Custom Crafting: Difference between revisions

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Welcome to Kinship’s Custom Crafting System -- a choose-your-own-adventure mini-game where you design unique items, guide their creation through narrative choices, and bring something truly special into the world. Success is guaranteed, but your decisions and luck determine your item’s quality, features, and flair!
The Custom Crafting System is an automated mini-game where you name an item, choose how to make it, and play through a series of crafting challenges. Your choices and rolls determine its quality and randomized extras. '''Signe will add or finalize the item's main effect during approval.''' Most features rolled by the game are bonus flavor, small extras, or quirks around that main effect. The game does not guarantee a particular ability from a theme, style, or high-quality roll. If you want a specific item or effect set in advance, use the [https://kinrpg.com/openmarket/create_item.php Create or Upgrade a Custom Item] form instead.
<div style="text-align:center; font-size:1.2em;">'''[https://www.kinrpg.com/openmarket/crafting_game.php 🎲 Start a Crafting Game]'''</div>


== How It Works ==
== How It Works ==


# Player initiates the Custom Crafting mini-game by going to Custom Shop > [https://kinrpg.com/openmarket/crafting_game.php Start a Crafting Game].
# Go to Custom Shop > [https://www.kinrpg.com/openmarket/crafting_game.php Start a Crafting Game]. Select a character, crafting type, item name, duration, and any optional theme, mood, location, or helper.
# Support opens a new thread in the #catalysts-and-games channel.
# The page presents a narrative challenge and choices with Low, Medium, or High risk. Pick an option; the game rolls and shows what happened.
# For each round of the crafting attempt, the player will be presented with a narrative challenge related to the item’s creation and 3 choices with clear Risk Levels (Low, Medium, High).
# Repeat until all steps are complete. You can leave and return to your active game.
# Player selects one option, Support completes rolls (explained below), and the outcome is narrated.
# The game calculates quality, randomized extras, copies if applicable, and XP. Your finished craft goes to Signe for review; she sets or finalizes the main effect and may adjust the extras before approval.
# Steps 3 & 4 are repeated until the player's requested duration has been hit.
# Once approved, the item is added to your character's inventory and the XP is added to that character's crafting points.
# The final outcome is decided and posted, XP is calculated, and the new item is placed into your character inventory.
# You may play the Custom Crafting game up to five times per day.


== Basic Procedure ==
== Basic Procedure ==


# Support rolls a number between 1 - 20 to give you your baseline result.
# The game rolls a number from 1 to 20 for each step and applies your proficiency and any applicable bonuses. At higher proficiency levels, the bonus is already built into the outcome ranges rather than added a second time.
# Support adds your Proficiency Bonus to the baseline (see Proficiency for more information).
# The roll produces a Setback, Standard, Enhanced, or Exceptional result. Special events may also add randomized traits or flaws.
# The combined total is used to determine the outcome of the last scenario: Setback, Standard, Enhanced, or Exquisite.  
# The game totals your Quality Points (QP) from the steps and applicable bonuses to determine the item's final quality. Quality and special events affect the bonus details around the item's main effect.
#* The outcome you roll can have effects such as adding bonus items or features, causing temporary illnesses, and also determines the Quality Points collected for this round.
# At the end of the event, the number of Quality Points from each round are added up, producing a final result.


=== Quality Points (QP) ===
=== Quality Points (QP) ===
Line 26: Line 25:
|Setback
|Setback
|0 QP
|0 QP
|A flaw or complication may arise
|A complication may occur, especially if a negative special event triggers
|-
|-
|Standard
|Standard
|1 QP
|1 QP
|A minor feature (equivalent to a Talent under 1k) is added, or a small bonus is received
|Progress toward the finished item; a special event may add a small extra
|-
|-
|Enhanced
|Enhanced
|2 QP
|2 QP
|A standard feature (equivalent to a 1-1.5k Talent) is added, or a medium bonus is received
|More progress toward higher final quality; a special event may add a themed extra
|-
|-
|Exceptional
|Exceptional
|3 QP
|3 QP
|A major feature (equivalent to a 3-6k Talent) is added, or a major bonus is received
|The most progress toward higher final quality; a special event may add a themed extra
|}
|}


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|Positive Event (if not natural 20)
|Positive Event (if not natural 20)
|-
|-
|Style Mismatch
|Style/Mood/Theme Mismatch
|Choice conflicts with Style
|Choice conflicts with Style, Mood, or Theme
|50% chance of mixed event
|50% chance of mixed event
|}
|}
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|0–3
|0–3
|Standard
|Standard
|Base item as requested
|Base item and any special-event extras
|-
|-
|4–7
|4–7
|Enhanced
|Enhanced
| +1 bonus trait (e.g., +5% resale value, one minor extra function)
|One randomized bonus trait and +5% resale value
|-
|-
|8+
|8+
|Exceptional
|Exceptional
| +2 bonus traits, possible upgrade slot, +10% resale value
|Two randomized bonus traits, a possible upgrade slot, and +10% resale value
|}
|}
These traits supplement the main effect that Signe sets or finalizes on approval. Results can also include special-event traits, flaws, or other benefits from the choices below.


== Crafting Types ==
== Crafting Types ==
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|Woodworking
|Woodworking
|Totems, tools, and structures
|Totems, tools, and structures
|-
|Experimenting
|New/mystery products, type depends on task you are experimenting with
|}
|}


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* '''Quality Bonus:''' Enhanced +2 XP, Exceptional +4 XP
* '''Quality Bonus:''' Enhanced +2 XP, Exceptional +4 XP
* '''Special Event Bonus:''' +1 XP per event
* '''Special Event Bonus:''' +1 XP per event
Crafting points are stored under your character's name, player, and crafting activity in the site's <code>minigames</code> records. Your proficiency level uses your total points across the crafting activities listed above. A new character/activity entry begins at 0 points when you start that type of craft. XP is awarded when the craft is approved; Signe can also choose to award it for a rejected craft.


=== Proficiency Levels ===
=== Proficiency Levels ===
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|19 - 20
|19 - 20
|}
|}
=== Tier 2: Intermediate (Proficiency Levels 3 - 5) ===
=== Tier 2: Intermediate (Proficiency Levels 3 - 5) ===
Your skill narrows the Setback range and widens the Exceptional range.
Your skill narrows the Setback range and widens the Exceptional range.
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* Setback: Roll of 1 up to (5 - Bonus)
* Setback: Roll of 1 up to (5 - Bonus)
* Exceptional: Roll of (19 - Bonus) up to 20
* Exceptional: Roll of (19 - Bonus) up to 20
{| class="wikitable"
{| class="wikitable"
!Risk Level
!Risk Level
Line 249: Line 250:
* Setback: Only if you roll a 1 (before adding bonus)
* Setback: Only if you roll a 1 (before adding bonus)
* Exceptional: Roll of (19 - Bonus) up to 20
* Exceptional: Roll of (19 - Bonus) up to 20
{| class="wikitable"
{| class="wikitable"
!Risk Level
!Risk Level
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|'''Adaptive'''
|'''Adaptive'''
|Versatile
|Versatile
|After the roll, shift the result one step up or down
|After the roll, shift the result one step up
|}
|}
The extra feature associated with a Style is randomly selected. Choosing a Style does not reserve a particular Talent or determine the item's main effect.


== Optional Features ==
== Optional Features ==


=== Bulk Batches ===
=== Bulk Batches ===
If you wish to make multiple copies (e.g., to list on the Open Market, or grant group members matching items), mention it in Special Notes. The final yield is <code>1 + (total QP ÷ 4)</code> copies (round down), all of the same base quality. Extra features may vary slightly per copy.
Select Bulk when starting an eligible craft. Alchemy begins with 2 doses and gains 1 more per 4 final QP. Cooking begins with 6 servings and gains 2 more per 4 final QP. Other eligible crafts begin with one item or matching set and gain one identical copy per 6 final QP. Standard and large Woodworking projects cannot use Bulk; large projects require at least four steps. Cramped Conditions cancels the Bulk increase. A batch occupies one inventory entry; its total and remaining quantities begin at the number produced. All copies share the same generated details and quality.


=== Material Themes ===
=== Material Themes ===
A Material Theme is a narrative and aesthetic motif that defines the essence of your crafted item. Choosing a theme adds flavor and occasional mechanical benefits to your crafting adventure.
A Material Theme shapes the story and the pool of randomized extras. It does not guarantee a specific final effect. '''Benefits:'''
'''Benefits:'''  
 
* Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes.
* Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes.
* Your theme shapes every step of your adventure. The admin will ensure each scene has a connection to your chosen theme. Example:
* Your theme shapes the game's scenes and descriptions. For example:
** Theme: Draconic
** Theme: Draconic
** Step 1: "To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)"
** Step 1: "To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)"
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If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages.
If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages.


'''Workshop Benefits:'''  
'''Workshop Benefits:''' These benefits are available when crafting in a home workshop.


# Reroll one Setback per adventure (after seeing the outcome).
# Once per adventure, after seeing the outcome you may reroll one Setback.
# +1 to one roll of your choice (declare before or after rolling).
# Once per adventure, +1 will be added to one roll.
# Unlocks special scene options related to your workspace.
# Unlocks special scene options related to your workspace.
# Some rooms may add additional benefits.
'''Types of Workshops:'''
'''Types of Workshops:'''
{| class="wikitable"
{| class="wikitable"
|+
!Type
!Type
!For
!For
Line 449: Line 453:


* Must be established in your character's housing/profile.
* Must be established in your character's housing/profile.
* Can only use one workshop benefit per adventure.
* The game uses each available workshop benefit once when it applies.
* Workshop must be appropriate to your craft type.
* Workshop must be appropriate to your craft type.


==== '''Guild Halls''' ====
==== '''Guild Halls & Settlement Crafting Stations''' ====
If your character is a member of a guild and crafting at the Guildhall, you gain the following advantages.
If your character is a member of a guild and crafting at the Guildhall, or crafting in a settlement's designated crafting station, you gain the following advantages.


'''Guild Hall Benefits:'''
'''Benefits:'''
{| class="wikitable"
{| class="wikitable"
!Guild Hall
!Guild Hall
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|Nature's Blessing: If your item has a nature-themed Material Theme (Verdant, Oceanic, Volcanic, etc.), you gain +2 QP from the theme instead of +1. Bonuses may be themed for the guild.
|Nature's Blessing: If your item has a nature-themed Material Theme (Verdant, Oceanic, Volcanic, etc.), you gain +2 QP from the theme instead of +1. Bonuses may be themed for the guild.
|Untamed Essence: Cannot apply the Clockwork material theme or Spatial style.
|Untamed Essence: Cannot apply the Clockwork material theme or Spatial style.
|-
|Wraithbone Atelier (Whispering Atoll)
|Votive Carving: Guarantees finished products will have at least 1 Spectral feature, even if Spectral was not selected as a theme.
|Ritual Rigor: Cannot choose High Risk options during this crafting attempt to prevent the loss of a donated bone.
|}
|}


Line 493: Line 501:
'''Mobile Workstation Benefits:'''
'''Mobile Workstation Benefits:'''


You may select one benefit per adventure while using a mobile workstation.
One random benefit will be applied when you use a mobile workstation.
{| class="wikitable"
{| class="wikitable"
!RNG
!Benefit
!Benefit
!Mechanical Effect
!Mechanical Effect
|-
|-
|1
|Adaptable Setup
|Adaptable Setup
|You may change the Material Theme of your item after the first step.
|You may change the Material Theme of your item after the first step.
|-
|-
|2
|Scavenger’s Eye
|Scavenger’s Eye
|Use found or scavenged materials, reducing the required crafting duration by 1 step (min. 1).
|Use found or scavenged materials, reducing the required crafting duration by 1 step (min. 1).
|-
|-
|3
|On-the-Fly Adjustments
|On-the-Fly Adjustments
|Once per attempt, after a roll, you may shift the outcome one step up (e.g., Standard → Enhanced).
|Once per attempt, after a roll, you may shift the outcome one step up (e.g., Standard → Enhanced).
|-
|-
|4
|Portable Efficiency
|Portable Efficiency
|If your attempt has 3 or more steps, gain +1 bonus QP on the final step.
|If your attempt has 3 or more steps, gain +1 bonus QP on the final step.
|-
|-
|5
|Traveler’s Insight
|Traveler’s Insight
|When crafting in a location that matches your item’s Material Theme (e.g., forging in a volcano for Volcanic), gain +1 to all rolls for that step.
|When crafting in a location that matches your item’s Material Theme (e.g., forging in a volcano for Volcanic), gain +1 to all rolls; if matches Primary Theme +2.
|}
|}
'''Mobile Workstation Drawbacks:'''
'''Mobile Workstation Drawbacks:'''


You may select one drawback per adventure while using a mobile workstation.
One random drawback will be applied when you use a mobile workstation.
{| class="wikitable"
{| class="wikitable"
!RNG
!Drawback
!Drawback
!Mechanical Effect
!Mechanical Effect
|-
|-
|1
|Unstable Workspace
|Unstable Workspace
|Once per attempt, a re-roll may automatically occur on any Exceptional result (Natural 20 excluded).
|Once per attempt, a re-roll may automatically occur on any Exceptional result (Natural 20 excluded).
|-
|-
|2
|Limited Toolset
|Limited Toolset
|You cannot apply the Cerebral or Precision-based styles.
|You cannot apply the Cerebral style.
|-
|-
|3
|Improvised Materials
|Improvised Materials
|Once per attempt, an Enhanced result may only give +1 QP instead of +2.
|Once per attempt, an Enhanced result may only give +1 QP instead of +2.
|-
|-
|4
|Exposed to Elements
|Exposed to Elements
|Inclement weather or hostile environments may trigger an automatic Setback in one step.
|Inclement weather or hostile environments may trigger an automatic Setback in one step.
|-
|-
|5
|Cramped Conditions
|Cramped Conditions
|You cannot craft bulk batches in a mobile workstation. All creations are single items.
|You cannot craft bulk batches in a mobile workstation. All creations are single items.
|}
'''Location Themes (for Traveler's Insight)'''
<!-- Paste over the Location Themes table on Custom_Crafting. Generated from lore.php so the wiki and the game always match. -->
{| class="wikitable sortable"
! Location !! Region !! Primary Theme !! Secondary Themes
|-
| Abyssholm || Northeastern || Oceanic || Abyssal, Volcanic
|-
| Aethelreach || Northeastern || Celestial || Draconic, Clockwork
|-
| Chromabloom Isle || Northeastern || Verdant || Feywild, Moonlit
|-
| Eonmere Jungle || Northeastern || Verdant || Draconic, Feywild
|-
| Frostveil || Northeastern || Oceanic || Celestial, Volcanic
|-
| Serenity Falls || Northeastern || Celestial || Verdant, Moonlit
|-
| Telos Gestalt || Northeastern || Verdant || Spectral, Abyssal
|-
| Veilbreak || Northeastern || Oceanic || Celestial, Volcanic
|-
| Greyveil Reach || Northwestern || Moonlit || Spectral, Feywild
|-
| Lodestone Wastes || Northwestern || Clockwork || Volcanic, Draconic
|-
| Sanguivein Wilds || Northwestern || Verdant || Abyssal, Draconic
|-
| Hungerholt || Northwestern || Abyssal || Spectral, Verdant
|-
| Howling Barrens || Northwestern || Feywild || Spectral, Oceanic
|-
| Oneiros || Northwestern || Moonlit || Feywild, Spectral
|-
| Kaloreth || Northwestern || Volcanic || Oceanic, Verdant
|-
| Dreadmire Swamp || Southeastern || Abyssal || Verdant, Spectral
|-
| The Drowned Tangle || Southeastern || Oceanic || Spectral, Celestial
|-
| Hollowdeep Caves || Southeastern || Celestial || Verdant, Spectral
|-
| Mistmere Beach || Southeastern || Oceanic || Moonlit, Spectral
|-
| Nocthollow Forest || Southeastern || Feywild || Verdant, Spectral
|-
| Scorched Desert || Southeastern || Volcanic || Celestial, Draconic
|-
| Skyrend Mountains || Southeastern || Celestial || Verdant, Draconic
|-
| The Whispering Atoll || Southeastern || Spectral || Moonlit, Celestial
|-
| Pyronmouth (General) || Pyronmouth || Oceanic || Clockwork, Volcanic
|-
| Emerald District || Pyronmouth || Verdant || Celestial, Draconic
|-
| Sapphire District || Pyronmouth || Celestial || Clockwork, Oceanic
|-
| Ruby District || Pyronmouth || Verdant || Oceanic, Draconic
|-
| Obsidian / Ash District || Pyronmouth || Volcanic || Abyssal, Draconic
|-
| Copper District || Pyronmouth || Draconic || Clockwork, Oceanic
|-
| Iron District || Pyronmouth || Oceanic || Clockwork, Draconic
|-
| Platinum District / The Hub || Pyronmouth || Clockwork || Celestial, Volcanic
|-
| The Hearthlands || Southwestern || Verdant || Oceanic, Celestial
|-
| Millwater Downs || Southwestern || Clockwork || Verdant, Oceanic
|-
| Ironthorn March || Southwestern || Volcanic || Abyssal, Verdant
|-
| Starfall || Southwestern || Celestial || Volcanic, Abyssal
|-
| Glassmirror || Southwestern || Oceanic || Moonlit, Verdant
|-
| Clockwork Hive || Southwestern || Clockwork || Verdant, Feywild
|-
| Driftwake || Southwestern || Moonlit || Verdant, Feywild
|-
| Titan's Grave || Southwestern || Oceanic || Spectral, Draconic
|}
|}


=== Helper NPCs, Companions, & Pets ===
=== Helper NPCs, Companions, & Pets ===
Line 541: Line 645:
'''How Helpers Work:'''
'''How Helpers Work:'''


* Mention your helper in your crafting request.
* Enter your helper's name when starting the game. Signe will verify that your character has access to them.
* The helper provides a one-time bonus that can be used at any point.
* The game randomly selects one benefit from the list.
* Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below.
* Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below.


'''Example Helper Bonuses:'''
'''Assistant Benefit List:'''
{| class="wikitable"
{| class="wikitable"
!Helper Type
!RNG
!Example Bonus
!Benefit
!Mechanical Effect
|-
|1
|Steadying Presence
|Rerolls the dice for one step. You must accept the second result.
|-
|2
|Lucky Charm
|Adds +3 to the result of one roll.
|-
|-
|Expert Assistant
|3
|Reroll any one step
|Damage Control
|Switches a Setback outcome to a Standard outcome.
|-
|-
|Magical Pet
|4
| +3 to a roll related to the pet's element
|Inspired Aid
|Gain +1 bonus Quality Point (QP) at the end of the adventure.
|-
|-
|Spirit Guide
|5
|Gain a hint about the optimal choice in one scene
|Resourceful Fetch
|Flips a Negative Special Event to a Positive Event one; if it was already positive, it provides a slightly stronger effect.
|-
|-
|Apprentice
|6
|Reduce AP cost of one step by 2 (if using AP)
|Risk Mitigator
|Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).
|-
|7
|Efficient Partner
|Your crafting attempt requires 1 fewer step to complete (minimum of 1 step).
|-
|8
|Focus Ward
|Nullify all negative effects from a Negative Special Event (including from a Natural 1), treating that step as having no Special Event.
|-
|9
|Synergistic Spark
|An Enhanced or Exceptional outcome adds +1 to the QP gained from that step (e.g., Enhanced gives 3 QP instead of 2).
|-
|-
|Familiar
|10
|Automatically trigger a minor Special Event
|Unexpected Insight
|Randomly triggers during the attempt, adds +1 Proficiency Bonus for the rest of the attempt.
|}
|}

Latest revision as of 14:19, 28 September 2026

The Custom Crafting System is an automated mini-game where you name an item, choose how to make it, and play through a series of crafting challenges. Your choices and rolls determine its quality and randomized extras. Signe will add or finalize the item's main effect during approval. Most features rolled by the game are bonus flavor, small extras, or quirks around that main effect. The game does not guarantee a particular ability from a theme, style, or high-quality roll. If you want a specific item or effect set in advance, use the Create or Upgrade a Custom Item form instead.

🎲 Start a Crafting Game

How It Works

  1. Go to Custom Shop > Start a Crafting Game. Select a character, crafting type, item name, duration, and any optional theme, mood, location, or helper.
  2. The page presents a narrative challenge and choices with Low, Medium, or High risk. Pick an option; the game rolls and shows what happened.
  3. Repeat until all steps are complete. You can leave and return to your active game.
  4. The game calculates quality, randomized extras, copies if applicable, and XP. Your finished craft goes to Signe for review; she sets or finalizes the main effect and may adjust the extras before approval.
  5. Once approved, the item is added to your character's inventory and the XP is added to that character's crafting points.
  6. You may play the Custom Crafting game up to five times per day.

Basic Procedure

  1. The game rolls a number from 1 to 20 for each step and applies your proficiency and any applicable bonuses. At higher proficiency levels, the bonus is already built into the outcome ranges rather than added a second time.
  2. The roll produces a Setback, Standard, Enhanced, or Exceptional result. Special events may also add randomized traits or flaws.
  3. The game totals your Quality Points (QP) from the steps and applicable bonuses to determine the item's final quality. Quality and special events affect the bonus details around the item's main effect.

Quality Points (QP)

Outcome QP Gained Possible Special Events
Setback 0 QP A complication may occur, especially if a negative special event triggers
Standard 1 QP Progress toward the finished item; a special event may add a small extra
Enhanced 2 QP More progress toward higher final quality; a special event may add a themed extra
Exceptional 3 QP The most progress toward higher final quality; a special event may add a themed extra

Special Event Triggers

Special Events can add extra traits, flaws, or hidden features.

Trigger Condition Effect
Natural 1 Always Negative Event (flaw/complication)
Natural 20 Always Positive Event (bonus trait)
High Risk + Low Roll Roll ≤ (5 – Bonus) Negative Event (if not natural 1)
High Risk + High Roll Roll ≥ (19 – Bonus) Positive Event (if not natural 20)
Style/Mood/Theme Mismatch Choice conflicts with Style, Mood, or Theme 50% chance of mixed event

Final Item Quality

After your final step, total your QP:

Total QP Item Quality Bonuses
0–3 Standard Base item and any special-event extras
4–7 Enhanced One randomized bonus trait and +5% resale value
8+ Exceptional Two randomized bonus traits, a possible upgrade slot, and +10% resale value

These traits supplement the main effect that Signe sets or finalizes on approval. Results can also include special-event traits, flaws, or other benefits from the choices below.

Crafting Types

Activity Yields
Alchemy Salves, potions, tonics, and alcoholic beverages
Artificing Jewelry, talismans, and artifacts
Cooking Snacks, meals, and desserts
Sewing Clothing, fabrics, and accessories
Smithing Weapons, armor, and tools
Woodworking Totems, tools, and structures

Proficiency

Earning Crafting Points (XP)

  • Completion: Duration × 2 XP
  • Quality Bonus: Enhanced +2 XP, Exceptional +4 XP
  • Special Event Bonus: +1 XP per event

Crafting points are stored under your character's name, player, and crafting activity in the site's minigames records. Your proficiency level uses your total points across the crafting activities listed above. A new character/activity entry begins at 0 points when you start that type of craft. XP is awarded when the craft is approved; Signe can also choose to award it for a rejected craft.

Proficiency Levels

Level Title Proficiency Bonus XP Needed (Total) Unlocks & Perks
0 Novice +0 0 Base system
1 Apprentice +1 25 Reroll one Setback per session
2 Journeyman +2 50 Unlock Style choices
3 Adept +3 100 +1 QP on themed crafts
4 Expert +4 150 Add one minor trait without rolling
5 Master +5 200 Guaranteed Enhanced on one step
6 Grandmaster +6 250 Craft two unique items in one session
7 Legendary +7 325 Items gain fame (+10% resale), high tier/extreme bonuses

Outcome Tables

Tier 1: Beginners (Proficiency Levels 0 - 2)

Risk Level Setback Range Standard Range Enhanced Range Exceptional Range
Low 1 - 5 6 - 20 – –
Medium 1 - 3 4 - 15 16 - 20 –
High 1 - 5 6 - 14 15 - 18 19 - 20

Tier 2: Intermediate (Proficiency Levels 3 - 5)

Your skill narrows the Setback range and widens the Exceptional range.

  • Setback: Roll of 1 up to (5 - Bonus)
  • Exceptional: Roll of (19 - Bonus) up to 20
Risk Level Setback Range Standard Range Enhanced Range Exceptional Range
Low 1 - (5 - Bonus) Rest – –
Medium 1 - (3 - Bonus/2) 4 - 15 16 - 18 (19 - Bonus) - 20
High 1 - (5 - Bonus) 6 - 14 15 - 18 (19 - Bonus) - 20

Example at Level 3 (Bonus +3):

  • Setback range: 1 - 2 (because 5 - 3 = 2)
  • Exceptional range: 16 - 20 (because 19 - 3 = 16)

Tier 3: Masters (Proficiency Levels 6 - 7)

You rarely face Setbacks, and Exceptional results are more common.

  • Setback: Only if you roll a 1 (before adding bonus)
  • Exceptional: Roll of (19 - Bonus) up to 20
Risk Level Setback Standard Enhanced Exceptional
Low 1 only 2 - 20 – –
Medium 1 only 2 - 15 16 - 18 (19-Bonus)–20
High 1 only 2 - 14 15 - 18 (19-Bonus)–20

Example at Bonus +7:

  • Setback: Only on natural 1
  • Exceptional range: 12 - 20 (because 19 - 7 = 12)

Style Choice (Unlocked at Proficiency Level 2+)

At the final step, you may choose a Style:

Style Name Adds +1 Feature From Risk Modifier
Spatial Dimensional Expand both Setback and Exceptional ranges by +1
Emotive Emotional Lower Risk Level by one
Elemental Environmental +1 to Standard range
Cerebral Mental +1 to Enhanced range
Pactbound Pacts Roll twice, take the higher if Enhanced/Exceptional OR the lower if Setback
Bodily Physical -1 to Exceptional range, but -2 to Setback range
Ritual Spiritual If crafting is thematically aligned → +2 QP
Adaptive Versatile After the roll, shift the result one step up

The extra feature associated with a Style is randomly selected. Choosing a Style does not reserve a particular Talent or determine the item's main effect.

Optional Features

Bulk Batches

Select Bulk when starting an eligible craft. Alchemy begins with 2 doses and gains 1 more per 4 final QP. Cooking begins with 6 servings and gains 2 more per 4 final QP. Other eligible crafts begin with one item or matching set and gain one identical copy per 6 final QP. Standard and large Woodworking projects cannot use Bulk; large projects require at least four steps. Cramped Conditions cancels the Bulk increase. A batch occupies one inventory entry; its total and remaining quantities begin at the number produced. All copies share the same generated details and quality.

Material Themes

A Material Theme shapes the story and the pool of randomized extras. It does not guarantee a specific final effect. Benefits:

  • Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes.
  • Your theme shapes the game's scenes and descriptions. For example:
    • Theme: Draconic
    • Step 1: "To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)"
    • Step 2: "The scales need to be tempered. Do you: A) Use dragon's breath (High Risk), B) Use volcanic lava (Medium Risk), C) Use enchanted forge (Low Risk)"
  • If a Special Event occurs, it will be thematically appropriate to your chosen theme. Example Themes & Possible Special Events:
    • Draconic: Item occasionally emits smoke, grants minor fire resistance, or has scale-like patterning.
    • Moonlit: Glows in darkness, stronger during full moons, or grants dream-related insights.
    • Clockwork: Makes ticking sounds, can be wound for temporary effects, or has hidden compartments.
Theme Narrative Focus Example Scene Elements
Draconic Scales, fire, treasure, ancient power, dominance Dragon encounters, hoards, fiery environments, ancient ruins
Moonlit Silver, cycles, dreams, night, reflection Moon phases, nocturnal creatures, mirrors, silver materials
Abyssal Shadows, chaos, corruption, whispers, void Dark rituals, unstable magic, forbidden knowledge, shadow creatures
Verdant Growth, seasons, life, plants, renewal Forests, blooming flowers, herbalism, seasonal changes
Clockwork Gears, precision, steam, logic, mechanics Workshops, puzzles, mechanical creatures, time-based challenges
Celestial Stars, divinity, light, order, constellations Temples, star maps, holy sites, angelic/demonic influences
Spectral Ghosts, echoes, memory, invisibility, spirit Haunted locations, spirit negotiations, memory crystals
Volcanic Fire, earth, passion, eruption, endurance Volcanoes, forges, explosive materials, endurance tests
Oceanic Water, tides, depth, mystery, adaptation Seas, storms, underwater exploration, fluid challenges
Feywild Whimsy, illusion, charm, nature, trickery Enchanted forests, pranks, magical bargains, illusions

Crafting Mood

Select your mood when submitting your crafting template. It applies to the entire adventure.

Mood Mechanical Effect Best For
Bold Replaces a Low or Medium option each round with a second High risk option; randomly adds or subtracts +1QP when a High risk option is selected. Players who want the best chance at Exceptional results and Special Events.
Careful Once per adventure, reroll any Low or Medium Risk choice after seeing the initial outcome. Players who want reliability and control, especially with lower proficiency.
Inspired Start the adventure with +1 Quality Point (QP) already earned. Players crafting items that need to hit specific quality thresholds, especially in short adventures.
Weathered Ignore the first Setback encountered (treat as Standard with 1 QP). Players taking risky paths who want protection from early failures.
Methodical Once per adventure, lower the Risk Level of any choice by one step (High → Medium, Medium → Low). Tactical players who want to manage risk while pursuing specific results.
Passionate On a natural 20, gain +2 QP (instead of +3) but the item gains a powerful secondary trait. Roleplay-focused players creating signature, character-connected items.

Location Types & Benefits

Home Workshop Benefits

If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages.

Workshop Benefits: These benefits are available when crafting in a home workshop.

  1. Once per adventure, after seeing the outcome you may reroll one Setback.
  2. Once per adventure, +1 will be added to one roll.
  3. Unlocks special scene options related to your workspace.
  4. Some rooms may add additional benefits.

Types of Workshops:

Type For
Forge/Smithy For smithing
Laboratory For alchemy and artificing
Kitchen For cooking and brewing
Studio For sewing and artificing
Workshop For woodworking

Requirements:

  • Must be established in your character's housing/profile.
  • The game uses each available workshop benefit once when it applies.
  • Workshop must be appropriate to your craft type.

Guild Halls & Settlement Crafting Stations

If your character is a member of a guild and crafting at the Guildhall, or crafting in a settlement's designated crafting station, you gain the following advantages.

Benefits:

Guild Hall Benefit Drawback
Assembly of Knowledge (Scholars) Research Access: Once per attempt, you may replace a Standard outcome with an Enhanced outcome (gaining +2 QP instead of +1). Bonuses may be themed for the guild. Academic Rigor: Cannot choose High Risk options.
Circle of Vitalis (Healers) Healing Touch: Once per attempt, you may ignore a Setback and treat it as Standard (gain 1 QP). Bonuses may be themed for the guild. Non-Violent Ethos: Cannot craft weapons or intentionally harmful items.
Crafter's Coalition (Artisans) Master's Guidance: Reroll up to two failed rolls (Setbacks) per adventure. Bonuses may be themed for the guild. Guild Dues: Pay 10% of item's max resell value (minimum 50 coppers) for facility use.
Golden Ledgers (Merchants) Market Insight: Gain +10% resale value on your final item if it's Enhanced or Exceptional quality. Bonuses may be themed for the guild. Contractual Obligation: Give one item of any kind to the guild in exchange for facility use.
Helping Hands (Humanitarian Aid) Community Effort: Your crafting attempt requires one less step (minimum 1 step). Bonuses may be themed for the guild. Open Doors: Once per adventure, your chosen Risk Level may switch to Low after you declare it, representing an interruption.
Order of the Seekers (Adventurers) Danger Bonus: High Risk choices grant +1 additional QP on successful outcomes (Standard, Enhanced, or Exceptional). Bonuses may be themed for the guild. Wear & Tear: Cannot apply the Cerebral or Emotive styles during crafting.
Wild Wardens (Tamers) Nature's Blessing: If your item has a nature-themed Material Theme (Verdant, Oceanic, Volcanic, etc.), you gain +2 QP from the theme instead of +1. Bonuses may be themed for the guild. Untamed Essence: Cannot apply the Clockwork material theme or Spatial style.
Wraithbone Atelier (Whispering Atoll) Votive Carving: Guarantees finished products will have at least 1 Spectral feature, even if Spectral was not selected as a theme. Ritual Rigor: Cannot choose High Risk options during this crafting attempt to prevent the loss of a donated bone.

Mobile Crafting Station

Mobile Workstation Benefits:

One random benefit will be applied when you use a mobile workstation.

RNG Benefit Mechanical Effect
1 Adaptable Setup You may change the Material Theme of your item after the first step.
2 Scavenger’s Eye Use found or scavenged materials, reducing the required crafting duration by 1 step (min. 1).
3 On-the-Fly Adjustments Once per attempt, after a roll, you may shift the outcome one step up (e.g., Standard → Enhanced).
4 Portable Efficiency If your attempt has 3 or more steps, gain +1 bonus QP on the final step.
5 Traveler’s Insight When crafting in a location that matches your item’s Material Theme (e.g., forging in a volcano for Volcanic), gain +1 to all rolls; if matches Primary Theme +2.

Mobile Workstation Drawbacks:

One random drawback will be applied when you use a mobile workstation.

RNG Drawback Mechanical Effect
1 Unstable Workspace Once per attempt, a re-roll may automatically occur on any Exceptional result (Natural 20 excluded).
2 Limited Toolset You cannot apply the Cerebral style.
3 Improvised Materials Once per attempt, an Enhanced result may only give +1 QP instead of +2.
4 Exposed to Elements Inclement weather or hostile environments may trigger an automatic Setback in one step.
5 Cramped Conditions You cannot craft bulk batches in a mobile workstation. All creations are single items.

Location Themes (for Traveler's Insight)

Location Region Primary Theme Secondary Themes
Abyssholm Northeastern Oceanic Abyssal, Volcanic
Aethelreach Northeastern Celestial Draconic, Clockwork
Chromabloom Isle Northeastern Verdant Feywild, Moonlit
Eonmere Jungle Northeastern Verdant Draconic, Feywild
Frostveil Northeastern Oceanic Celestial, Volcanic
Serenity Falls Northeastern Celestial Verdant, Moonlit
Telos Gestalt Northeastern Verdant Spectral, Abyssal
Veilbreak Northeastern Oceanic Celestial, Volcanic
Greyveil Reach Northwestern Moonlit Spectral, Feywild
Lodestone Wastes Northwestern Clockwork Volcanic, Draconic
Sanguivein Wilds Northwestern Verdant Abyssal, Draconic
Hungerholt Northwestern Abyssal Spectral, Verdant
Howling Barrens Northwestern Feywild Spectral, Oceanic
Oneiros Northwestern Moonlit Feywild, Spectral
Kaloreth Northwestern Volcanic Oceanic, Verdant
Dreadmire Swamp Southeastern Abyssal Verdant, Spectral
The Drowned Tangle Southeastern Oceanic Spectral, Celestial
Hollowdeep Caves Southeastern Celestial Verdant, Spectral
Mistmere Beach Southeastern Oceanic Moonlit, Spectral
Nocthollow Forest Southeastern Feywild Verdant, Spectral
Scorched Desert Southeastern Volcanic Celestial, Draconic
Skyrend Mountains Southeastern Celestial Verdant, Draconic
The Whispering Atoll Southeastern Spectral Moonlit, Celestial
Pyronmouth (General) Pyronmouth Oceanic Clockwork, Volcanic
Emerald District Pyronmouth Verdant Celestial, Draconic
Sapphire District Pyronmouth Celestial Clockwork, Oceanic
Ruby District Pyronmouth Verdant Oceanic, Draconic
Obsidian / Ash District Pyronmouth Volcanic Abyssal, Draconic
Copper District Pyronmouth Draconic Clockwork, Oceanic
Iron District Pyronmouth Oceanic Clockwork, Draconic
Platinum District / The Hub Pyronmouth Clockwork Celestial, Volcanic
The Hearthlands Southwestern Verdant Oceanic, Celestial
Millwater Downs Southwestern Clockwork Verdant, Oceanic
Ironthorn March Southwestern Volcanic Abyssal, Verdant
Starfall Southwestern Celestial Volcanic, Abyssal
Glassmirror Southwestern Oceanic Moonlit, Verdant
Clockwork Hive Southwestern Clockwork Verdant, Feywild
Driftwake Southwestern Moonlit Verdant, Feywild
Titan's Grave Southwestern Oceanic Spectral, Draconic


Helper NPCs, Companions, & Pets

Assistants can provide valuable assistance during crafting.

How Helpers Work:

  • Enter your helper's name when starting the game. Signe will verify that your character has access to them.
  • The game randomly selects one benefit from the list.
  • Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below.

Assistant Benefit List:

RNG Benefit Mechanical Effect
1 Steadying Presence Rerolls the dice for one step. You must accept the second result.
2 Lucky Charm Adds +3 to the result of one roll.
3 Damage Control Switches a Setback outcome to a Standard outcome.
4 Inspired Aid Gain +1 bonus Quality Point (QP) at the end of the adventure.
5 Resourceful Fetch Flips a Negative Special Event to a Positive Event one; if it was already positive, it provides a slightly stronger effect.
6 Risk Mitigator Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low).
7 Efficient Partner Your crafting attempt requires 1 fewer step to complete (minimum of 1 step).
8 Focus Ward Nullify all negative effects from a Negative Special Event (including from a Natural 1), treating that step as having no Special Event.
9 Synergistic Spark An Enhanced or Exceptional outcome adds +1 to the QP gained from that step (e.g., Enhanced gives 3 QP instead of 2).
10 Unexpected Insight Randomly triggers during the attempt, adds +1 Proficiency Bonus for the rest of the attempt.