lt;br /&gt;
# A small alcove contains an offering pile of trinkets, charms, bones, and teeth. When you approach, one small object rolls out of the pile and stops at your feet. '''Do you return it, leave an offering of your own, or take the object with you?'''&lt;br /&gt;
# You enter a perfectly preserved shipwreck. The food is still on the tables, the lamps are still lit, and a chair rocks gently as though someone has just stood up. A moment later, footsteps sound from the room above you. '''Do you follow the footsteps?'''&lt;br /&gt;
# Another character lies unconscious, tangled in living coral. The coral does not appear to be harming them, but it refuses to release them. When you touch it, the character briefly opens their eyes and whispers, '''“Don't wake it.”''' '''What do you do?'''&lt;br /&gt;
# Your light source suddenly flares and briefly forms a shape you recognize. The shape points toward a narrow passage before disappearing. A few seconds later, your light returns to normal. '''Do you follow the passage or stay where you are?'''&lt;br /&gt;
# You enter a cavern where gravity suddenly pulls in the wrong direction. Loose objects drift toward the ceiling, and a dropped stone takes several seconds to fall upward. Deeper inside, you find a doorway covered in footprints that lead both in and out. '''Do you go through it?'''&lt;br /&gt;
# A mouth-shaped opening forms in a wall of coral as you pass. It does not speak or attack. It simply waits. When you offer it an object, the coral briefly opens wider. '''What do you give it, and what happens when it accepts?'''&lt;br /&gt;
# You find a book sealed shut with wax and coral. When opened, seawater pours from its pages and the writing begins disappearing. One page remains legible long enough for you to see a drawing of the Tangle with a location marked in red. '''Do you try to reach the marked location?'''&lt;br /&gt;
# A leviathan breaches nearby, crashing down beside a pristine wreck. The vessel's crew appears alive, but they do not seem to realize anything is wrong. One of them sees you and begins waving urgently. '''Do you approach them?'''&lt;br /&gt;
# Names and messages have been carved into the reef in several different languages. Despite their differences, they all point toward the same sealed location. The final inscription reads: '''“Only the living may enter. Only the dead may leave.”''' '''Do you continue toward the location?'''&lt;br /&gt;
# A tremor passes through the sand. When it settles, something is resting in your hand that was not there before: a small object covered in unfamiliar markings. When you try to drop it, it returns to your hand. '''What do you do with it?'''&lt;br /&gt;
# Beneath a coral arch lies a flawless skeleton with no clothing, markings, or obvious cause of death. A sealed envelope rests inside its ribcage. Your name is written on the outside. '''Do you open it?'''&lt;br /&gt;
# You hear a ship's bell ringing somewhere in the water. Following the sound leads you to a bell swinging gently in the open sea. There is no ship, no current, and no visible way for it to be moving. When you touch it, the bell rings once—and something answers from far below. '''Do you follow the sound?'''&lt;br /&gt;
# An overturned vessel rests impossibly balanced atop a shell-covered spire. Inside, the rooms rearrange themselves each time you enter. On your third attempt, you find a room containing an object you recognize as your own. '''Do you take it, leave it, or investigate why it is here?'''&lt;br /&gt;
# You follow a set of tracks across the seafloor. They begin as hoofprints, become webbed claws, and eventually turn into bare human footprints before disappearing at a sunken doorway. From beyond the door comes the sound of someone walking toward you. '''Do you wait for them or hide?'''&lt;br /&gt;
# A coral spiral has grown around a statue with a shattered face. At its feet sits a bowl filled with teeth. One of them looks exactly like yours. When you reach toward it, the statue's head turns slightly. '''Do you take the tooth?'''&lt;br /&gt;
# A fragment of hull has become smooth and reflective. It shows you a version of yourself that never entered the Tangle. They are standing somewhere familiar, holding something you have lost—or never possessed. '''Do you try to communicate with them?'''&lt;br /&gt;
# A voice calls for help in a language you have never learned, yet you understand every word. Following it leads to a single name carved into the coral. The voice stops when you touch the name. '''Do you call the name aloud?'''&lt;br /&gt;
# You surface through what should have been ordinary sand and emerge in a frozen ballroom. Music plays nearby, and the empty room is filled with tables set for a celebration. One chair has your name written on it. '''Do you sit down?'''&lt;br /&gt;
# A thin golden thread winds through the sand and leads to a locket embedded in bone coral. Inside are two figures: one you recognize immediately, and one that feels almost familiar. When you close the locket, the second figure changes. '''Do you open it again?'''&lt;br /&gt;
# You find a sealed glass jar containing a single glowing eye. It blinks when you approach. Then the glass begins to crack. Something inside whispers your name just before the jar breaks. '''What do you do?'''&lt;br /&gt;
# A massive predator lunges at you, passing through your body instead of attacking. When it disappears, you discover that you can now see faint silhouettes moving through the surrounding terrain. One of them is standing directly behind you. '''Do you turn around?'''&lt;br /&gt;
# A giant fossilized jaw forms a natural tunnel. Each tooth produces a different memory when touched, none of them your own. One tooth shows you a memory of someone hiding an object beneath a nearby coral formation. '''Do you follow what you saw?'''&lt;br /&gt;
# You dream of a place in the Tangle before ever visiting it. When you eventually arrive, you recognize it immediately. Something has been buried there with your name on it. When you uncover it, you find a small box that is already unlocked. '''Do you open it?'''&lt;br /&gt;
# Glowing footprints begin appearing behind you as you walk. They never appear ahead of you, and they continue forming even when you stop moving. Eventually, the footprints begin moving on their own, retracing your path backward. '''Do you follow them?'''&lt;br /&gt;
# Two apparitions are locked in a ritual duel, wielding blades of coral and moving with the rhythm of the tide. One suddenly turns toward you and lowers its weapon. The other does the same. Both are waiting for you to do something. '''What do you do?'''&lt;br /&gt;
# A dome of translucent ice sits inside a crater of hot sand. A small fire burns within it, untouched by the heat. The entrance opens when you approach, revealing a warm interior and a single empty chair. '''Do you enter and sit?'''&lt;br /&gt;
# A child's toy, wooden and covered in barnacles, washes up beside you. When you pick it up, it begins spinning and forms a symbol you recognize from somewhere else. A second toy appears in the sand nearby, bearing the same symbol. '''Do you follow where the second one leads?'''&lt;br /&gt;
# You and another character awaken in an unfamiliar part of the Tangle with no memory of how you arrived. Between you lies an object neither of you owns—but both of you recognize. When either of you touches it, you both remember the same moment. '''What do you do with the memory?'''&lt;br /&gt;
# A rowboat hangs motionless in the air above a reef ridge, its oars moving by themselves. It lowers when you approach and carries you to a submerged reef gate known as the Threshold of Names, where carved names drift like ink in the water. One of the names begins moving toward you. '''Do you touch it?'''&lt;br /&gt;
# A sea creature approaches and begins communicating through gestures and mimicry. It wants to trade—but not for an object. It wants a truth you have never told anyone. In exchange, it offers you a small pearl that glows with an image from your past. '''Do you give it a truth?'''&lt;br /&gt;
# '''Your Idea Here?''' None of these fit? Write your own prompt! Give your character a strange discovery, encounter, mystery, danger, or situation somewhere in the Drowned Tangle.&lt;br /&gt;
&lt;br /&gt;
== Taming the Tangle - OOC Delve Option ==&lt;br /&gt;
Delves are OOC, stats-based explorations of the deeper, more dangerous parts of the Tangle. They run automatically: you choose what your character does, the site rolls the dice, and staff turn the prizes you earn into rewards.&lt;br /&gt;
&lt;br /&gt;
'''[https://kinrpg.com/catalysts/delves/ Start a Delve]'''&lt;br /&gt;
&lt;br /&gt;
You may Delve solo or with one partner: another of your characters, someone else's character (with their permission), a Companion, a pet, or an NPC. Writing an IC post or thread about your Delve earns a bonus prize.&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Delves&amp;diff=2998</id>
		<title>Delves</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Delves&amp;diff=2998"/>
		<updated>2026-09-28T16:43:45Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://www.kinrpg.com/catalysts/delves/index.php 🎲 Start a Crafting Game]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
== Area Description ==&lt;br /&gt;
&lt;br /&gt;
* The Drowned Tangle is a vast, submerged expanse where the laws of nature no longer apply and dangers and treasures wait around every corner.&lt;br /&gt;
** Travelers can walk, ride, swim, and speak as though on dry land though fire (including Starfire) behaves erratically: sputtering into fractal flares, blooming out of control for a few feet, or extinguishing mid-spark.&lt;br /&gt;
** The ground shifts from fine ivory dunes to black volcanic ash, then to coarse coral grit or crushed shell. Every texture of sand seems present here, as if gathered from the edges of the world and cast into one great seabed.&lt;br /&gt;
** Shipwrecks of every origin and era litter the terrain; some lie in ruin, torn apart by reefs or rusted down to ribs while others bear the unmistakable scars of an encounter with something big and toothy. And then there are the pristine ones: intact, gleaming, without so much as a scratch to explain why they went under.&lt;br /&gt;
** Between the wrecks rise countless gravestones and memorials. Most are inscribed in dead or unrecognizable tongues; a few pulse faintly when approached, and a rare handful respond to touch with light, sound, or memory.&lt;br /&gt;
** Tremors ripple across the Tangle without warning. Sand buckles. Hulls collapse. Sinkholes bloom like wounds. New paths open; others vanish.&lt;br /&gt;
** Coral sprawls unchecked across the seafloor, forming tangled bridges, tunnels, spirals, and cages. Some colonies pulse like organs. Others open and close like mouths. A few are made entirely of bleached bone.&lt;br /&gt;
** Natural and unnatural predators roam the region. Toothsome leviathans curl beneath fractured hulls. Pale scavengers with too many limbs scuttle between gravestones. And in the deeper reaches greater things stir.&lt;br /&gt;
** Apparitions drift among the wrecks: some whisper unintelligibly while others reenact their last desperate moments without sound. They usually pay no mind to the living.... ''usually.''&lt;br /&gt;
** Deeper water pockets, often nestled within caverns or temple ruins, can only be entered with special gear. They are extremely hazardous but contain rare materials or lost relics.&lt;br /&gt;
** Magical compulsions, tracking brands, suppression collars, mind control, and more are disabled by the water -- anything that holds or binds someone unwillingly to another. It is believed this is a gift from Linor.&lt;br /&gt;
&lt;br /&gt;
== Taming the Tangle - In Character Post Option ==&lt;br /&gt;
&lt;br /&gt;
* You can complete up to 2 prompts per post, and each prompt can be completed an unlimited number of times by an unlimited number of characters.&lt;br /&gt;
** Each prompt will offer a set choice of 3 possible prizes. Turn in completed prompts in #catalysts-and-games on Discord!&lt;br /&gt;
&lt;br /&gt;
=== PROMPTS ===&lt;br /&gt;
# An apparition appears before you and speaks a single word: '''“Remember.”''' It then shows you an image of somewhere you have never knowingly been. '''What do you do when the apparition asks you to follow it?'''&lt;br /&gt;
# You wake surrounded by a cage of living coral. There is no entrance, and the coral tightens whenever you try to force your way through. You remember dreaming about someone calling your name. '''Do you try to escape, follow the memory from your dream, or try something else?'''&lt;br /&gt;
# You discover a ship bearing the colors of your homeland—one that has no business being in the Tangle. Its logbook contains several familiar names, followed by an entry that simply reads: '''“We found them.”''' '''What do you do after reading it?'''&lt;br /&gt;
# Your reflection appears in a cracked section of hull, but it moves before you do. It turns toward something standing behind you. '''Do you look, speak to your reflection, or do something else?'''&lt;br /&gt;
# You discover the remains of a reef beast that has clearly been dead for years. Its heart is still beating, and faint music comes from inside its chest. As you approach, the heartbeat begins keeping time with the music. '''Do you investigate the creature, listen to the music, or leave it alone?'''&lt;br /&gt;
# The ground collapses beneath you, dropping you into a sealed shrine far below the reef. A faint light comes from within, accompanied by the sound of slow breathing. When you enter, the shrine's door seals behind you. '''What do you do?'''&lt;br /&gt;
# A gravestone pulses beneath your hand. The sensation becomes stronger when you pull away and fades when you touch it again. Whatever is beneath the stone seems to want you to stay. '''Do you investigate the grave, try to communicate, or leave?'''&lt;br /&gt;
# You stumble into a battle between two apparitions—old enemies who seem unaware that they are dead. One suddenly notices you and mistakes you for an ally. '''Do you correct them, play along, or try to stop the fight?'''&lt;br /&gt;
# A memorial projects a memory into your mind. You are aboard a doomed vessel moments before it disappeared. The crew is preparing to abandon ship, but one person refuses to leave and points toward something beneath the water. '''Do you follow their attention or try to change what happens?'''&lt;br /&gt;
# A small alcove contains an offering pile of trinkets, charms, bones, and teeth. When you approach, one small object rolls out of the pile and stops at your feet. '''Do you return it, leave an offering of your own, or take the object with you?'''&lt;br /&gt;
# You enter a perfectly preserved shipwreck. The food is still on the tables, the lamps are still lit, and a chair rocks gently as though someone has just stood up. A moment later, footsteps sound from the room above you. '''Do you follow the footsteps?'''&lt;br /&gt;
# Another character lies unconscious, tangled in living coral. The coral does not appear to be harming them, but it refuses to release them. When you touch it, the character briefly opens their eyes and whispers, '''“Don't wake it.”''' '''What do you do?'''&lt;br /&gt;
# Your light source suddenly flares and briefly forms a shape you recognize. The shape points toward a narrow passage before disappearing. A few seconds later, your light returns to normal. '''Do you follow the passage or stay where you are?'''&lt;br /&gt;
# You enter a cavern where gravity suddenly pulls in the wrong direction. Loose objects drift toward the ceiling, and a dropped stone takes several seconds to fall upward. Deeper inside, you find a doorway covered in footprints that lead both in and out. '''Do you go through it?'''&lt;br /&gt;
# A mouth-shaped opening forms in a wall of coral as you pass. It does not speak or attack. It simply waits. When you offer it an object, the coral briefly opens wider. '''What do you give it, and what happens when it accepts?'''&lt;br /&gt;
# You find a book sealed shut with wax and coral. When opened, seawater pours from its pages and the writing begins disappearing. One page remains legible long enough for you to see a drawing of the Tangle with a location marked in red. '''Do you try to reach the marked location?'''&lt;br /&gt;
# A leviathan breaches nearby, crashing down beside a pristine wreck. The vessel's crew appears alive, but they do not seem to realize anything is wrong. One of them sees you and begins waving urgently. '''Do you approach them?'''&lt;br /&gt;
# Names and messages have been carved into the reef in several different languages. Despite their differences, they all point toward the same sealed location. The final inscription reads: '''“Only the living may enter. Only the dead may leave.”''' '''Do you continue toward the location?'''&lt;br /&gt;
# A tremor passes through the sand. When it settles, something is resting in your hand that was not there before: a small object covered in unfamiliar markings. When you try to drop it, it returns to your hand. '''What do you do with it?'''&lt;br /&gt;
# Beneath a coral arch lies a flawless skeleton with no clothing, markings, or obvious cause of death. A sealed envelope rests inside its ribcage. Your name is written on the outside. '''Do you open it?'''&lt;br /&gt;
# You hear a ship's bell ringing somewhere in the water. Following the sound leads you to a bell swinging gently in the open sea. There is no ship, no current, and no visible way for it to be moving. When you touch it, the bell rings once—and something answers from far below. '''Do you follow the sound?'''&lt;br /&gt;
# An overturned vessel rests impossibly balanced atop a shell-covered spire. Inside, the rooms rearrange themselves each time you enter. On your third attempt, you find a room containing an object you recognize as your own. '''Do you take it, leave it, or investigate why it is here?'''&lt;br /&gt;
# You follow a set of tracks across the seafloor. They begin as hoofprints, become webbed claws, and eventually turn into bare human footprints before disappearing at a sunken doorway. From beyond the door comes the sound of someone walking toward you. '''Do you wait for them or hide?'''&lt;br /&gt;
# A coral spiral has grown around a statue with a shattered face. At its feet sits a bowl filled with teeth. One of them looks exactly like yours. When you reach toward it, the statue's head turns slightly. '''Do you take the tooth?'''&lt;br /&gt;
# A fragment of hull has become smooth and reflective. It shows you a version of yourself that never entered the Tangle. They are standing somewhere familiar, holding something you have lost—or never possessed. '''Do you try to communicate with them?'''&lt;br /&gt;
# A voice calls for help in a language you have never learned, yet you understand every word. Following it leads to a single name carved into the coral. The voice stops when you touch the name. '''Do you call the name aloud?'''&lt;br /&gt;
# You surface through what should have been ordinary sand and emerge in a frozen ballroom. Music plays nearby, and the empty room is filled with tables set for a celebration. One chair has your name written on it. '''Do you sit down?'''&lt;br /&gt;
# A thin golden thread winds through the sand and leads to a locket embedded in bone coral. Inside are two figures: one you recognize immediately, and one that feels almost familiar. When you close the locket, the second figure changes. '''Do you open it again?'''&lt;br /&gt;
# You find a sealed glass jar containing a single glowing eye. It blinks when you approach. Then the glass begins to crack. Something inside whispers your name just before the jar breaks. '''What do you do?'''&lt;br /&gt;
# A massive predator lunges at you, passing through your body instead of attacking. When it disappears, you discover that you can now see faint silhouettes moving through the surrounding terrain. One of them is standing directly behind you. '''Do you turn around?'''&lt;br /&gt;
# A giant fossilized jaw forms a natural tunnel. Each tooth produces a different memory when touched, none of them your own. One tooth shows you a memory of someone hiding an object beneath a nearby coral formation. '''Do you follow what you saw?'''&lt;br /&gt;
# You dream of a place in the Tangle before ever visiting it. When you eventually arrive, you recognize it immediately. Something has been buried there with your name on it. When you uncover it, you find a small box that is already unlocked. '''Do you open it?'''&lt;br /&gt;
# Glowing footprints begin appearing behind you as you walk. They never appear ahead of you, and they continue forming even when you stop moving. Eventually, the footprints begin moving on their own, retracing your path backward. '''Do you follow them?'''&lt;br /&gt;
# Two apparitions are locked in a ritual duel, wielding blades of coral and moving with the rhythm of the tide. One suddenly turns toward you and lowers its weapon. The other does the same. Both are waiting for you to do something. '''What do you do?'''&lt;br /&gt;
# A dome of translucent ice sits inside a crater of hot sand. A small fire burns within it, untouched by the heat. The entrance opens when you approach, revealing a warm interior and a single empty chair. '''Do you enter and sit?'''&lt;br /&gt;
# A child's toy, wooden and covered in barnacles, washes up beside you. When you pick it up, it begins spinning and forms a symbol you recognize from somewhere else. A second toy appears in the sand nearby, bearing the same symbol. '''Do you follow where the second one leads?'''&lt;br /&gt;
# You and another character awaken in an unfamiliar part of the Tangle with no memory of how you arrived. Between you lies an object neither of you owns—but both of you recognize. When either of you touches it, you both remember the same moment. '''What do you do with the memory?'''&lt;br /&gt;
# A rowboat hangs motionless in the air above a reef ridge, its oars moving by themselves. It lowers when you approach and carries you to a submerged reef gate known as the Threshold of Names, where carved names drift like ink in the water. One of the names begins moving toward you. '''Do you touch it?'''&lt;br /&gt;
# A sea creature approaches and begins communicating through gestures and mimicry. It wants to trade—but not for an object. It wants a truth you have never told anyone. In exchange, it offers you a small pearl that glows with an image from your past. '''Do you give it a truth?'''&lt;br /&gt;
# '''Your Idea Here?''' None of these fit? Write your own prompt! Give your character a strange discovery, encounter, mystery, danger, or situation somewhere in the Drowned Tangle.&lt;br /&gt;
&lt;br /&gt;
== Taming the Tangle - OOC Delve Option ==&lt;br /&gt;
Delves are OOC, stats-based explorations of the deeper, more dangerous parts of the Tangle. They run automatically: you choose what your character does, the site rolls the dice, and staff turn the prizes you earn into rewards.&lt;br /&gt;
&lt;br /&gt;
'''[https://kinrpg.com/catalysts/delves/ Start a Delve]'''&lt;br /&gt;
&lt;br /&gt;
You may Delve solo or with one partner: another of your characters, someone else's character (with their permission), a Companion, a pet, or an NPC. Writing an IC post or thread about your Delve earns a bonus prize.&lt;br /&gt;
&lt;br /&gt;
=== How a Delve Works ===&lt;br /&gt;
# '''Set up.''' Pick your character (their Force level comes straight from their profile), your starting level (any level your Marrowlight Token has unlocked), an optional partner, and up to 3 pieces of registered equipment from your inventory. To partner with someone else's character or Companion, start typing their name and pick it from the list.&lt;br /&gt;
# '''Take turns.''' Each turn, choose one activity from the table below. It costs Stamina, and most activities roll a d20 to see how it goes.&lt;br /&gt;
# '''Earn prizes.''' Successful activities earn a '''Small''', '''Medium''', '''Large''' or '''Special''' prize. Deeper levels, clever play and low Sanity all make bigger prizes more likely.&lt;br /&gt;
# '''Get out.''' Extract whenever you like, or keep going until your Stamina runs out.&lt;br /&gt;
# '''Sort your prizes.''' Back at the Safe Zone, merge prizes if you like (see [[#Prizes|Prizes]]). You can carry out up to 8.&lt;br /&gt;
# '''Collect.''' Your finished Delve goes to staff, who turn each prize into a reward and add it to your inventory or talents.&lt;br /&gt;
&lt;br /&gt;
=== Delve Availability ===&lt;br /&gt;
Every player gets 1 free Delve per month, usable on any character. After that, each character posted during the month becomes eligible for 1 additional Delve.&lt;br /&gt;
&lt;br /&gt;
Each player can start up to '''3 Delves per day''', across all their characters. Every Delve you start counts, however it ends. The Delve page tracks both limits for you.&lt;br /&gt;
&lt;br /&gt;
=== Your Stats ===&lt;br /&gt;
Characters receive '''10 Health and 20 Stamina per Force [Magic, Tech, Primal, etc.] level'''. A Level 0 character starts with 10 Health / 20 Stamina; a Level 8 character starts with 80 Health / 160 Stamina. Partners have their own Health and Stamina, based on their level.&lt;br /&gt;
&lt;br /&gt;
* '''Health''': Failed and partly failed activities can cost Health. At 0 Health, your character faints and is automatically extracted to a Safe Zone near the entrance, losing some of the prizes they collected. Your partner gets one final activity before their own necklace triggers and pulls them out too. An outstanding result on that final activity revives the fainted character, and the Delve continues.&lt;br /&gt;
* '''Stamina''': Spent on every activity, by both you and your partner. Your necklace auto-extracts you at 0 Stamina, or you can trigger it voluntarily at any time; neither causes you to lose collected prizes. Your partner can continue after you leave, though their risk increases now that they're alone.&lt;br /&gt;
* '''Sanity''': Shared by you and your partner. See below.&lt;br /&gt;
&lt;br /&gt;
=== Rolls and Results ===&lt;br /&gt;
Most activities roll a d20 and add:&lt;br /&gt;
* half your Force level (rounded down),&lt;br /&gt;
* +2 while your partner is with you (−2 once they've left),&lt;br /&gt;
* +3 after a successful Observe,&lt;br /&gt;
* +2 once per piece of equipment you brought, when you choose to use it.&lt;br /&gt;
&lt;br /&gt;
The number to beat rises the deeper you go: 10 at Level 1, 15 at Level 10, 21 at Level 25.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result !! When !! What happens&lt;br /&gt;
|-&lt;br /&gt;
| '''Triumph''' || A natural 20, or beating the target by 6 or more || A prize with better odds of being bigger, sometimes two. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Success''' || Meeting or beating the target || A prize. Restores a little Sanity.&lt;br /&gt;
|-&lt;br /&gt;
| '''Partial''' || Missing by 4 or less || Sometimes a Small prize, and dangerous activities cost some Health.&lt;br /&gt;
|-&lt;br /&gt;
| '''Failure''' || Missing by 5 or more, or a natural 1 || Costs Health (for dangerous activities) and Sanity. A natural 1 is worse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Meditate and Descend don't roll.&lt;br /&gt;
&lt;br /&gt;
=== Activities &amp;amp; Costs ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Activity !! Description !! Tier I !! Tier II !! Tier III !! Tier IV !! Tier V&lt;br /&gt;
|-&lt;br /&gt;
| Descend || Move deeper into the Delve. Blocks previous layers. || 5 || 6 || 8 || 9 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Combat || Defeat enemies, clear corrupted rooms, fend off invasions. || 8 || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Forage || Gather natural resources: mosses, glowing fungus, reef shards, bonefruit. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Meditate || Recover 10–20% Sanity and reduce emotional strain. Risk-free — cannot trigger Instability. || 4 || 5 || 6 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Observe || Study flora, architecture, and fauna behavior. Only a Triumph earns a prize, but any success gives +3 to your next roll and better odds of a bigger prize. || 3 || 4 || 5 || 6 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Salvage || Scavenge ruined structures, shipwrecks, or ancient equipment. || 6 || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Creature Capture || Attempt to tame, trap, or disable Delve fauna without killing them. || — || 10 || 12 || 15 || 16&lt;br /&gt;
|-&lt;br /&gt;
| Puzzle || Hack locks, copy reactive rune patterns, solve riddles. || — || 8 || 9 || 11 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Combat || Fight elite or highly corrupted threats in more dangerous rooms. || — || — || 14 || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Stabilize || Repair ward pillars, awaken inert obelisks, reroute energy flows. Restores up to 5% Sanity. || — || — || 11 || 13 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Advanced Creature Capture || Tame or trap unusually intelligent or volatile fauna. || — || — || — || 17 || 18&lt;br /&gt;
|-&lt;br /&gt;
| Purify || Cleanse Delve cores or unstable zones. Restores up to 10% Sanity. || — || — || — || 18 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Rare Salvage || Scavenge high-level materials from ancient tech, gear, or cursed relics. || — || — || — || 13 || 14&lt;br /&gt;
|}&lt;br /&gt;
Costs depend on the level you're currently on, not your Token.&lt;br /&gt;
&lt;br /&gt;
'''Special Events'''&lt;br /&gt;
* '''Random Task Chain''': A multi-step event (e.g. Stabilize → Puzzle → Combat) that must be completed in sequence. Cost is random, 6–12 Stamina. Can appear from Tier III and is most common at Tier V. Finishing every step earns a bonus prize; a failed step breaks the chain.&lt;br /&gt;
* '''Dual-Activity Node''': A hybrid event combining two activities (e.g. Salvage + Combat). Cost is random, 9–15 Stamina. Can appear from Tier IV. Succeeding at both earns a bonus prize.&lt;br /&gt;
* '''Hidden Passage''': When your Sanity drops below 60%, you may notice a way that shouldn't be there. Cost is random, 4–8 Stamina.&lt;br /&gt;
You may proceed for the listed cost, or skip for free.&lt;br /&gt;
&lt;br /&gt;
=== Prizes ===&lt;br /&gt;
Each prize you earn is labelled by size and by what earned it, for example ''Medium prize (Salvage)'' or ''Large prize (Creature)''. When staff approve your Delve, they turn each prize into a reward that fits: a material, a relic, a creature, a curiosity, or even a talent. The same size of prize can become many different things.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Prize !! How common&lt;br /&gt;
|-&lt;br /&gt;
| '''Small''' || The most common, especially in shallow levels.&lt;br /&gt;
|-&lt;br /&gt;
| '''Medium''' || Common everywhere.&lt;br /&gt;
|-&lt;br /&gt;
| '''Large''' || Uncommon, more likely deeper.&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' || Rare, and very rare in Tier I.&lt;br /&gt;
|}&lt;br /&gt;
Bigger prizes are more likely from Triumphs, after a successful Observe, from Advanced Combat, Rare Salvage and Purify, and when your Sanity is low.&lt;br /&gt;
&lt;br /&gt;
'''Merging and your pack.''' When you get back to the Safe Zone, you'll see everything you earned and can merge prizes before sending your Delve to staff:&lt;br /&gt;
* 2 Small = 1 Medium&lt;br /&gt;
* 2 Medium = 1 Large&lt;br /&gt;
* 2 Large = 1 Special&lt;br /&gt;
&lt;br /&gt;
You can carry out up to '''8 prizes''' per Delve. If you earned more, merge down to 8 before you finish. Merging never changes the total value of your haul, just how it's split: a merged prize is worth what its two halves were. Changed your mind? Undo all merges any time before you send it off. If nothing is left to merge and you're still over 8, your smallest prizes are left behind.&lt;br /&gt;
&lt;br /&gt;
=== Marrowlight Tokens ===&lt;br /&gt;
Every character receives a Marrowlight Token after their first Delve. Its tier determines how deep you can go — once a tier is unlocked, you may start on any level up to your maximum. Deeper levels offer bigger prizes but greater risk — activities also cost more (see the table above). Your Token updates itself each time you unlock a tier: its name, resale value and &amp;quot;Completed Delves&amp;quot; count change, but its description stays yours. You can design it yourself or ask Support to generate one.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Delves Required !! Access Range !! Token Resell Value !! Unlocks !! Instability %&lt;br /&gt;
|-&lt;br /&gt;
| I || 1 || Levels 1–5 || 125–300c || Combat, Salvage, Forage, Observe, Meditate || 5%&lt;br /&gt;
|-&lt;br /&gt;
| II || 3 total || Levels 6–10 || 175–420c || +Puzzle, +Creature Capture || 10%&lt;br /&gt;
|-&lt;br /&gt;
| III || 7 total || Levels 11–15 || 250–600c || +Stabilize, +Advanced Combat || 15%&lt;br /&gt;
|-&lt;br /&gt;
| IV || 12 total || Levels 16–20 || 375–900c || +Purify, +Rare Salvage, +Advanced Creature Capture || 25%&lt;br /&gt;
|-&lt;br /&gt;
| V || 18 total || Levels 21–25 || 750–1800c || All activities; Random Task Chains &amp;amp; Dual-Activity Nodes more likely || 35%&lt;br /&gt;
|}&lt;br /&gt;
A Delve counts toward your Token once staff approve it. If you sell your Token, let Support know so they can replace it when you next level up.&lt;br /&gt;
&lt;br /&gt;
=== Instability ===&lt;br /&gt;
Each tier has a set Instability % — the chance per activity that something unexpected happens. Low Sanity increases this chance further. Meditate can never trigger Instability.&lt;br /&gt;
&lt;br /&gt;
An Instability event may:&lt;br /&gt;
* Go unexpectedly wrong (a worse result) or strangely right (a better result, plus an Anomaly prize)&lt;br /&gt;
* Mutate your activity into a different type (e.g. a Puzzle becomes a Combat encounter)&lt;br /&gt;
* Drain or restore Stamina, cause hallucinations (Sanity loss), or deal damage from unknown forces&lt;br /&gt;
&lt;br /&gt;
At Tier I (5%), most events behave predictably. At Tier IV (25%), nearly every activity could carry a secondary twist.&lt;br /&gt;
&lt;br /&gt;
=== Sanity ===&lt;br /&gt;
Sanity reflects your character's mental and emotional stability. It starts at 100% and depletes from corruption, anomalies, or strain — including Instability events, failed actions, and reaching levels you've never been to before. It can be restored by Meditating, Stabilizing, Purifying, or through successful actions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Sanity !! Effects&lt;br /&gt;
|-&lt;br /&gt;
| 100–80% || No effect.&lt;br /&gt;
|-&lt;br /&gt;
| 79–60% || Instability chance +5%.&amp;lt;br&amp;gt;Minor hallucinations begin.&amp;lt;br&amp;gt;Slightly better odds of bigger prizes.&lt;br /&gt;
|-&lt;br /&gt;
| 59–40% || +1 Stamina per action.&amp;lt;br&amp;gt;Instability chance +10%.&amp;lt;br&amp;gt;Hidden Passages may appear.&lt;br /&gt;
|-&lt;br /&gt;
| 39–20% || +2 Stamina per action.&amp;lt;br&amp;gt;Instability chance +15%.&amp;lt;br&amp;gt;Stronger hallucinations and stranger encounters.&amp;lt;br&amp;gt;Some events randomly mutate.&lt;br /&gt;
|-&lt;br /&gt;
| 19–1% || +3 Stamina per action.&amp;lt;br&amp;gt;Instability chance +20%.&amp;lt;br&amp;gt;Much better odds of bigger prizes, but you can no longer Meditate.&lt;br /&gt;
|-&lt;br /&gt;
| 0% || Auto-extracted with one random consequence:&amp;lt;br&amp;gt;a permanent scar, curse, phobia, or flaw&amp;lt;br&amp;gt;a blessing and a bonus prize&amp;lt;br&amp;gt;loss of some collected prizes&amp;lt;br&amp;gt;reduced starting Health, Stamina and Sanity next Delve&amp;lt;br&amp;gt;loss of one Token tier&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== IC Post Bonus ===&lt;br /&gt;
Write an IC post or thread about your Delve, then paste the link on your finished Delve's page. Staff will add a bonus prize once they've read it.&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Custom_Crafting&amp;diff=2997</id>
		<title>Custom Crafting</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Custom_Crafting&amp;diff=2997"/>
		<updated>2026-09-28T16:42:44Z</updated>

		<summary type="html">&lt;p&gt;Signe: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Custom Crafting System is an automated mini-game where you name an item, choose how to make it, and play through a series of crafting challenges. Your choices and rolls determine its quality and randomized extras. '''Signe will add or finalize the item's main effect during approval.''' Most features rolled by the game are bonus flavor, small extras, or quirks around that main effect. The game does not guarantee a particular ability from a theme, style, or high-quality roll. If you want a specific item or effect set in advance, use the [https://kinrpg.com/openmarket/create_item.php Create or Upgrade a Custom Item] form instead. &lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://www.kinrpg.com/openmarket/crafting_game.php 🎲 Start a Crafting Game]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
&lt;br /&gt;
# Go to Custom Shop &amp;gt; [https://www.kinrpg.com/openmarket/crafting_game.php Start a Crafting Game]. Select a character, crafting type, item name, duration, and any optional theme, mood, location, or helper.&lt;br /&gt;
# The page presents a narrative challenge and choices with Low, Medium, or High risk. Pick an option; the game rolls and shows what happened.&lt;br /&gt;
# Repeat until all steps are complete. You can leave and return to your active game.&lt;br /&gt;
# The game calculates quality, randomized extras, copies if applicable, and XP. Your finished craft goes to Signe for review; she sets or finalizes the main effect and may adjust the extras before approval.&lt;br /&gt;
# Once approved, the item is added to your character's inventory and the XP is added to that character's crafting points.&lt;br /&gt;
# You may play the Custom Crafting game up to five times per day.&lt;br /&gt;
&lt;br /&gt;
== Basic Procedure ==&lt;br /&gt;
&lt;br /&gt;
# The game rolls a number from 1 to 20 for each step and applies your proficiency and any applicable bonuses. At higher proficiency levels, the bonus is already built into the outcome ranges rather than added a second time.&lt;br /&gt;
# The roll produces a Setback, Standard, Enhanced, or Exceptional result. Special events may also add randomized traits or flaws.&lt;br /&gt;
# The game totals your Quality Points (QP) from the steps and applicable bonuses to determine the item's final quality. Quality and special events affect the bonus details around the item's main effect.&lt;br /&gt;
&lt;br /&gt;
=== Quality Points (QP) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Outcome&lt;br /&gt;
!QP Gained&lt;br /&gt;
!Possible Special Events&lt;br /&gt;
|-&lt;br /&gt;
|Setback&lt;br /&gt;
|0 QP&lt;br /&gt;
|A complication may occur, especially if a negative special event triggers&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|1 QP&lt;br /&gt;
|Progress toward the finished item; a special event may add a small extra&lt;br /&gt;
|-&lt;br /&gt;
|Enhanced&lt;br /&gt;
|2 QP&lt;br /&gt;
|More progress toward higher final quality; a special event may add a themed extra&lt;br /&gt;
|-&lt;br /&gt;
|Exceptional&lt;br /&gt;
|3 QP&lt;br /&gt;
|The most progress toward higher final quality; a special event may add a themed extra&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Event Triggers ===&lt;br /&gt;
''Special Events can add extra traits, flaws, or hidden features.''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Trigger&lt;br /&gt;
!Condition&lt;br /&gt;
!Effect&lt;br /&gt;
|-&lt;br /&gt;
|Natural 1&lt;br /&gt;
|Always&lt;br /&gt;
|Negative Event (flaw/complication)&lt;br /&gt;
|-&lt;br /&gt;
|Natural 20&lt;br /&gt;
|Always&lt;br /&gt;
|Positive Event (bonus trait)&lt;br /&gt;
|-&lt;br /&gt;
|High Risk + Low Roll&lt;br /&gt;
|Roll ≤ (5 – Bonus)&lt;br /&gt;
|Negative Event (if not natural 1)&lt;br /&gt;
|-&lt;br /&gt;
|High Risk + High Roll&lt;br /&gt;
|Roll ≥ (19 – Bonus)&lt;br /&gt;
|Positive Event (if not natural 20)&lt;br /&gt;
|-&lt;br /&gt;
|Style/Mood/Theme Mismatch&lt;br /&gt;
|Choice conflicts with Style, Mood, or Theme&lt;br /&gt;
|50% chance of mixed event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Final Item Quality ===&lt;br /&gt;
After your final step, total your QP:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Total QP&lt;br /&gt;
!Item Quality&lt;br /&gt;
!Bonuses&lt;br /&gt;
|-&lt;br /&gt;
|0–3&lt;br /&gt;
|Standard&lt;br /&gt;
|Base item and any special-event extras&lt;br /&gt;
|-&lt;br /&gt;
|4–7&lt;br /&gt;
|Enhanced&lt;br /&gt;
|One randomized bonus trait and +5% resale value&lt;br /&gt;
|-&lt;br /&gt;
|8+&lt;br /&gt;
|Exceptional&lt;br /&gt;
|Two randomized bonus traits, a possible upgrade slot, and +10% resale value&lt;br /&gt;
|}&lt;br /&gt;
These traits supplement the main effect that Signe sets or finalizes on approval. Results can also include special-event traits, flaws, or other benefits from the choices below.&lt;br /&gt;
&lt;br /&gt;
== Crafting Types ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Activity&lt;br /&gt;
!Yields&lt;br /&gt;
|-&lt;br /&gt;
|Alchemy&lt;br /&gt;
|Salves, potions, tonics, and alcoholic beverages&lt;br /&gt;
|-&lt;br /&gt;
|Artificing&lt;br /&gt;
|Jewelry, talismans, and artifacts&lt;br /&gt;
|-&lt;br /&gt;
|Cooking&lt;br /&gt;
|Snacks, meals, and desserts&lt;br /&gt;
|-&lt;br /&gt;
|Sewing&lt;br /&gt;
|Clothing, fabrics, and accessories&lt;br /&gt;
|-&lt;br /&gt;
|Smithing&lt;br /&gt;
|Weapons, armor, and tools&lt;br /&gt;
|-&lt;br /&gt;
|Woodworking&lt;br /&gt;
|Totems, tools, and structures&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Proficiency ==&lt;br /&gt;
&lt;br /&gt;
=== Earning Crafting Points (XP) ===&lt;br /&gt;
&lt;br /&gt;
* '''Completion:''' &amp;lt;code&amp;gt;Duration × 2&amp;lt;/code&amp;gt; XP&lt;br /&gt;
* '''Quality Bonus:''' Enhanced +2 XP, Exceptional +4 XP&lt;br /&gt;
* '''Special Event Bonus:''' +1 XP per event&lt;br /&gt;
&lt;br /&gt;
Crafting points are stored under your character's name, player, and crafting activity in the site's &amp;lt;code&amp;gt;minigames&amp;lt;/code&amp;gt; records. Your proficiency level uses your total points across the crafting activities listed above. A new character/activity entry begins at 0 points when you start that type of craft. XP is awarded when the craft is approved; Signe can also choose to award it for a rejected craft.&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Levels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Level&lt;br /&gt;
!Title&lt;br /&gt;
!Proficiency Bonus&lt;br /&gt;
!XP Needed (Total)&lt;br /&gt;
!Unlocks &amp;amp; Perks&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Novice&lt;br /&gt;
| +0&lt;br /&gt;
|0&lt;br /&gt;
|Base system&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Apprentice&lt;br /&gt;
| +1&lt;br /&gt;
|25&lt;br /&gt;
|Reroll one Setback per session&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Journeyman&lt;br /&gt;
| +2&lt;br /&gt;
|50&lt;br /&gt;
|Unlock Style choices&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Adept&lt;br /&gt;
| +3&lt;br /&gt;
|100&lt;br /&gt;
| +1 QP on themed crafts&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Expert&lt;br /&gt;
| +4&lt;br /&gt;
|150&lt;br /&gt;
|Add one minor trait without rolling&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Master&lt;br /&gt;
| +5&lt;br /&gt;
|200&lt;br /&gt;
|Guaranteed Enhanced on one step&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Grandmaster&lt;br /&gt;
| +6&lt;br /&gt;
|250&lt;br /&gt;
|Craft two unique items in one session&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Legendary&lt;br /&gt;
| +7&lt;br /&gt;
|325&lt;br /&gt;
|Items gain fame (+10% resale), high tier/extreme bonuses&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outcome Tables ==&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginners (Proficiency Levels 0 - 2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Setback Range&lt;br /&gt;
!Standard Range&lt;br /&gt;
!Enhanced Range&lt;br /&gt;
!Exceptional Range&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|1 - 5&lt;br /&gt;
|6 - 20&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1 - 3&lt;br /&gt;
|4 - 15&lt;br /&gt;
|16 - 20&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|1 - 5&lt;br /&gt;
|6 - 14&lt;br /&gt;
|15 - 18&lt;br /&gt;
|19 - 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Intermediate (Proficiency Levels 3 - 5) ===&lt;br /&gt;
Your skill narrows the Setback range and widens the Exceptional range.&lt;br /&gt;
&lt;br /&gt;
* Setback: Roll of 1 up to (5 - Bonus)&lt;br /&gt;
* Exceptional: Roll of (19 - Bonus) up to 20&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Setback Range&lt;br /&gt;
!Standard Range&lt;br /&gt;
!Enhanced Range&lt;br /&gt;
!Exceptional Range&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|1 - (5 - Bonus)&lt;br /&gt;
|Rest&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1 - (3 - Bonus/2)&lt;br /&gt;
|4 - 15&lt;br /&gt;
|16 - 18&lt;br /&gt;
|(19 - Bonus) - 20&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|1 - (5 - Bonus)&lt;br /&gt;
|6 - 14&lt;br /&gt;
|15 - 18&lt;br /&gt;
|(19 - Bonus) - 20&lt;br /&gt;
|}&lt;br /&gt;
Example at Level 3 (Bonus +3):&lt;br /&gt;
&lt;br /&gt;
* Setback range: 1 - 2 (because 5 - 3 = 2)&lt;br /&gt;
* Exceptional range: 16 - 20 (because 19 - 3 = 16)&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Masters (Proficiency Levels 6 - 7) ===&lt;br /&gt;
You rarely face Setbacks, and Exceptional results are more common.&lt;br /&gt;
&lt;br /&gt;
* Setback: Only if you roll a 1 (before adding bonus)&lt;br /&gt;
* Exceptional: Roll of (19 - Bonus) up to 20&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Risk Level&lt;br /&gt;
!Setback&lt;br /&gt;
!Standard&lt;br /&gt;
!Enhanced&lt;br /&gt;
!Exceptional&lt;br /&gt;
|-&lt;br /&gt;
|Low&lt;br /&gt;
|1 only&lt;br /&gt;
|2 - 20&lt;br /&gt;
|–&lt;br /&gt;
|–&lt;br /&gt;
|-&lt;br /&gt;
|Medium&lt;br /&gt;
|1 only&lt;br /&gt;
|2 - 15&lt;br /&gt;
|16 - 18&lt;br /&gt;
|(19-Bonus)–20&lt;br /&gt;
|-&lt;br /&gt;
|High&lt;br /&gt;
|1 only&lt;br /&gt;
|2 - 14&lt;br /&gt;
|15 - 18&lt;br /&gt;
|(19-Bonus)–20&lt;br /&gt;
|}&lt;br /&gt;
Example at Bonus +7:&lt;br /&gt;
&lt;br /&gt;
* Setback: Only on natural 1&lt;br /&gt;
* Exceptional range: 12 - 20 (because 19 - 7 = 12)&lt;br /&gt;
&lt;br /&gt;
=== Style Choice (Unlocked at Proficiency Level 2+) ===&lt;br /&gt;
At the final step, you may choose a Style:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Style Name&lt;br /&gt;
!Adds +1 Feature From&lt;br /&gt;
!Risk Modifier&lt;br /&gt;
|-&lt;br /&gt;
|'''Spatial'''&lt;br /&gt;
|Dimensional&lt;br /&gt;
|Expand both Setback '''and''' Exceptional ranges by +1&lt;br /&gt;
|-&lt;br /&gt;
|'''Emotive'''&lt;br /&gt;
|Emotional&lt;br /&gt;
|Lower Risk Level by one&lt;br /&gt;
|-&lt;br /&gt;
|'''Elemental'''&lt;br /&gt;
|Environmental&lt;br /&gt;
| +1 to Standard range&lt;br /&gt;
|-&lt;br /&gt;
|'''Cerebral'''&lt;br /&gt;
|Mental&lt;br /&gt;
| +1 to Enhanced range&lt;br /&gt;
|-&lt;br /&gt;
|'''Pactbound'''&lt;br /&gt;
|Pacts&lt;br /&gt;
|Roll twice, take the higher if Enhanced/Exceptional OR the lower if Setback&lt;br /&gt;
|-&lt;br /&gt;
|'''Bodily'''&lt;br /&gt;
|Physical&lt;br /&gt;
| -1 to Exceptional range, but -2 to Setback range&lt;br /&gt;
|-&lt;br /&gt;
|'''Ritual'''&lt;br /&gt;
|Spiritual&lt;br /&gt;
|If crafting is thematically aligned → +2 QP&lt;br /&gt;
|-&lt;br /&gt;
|'''Adaptive'''&lt;br /&gt;
|Versatile&lt;br /&gt;
|After the roll, shift the result one step up&lt;br /&gt;
|}&lt;br /&gt;
The extra feature associated with a Style is randomly selected. Choosing a Style does not reserve a particular Talent or determine the item's main effect.&lt;br /&gt;
&lt;br /&gt;
== Optional Features ==&lt;br /&gt;
&lt;br /&gt;
=== Bulk Batches ===&lt;br /&gt;
Select the bulk batch option when starting the game. The final yield is &amp;lt;code&amp;gt;1 + (total QP ÷ 4)&amp;lt;/code&amp;gt; copies, rounded down. Copies share the same item details and quality. A Cramped Conditions drawback prevents bulk production.&lt;br /&gt;
&lt;br /&gt;
=== Material Themes ===&lt;br /&gt;
A Material Theme shapes the story and the pool of randomized extras. It does not guarantee a specific final effect. '''Benefits:'''&lt;br /&gt;
&lt;br /&gt;
* Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes.&lt;br /&gt;
* Your theme shapes the game's scenes and descriptions. For example:&lt;br /&gt;
** Theme: Draconic&lt;br /&gt;
** Step 1: &amp;quot;To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)&amp;quot;&lt;br /&gt;
** Step 2: &amp;quot;The scales need to be tempered. Do you: A) Use dragon's breath (High Risk), B) Use volcanic lava (Medium Risk), C) Use enchanted forge (Low Risk)&amp;quot;&lt;br /&gt;
* If a Special Event occurs, it will be thematically appropriate to your chosen theme. Example Themes &amp;amp; Possible Special Events:&lt;br /&gt;
** Draconic: Item occasionally emits smoke, grants minor fire resistance, or has scale-like patterning.&lt;br /&gt;
** Moonlit: Glows in darkness, stronger during full moons, or grants dream-related insights.&lt;br /&gt;
** Clockwork: Makes ticking sounds, can be wound for temporary effects, or has hidden compartments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Theme&lt;br /&gt;
!Narrative Focus&lt;br /&gt;
!Example Scene Elements&lt;br /&gt;
|-&lt;br /&gt;
|Draconic&lt;br /&gt;
|Scales, fire, treasure, ancient power, dominance&lt;br /&gt;
|Dragon encounters, hoards, fiery environments, ancient ruins&lt;br /&gt;
|-&lt;br /&gt;
|Moonlit&lt;br /&gt;
|Silver, cycles, dreams, night, reflection&lt;br /&gt;
|Moon phases, nocturnal creatures, mirrors, silver materials&lt;br /&gt;
|-&lt;br /&gt;
|Abyssal&lt;br /&gt;
|Shadows, chaos, corruption, whispers, void&lt;br /&gt;
|Dark rituals, unstable magic, forbidden knowledge, shadow creatures&lt;br /&gt;
|-&lt;br /&gt;
|Verdant&lt;br /&gt;
|Growth, seasons, life, plants, renewal&lt;br /&gt;
|Forests, blooming flowers, herbalism, seasonal changes&lt;br /&gt;
|-&lt;br /&gt;
|Clockwork&lt;br /&gt;
|Gears, precision, steam, logic, mechanics&lt;br /&gt;
|Workshops, puzzles, mechanical creatures, time-based challenges&lt;br /&gt;
|-&lt;br /&gt;
|Celestial&lt;br /&gt;
|Stars, divinity, light, order, constellations&lt;br /&gt;
|Temples, star maps, holy sites, angelic/demonic influences&lt;br /&gt;
|-&lt;br /&gt;
|Spectral&lt;br /&gt;
|Ghosts, echoes, memory, invisibility, spirit&lt;br /&gt;
|Haunted locations, spirit negotiations, memory crystals&lt;br /&gt;
|-&lt;br /&gt;
|Volcanic&lt;br /&gt;
|Fire, earth, passion, eruption, endurance&lt;br /&gt;
|Volcanoes, forges, explosive materials, endurance tests&lt;br /&gt;
|-&lt;br /&gt;
|Oceanic&lt;br /&gt;
|Water, tides, depth, mystery, adaptation&lt;br /&gt;
|Seas, storms, underwater exploration, fluid challenges&lt;br /&gt;
|-&lt;br /&gt;
|Feywild&lt;br /&gt;
|Whimsy, illusion, charm, nature, trickery&lt;br /&gt;
|Enchanted forests, pranks, magical bargains, illusions&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafting Mood ===&lt;br /&gt;
Select your mood when submitting your crafting template. It applies to the entire adventure.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Mood&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
!Best For&lt;br /&gt;
|-&lt;br /&gt;
|Bold&lt;br /&gt;
|Replaces a Low or Medium option each round with a second High risk option; randomly adds or subtracts +1QP when a High risk option is selected.&lt;br /&gt;
|Players who want the best chance at Exceptional results and Special Events.&lt;br /&gt;
|-&lt;br /&gt;
|Careful&lt;br /&gt;
|Once per adventure, reroll any Low or Medium Risk choice after seeing the initial outcome.&lt;br /&gt;
|Players who want reliability and control, especially with lower proficiency.&lt;br /&gt;
|-&lt;br /&gt;
|Inspired&lt;br /&gt;
|Start the adventure with +1 Quality Point (QP) already earned.&lt;br /&gt;
|Players crafting items that need to hit specific quality thresholds, especially in short adventures.&lt;br /&gt;
|-&lt;br /&gt;
|Weathered&lt;br /&gt;
|Ignore the first Setback encountered (treat as Standard with 1 QP).&lt;br /&gt;
|Players taking risky paths who want protection from early failures.&lt;br /&gt;
|-&lt;br /&gt;
|Methodical&lt;br /&gt;
|Once per adventure, lower the Risk Level of any choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|Tactical players who want to manage risk while pursuing specific results.&lt;br /&gt;
|-&lt;br /&gt;
|Passionate&lt;br /&gt;
|On a natural 20, gain +2 QP (instead of +3) but the item gains a powerful secondary trait.&lt;br /&gt;
|Roleplay-focused players creating signature, character-connected items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Location Types &amp;amp; Benefits ===&lt;br /&gt;
&lt;br /&gt;
==== '''Home Workshop Benefits''' ====&lt;br /&gt;
If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages.&lt;br /&gt;
&lt;br /&gt;
'''Workshop Benefits:''' These benefits are available when crafting in a home workshop.&lt;br /&gt;
&lt;br /&gt;
# Once per adventure, after seeing the outcome you may reroll one Setback.&lt;br /&gt;
# Once per adventure, +1 will be added to one roll.&lt;br /&gt;
# Unlocks special scene options related to your workspace.&lt;br /&gt;
# Some rooms may add additional benefits.&lt;br /&gt;
&lt;br /&gt;
'''Types of Workshops:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Type&lt;br /&gt;
!For&lt;br /&gt;
|-&lt;br /&gt;
|Forge/Smithy&lt;br /&gt;
|For smithing&lt;br /&gt;
|-&lt;br /&gt;
|Laboratory&lt;br /&gt;
|For alchemy and artificing&lt;br /&gt;
|-&lt;br /&gt;
|Kitchen&lt;br /&gt;
|For cooking and brewing&lt;br /&gt;
|-&lt;br /&gt;
|Studio&lt;br /&gt;
|For sewing and artificing&lt;br /&gt;
|-&lt;br /&gt;
|Workshop&lt;br /&gt;
|For woodworking&lt;br /&gt;
|}&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
* Must be established in your character's housing/profile.&lt;br /&gt;
* The game uses each available workshop benefit once when it applies.&lt;br /&gt;
* Workshop must be appropriate to your craft type.&lt;br /&gt;
&lt;br /&gt;
==== '''Guild Halls &amp;amp; Settlement Crafting Stations''' ====&lt;br /&gt;
If your character is a member of a guild and crafting at the Guildhall, or crafting in a settlement's designated crafting station, you gain the following advantages.&lt;br /&gt;
&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Guild Hall&lt;br /&gt;
!Benefit&lt;br /&gt;
!Drawback&lt;br /&gt;
|-&lt;br /&gt;
|Assembly of Knowledge (Scholars)&lt;br /&gt;
|Research Access: Once per attempt, you may replace a Standard outcome with an Enhanced outcome (gaining +2 QP instead of +1). Bonuses may be themed for the guild.&lt;br /&gt;
|Academic Rigor: Cannot choose High Risk options.&lt;br /&gt;
|-&lt;br /&gt;
|Circle of Vitalis (Healers)&lt;br /&gt;
|Healing Touch: Once per attempt, you may ignore a Setback and treat it as Standard (gain 1 QP). Bonuses may be themed for the guild.&lt;br /&gt;
|Non-Violent Ethos: Cannot craft weapons or intentionally harmful items.&lt;br /&gt;
|-&lt;br /&gt;
|Crafter's Coalition (Artisans)&lt;br /&gt;
|Master's Guidance: Reroll up to two failed rolls (Setbacks) per adventure. Bonuses may be themed for the guild.&lt;br /&gt;
|Guild Dues: Pay 10% of item's max resell value (minimum 50 coppers) for facility use.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Ledgers (Merchants)&lt;br /&gt;
|Market Insight: Gain +10% resale value on your final item if it's Enhanced or Exceptional quality. Bonuses may be themed for the guild.&lt;br /&gt;
|Contractual Obligation: Give one item of any kind to the guild in exchange for facility use.&lt;br /&gt;
|-&lt;br /&gt;
|Helping Hands (Humanitarian Aid)&lt;br /&gt;
|Community Effort: Your crafting attempt requires one less step (minimum 1 step). Bonuses may be themed for the guild.&lt;br /&gt;
|Open Doors: Once per adventure, your chosen Risk Level may switch to Low after you declare it, representing an interruption.&lt;br /&gt;
|-&lt;br /&gt;
|Order of the Seekers (Adventurers)&lt;br /&gt;
|Danger Bonus: High Risk choices grant +1 additional QP on successful outcomes (Standard, Enhanced, or Exceptional). Bonuses may be themed for the guild.&lt;br /&gt;
|Wear &amp;amp; Tear: Cannot apply the Cerebral or Emotive styles during crafting.&lt;br /&gt;
|-&lt;br /&gt;
|Wild Wardens (Tamers)&lt;br /&gt;
|Nature's Blessing: If your item has a nature-themed Material Theme (Verdant, Oceanic, Volcanic, etc.), you gain +2 QP from the theme instead of +1. Bonuses may be themed for the guild.&lt;br /&gt;
|Untamed Essence: Cannot apply the Clockwork material theme or Spatial style.&lt;br /&gt;
|-&lt;br /&gt;
|Wraithbone Atelier (Whispering Atoll)&lt;br /&gt;
|Votive Carving: Guarantees finished products will have at least 1 Spectral feature, even if Spectral was not selected as a theme.&lt;br /&gt;
|Ritual Rigor: Cannot choose High Risk options during this crafting attempt to prevent the loss of a donated bone.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== '''Mobile Crafting Station''' ====&lt;br /&gt;
'''Mobile Workstation Benefits:'''&lt;br /&gt;
&lt;br /&gt;
One random benefit will be applied when you use a mobile workstation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!RNG&lt;br /&gt;
!Benefit&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Adaptable Setup&lt;br /&gt;
|You may change the Material Theme of your item after the first step.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Scavenger’s Eye&lt;br /&gt;
|Use found or scavenged materials, reducing the required crafting duration by 1 step (min. 1).&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|On-the-Fly Adjustments&lt;br /&gt;
|Once per attempt, after a roll, you may shift the outcome one step up (e.g., Standard → Enhanced).&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Portable Efficiency&lt;br /&gt;
|If your attempt has 3 or more steps, gain +1 bonus QP on the final step.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Traveler’s Insight&lt;br /&gt;
|When crafting in a location that matches your item’s Material Theme (e.g., forging in a volcano for Volcanic), gain +1 to all rolls; if matches Primary Theme +2.&lt;br /&gt;
|}&lt;br /&gt;
'''Mobile Workstation Drawbacks:'''&lt;br /&gt;
&lt;br /&gt;
One random drawback will be applied when you use a mobile workstation.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!RNG&lt;br /&gt;
!Drawback&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Unstable Workspace&lt;br /&gt;
|Once per attempt, a re-roll may automatically occur on any Exceptional result (Natural 20 excluded).&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Limited Toolset&lt;br /&gt;
|You cannot apply the Cerebral style.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Improvised Materials&lt;br /&gt;
|Once per attempt, an Enhanced result may only give +1 QP instead of +2.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Exposed to Elements&lt;br /&gt;
|Inclement weather or hostile environments may trigger an automatic Setback in one step.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Cramped Conditions&lt;br /&gt;
|You cannot craft bulk batches in a mobile workstation. All creations are single items.&lt;br /&gt;
|}&lt;br /&gt;
'''Location Themes (for Traveler's Insight)'''&lt;br /&gt;
&amp;lt;!-- Paste over the Location Themes table on Custom_Crafting. Generated from lore.php so the wiki and the game always match. --&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Location !! Region !! Primary Theme !! Secondary Themes&lt;br /&gt;
|-&lt;br /&gt;
| Abyssholm || Northeastern || Oceanic || Abyssal, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Aethelreach || Northeastern || Celestial || Draconic, Clockwork&lt;br /&gt;
|-&lt;br /&gt;
| Chromabloom Isle || Northeastern || Verdant || Feywild, Moonlit&lt;br /&gt;
|-&lt;br /&gt;
| Eonmere Jungle || Northeastern || Verdant || Draconic, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Frostveil || Northeastern || Oceanic || Celestial, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Serenity Falls || Northeastern || Celestial || Verdant, Moonlit&lt;br /&gt;
|-&lt;br /&gt;
| Telos Gestalt || Northeastern || Verdant || Spectral, Abyssal&lt;br /&gt;
|-&lt;br /&gt;
| Veilbreak || Northeastern || Oceanic || Celestial, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Greyveil Reach || Northwestern || Moonlit || Spectral, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Lodestone Wastes || Northwestern || Clockwork || Volcanic, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Sanguivein Wilds || Northwestern || Verdant || Abyssal, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Hungerholt || Northwestern || Abyssal || Spectral, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Howling Barrens || Northwestern || Feywild || Spectral, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Oneiros || Northwestern || Moonlit || Feywild, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Kaloreth || Northwestern || Volcanic || Oceanic, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Dreadmire Swamp || Southeastern || Abyssal || Verdant, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| The Drowned Tangle || Southeastern || Oceanic || Spectral, Celestial&lt;br /&gt;
|-&lt;br /&gt;
| Hollowdeep Caves || Southeastern || Celestial || Verdant, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Mistmere Beach || Southeastern || Oceanic || Moonlit, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Nocthollow Forest || Southeastern || Feywild || Verdant, Spectral&lt;br /&gt;
|-&lt;br /&gt;
| Scorched Desert || Southeastern || Volcanic || Celestial, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Skyrend Mountains || Southeastern || Celestial || Verdant, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| The Whispering Atoll || Southeastern || Spectral || Moonlit, Celestial&lt;br /&gt;
|-&lt;br /&gt;
| Pyronmouth (General) || Pyronmouth || Oceanic || Clockwork, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| Emerald District || Pyronmouth || Verdant || Celestial, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Sapphire District || Pyronmouth || Celestial || Clockwork, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Ruby District || Pyronmouth || Verdant || Oceanic, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Obsidian / Ash District || Pyronmouth || Volcanic || Abyssal, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Copper District || Pyronmouth || Draconic || Clockwork, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Iron District || Pyronmouth || Oceanic || Clockwork, Draconic&lt;br /&gt;
|-&lt;br /&gt;
| Platinum District / The Hub || Pyronmouth || Clockwork || Celestial, Volcanic&lt;br /&gt;
|-&lt;br /&gt;
| The Hearthlands || Southwestern || Verdant || Oceanic, Celestial&lt;br /&gt;
|-&lt;br /&gt;
| Millwater Downs || Southwestern || Clockwork || Verdant, Oceanic&lt;br /&gt;
|-&lt;br /&gt;
| Ironthorn March || Southwestern || Volcanic || Abyssal, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Starfall || Southwestern || Celestial || Volcanic, Abyssal&lt;br /&gt;
|-&lt;br /&gt;
| Glassmirror || Southwestern || Oceanic || Moonlit, Verdant&lt;br /&gt;
|-&lt;br /&gt;
| Clockwork Hive || Southwestern || Clockwork || Verdant, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Driftwake || Southwestern || Moonlit || Verdant, Feywild&lt;br /&gt;
|-&lt;br /&gt;
| Titan's Grave || Southwestern || Oceanic || Spectral, Draconic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Helper NPCs, Companions, &amp;amp; Pets ===&lt;br /&gt;
Assistants can provide valuable assistance during crafting.&lt;br /&gt;
&lt;br /&gt;
'''How Helpers Work:'''&lt;br /&gt;
&lt;br /&gt;
* Enter your helper's name when starting the game. Signe will verify that your character has access to them.&lt;br /&gt;
* The game randomly selects one benefit from the list.&lt;br /&gt;
* Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below.&lt;br /&gt;
&lt;br /&gt;
'''Assistant Benefit List:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!RNG&lt;br /&gt;
!Benefit&lt;br /&gt;
!Mechanical Effect&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Steadying Presence&lt;br /&gt;
|Rerolls the dice for one step. You must accept the second result.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Lucky Charm&lt;br /&gt;
|Adds +3 to the result of one roll.&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Damage Control&lt;br /&gt;
|Switches a Setback outcome to a Standard outcome.&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Inspired Aid&lt;br /&gt;
|Gain +1 bonus Quality Point (QP) at the end of the adventure.&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Resourceful Fetch&lt;br /&gt;
|Flips a Negative Special Event to a Positive Event one; if it was already positive, it provides a slightly stronger effect.&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Risk Mitigator&lt;br /&gt;
|Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Efficient Partner&lt;br /&gt;
|Your crafting attempt requires 1 fewer step to complete (minimum of 1 step).&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Focus Ward&lt;br /&gt;
|Nullify all negative effects from a Negative Special Event (including from a Natural 1), treating that step as having no Special Event.&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Synergistic Spark&lt;br /&gt;
|An Enhanced or Exceptional outcome adds +1 to the QP gained from that step (e.g., Enhanced gives 3 QP instead of 2).&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Unexpected Insight&lt;br /&gt;
|Randomly triggers during the attempt, adds +1 Proficiency Bonus for the rest of the attempt.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
	<entry>
		<id>https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=2996</id>
		<title>Custom Expeditions</title>
		<link rel="alternate" type="text/html" href="https://kinrpg.com/codex/index.php?title=Custom_Expeditions&amp;diff=2996"/>
		<updated>2026-09-28T16:28:25Z</updated>

		<summary type="html">&lt;p&gt;Signe: /* Gear Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Custom Expeditions let you chart unknown lands, uncover hidden wonders, and face the unexpected. '''Expeditions are free''', but they take preparation and wit. Your choices, equipment, and a bit of luck decide what you find, and what finds you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center; font-size:1.2em;&amp;quot;&amp;gt;'''[https://kinrpg.com/catalysts/expeditions/ 🎲 Start an Expedition]'''&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
# Open [https://kinrpg.com/catalysts/expeditions/ Expeditions] and pick your character. Plan the trip: Expedition Style, Location, number of Checkpoints (1–10), gear, and an optional assistant.&lt;br /&gt;
# At each Checkpoint you get a short scene and three choices, each marked '''Low''', '''Medium''' or '''High Risk'''.&lt;br /&gt;
# Pick one. The roll is made and saved instantly (refreshing never rerolls). You see what your choice led to, your Outcome Tier, the Discovery Points (DP) earned, and what you found.&lt;br /&gt;
# Repeat until you reach your chosen number of Checkpoints.&lt;br /&gt;
# On the results page, sort your prizes and name your discoveries, then submit.&lt;br /&gt;
# Staff review the Expedition, deliver your rewards, send your discoveries to the lore archive, and award your XP.&lt;br /&gt;
# Optional: write in-character post(s) about your Checkpoints for +1 XP each (send the link to Support).&lt;br /&gt;
&lt;br /&gt;
Each character can have one Expedition in progress at a time. Your progress shows on your character's profile under '''Mini-Games'''.&lt;br /&gt;
&lt;br /&gt;
== Basic Procedure ==&lt;br /&gt;
Every Checkpoint has one of nine themes. You won't see the same theme twice until you've seen all nine.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Theme !! What it looks like&lt;br /&gt;
|-&lt;br /&gt;
| '''Navigation''' || A lost trail, a split route, landmarks that stop lining up&lt;br /&gt;
|-&lt;br /&gt;
| '''Creature''' || Fresh tracks, a nearby animal that has noticed you&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruins''' || An old structure, half-buried stonework, a way inside&lt;br /&gt;
|-&lt;br /&gt;
| '''Flora''' || An unfamiliar growth that is still spreading&lt;br /&gt;
|-&lt;br /&gt;
| '''Treasure''' || Something glinting in debris, signs of a hidden cache&lt;br /&gt;
|-&lt;br /&gt;
| '''Hazard''' || Unstable ground, treacherous terrain&lt;br /&gt;
|-&lt;br /&gt;
| '''History''' || Marks, cairns, and warnings left by earlier travelers&lt;br /&gt;
|-&lt;br /&gt;
| '''Salvage''' || Damaged objects and wreckage, not all of it dead&lt;br /&gt;
|-&lt;br /&gt;
| '''Social''' || Another traveler with news about the route ahead&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
# A d20 is rolled for your chosen option.&lt;br /&gt;
# Your Proficiency Bonus is added (see [[#Proficiency|Proficiency]]).&lt;br /&gt;
# Modifiers are added when they fit the Checkpoint's theme:&lt;br /&gt;
#* '''+1''' if your Expedition Style fits the theme (see [[#Expedition Style|Expedition Style]])&lt;br /&gt;
#* '''+1''' if your Location fits the theme (see [[#Location|Location]])&lt;br /&gt;
#* '''+1''' Weapon on Creature Checkpoints&lt;br /&gt;
#* '''+1''' Armor on Hazard and Navigation Checkpoints&lt;br /&gt;
# The total and your Risk Level decide the Outcome Tier (see [[#Outcome Tables|Outcome Tables]]). Risk adds no flat number; it changes which tiers you can reach. '''Low Risk can never reach an Enhanced Discovery or Major Find.'''&lt;br /&gt;
# Each Outcome Tier gives Discovery Points (DP) and one find (see [[#Finds|Finds]]).&lt;br /&gt;
# At the end of the Expedition, your total DP decides your final Expedition Result.&lt;br /&gt;
&lt;br /&gt;
=== Expedition Gear ===&lt;br /&gt;
Every Expedition requires 1 weapon, 1 piece of armor, and 1 consumable (usually food), chosen from your character's inventory. You may also bring one charm.&lt;br /&gt;
&lt;br /&gt;
==== Gear Modifiers ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Gear Type !! Required? !! Effect &lt;br /&gt;
|-&lt;br /&gt;
| Weapon || ✔ || +1 on Creature Checkpoints &lt;br /&gt;
|-&lt;br /&gt;
| Armor || ✔ || +1 on Hazard and Navigation Checkpoints. Once per Expedition, a Mishap becomes a Dead End. &lt;br /&gt;
|-&lt;br /&gt;
| Food || ✔ || Required to depart &lt;br /&gt;
|-&lt;br /&gt;
| Charm || ✖ || Recorded on the Expedition &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Gear Degradation &amp;amp; Upgrades ====&lt;br /&gt;
''Expeditions don't damage, spoil or upgrade gear automatically. These are narrative effects that staff may apply after a Mishap, Major Find, or Special Event.''&lt;br /&gt;
&lt;br /&gt;
Mishaps may:&lt;br /&gt;
* Reduce your Weapon bonus for the duration of the event&lt;br /&gt;
* Add wear or tear to Armor that affects future results&lt;br /&gt;
* Spoil Food before it can be used&lt;br /&gt;
* Cause damage that must be repaired through the Crafting mini-game&lt;br /&gt;
&lt;br /&gt;
Major Finds or Special Events may:&lt;br /&gt;
* Upgrade gear&lt;br /&gt;
* Add special properties&lt;br /&gt;
* Unlock new open slots to fill with a feature of your choice&lt;br /&gt;
* Repair broken items in inventory&lt;br /&gt;
&lt;br /&gt;
==== Gear Inventory &amp;amp; Requirements ====&lt;br /&gt;
* All equipped items must be in the character's inventory.&lt;br /&gt;
* Each gear slot needs a different item.&lt;br /&gt;
* Only one Weapon and one Armor count toward modifiers.&lt;br /&gt;
&lt;br /&gt;
=== Outcome Tiers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Outcome Tier !! DP Gained !! Find&lt;br /&gt;
|-&lt;br /&gt;
| '''Mishap''' || 0 || Nothing&lt;br /&gt;
|-&lt;br /&gt;
| '''Dead End''' || 0 || A Small prize (equivalent to a Talent under 1k in value)&lt;br /&gt;
|-&lt;br /&gt;
| '''Standard Discovery''' || 1 || A Small prize '''or''' a Common Animal/Plant, Small Landmark, or Minor Special discovery (Talent-equivalent 1–1.5k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Enhanced Discovery''' || 2 || A Medium prize '''or''' an Uncommon Animal/Plant, Medium Landmark, or Notable Special discovery (Talent-equivalent 3–4k)&lt;br /&gt;
|-&lt;br /&gt;
| '''Major Find''' || 3 || A Large prize '''or''' a Rare Animal/Plant, Large Landmark, or Remarkable Special discovery (Talent-equivalent up to 6k)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Finds ===&lt;br /&gt;
Every Checkpoint that isn't a Mishap produces '''exactly one find''': either a prize or a discovery, never both. Which one you get depends on the option you chose. Watching an animal from cover usually turns up an Animal, clearing debris usually turns up a prize, and following old travelers' marks usually turns up a Landmark. Your Expedition Style also nudges it (see [[#Expedition Style|Expedition Style]]).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Find !! What it is !! What happens to it&lt;br /&gt;
|-&lt;br /&gt;
| '''Prize''' (Small / Medium / Large) || An item or Talent, shown with the kind of place it came from, e.g. ''Medium prize (Salvage)'' || Staff decide the reward and deliver it to your inventory. You may leave a request.&lt;br /&gt;
|-&lt;br /&gt;
| '''Animal''' discovery || A new animal species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Plant''' discovery || A new plant species || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Landmark''' discovery || A new place in that territory || Added to the island records for that territory once approved&lt;br /&gt;
|-&lt;br /&gt;
| '''Special''' discovery || Anything that isn't a species or a place: a pet encounter, a person, a phenomenon, a relic with a story || Staff deliver it as an item or Talent&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Sorting your finds.''' At the end of an Expedition:&lt;br /&gt;
* You can carry up to '''5 prizes'''. Anything you don't carry is left behind.&lt;br /&gt;
* Two prizes of the same size can merge into one of the next size (2 Small → 1 Medium, 2 Medium → 1 Large). The merged prize keeps the combined value of both. Merges can be undone before you submit.&lt;br /&gt;
* Every discovery is kept. Discoveries don't merge and don't count toward the 5-prize cap.&lt;br /&gt;
* For each discovery, write its name and description yourself, or leave it for Support to write.&lt;br /&gt;
&lt;br /&gt;
''All finds stay with the character who earned them, unless players privately agree otherwise.''&lt;br /&gt;
&lt;br /&gt;
=== Special Event Triggers ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Trigger !! Condition !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Natural 1 || Always || Negative Event (complication)&lt;br /&gt;
|-&lt;br /&gt;
| Natural 20 || Always || Positive Event&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + Low Roll || Roll ≤ (5 − Proficiency Bonus) || Negative Event (if not a natural 1)&lt;br /&gt;
|-&lt;br /&gt;
| High Risk + High Roll || Roll ≥ (19 − Proficiency Bonus) || Positive Event (if not a natural 20)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A Special Event gives you a short in-character prompt to respond to. A Positive Event is worth '''+1 XP'''. Staff may also choose to apply a larger effect, such as:&lt;br /&gt;
* Enhancing or corrupting gear&lt;br /&gt;
* Granting new characters, Companions, or pets&lt;br /&gt;
* Altering or enhancing characters, Companions, or pets&lt;br /&gt;
* Granting bonus loot&lt;br /&gt;
* Causing injuries or temporary setbacks&lt;br /&gt;
* Introducing character development opportunities and hooks&lt;br /&gt;
&lt;br /&gt;
=== Final Expedition Result ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Total DP !! Expedition Result !! Reward Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| '''0 – 3''' || Standard Outcome || Finds from your Checkpoints only&lt;br /&gt;
|-&lt;br /&gt;
| '''4 – 7''' || Enhanced Outcome || +1 bonus find, Small or Medium&lt;br /&gt;
|-&lt;br /&gt;
| '''8+''' || Exceptional Outcome || +2 bonus finds, Large&lt;br /&gt;
|}&lt;br /&gt;
Bonus finds use the same prize-or-discovery roll as Checkpoints.&lt;br /&gt;
&lt;br /&gt;
== Proficiency ==&lt;br /&gt;
Every Expedition awards Expedition Points (XP). As you gain Proficiency, you survive dangers more easily, steer outcomes toward higher tiers, and make the most of rare discoveries. Your Proficiency Bonus is added to every Checkpoint roll.&lt;br /&gt;
&lt;br /&gt;
=== Earning Expedition Points (XP) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Action !! XP Awarded&lt;br /&gt;
|-&lt;br /&gt;
| Completing a Checkpoint || +2 XP&lt;br /&gt;
|-&lt;br /&gt;
| Triggering a Positive Special Event || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Ending the Expedition with at least one Major Find || +2 XP (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Bringing an assistant (PC, NPC, Companion, or Pet) || +1 XP &amp;quot;Group Explorer&amp;quot; bonus (once per Expedition)&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler Style with at least one Enhanced Discovery or Major Find || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Serenity Falls with no Mishaps || +1 XP&lt;br /&gt;
|-&lt;br /&gt;
| Writing an in-character post about a Checkpoint || +1 XP per post (send the link to Support)&lt;br /&gt;
|}&lt;br /&gt;
''XP is tracked per character and awarded when staff approve the Expedition. Your level when you set out applies for the whole Expedition.''&lt;br /&gt;
&lt;br /&gt;
=== Proficiency Levels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Level !! Title !! Proficiency Bonus !! XP Needed (Total) !! Unlocks &amp;amp; Perks&lt;br /&gt;
|-&lt;br /&gt;
| 0 || Novice Scout || +0 || 0 || Base system&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Wayfinder || +1 || 25 || Once per Expedition, a Mishap your armor doesn't catch becomes a Dead End (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pathfinder || +2 || 50 || Once per Expedition, your first Dead End becomes a Standard Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Field Explorer || +3 || 100 || Choose one Biome Affinity: Enhanced Discoveries and Major Finds in that biome gain +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Veteran Explorer || +4 || 150 || One additional Charm slot (maximum 3). ''Not yet available in the automated version.''&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Vanguard || +5 || 200 || Once per Expedition, your first Standard Discovery becomes an Enhanced Discovery (automatic).&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Navigator || +6 || 250 || When your Expedition Result is Enhanced or Exceptional, gain +1 bonus find. Choose a second Biome Affinity.&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Legendary Explorer || +7 || 325 || Items and valuables from Expeditions gain +10% resale value, and Expedition discoveries may receive enhanced narrative significance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Outcome Tables ==&lt;br /&gt;
Your skill and choices affect the range of results that produce each Outcome Tier. Proficiency narrows the Mishap range and widens the Enhanced and Major Find ranges.&lt;br /&gt;
&lt;br /&gt;
'''Total Roll = d20 + Proficiency Bonus + Style, Location, and Gear modifiers.''' &amp;quot;Bonus&amp;quot; below means your Proficiency Bonus. Where two ranges overlap, the higher tier wins; any total not covered by a range is a Standard Discovery.&lt;br /&gt;
&lt;br /&gt;
=== Tier 1: Beginners (Proficiency Levels 0 – 2) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 3 || 4 – 5 || 6+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 3 || 4 – 5 || 6 – 15 || 16 – 18 || 19+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 3 || 4 – 5 || 6 – 14 || 15 – 18 || 19+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 2: Intermediate (Proficiency Levels 3 – 5) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 – 2 || 3 – (5 − Bonus) || (6 − Bonus)+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 – 2 || 3 – (3 − Bonus/2) || 4 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 – 2 || 3 – (5 − Bonus) || 6 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tier 3: Masters (Proficiency Levels 6 – 7) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Risk Level !! Mishap !! Dead End !! Standard !! Enhanced !! Major&lt;br /&gt;
|-&lt;br /&gt;
| Low || 1 || 2 || 3+ || — || —&lt;br /&gt;
|-&lt;br /&gt;
| Medium || 1 || 2 || 3 – 15 || 16 – 18 || (19 − Bonus)+&lt;br /&gt;
|-&lt;br /&gt;
| High || 1 || 2 || 3 – 14 || 15 – 18 || (19 − Bonus)+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Biome Affinity (Unlocked at Proficiency Level 3+) ===&lt;br /&gt;
Choose your affinity on the Expeditions page once you reach level 3 (and a second at level 6). An Enhanced Discovery or Major Find in a matching location gains '''+1 DP'''.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Biome !! Environmental Focus !! What You're Better At !! Counts In&lt;br /&gt;
|-&lt;br /&gt;
| Forest || Verdant growth, wildlife navigation || Plant/animal encounters, herbs, food discovery || Nocthollow Forest, Chromabloom Isle, Telos Gestalt, Eonmere Jungle, Sanguivein Wilds, The Hearthlands&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || Harsh terrain, altitude survival || Mineral veins, ancient ruins, high-value finds || Aethelreach, Skyrend Mountains, Kaloreth, Ironthorn March&lt;br /&gt;
|-&lt;br /&gt;
| Coast / Ocean || Tides, storms, shipwrecks || Fishing, salvage, aquatic discoveries, pearls || Mistmere Beach, The Drowned Tangle, Abyssholm, Glassmirror, Driftwake, Iron District&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || Rot, disease, hidden life || Rare creatures, alchemical materials || Dreadmire Swamp, Howling Barrens, Hungerholt&lt;br /&gt;
|-&lt;br /&gt;
| Desert || Heat, scarcity, mirages || Preservation of supplies, rare mineral finds || Scorched Desert, Starfall&lt;br /&gt;
|-&lt;br /&gt;
| Tundra || Cold, endurance || Weather survival, thick pelts, frost flora || Frostveil&lt;br /&gt;
|-&lt;br /&gt;
| Cavern / Underground || Darkness, echoes, depth || Crystals, underground beasts, lost Holds || Hollowdeep Caves, Titan's Grave&lt;br /&gt;
|-&lt;br /&gt;
| Ruins / Remnant Zones || History, magic remnants || Artifact fragments, cultural discoveries || Aethelreach, The Drowned Tangle, The Whispering Atoll, Lodestone Wastes, Clockwork Hive&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Optional Features ==&lt;br /&gt;
&lt;br /&gt;
=== Expedition Style ===&lt;br /&gt;
Every explorer has a guiding method: some stalk prey, some map the stars, some chase glory. Before departure, choose one Expedition Style. It will:&lt;br /&gt;
* Give '''+1''' on Checkpoints that fit your approach&lt;br /&gt;
* Make certain kinds of finds more likely&lt;br /&gt;
* Count as a Guild Task if you choose to write post(s) about your experience&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Style !! Explanation !! +1 on these Checkpoints !! Other Benefit&lt;br /&gt;
|-&lt;br /&gt;
| Hunter || Tracks beasts, reads signs in nature || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Archaeologist || Seeks lost civilizations and relics || Ruins, History || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Naturalist || Studies flora, foraging, ecosystems || Flora || More likely to find Plants&lt;br /&gt;
|-&lt;br /&gt;
| Treasure Seeker || Greedy, daring, adventure-drunk || Treasure || +1 DP on High Risk Major Finds; more likely to find prizes&lt;br /&gt;
|-&lt;br /&gt;
| Scout || Cautious pathfinder, navigates danger || Navigation, Hazard || More likely to find Landmarks&lt;br /&gt;
|-&lt;br /&gt;
| Chronicler || Gathers knowledge, records history || History, Social || +1 XP at Expedition end if you had at least one Enhanced Discovery or Major Find&lt;br /&gt;
|-&lt;br /&gt;
| Beast Warden || Fights with a trusted animal assistant || Creature || More likely to find Animals&lt;br /&gt;
|-&lt;br /&gt;
| Tech Salvager || Salvage-focused, dismantles machines || Salvage || More likely to find prizes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Location ===&lt;br /&gt;
Every Expedition takes place in one territory. Choose a specific territory, or choose a whole region and one of its territories is picked for you when you set out. Checkpoints are set at places from that territory, including approved Landmarks linked to it.&lt;br /&gt;
&lt;br /&gt;
Each Location gives:&lt;br /&gt;
* '''+1''' on two Checkpoint themes that suit its environment&lt;br /&gt;
* '''Style Synergy:''' if your Style and your Location ''both'' fit a Checkpoint's theme and the result is an Enhanced Discovery or Major Find, that Checkpoint gains '''+1 DP'''. This stacks with Biome Affinity.&lt;br /&gt;
* Its '''Biome''', for Biome Affinity&lt;br /&gt;
* A '''Trigger''': a special rule for that place. Triggers apply automatically, and your location's triggers are shown when you arrive. When one fires, the Checkpoint result says so.&lt;br /&gt;
&lt;br /&gt;
The '''Style Synergy''' column lists the Styles that can trigger it in each Location.&lt;br /&gt;
&lt;br /&gt;
==== Northeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Abyssholm''' || Deep ocean floor forced above the surface: basalt shelves, geothermal vents, drifting aerial jellies, and bioluminescent life in the dark. || Creature, Hazard || Hunter, Scout, Beast Warden || Coast / Ocean || A Positive Special Event also gains +1 DP (the lights answer you).&lt;br /&gt;
|-&lt;br /&gt;
| '''Aethelreach''' || A vertical realm: fossil plains below, floating islands above, joined by Skyrifts and battered by updrafts and gravity pockets. || Navigation, Ruins || Archaeologist, Scout || Mountain, Ruins / Remnant Zones || A Navigation or Hazard Checkpoint (Skyrifts, floating traversal, gravity and weather) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Chromabloom Isle''' || A bloomfield island of rapid-cycling wildflowers, unstable root-mats, pollen effects, and purely botanical &amp;quot;fauna&amp;quot;. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Flora or Creature Checkpoint (volatile blooms, pollen, plant-beasts) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Eonmere Jungle''' || A primordial rainforest of colossal trees, dinosaurs, dangerous rivers, and flora found nowhere else. || Creature, Flora || Hunter, Naturalist, Beast Warden || Forest || The first Creature Checkpoint that succeeds is always an Animal discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Frostveil''' || An icebound territory in layers: harsh surface, Mid-Ice settlements, and Under-Ice routes past preserved ruins. || Hazard, Navigation || Scout || Tundra || Once per Expedition, a Navigation or Hazard Checkpoint (Under-Ice routes, descent points, shifting ice) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Serenity Falls''' || A valley of waterfalls and restorative pools where the ambient energy suppresses hostility. || Social, Flora || Naturalist, Chronicler || — || Once per Expedition, a Dead End becomes a Standard Discovery.&amp;lt;br&amp;gt;+1 XP at the end of the Expedition if no Mishaps occurred.&lt;br /&gt;
|-&lt;br /&gt;
| '''Telos Gestalt''' || A single conscious fungal network that shelters kind travelers and marks the cruel. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || A Social or Flora Checkpoint (communion, Core Sap, a Fallen Glade, the network's guidance) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Veilbreak''' || A land under a permanent storm: glassified plains, storm lakes, and a still eye at its center. || Hazard, Navigation || Scout || — || A High Risk Hazard Checkpoint that succeeds gains +1 DP (riding the storm bands).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Northwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Greyveil Reach''' || A colorless wilderness where scent and sound matter more than sight, above a vivid and dangerous Subchroma. || Navigation, History || Archaeologist, Scout, Chronicler || — || Your first Enhanced Discovery or Major Find is always a Special discovery (a glimpse of the Subchroma).&lt;br /&gt;
|-&lt;br /&gt;
| '''Lodestone Wastes''' || A magnetic desert of shifting iron sand where gravity warps and compasses spin. || Salvage, Hazard || Scout, Tech Salvager || Ruins / Remnant Zones || Once per Expedition, a Mishap on a Navigation or Hazard Checkpoint becomes a Dead End (reading the sand's currents).&lt;br /&gt;
|-&lt;br /&gt;
| '''Sanguivein Wilds''' || A crystalline forest over a root-labyrinth, whose red sap heals, blesses, and harms in equal measure. || Flora, Treasure || Naturalist, Treasure Seeker || Forest || A High Risk Flora Checkpoint that succeeds gains +1 DP (tapping unfamiliar sap).&lt;br /&gt;
|-&lt;br /&gt;
| '''Hungerholt''' || Blighted moorland where a creeping sickness transforms the living, around the steaming Fever-Scar. || Hazard, Flora || Naturalist, Scout || Swamp || The first Flora Checkpoint that succeeds is always a Plant discovery (a herb that resists the Blight).&lt;br /&gt;
|-&lt;br /&gt;
| '''Howling Barrens''' || Cold peat fen, black pools, reedbeds, and standing stones under a wind that never stops. || Navigation, Hazard || Scout || Swamp || Low Risk Checkpoints can't end in a Mishap; it becomes a Dead End (sticking to the known paths).&lt;br /&gt;
|-&lt;br /&gt;
| '''Oneiros''' || A dreamlike island where memory and subconscious fear shape the ground as you walk it. || History, Navigation || Archaeologist, Scout, Chronicler || — || Once per Expedition, a Positive Special Event raises that Checkpoint one tier (Standard to Enhanced, Enhanced to Major).&lt;br /&gt;
|-&lt;br /&gt;
| '''Kaloreth''' || A tropical volcanic island of black sand beaches, lava tubes, and the ever-smoking Maw. || Hazard, Treasure || Treasure Seeker, Scout || Mountain || Once per Expedition, a Major Find on a Treasure or Hazard Checkpoint earns a bonus Medium find (the Maw gives up its riches).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southeastern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Dreadmire Swamp''' || A murky marsh of hidden waterways, unstable ground, sunken ruins, and hidden creatures. || Creature, Flora || Hunter, Naturalist, Beast Warden || Swamp || A Hazard or Navigation Checkpoint (unstable or concealed ground) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Drowned Tangle''' || A submerged graveyard of shipwrecks and gravestones where normal rules break down. || Salvage, Ruins || Archaeologist, Tech Salvager || Coast / Ocean, Ruins / Remnant Zones || A Major Find on a Salvage, Ruins or Treasure Checkpoint (a wreck, relic or construct) earns a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Hollowdeep Caves''' || Labyrinthine caverns of living crystals, runes, forgotten shrines, and warped physics. || Hazard, Ruins || Archaeologist, Scout || Cavern / Underground || A natural 20 gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Mistmere Beach''' || An ever-changing shoreline of heavy mist, strange tracks, and luminous tide pools. || Navigation, Creature || Hunter, Scout, Beast Warden || Coast / Ocean || Once per Expedition, a Mishap becomes a Dead End (the tide turns in time).&amp;lt;br&amp;gt;+2 DP to the final total if the Expedition includes at least one Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Nocthollow Forest''' || A semi-sentient forest of responsive vines, spores, symbols, and moving shadows. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || Once per Expedition, a Standard Discovery on a Flora Checkpoint (luminous, responsive growth) becomes an Enhanced Discovery.&lt;br /&gt;
|-&lt;br /&gt;
| '''Scorched Desert''' || Dunes, volcanic glass plains, mirages, and rare desert life under a relentless sun. || Treasure, Navigation || Treasure Seeker, Scout || Desert || Any High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Skyrend Mountains''' || A mountain barrier around highland savanna, humming monoliths, and elusive protectors. || Navigation, Ruins || Archaeologist, Scout || Mountain || Your first Landmark discovery earns a bonus find of the same size.&lt;br /&gt;
|-&lt;br /&gt;
| '''The Whispering Atoll''' || A necropolis island of active spirits and constant whispers, where the veil is thin. || History, Social || Archaeologist, Chronicler || Ruins / Remnant Zones || A natural 1 can't be a Mishap for you; the spirits turn it onto the surroundings, and it becomes a Dead End.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Southwestern Territories ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''The Hearthlands''' || Fertile farmland, orchards, and river deltas; the most productive growing region on the island. || Flora, Creature || Hunter, Naturalist, Beast Warden || Forest || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find (the Plenty Table).&lt;br /&gt;
|-&lt;br /&gt;
| '''Millwater Downs''' || Limestone plains of quarries, mills, and market towns that supply the island's stone, timber, and flour. || Salvage, Navigation || Scout, Tech Salvager || — || A Standard Discovery on a Salvage or Navigation Checkpoint gains +1 DP (steady quarry and river work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ironthorn March''' || A dry frontier of thorn forest and hollow hills, full of smugglers' tunnels and abandoned homesteads. || Navigation, Hazard || Scout || Mountain || Once per Expedition, a Dead End on a Navigation or Hazard Checkpoint becomes a Standard Discovery (an old smuggler's tunnel).&lt;br /&gt;
|-&lt;br /&gt;
| '''Starfall''' || Scrubland scarred by near-constant meteorite strikes, with alien growths, Starvein ore, and holes in the sky. || Treasure, Hazard || Treasure Seeker, Scout || Desert || A natural 20 earns a bonus Medium find (a fresh strike lands nearby).&lt;br /&gt;
|-&lt;br /&gt;
| '''Glassmirror''' || A seasonal floodplain of mirror-still lakes and cracked flats that no map holds for long. || Navigation, Hazard || Scout || Coast / Ocean || Your first Navigation Checkpoint that succeeds gains +1 DP (reading this season's waters).&lt;br /&gt;
|-&lt;br /&gt;
| '''Clockwork Hive''' || A mechanical wilderness where every plant and animal runs on tension, torque, and winding. || Salvage, Creature || Hunter, Beast Warden, Tech Salvager || Ruins / Remnant Zones || A Major Find on a Salvage or Creature Checkpoint earns a bonus Small find (spare parts).&lt;br /&gt;
|-&lt;br /&gt;
| '''Driftwake''' || An island where day and night run on different rules, and knowing when you are matters as much as where. || Navigation, History || Archaeologist, Scout, Chronicler || Coast / Ocean || After a Mishap or Dead End, your next Checkpoint roll gains +2 (the hour turns).&lt;br /&gt;
|-&lt;br /&gt;
| '''Titan's Grave''' || An island built from the fossilized skeletons of colossal sea creatures, ringed by a bone reef. || Ruins, History || Archaeologist, Chronicler || Cavern / Underground || Your first Ruins or History Checkpoint that succeeds is always a Landmark discovery (a new hollow in the bones).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pyronmouth ====&lt;br /&gt;
The capital and its surroundings. Choose a district or Harvestling Island, or explore anywhere in Pyronmouth for a random one.&lt;br /&gt;
&lt;br /&gt;
'''Pyronmouth (every territory):''' Your first Social Checkpoint that succeeds (negotiation, questioning, persuasion) gains +1 DP.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Location !! Summary !! +1 on !! Style Synergy !! Biome !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Harvestling Island''' || A small island off the city of shoreline paths, orchards, and short island crossings. || Flora, Navigation || Naturalist, Scout || — || Once per Expedition, a Flora Checkpoint that succeeds earns a bonus Small find (the orchards share their harvest).&lt;br /&gt;
|-&lt;br /&gt;
| '''Emerald District''' || Wealth, noble estates, high-status goods. || Treasure, Social || Treasure Seeker, Chronicler || — || An Enhanced Discovery or Major Find on a Treasure Checkpoint (luxury goods, noble resources) gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Sapphire District''' || Scholars, merchants, soldiers, and research spaces. || History, Salvage || Archaeologist, Chronicler, Tech Salvager || — || Once per Expedition, a Standard Discovery on a History or Salvage Checkpoint becomes an Enhanced Discovery (the archives have the answer).&lt;br /&gt;
|-&lt;br /&gt;
| '''Ruby District''' || Commoner housing, trades, and integrated farmland and livestock. || Flora, Creature || Hunter, Naturalist, Beast Warden || — || Once per Expedition, a Low Risk Flora or Creature Checkpoint that succeeds gains +1 DP (steady, honest work).&lt;br /&gt;
|-&lt;br /&gt;
| '''Obsidian District''' || Valka territory, open fires, communal halls, rituals. Also called the Ash District. || Social, History || Archaeologist, Chronicler || — || Once per Expedition, a History or Social Checkpoint (ritual, clan, tradition) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Copper District''' || Markets, bazaar, trade hub. || Treasure, Social || Treasure Seeker, Chronicler || — || Once per Expedition, a Social or Treasure Checkpoint that succeeds earns a bonus Small find (a good bargain).&lt;br /&gt;
|-&lt;br /&gt;
| '''Iron District''' || Docks, ships, naval logistics. || Salvage, Navigation || Scout, Tech Salvager || Coast / Ocean || A High Risk Salvage Checkpoint (ships, docks, the harbor floor) that succeeds gains +1 DP.&lt;br /&gt;
|-&lt;br /&gt;
| '''Platinum District''' || Governance, records, guild halls, law. Also called The Hub. || History, Social || Archaeologist, Chronicler || — || Your first Landmark discovery gains +1 DP (registered at the Hall of Records).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Expedition Types ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! What It Is / Why Use It !! Benefit !! Trigger&lt;br /&gt;
|-&lt;br /&gt;
| '''Home Expeditions''' || Exploring a character's home, workshop, adjacent land, or immediate neighborhood. Used for low-risk discovery, unlocking housing features and benefits, and domestic or slice-of-life plot hooks. || All Mishaps become Dead Ends. || If the Expedition includes at least 2 Standard Discoveries, gain a bonus Small find.&lt;br /&gt;
|-&lt;br /&gt;
| '''Dream Expeditions''' || Oneiric, symbolic, or altered-state journeys taken in sleep, trance, or under supernatural influence. Used to explore internal conflict, unlock dream-oriented rewards, and experience surreal environments; may include intense or &amp;quot;spooky&amp;quot; scenes. || The first Style mismatch has no drawback ''(mismatches are applied by staff)''. || On a natural 20, gain a bonus Large find (a high-level reward, Talent-equivalent 6k or more). Once per Expedition.&lt;br /&gt;
|-&lt;br /&gt;
| '''Simulation Expeditions''' || High-intensity training in a controlled environment; characters face dangerous scenarios without risking true loss. || Mishaps don't degrade gear, spoil food, or cause lasting injuries. || A High Risk Checkpoint that succeeds gains +1 DP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Helper NPCs, Companions, &amp;amp; Pets ===&lt;br /&gt;
Assistants can come along to help.&lt;br /&gt;
&lt;br /&gt;
'''How Helpers Work:'''&lt;br /&gt;
* Choose your assistant when you plan the Expedition: one of your other characters, one of your Companions or pets, an NPC, or another player's character.&lt;br /&gt;
* Bringing an assistant earns the +1 XP &amp;quot;Group Explorer&amp;quot; bonus.&lt;br /&gt;
* Companions who join an Expedition show it on their own profile.&lt;br /&gt;
* ''The Assistant Benefit List below is not yet rolled automatically.''&lt;br /&gt;
&lt;br /&gt;
'''Assistant Benefit List:'''&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! RNG !! Boon Name !! Effect During Expedition&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Pathfinder Backup || Rerolls a Checkpoint result. The new result must be used.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pocket-Sized Luck || Adds +3 to one Checkpoint roll before determining its Outcome Tier.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Safety Net || Downgrade 1 Mishap → Dead End.&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Field Momentum || Adds +1 DP to the Expedition's final total.&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Fortune Twist || Converts 1 Negative Special Event → Positive Special Event. If already positive, it improves further.&lt;br /&gt;
|-&lt;br /&gt;
| 6 || Calm Under Pressure || Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Quick Route || Reduces the required number of Checkpoints by 1 (minimum 1).&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Hazard Buffer || Cancels all negative consequences of a single Negative Special Event (including Natural 1 narrative fallout).&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Expedition Synergy || An Enhanced or Major Find earns +1 bonus DP for that Checkpoint.&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Flash of Insight || Gain +1 Proficiency Bonus for all remaining Checkpoints after this benefit triggers.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Signe</name></author>
	</entry>
</feed>