Collection & Crafting: Difference between revisions

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'''Hey, no peeking!''' Just kidding - but this is a work in progress guide that is not active yet; contents are likely to change before they are finalized! :)
This mini-game allows characters to collect a variety of materials and craft a variety of items!


== Process ==
== Process ==


=== Initiate the Game ===
=== Initiate the Game ===
*Players can initiate the game by using the template below in the [https://discord.com/channels/726973523960135692/1160357882701815838 #catalysts-and-games] Discord channel or by posting on the [https://www.kinrpg.com/boards/support.php Support Board].
*Players can initiate the game by using the template below in the [https://discord.com/channels/726973523960135692/1160357882701815838 #catalysts-and-games] Discord channel.
*Players get one free attempt per month without posting; they can choose any of their characters to use the monthly freebie. After the freebie is used, players have to post characters in order to be able to access the game. For example, if I post Ashbel twice and Leona once in a month, then Ashbel can play the game twice, Leona can play once, and for my bonus freebie I can have Inarius play once.
*Players get one free attempt per month without posting; they can choose any of their characters to use the monthly freebie. After the freebie is used, players have to post characters in order to be able to access the game. For example, if I post Ashbel twice and Leona once in a month, then Ashbel can play the game twice, Leona can play once, and for my bonus freebie I can have Inarius play once.
**Monthly freebies & earned games do not stack/roll over month to month, so make sure to use them when you have them!
**Monthly freebies & earned games do not stack/roll over month to month, so make sure to use them when you have them!
*All characters start with an available pool of '''X Action Points (AP)''' that can be used for any task(s) during the course of the event. Various factors - including a character's proficiency with the task, special offers, injuries or illnesses, buffs from items, etc. - can also impact a character's AP; if they hit 0AP during the event, or if there is not enough AP for the available tasks, the game will automatically end.
*All characters start with an available pool of '''35 Action Points (AP)''' that can be used for any task(s) during the course of the event. Various factors - including a character's proficiency with the task, special offers, injuries or illnesses, buffs from items, etc. - can also impact a character's AP; if they hit 0AP during the event, or if there is not enough AP for the available tasks, the game will automatically end.


=== Collection ===
=== Collection ===


* Support will perform rolls on the back end to determine the outcome of the chosen task. This can result in specific items being collected and the current AP being updated accordingly.
* Support will perform roll(s) to determine the outcome of the chosen task(s).  
* After each roll, the player is given options, such as:
* After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
** '''Continue Collecting''': Perform another collection task (e.g., switch from Fishing to Foraging).
** '''Continue Collecting''': Perform another collection task (e.g., switch from Fishing to Foraging, or repeat the previous task).
** '''Proceed to Crafting''': Move to the next stage.
** '''Move to a New Area:''' Spend 5AP to move to a new area, where you can try a new activity.
** '''End the Event''': Stop the mini-game entirely, often chosen when AP is low or zero.
** '''Proceed to [[Collection & Crafting#Crafting|Crafting]]''': Move to the next stage.
*** At the end of the event, any items collected during this phase will be added to a character's Mini-Game Inventory; this is a special inventory where crafting items are stored.
** '''[[Collection & Crafting#End of Craft|End Game]]''': Stop the mini-game entirely, often chosen when AP is low or zero.  
* During this stage, characters will attempt to harvest various products from the environment (based on what you choose).
** If you already have products in your Collection Inventory, you can skip to the Crafting stage.
* Support will roll for your initial tasks and provide you with results. At this time, you can decide to stop the game, continue collecting products, or proceed to the Crafting stage. 


=== Crafting ===
=== Crafting ===


* If you elect to proceed to the Crafting stage, Support will provide you with a list of recipes you can craft from your inventory and available products that can be borrowed from the Coalition's stores to enhance your recipe or allow you to access additional recipes; the items available from the stores will vary each attempt. You can choose to complete one of the recipes or Experiment, which has a chance to create a new recipe.
* If the player chooses to proceed to Crafting, Support will provide a list of available recipes based on the items currently in their Collection Inventory or products available from the Coalition’s stores.
* Support will roll for you and provide you with results. If you have any AP remaining, you can decide to continue Crafting, go back to Collection, or stop the game.
* Players can choose:
* If you choose to stop the event, or if you hit 0AP, Support will ask you if you would like to sell or keep the products you've collected/crafted and make the appropriate updates in the system.
** '''Craft an Item''': Use ingredients in their inventory and/or borrow one item from the Coalition’s stores to craft an item.
** '''Experiment''': Try out new combinations of items, which may lead to the creation of new recipes.
* Support will perform the necessary rolls and provide results.
* After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
** '''Continue Crafting''': Continue experimenting, try crafting the same item, or try crafting something new (e.g., switch from Alchemy to Blacksmithing)
** '''[[Collection & Crafting#End of Craft|End Game]]''': Stop the mini-game entirely, often chosen when AP is low or zero.  
 
=== '''End of Craft''' ===
 
* When AP is reduced to zero, or the player decides to stop, Support will update your inventory and update your character's Crafting Experience Points.
** Characters typically earn '''5XP''' for each successful collection attempt and '''10XP''' for each successful crafting attempt.
** Crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use. From there, you can decide to:
*** '''Sell the Items''': Gain in-game currency by selling crafted and/or collected items.
*** '''Add Items to the [https://www.kinrpg.com/openmarket.php Open Market]''': Make items available for other players to purchase.


== Template ==
== Template ==
Line 44: Line 54:
|-
|-
|Fishing
|Fishing
|Beach
|Beach, Swamp
|5AP
|4AP
|Fish & aquatic resources like shells, seaweed, or pearls
|Fish & aquatic resources like shells, seaweed, or pearls
|-
|-
Line 55: Line 65:
|Foresting  
|Foresting  
|Forest
|Forest
|5AP
|6AP
|Wood & forest-based materials, such as tree sap, bird nests, or insects
|Wood & forest-based materials, such as tree sap, bird nests, or insects
|-
|-
|Hunting
|Hunting
|Any
|Any
|5AP
|8AP
|Animal byproducts such as meat, hides, and bones
|Animal byproducts such as meat, hides, and bones
|-
|-
|Mining
|Mining
|Mountain Ring
|Mountains, Caves, Desert
|5AP
|7AP
|Minerals, gemstones, or metals
|Minerals, gemstones, or metals
|}
|}
Line 78: Line 88:
|Alchemy
|Alchemy
|Foraging
|Foraging
|10AP
|8AP
|Salves, potions, tonics, and alcoholic beverages
|Salves, potions, tonics, and alcoholic beverages
|-
|-
|Artificing
|Artificing
|Mining, Foraging
|Mining, Foraging
|10AP
|12AP
|Jewelry, talismans, and artifacts
|Jewelry, talismans, and artifacts
|-
|-
|Cooking
|Cooking
|Fishing, Hunting, Foraging
|Fishing, Hunting, Foraging
|10AP
|6AP
|Snacks, meals, and desserts
|Snacks, meals, and desserts
|-
|-
|Sewing
|Sewing
|Hunting, Foraging
|Hunting, Foraging
|10AP
|9AP
|Clothing, fabrics, and accessories
|Clothing, fabrics, and accessories
|-
|-
|Smithing
|Smithing
|Mining, Foresting
|Mining, Foresting
|10AP
|14AP
|Weapons, armor, and tools
|Weapons, armor, and tools
|-
|-
Line 105: Line 115:
|10AP
|10AP
|Totems, tools, and structures
|Totems, tools, and structures
|-
|Experimenting
|Any
|10AP
|New/mystery products, type depends on task you are experimenting with
|}
|}


== Levels & Rewards ==
== Levels & Rewards ==
* The listed percentages represent the chances of each outcome. For example:
** At Level 2 Alchemy Proficiency, you have a 30% chance of failing to create an item; a 35% chance to produce a Standard item; a 20% chance to produce an Enhanced item; and a 8% chance to produce an Exceptional item. Each attempt will also have a 10% chance of producing an unusual experience or unique bonus.
** At Level 2 Fishing Proficiency, you have a 20% chance of not catching anything; a 45% chance of catching a Common fish (or finding a Common water-based material); a 20% chance of catching an Uncommon fish; and a 15% chance of catching a Rare fish. Each attempt will also have a 10% chance of producing an unusual experience or unique bonus.
* In addition to the improved odds, each level will also grant your character a special reward specific to the task you have been performing; this includes, but is not limited to, Talents, items, and task-specific Bonuses. There are over 75 possible prizes for each task and you will be able to make your selection from a list of 5 options.
=== COLLECTION TASKS ===
This table will be used for all collection tasks (Fishing, Foraging, Foresting, Hunting, and Mining).
{| class="wikitable"
{| class="wikitable"
|+ALCHEMY
!Level
!Level
!Rewards
!XP Needed
!Standard
!Enhanced
!Exceptional
!Failure
!Failure
!Common
!Uncommon
!Rare
!Special Event
!Special Event
|-
|0
|0
|40%
|50%
|7%
|3%
|5%
|-
|-
|1
|1
|
|25
|
|30%
|
|50%
|
|12%
|
|8%
|
|7%
|-
|-
|2
|2
|
|60
|
|20%
|
|45%
|
|20%
|
|15%
|
|10%
|-
|-
|3
|3
|
|110
|
|15%
|
|40%
|
|25%
|
|20%
|
|12%
|-
|-
|4
|4
|
|170
|
|10%
|
|35%
|
|30%
|
|25%
|
|15%
|-
|-
|5
|5
|
|250
|
|5%
|
|30%
|
|35%
|
|30%
|
|20%
|}
|}
=== CRAFTING TASKS ===
This table will be used for all crafting tasks (Alchemy, Artificing, Cooking, Experimenting, Sewing, Smithing, and Woodworking).
{| class="wikitable"
{| class="wikitable"
|+FISHING
!Level
!Level
!Rewards
!XP Needed
!Success
!Uncommon
!Rare
!Failure
!Failure
!Standard
!Enhanced
!Exceptional
!Special Event
!Special Event
|-
|0
|0
|50%
|40%
|7%
|3%
|5%
|-
|-
|1
|1
|
|40
|
|40%
|
|40%
|
|12%
|
|8%
|
|7%
|-
|-
|2
|2
|
|80
|
|30%
|
|35%
|
|20%
|
|15%
|
|10%
|-
|-
|3
|3
|
|150
|
|20%
|
|30%
|
|25%
|
|25%
|
|12%
|-
|-
|4
|4
|
|250
|
|15%
|
|25%
|
|30%
|
|30%
|
|15%
|-
|-
|5
|5
|
|400
|
|10%
|
|20%
|
|35%
|
|35%
|
|20%
|}
|}
== Example Walkthrough ==
''This is a brief "just the basics" example so players can have an idea of what this will look like; results will typically be more detailed and have higher variation potential than the below!''
'''1. Player Initiates the Game with Template:'''
'''Character Name:''' Inarius
'''Collecting, Crafting, or Both?''' Both
'''Area:''' Beach
'''Initial Task:''' Fishing (-4 AP)
'''Items or Pets:''' N/A
'''Special Notes:''' N/A
----'''2. Support Rolls and Provides the Result'''
Inarius went fishing at the Beach and discovered '''one Driftscale Eye'''!
Inarius now has '''31 AP remaining'''. What would you like to do next?
* '''Continue Fishing''' (-4 AP)
* '''Switch to a Different Task''' at the current location:
** '''Foraging''' (-5 AP)
** '''Hunting''' (-8 AP)
* '''Move to a New Area''' (-5 AP)
* '''Proceed to Crafting'''
* '''End''' the event
----'''3. Player's Response'''
"I'd like to move on to Crafting now!"
----'''4. Support Lists Available Crafting Options'''
Based on the items in Inarius's Mini-Game Inventory, you can craft the following items:
'''Veilpiercer Elixir''' (Alchemy: -8 AP)
* '''Ingredients:''' Driftscale Eye, Bloodclaw Claw, Shadowheart Gem (available in your bank)
'''Potion of Insight''' (Alchemy: -8 AP)
* '''Ingredients:''' Driftscale Eye, Celestial Leaves, Shadow Petal Extract (available in your bank)
You may also choose to '''Experiment''' (-10 AP) with any combination of items in your inventory. Please let us know what Crafting method you would like to experiment with.
* '''Items in Inventory:'''
** Driftscale Eye
** Bloodclaw Claw
** Shadow Petal Extract
You can borrow '''one item''' from the Coalition’s stores to assist in crafting:
* Available: Celestial Leaves, Lumeros Antler, Lumiberry Clusters
----'''5. Player's Decision'''
"I'd like to create the Veilpiercer Elixir."
----'''6. Support Performs Rolls and Shares the Result'''
Inarius successfully created a '''Basic Veilpiercer Elixir'''! This item is valued at '''50-125c'''.
Crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use. From there, you can decide to:
* '''Sell the Items''': Gain in-game currency by selling crafted and/or collected items.
* '''Add Items to the Open Market''': Make items available for other players to purchase.
Inarius now has '''23 AP remaining'''.
Would you like to:
* '''Continue crafting''':
** '''Experiment''' (-10 AP)
** '''Continue with Alchemy''' (-8 AP)
* '''Switch to a Different Crafting Task''':
** '''Smithing''' (-14 AP)
** '''Woodworking''' (-10 AP)
** '''Cooking''' (-6 AP)
** '''Sewing''' (-9 AP)
** '''Artificing''' (-12 AP)
* '''End''' the event

Latest revision as of 16:14, 24 October 2025

This mini-game allows characters to collect a variety of materials and craft a variety of items!

Process

Initiate the Game

  • Players can initiate the game by using the template below in the #catalysts-and-games Discord channel.
  • Players get one free attempt per month without posting; they can choose any of their characters to use the monthly freebie. After the freebie is used, players have to post characters in order to be able to access the game. For example, if I post Ashbel twice and Leona once in a month, then Ashbel can play the game twice, Leona can play once, and for my bonus freebie I can have Inarius play once.
    • Monthly freebies & earned games do not stack/roll over month to month, so make sure to use them when you have them!
  • All characters start with an available pool of 35 Action Points (AP) that can be used for any task(s) during the course of the event. Various factors - including a character's proficiency with the task, special offers, injuries or illnesses, buffs from items, etc. - can also impact a character's AP; if they hit 0AP during the event, or if there is not enough AP for the available tasks, the game will automatically end.

Collection

  • Support will perform roll(s) to determine the outcome of the chosen task(s).
  • After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
    • Continue Collecting: Perform another collection task (e.g., switch from Fishing to Foraging, or repeat the previous task).
    • Move to a New Area: Spend 5AP to move to a new area, where you can try a new activity.
    • Proceed to Crafting: Move to the next stage.
    • End Game: Stop the mini-game entirely, often chosen when AP is low or zero.

Crafting

  • If the player chooses to proceed to Crafting, Support will provide a list of available recipes based on the items currently in their Collection Inventory or products available from the Coalition’s stores.
  • Players can choose:
    • Craft an Item: Use ingredients in their inventory and/or borrow one item from the Coalition’s stores to craft an item.
    • Experiment: Try out new combinations of items, which may lead to the creation of new recipes.
  • Support will perform the necessary rolls and provide results.
  • After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
    • Continue Crafting: Continue experimenting, try crafting the same item, or try crafting something new (e.g., switch from Alchemy to Blacksmithing)
    • End Game: Stop the mini-game entirely, often chosen when AP is low or zero.

End of Craft

  • When AP is reduced to zero, or the player decides to stop, Support will update your inventory and update your character's Crafting Experience Points.
    • Characters typically earn 5XP for each successful collection attempt and 10XP for each successful crafting attempt.
    • Crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use. From there, you can decide to:
      • Sell the Items: Gain in-game currency by selling crafted and/or collected items.
      • Add Items to the Open Market: Make items available for other players to purchase.

Template

  • Character Name: The name of the character participating in the game
  • Collecting, Crafting, or Both? Indicate here if you'd like to skip the collecting stage and use items from your Mini-Game Inventory for crafting.
    • Area: Required if Collecting
    • Initial Tasks: What tasks would you like to open the game with? If you're not sure how to start, skip this and we'll provide you a menu!
  • Items or Pets: Mention any items or pets that could influence your results here.
  • Special Notes: If there's something in particular you'd like to do, let us know!

Collection Areas & Tasks

Activity Area Cost Yields
Fishing Beach, Swamp 4AP Fish & aquatic resources like shells, seaweed, or pearls
Foraging Any 5AP Plant & animal byproducts such as berries, herbs, feathers, or honey
Foresting Forest 6AP Wood & forest-based materials, such as tree sap, bird nests, or insects
Hunting Any 8AP Animal byproducts such as meat, hides, and bones
Mining Mountains, Caves, Desert 7AP Minerals, gemstones, or metals

Crafting Tasks

Activity Uses Resources From Cost Yields
Alchemy Foraging 8AP Salves, potions, tonics, and alcoholic beverages
Artificing Mining, Foraging 12AP Jewelry, talismans, and artifacts
Cooking Fishing, Hunting, Foraging 6AP Snacks, meals, and desserts
Sewing Hunting, Foraging 9AP Clothing, fabrics, and accessories
Smithing Mining, Foresting 14AP Weapons, armor, and tools
Woodworking Foresting, Mining 10AP Totems, tools, and structures
Experimenting Any 10AP New/mystery products, type depends on task you are experimenting with

Levels & Rewards

  • The listed percentages represent the chances of each outcome. For example:
    • At Level 2 Alchemy Proficiency, you have a 30% chance of failing to create an item; a 35% chance to produce a Standard item; a 20% chance to produce an Enhanced item; and a 8% chance to produce an Exceptional item. Each attempt will also have a 10% chance of producing an unusual experience or unique bonus.
    • At Level 2 Fishing Proficiency, you have a 20% chance of not catching anything; a 45% chance of catching a Common fish (or finding a Common water-based material); a 20% chance of catching an Uncommon fish; and a 15% chance of catching a Rare fish. Each attempt will also have a 10% chance of producing an unusual experience or unique bonus.
  • In addition to the improved odds, each level will also grant your character a special reward specific to the task you have been performing; this includes, but is not limited to, Talents, items, and task-specific Bonuses. There are over 75 possible prizes for each task and you will be able to make your selection from a list of 5 options.

COLLECTION TASKS

This table will be used for all collection tasks (Fishing, Foraging, Foresting, Hunting, and Mining).

Level XP Needed Failure Common Uncommon Rare Special Event
0 0 40% 50% 7% 3% 5%
1 25 30% 50% 12% 8% 7%
2 60 20% 45% 20% 15% 10%
3 110 15% 40% 25% 20% 12%
4 170 10% 35% 30% 25% 15%
5 250 5% 30% 35% 30% 20%

CRAFTING TASKS

This table will be used for all crafting tasks (Alchemy, Artificing, Cooking, Experimenting, Sewing, Smithing, and Woodworking).

Level XP Needed Failure Standard Enhanced Exceptional Special Event
0 0 50% 40% 7% 3% 5%
1 40 40% 40% 12% 8% 7%
2 80 30% 35% 20% 15% 10%
3 150 20% 30% 25% 25% 12%
4 250 15% 25% 30% 30% 15%
5 400 10% 20% 35% 35% 20%

Example Walkthrough

This is a brief "just the basics" example so players can have an idea of what this will look like; results will typically be more detailed and have higher variation potential than the below!

1. Player Initiates the Game with Template:

Character Name: Inarius

Collecting, Crafting, or Both? Both

Area: Beach

Initial Task: Fishing (-4 AP)

Items or Pets: N/A

Special Notes: N/A


2. Support Rolls and Provides the Result

Inarius went fishing at the Beach and discovered one Driftscale Eye!

Inarius now has 31 AP remaining. What would you like to do next?

  • Continue Fishing (-4 AP)
  • Switch to a Different Task at the current location:
    • Foraging (-5 AP)
    • Hunting (-8 AP)
  • Move to a New Area (-5 AP)
  • Proceed to Crafting
  • End the event

3. Player's Response

"I'd like to move on to Crafting now!"


4. Support Lists Available Crafting Options

Based on the items in Inarius's Mini-Game Inventory, you can craft the following items:

Veilpiercer Elixir (Alchemy: -8 AP)

  • Ingredients: Driftscale Eye, Bloodclaw Claw, Shadowheart Gem (available in your bank)

Potion of Insight (Alchemy: -8 AP)

  • Ingredients: Driftscale Eye, Celestial Leaves, Shadow Petal Extract (available in your bank)

You may also choose to Experiment (-10 AP) with any combination of items in your inventory. Please let us know what Crafting method you would like to experiment with.

  • Items in Inventory:
    • Driftscale Eye
    • Bloodclaw Claw
    • Shadow Petal Extract

You can borrow one item from the Coalition’s stores to assist in crafting:

  • Available: Celestial Leaves, Lumeros Antler, Lumiberry Clusters

5. Player's Decision

"I'd like to create the Veilpiercer Elixir."


6. Support Performs Rolls and Shares the Result

Inarius successfully created a Basic Veilpiercer Elixir! This item is valued at 50-125c.

Crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use. From there, you can decide to:

  • Sell the Items: Gain in-game currency by selling crafted and/or collected items.
  • Add Items to the Open Market: Make items available for other players to purchase.

Inarius now has 23 AP remaining.

Would you like to:

  • Continue crafting:
    • Experiment (-10 AP)
    • Continue with Alchemy (-8 AP)
  • Switch to a Different Crafting Task:
    • Smithing (-14 AP)
    • Woodworking (-10 AP)
    • Cooking (-6 AP)
    • Sewing (-9 AP)
    • Artificing (-12 AP)
  • End the event