Custom Crafting: Difference between revisions
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The Custom Crafting System is | The Custom Crafting System is an automated mini-game where you name an item, choose how to make it, and play through a series of crafting challenges. Your choices and rolls determine its quality and randomized extras. '''Signe will add or finalize the item's main effect during approval.''' Most features rolled by the game are bonus flavor, small extras, or quirks around that main effect. The game does not guarantee a particular ability from a theme, style, or high-quality roll. If you want a specific item or effect set in advance, use the [https://kinrpg.com/openmarket/create_item.php Create or Upgrade a Custom Item] form instead. | ||
<div style="text-align:center; font-size:1.2em;">'''[https://www.kinrpg.com/openmarket/crafting_game.php 🎲 Start a Crafting Game]'''</div> | |||
== How It Works == | == How It Works == | ||
# | # Go to Custom Shop > [https://www.kinrpg.com/openmarket/crafting_game.php Start a Crafting Game]. Select a character, crafting type, item name, duration, and any optional theme, mood, location, or helper. | ||
# The page presents a narrative challenge and choices with Low, Medium, or High risk. Pick an option; the game rolls and shows what happened. | |||
# | # Repeat until all steps are complete. You can leave and return to your active game. | ||
# The game calculates quality, randomized extras, copies if applicable, and XP. Your finished craft goes to Signe for review; she sets or finalizes the main effect and may adjust the extras before approval. | |||
# | # Once approved, the item is added to your character's inventory and the XP is added to that character's crafting points. | ||
# The | # You may play the Custom Crafting game up to five times per day. | ||
== Basic Procedure == | == Basic Procedure == | ||
# | # The game rolls a number from 1 to 20 for each step and applies your proficiency and any applicable bonuses. At higher proficiency levels, the bonus is already built into the outcome ranges rather than added a second time. | ||
# The roll produces a Setback, Standard, Enhanced, or Exceptional result. Special events may also add randomized traits or flaws. | |||
# The | # The game totals your Quality Points (QP) from the steps and applicable bonuses to determine the item's final quality. Quality and special events affect the bonus details around the item's main effect. | ||
# | |||
=== Quality Points (QP) === | === Quality Points (QP) === | ||
| Line 26: | Line 25: | ||
|Setback | |Setback | ||
|0 QP | |0 QP | ||
|A | |A complication may occur, especially if a negative special event triggers | ||
|- | |- | ||
|Standard | |Standard | ||
|1 QP | |1 QP | ||
| | |Progress toward the finished item; a special event may add a small extra | ||
|- | |- | ||
|Enhanced | |Enhanced | ||
|2 QP | |2 QP | ||
| | |More progress toward higher final quality; a special event may add a themed extra | ||
|- | |- | ||
|Exceptional | |Exceptional | ||
|3 QP | |3 QP | ||
| | |The most progress toward higher final quality; a special event may add a themed extra | ||
|} | |} | ||
| Line 78: | Line 77: | ||
|0–3 | |0–3 | ||
|Standard | |Standard | ||
|Base item | |Base item and any special-event extras | ||
|- | |- | ||
|4–7 | |4–7 | ||
|Enhanced | |Enhanced | ||
| | |One randomized bonus trait and +5% resale value | ||
|- | |- | ||
|8+ | |8+ | ||
|Exceptional | |Exceptional | ||
| | |Two randomized bonus traits, a possible upgrade slot, and +10% resale value | ||
|} | |} | ||
These traits supplement the main effect that Signe sets or finalizes on approval. Results can also include special-event traits, flaws, or other benefits from the choices below. | |||
== Crafting Types == | == Crafting Types == | ||
| Line 120: | Line 120: | ||
* '''Quality Bonus:''' Enhanced +2 XP, Exceptional +4 XP | * '''Quality Bonus:''' Enhanced +2 XP, Exceptional +4 XP | ||
* '''Special Event Bonus:''' +1 XP per event | * '''Special Event Bonus:''' +1 XP per event | ||
Crafting points are stored under your character's name, player, and crafting activity in the site's <code>minigames</code> records. Your proficiency level uses your total points across the crafting activities listed above. A new character/activity entry begins at 0 points when you start that type of craft. XP is awarded when the craft is approved; Signe can also choose to award it for a rejected craft. | |||
=== Proficiency Levels === | === Proficiency Levels === | ||
| Line 206: | Line 208: | ||
|19 - 20 | |19 - 20 | ||
|} | |} | ||
=== Tier 2: Intermediate (Proficiency Levels 3 - 5) === | === Tier 2: Intermediate (Proficiency Levels 3 - 5) === | ||
Your skill narrows the Setback range and widens the Exceptional range. | Your skill narrows the Setback range and widens the Exceptional range. | ||
| Line 211: | Line 214: | ||
* Setback: Roll of 1 up to (5 - Bonus) | * Setback: Roll of 1 up to (5 - Bonus) | ||
* Exceptional: Roll of (19 - Bonus) up to 20 | * Exceptional: Roll of (19 - Bonus) up to 20 | ||
{| class="wikitable" | {| class="wikitable" | ||
!Risk Level | !Risk Level | ||
| Line 246: | Line 250: | ||
* Setback: Only if you roll a 1 (before adding bonus) | * Setback: Only if you roll a 1 (before adding bonus) | ||
* Exceptional: Roll of (19 - Bonus) up to 20 | * Exceptional: Roll of (19 - Bonus) up to 20 | ||
{| class="wikitable" | {| class="wikitable" | ||
!Risk Level | !Risk Level | ||
| Line 313: | Line 318: | ||
|'''Adaptive''' | |'''Adaptive''' | ||
|Versatile | |Versatile | ||
|After the roll, shift the result one step up | |After the roll, shift the result one step up | ||
|} | |} | ||
The extra feature associated with a Style is randomly selected. Choosing a Style does not reserve a particular Talent or determine the item's main effect. | |||
== Optional Features == | == Optional Features == | ||
=== Bulk Batches === | === Bulk Batches === | ||
Select Bulk when starting an eligible craft. Alchemy begins with 2 doses and gains 1 more per 4 final QP. Cooking begins with 6 servings and gains 2 more per 4 final QP. Other eligible crafts begin with one item or matching set and gain one identical copy per 6 final QP. Standard and large Woodworking projects cannot use Bulk; large projects require at least four steps. Cramped Conditions cancels the Bulk increase. A batch occupies one inventory entry; its total and remaining quantities begin at the number produced. All copies share the same generated details and quality. | |||
=== Material Themes === | === Material Themes === | ||
A Material Theme | A Material Theme shapes the story and the pool of randomized extras. It does not guarantee a specific final effect. '''Benefits:''' | ||
'''Benefits:''' | |||
* Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes. | * Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes. | ||
* Your theme shapes | * Your theme shapes the game's scenes and descriptions. For example: | ||
** Theme: Draconic | ** Theme: Draconic | ||
** Step 1: "To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)" | ** Step 1: "To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)" | ||
| Line 417: | Line 423: | ||
If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages. | If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages. | ||
'''Workshop Benefits:''' | '''Workshop Benefits:''' These benefits are available when crafting in a home workshop. | ||
# Once per adventure, after seeing the outcome you may reroll one Setback. | # Once per adventure, after seeing the outcome you may reroll one Setback. | ||
| Line 423: | Line 429: | ||
# Unlocks special scene options related to your workspace. | # Unlocks special scene options related to your workspace. | ||
# Some rooms may add additional benefits. | # Some rooms may add additional benefits. | ||
'''Types of Workshops:''' | '''Types of Workshops:''' | ||
{| class="wikitable" | {| class="wikitable" | ||
!Type | !Type | ||
!For | !For | ||
| Line 447: | Line 453: | ||
* Must be established in your character's housing/profile. | * Must be established in your character's housing/profile. | ||
* | * The game uses each available workshop benefit once when it applies. | ||
* Workshop must be appropriate to your craft type. | * Workshop must be appropriate to your craft type. | ||
| Line 488: | Line 494: | ||
|- | |- | ||
|Wraithbone Atelier (Whispering Atoll) | |Wraithbone Atelier (Whispering Atoll) | ||
|Votive Carving: | |Votive Carving: Guarantees finished products will have at least 1 Spectral feature, even if Spectral was not selected as a theme. | ||
|Ritual Rigor: Cannot choose High Risk options during this crafting attempt. | |Ritual Rigor: Cannot choose High Risk options during this crafting attempt to prevent the loss of a donated bone. | ||
|} | |} | ||
| Line 535: | Line 541: | ||
|2 | |2 | ||
|Limited Toolset | |Limited Toolset | ||
|You cannot apply the Cerebral | |You cannot apply the Cerebral style. | ||
|- | |- | ||
|3 | |3 | ||
| Line 550: | Line 556: | ||
|} | |} | ||
'''Location Themes (for Traveler's Insight)''' | '''Location Themes (for Traveler's Insight)''' | ||
{| class="wikitable" | <!-- Paste over the Location Themes table on Custom_Crafting. Generated from lore.php so the wiki and the game always match. --> | ||
!Location | {| class="wikitable sortable" | ||
!Primary Theme | ! Location !! Region !! Primary Theme !! Secondary Themes | ||
!Secondary Themes | |- | ||
| Abyssholm || Northeastern || Oceanic || Abyssal, Volcanic | |||
|- | |||
| Aethelreach || Northeastern || Celestial || Draconic, Clockwork | |||
|- | |||
| Chromabloom Isle || Northeastern || Verdant || Feywild, Moonlit | |||
|- | |||
| Eonmere Jungle || Northeastern || Verdant || Draconic, Feywild | |||
|- | |||
| Frostveil || Northeastern || Oceanic || Celestial, Volcanic | |||
|- | |||
| Serenity Falls || Northeastern || Celestial || Verdant, Moonlit | |||
|- | |||
| Telos Gestalt || Northeastern || Verdant || Spectral, Abyssal | |||
|- | |||
| Veilbreak || Northeastern || Oceanic || Celestial, Volcanic | |||
|- | |||
| Greyveil Reach || Northwestern || Moonlit || Spectral, Feywild | |||
|- | |||
| Lodestone Wastes || Northwestern || Clockwork || Volcanic, Draconic | |||
|- | |||
| Sanguivein Wilds || Northwestern || Verdant || Abyssal, Draconic | |||
|- | |||
| Hungerholt || Northwestern || Abyssal || Spectral, Verdant | |||
|- | |||
| Howling Barrens || Northwestern || Feywild || Spectral, Oceanic | |||
|- | |||
| Oneiros || Northwestern || Moonlit || Feywild, Spectral | |||
|- | |||
| Kaloreth || Northwestern || Volcanic || Oceanic, Verdant | |||
|- | |||
| Dreadmire Swamp || Southeastern || Abyssal || Verdant, Spectral | |||
|- | |||
| The Drowned Tangle || Southeastern || Oceanic || Spectral, Celestial | |||
|- | |||
| Hollowdeep Caves || Southeastern || Celestial || Verdant, Spectral | |||
|- | |||
| Mistmere Beach || Southeastern || Oceanic || Moonlit, Spectral | |||
|- | |||
| Nocthollow Forest || Southeastern || Feywild || Verdant, Spectral | |||
|- | |||
| Scorched Desert || Southeastern || Volcanic || Celestial, Draconic | |||
|- | |||
| Skyrend Mountains || Southeastern || Celestial || Verdant, Draconic | |||
|- | |- | ||
| | | The Whispering Atoll || Southeastern || Spectral || Moonlit, Celestial | ||
| | |||
| | |||
|- | |- | ||
| | | Pyronmouth (General) || Pyronmouth || Oceanic || Clockwork, Volcanic | ||
|Oceanic | |||
| | |||
|- | |- | ||
| | | Emerald District || Pyronmouth || Verdant || Celestial, Draconic | ||
| | |||
|Verdant, | |||
|- | |- | ||
| | | Sapphire District || Pyronmouth || Celestial || Clockwork, Oceanic | ||
| | |||
| | |||
|- | |- | ||
| | | Ruby District || Pyronmouth || Verdant || Oceanic, Draconic | ||
| | |||
|Verdant, | |||
|- | |- | ||
| | | Obsidian / Ash District || Pyronmouth || Volcanic || Abyssal, Draconic | ||
|Volcanic | |||
| | |||
|- | |- | ||
| | | Copper District || Pyronmouth || Draconic || Clockwork, Oceanic | ||
| | |||
| | |||
|- | |- | ||
| | | Iron District || Pyronmouth || Oceanic || Clockwork, Draconic | ||
| | |||
| | |||
|- | |- | ||
|The | | Platinum District / The Hub || Pyronmouth || Clockwork || Celestial, Volcanic | ||
| | |||
| | |||
|- | |- | ||
| | | The Hearthlands || Southwestern || Verdant || Oceanic, Celestial | ||
|Oceanic | |||
|- | |- | ||
| | | Millwater Downs || Southwestern || Clockwork || Verdant, Oceanic | ||
|Verdant | |||
|- | |- | ||
| | | Ironthorn March || Southwestern || Volcanic || Abyssal, Verdant | ||
| | |||
| | |||
|- | |- | ||
| | | Starfall || Southwestern || Celestial || Volcanic, Abyssal | ||
| | |||
| | |||
|- | |- | ||
| | | Glassmirror || Southwestern || Oceanic || Moonlit, Verdant | ||
| | |||
| | |||
|- | |- | ||
| | | Clockwork Hive || Southwestern || Clockwork || Verdant, Feywild | ||
| | |||
|Clockwork, | |||
|- | |- | ||
| | | Driftwake || Southwestern || Moonlit || Verdant, Feywild | ||
| | |||
| | |||
|- | |- | ||
| | | Titan's Grave || Southwestern || Oceanic || Spectral, Draconic | ||
| | |||
| | |||
|} | |} | ||
=== Helper NPCs, Companions, & Pets === | === Helper NPCs, Companions, & Pets === | ||
| Line 629: | Line 645: | ||
'''How Helpers Work:''' | '''How Helpers Work:''' | ||
* | * Enter your helper's name when starting the game. Signe will verify that your character has access to them. | ||
* The | * The game randomly selects one benefit from the list. | ||
* Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below. | * Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below. | ||
'''Assistant Benefit List:''' | '''Assistant Benefit List:''' | ||
{| class="wikitable" | {| class="wikitable" | ||
Latest revision as of 14:19, 28 September 2026
The Custom Crafting System is an automated mini-game where you name an item, choose how to make it, and play through a series of crafting challenges. Your choices and rolls determine its quality and randomized extras. Signe will add or finalize the item's main effect during approval. Most features rolled by the game are bonus flavor, small extras, or quirks around that main effect. The game does not guarantee a particular ability from a theme, style, or high-quality roll. If you want a specific item or effect set in advance, use the Create or Upgrade a Custom Item form instead.
How It Works
- Go to Custom Shop > Start a Crafting Game. Select a character, crafting type, item name, duration, and any optional theme, mood, location, or helper.
- The page presents a narrative challenge and choices with Low, Medium, or High risk. Pick an option; the game rolls and shows what happened.
- Repeat until all steps are complete. You can leave and return to your active game.
- The game calculates quality, randomized extras, copies if applicable, and XP. Your finished craft goes to Signe for review; she sets or finalizes the main effect and may adjust the extras before approval.
- Once approved, the item is added to your character's inventory and the XP is added to that character's crafting points.
- You may play the Custom Crafting game up to five times per day.
Basic Procedure
- The game rolls a number from 1 to 20 for each step and applies your proficiency and any applicable bonuses. At higher proficiency levels, the bonus is already built into the outcome ranges rather than added a second time.
- The roll produces a Setback, Standard, Enhanced, or Exceptional result. Special events may also add randomized traits or flaws.
- The game totals your Quality Points (QP) from the steps and applicable bonuses to determine the item's final quality. Quality and special events affect the bonus details around the item's main effect.
Quality Points (QP)
| Outcome | QP Gained | Possible Special Events |
|---|---|---|
| Setback | 0 QP | A complication may occur, especially if a negative special event triggers |
| Standard | 1 QP | Progress toward the finished item; a special event may add a small extra |
| Enhanced | 2 QP | More progress toward higher final quality; a special event may add a themed extra |
| Exceptional | 3 QP | The most progress toward higher final quality; a special event may add a themed extra |
Special Event Triggers
Special Events can add extra traits, flaws, or hidden features.
| Trigger | Condition | Effect |
|---|---|---|
| Natural 1 | Always | Negative Event (flaw/complication) |
| Natural 20 | Always | Positive Event (bonus trait) |
| High Risk + Low Roll | Roll ≤ (5 – Bonus) | Negative Event (if not natural 1) |
| High Risk + High Roll | Roll ≥ (19 – Bonus) | Positive Event (if not natural 20) |
| Style/Mood/Theme Mismatch | Choice conflicts with Style, Mood, or Theme | 50% chance of mixed event |
Final Item Quality
After your final step, total your QP:
| Total QP | Item Quality | Bonuses |
|---|---|---|
| 0–3 | Standard | Base item and any special-event extras |
| 4–7 | Enhanced | One randomized bonus trait and +5% resale value |
| 8+ | Exceptional | Two randomized bonus traits, a possible upgrade slot, and +10% resale value |
These traits supplement the main effect that Signe sets or finalizes on approval. Results can also include special-event traits, flaws, or other benefits from the choices below.
Crafting Types
| Activity | Yields |
|---|---|
| Alchemy | Salves, potions, tonics, and alcoholic beverages |
| Artificing | Jewelry, talismans, and artifacts |
| Cooking | Snacks, meals, and desserts |
| Sewing | Clothing, fabrics, and accessories |
| Smithing | Weapons, armor, and tools |
| Woodworking | Totems, tools, and structures |
Proficiency
Earning Crafting Points (XP)
- Completion:
Duration × 2XP - Quality Bonus: Enhanced +2 XP, Exceptional +4 XP
- Special Event Bonus: +1 XP per event
Crafting points are stored under your character's name, player, and crafting activity in the site's minigames records. Your proficiency level uses your total points across the crafting activities listed above. A new character/activity entry begins at 0 points when you start that type of craft. XP is awarded when the craft is approved; Signe can also choose to award it for a rejected craft.
Proficiency Levels
| Level | Title | Proficiency Bonus | XP Needed (Total) | Unlocks & Perks |
|---|---|---|---|---|
| 0 | Novice | +0 | 0 | Base system |
| 1 | Apprentice | +1 | 25 | Reroll one Setback per session |
| 2 | Journeyman | +2 | 50 | Unlock Style choices |
| 3 | Adept | +3 | 100 | +1 QP on themed crafts |
| 4 | Expert | +4 | 150 | Add one minor trait without rolling |
| 5 | Master | +5 | 200 | Guaranteed Enhanced on one step |
| 6 | Grandmaster | +6 | 250 | Craft two unique items in one session |
| 7 | Legendary | +7 | 325 | Items gain fame (+10% resale), high tier/extreme bonuses |
Outcome Tables
Tier 1: Beginners (Proficiency Levels 0 - 2)
| Risk Level | Setback Range | Standard Range | Enhanced Range | Exceptional Range |
|---|---|---|---|---|
| Low | 1 - 5 | 6 - 20 | – | – |
| Medium | 1 - 3 | 4 - 15 | 16 - 20 | – |
| High | 1 - 5 | 6 - 14 | 15 - 18 | 19 - 20 |
Tier 2: Intermediate (Proficiency Levels 3 - 5)
Your skill narrows the Setback range and widens the Exceptional range.
- Setback: Roll of 1 up to (5 - Bonus)
- Exceptional: Roll of (19 - Bonus) up to 20
| Risk Level | Setback Range | Standard Range | Enhanced Range | Exceptional Range |
|---|---|---|---|---|
| Low | 1 - (5 - Bonus) | Rest | – | – |
| Medium | 1 - (3 - Bonus/2) | 4 - 15 | 16 - 18 | (19 - Bonus) - 20 |
| High | 1 - (5 - Bonus) | 6 - 14 | 15 - 18 | (19 - Bonus) - 20 |
Example at Level 3 (Bonus +3):
- Setback range: 1 - 2 (because 5 - 3 = 2)
- Exceptional range: 16 - 20 (because 19 - 3 = 16)
Tier 3: Masters (Proficiency Levels 6 - 7)
You rarely face Setbacks, and Exceptional results are more common.
- Setback: Only if you roll a 1 (before adding bonus)
- Exceptional: Roll of (19 - Bonus) up to 20
| Risk Level | Setback | Standard | Enhanced | Exceptional |
|---|---|---|---|---|
| Low | 1 only | 2 - 20 | – | – |
| Medium | 1 only | 2 - 15 | 16 - 18 | (19-Bonus)–20 |
| High | 1 only | 2 - 14 | 15 - 18 | (19-Bonus)–20 |
Example at Bonus +7:
- Setback: Only on natural 1
- Exceptional range: 12 - 20 (because 19 - 7 = 12)
Style Choice (Unlocked at Proficiency Level 2+)
At the final step, you may choose a Style:
| Style Name | Adds +1 Feature From | Risk Modifier |
|---|---|---|
| Spatial | Dimensional | Expand both Setback and Exceptional ranges by +1 |
| Emotive | Emotional | Lower Risk Level by one |
| Elemental | Environmental | +1 to Standard range |
| Cerebral | Mental | +1 to Enhanced range |
| Pactbound | Pacts | Roll twice, take the higher if Enhanced/Exceptional OR the lower if Setback |
| Bodily | Physical | -1 to Exceptional range, but -2 to Setback range |
| Ritual | Spiritual | If crafting is thematically aligned → +2 QP |
| Adaptive | Versatile | After the roll, shift the result one step up |
The extra feature associated with a Style is randomly selected. Choosing a Style does not reserve a particular Talent or determine the item's main effect.
Optional Features
Bulk Batches
Select Bulk when starting an eligible craft. Alchemy begins with 2 doses and gains 1 more per 4 final QP. Cooking begins with 6 servings and gains 2 more per 4 final QP. Other eligible crafts begin with one item or matching set and gain one identical copy per 6 final QP. Standard and large Woodworking projects cannot use Bulk; large projects require at least four steps. Cramped Conditions cancels the Bulk increase. A batch occupies one inventory entry; its total and remaining quantities begin at the number produced. All copies share the same generated details and quality.
Material Themes
A Material Theme shapes the story and the pool of randomized extras. It does not guarantee a specific final effect. Benefits:
- Choosing a theme grants a flat +1 Quality Point (QP) at the end of your crafting adventure, regardless of outcomes.
- Your theme shapes the game's scenes and descriptions. For example:
- Theme: Draconic
- Step 1: "To forge a dragon-scale shield, you must first obtain scales. Do you: A) Seek a dragon's lair (High Risk), B) Trade with a scale merchant (Medium Risk), C) Search for shed scales in the mountains (Low Risk)"
- Step 2: "The scales need to be tempered. Do you: A) Use dragon's breath (High Risk), B) Use volcanic lava (Medium Risk), C) Use enchanted forge (Low Risk)"
- If a Special Event occurs, it will be thematically appropriate to your chosen theme. Example Themes & Possible Special Events:
- Draconic: Item occasionally emits smoke, grants minor fire resistance, or has scale-like patterning.
- Moonlit: Glows in darkness, stronger during full moons, or grants dream-related insights.
- Clockwork: Makes ticking sounds, can be wound for temporary effects, or has hidden compartments.
| Theme | Narrative Focus | Example Scene Elements |
|---|---|---|
| Draconic | Scales, fire, treasure, ancient power, dominance | Dragon encounters, hoards, fiery environments, ancient ruins |
| Moonlit | Silver, cycles, dreams, night, reflection | Moon phases, nocturnal creatures, mirrors, silver materials |
| Abyssal | Shadows, chaos, corruption, whispers, void | Dark rituals, unstable magic, forbidden knowledge, shadow creatures |
| Verdant | Growth, seasons, life, plants, renewal | Forests, blooming flowers, herbalism, seasonal changes |
| Clockwork | Gears, precision, steam, logic, mechanics | Workshops, puzzles, mechanical creatures, time-based challenges |
| Celestial | Stars, divinity, light, order, constellations | Temples, star maps, holy sites, angelic/demonic influences |
| Spectral | Ghosts, echoes, memory, invisibility, spirit | Haunted locations, spirit negotiations, memory crystals |
| Volcanic | Fire, earth, passion, eruption, endurance | Volcanoes, forges, explosive materials, endurance tests |
| Oceanic | Water, tides, depth, mystery, adaptation | Seas, storms, underwater exploration, fluid challenges |
| Feywild | Whimsy, illusion, charm, nature, trickery | Enchanted forests, pranks, magical bargains, illusions |
Crafting Mood
Select your mood when submitting your crafting template. It applies to the entire adventure.
| Mood | Mechanical Effect | Best For |
|---|---|---|
| Bold | Replaces a Low or Medium option each round with a second High risk option; randomly adds or subtracts +1QP when a High risk option is selected. | Players who want the best chance at Exceptional results and Special Events. |
| Careful | Once per adventure, reroll any Low or Medium Risk choice after seeing the initial outcome. | Players who want reliability and control, especially with lower proficiency. |
| Inspired | Start the adventure with +1 Quality Point (QP) already earned. | Players crafting items that need to hit specific quality thresholds, especially in short adventures. |
| Weathered | Ignore the first Setback encountered (treat as Standard with 1 QP). | Players taking risky paths who want protection from early failures. |
| Methodical | Once per adventure, lower the Risk Level of any choice by one step (High → Medium, Medium → Low). | Tactical players who want to manage risk while pursuing specific results. |
| Passionate | On a natural 20, gain +2 QP (instead of +3) but the item gains a powerful secondary trait. | Roleplay-focused players creating signature, character-connected items. |
Location Types & Benefits
Home Workshop Benefits
If your character has a dedicated workspace (forge, laboratory, studio, etc.) and is crafting at home, you gain the following advantages.
Workshop Benefits: These benefits are available when crafting in a home workshop.
- Once per adventure, after seeing the outcome you may reroll one Setback.
- Once per adventure, +1 will be added to one roll.
- Unlocks special scene options related to your workspace.
- Some rooms may add additional benefits.
Types of Workshops:
| Type | For |
|---|---|
| Forge/Smithy | For smithing |
| Laboratory | For alchemy and artificing |
| Kitchen | For cooking and brewing |
| Studio | For sewing and artificing |
| Workshop | For woodworking |
Requirements:
- Must be established in your character's housing/profile.
- The game uses each available workshop benefit once when it applies.
- Workshop must be appropriate to your craft type.
Guild Halls & Settlement Crafting Stations
If your character is a member of a guild and crafting at the Guildhall, or crafting in a settlement's designated crafting station, you gain the following advantages.
Benefits:
| Guild Hall | Benefit | Drawback |
|---|---|---|
| Assembly of Knowledge (Scholars) | Research Access: Once per attempt, you may replace a Standard outcome with an Enhanced outcome (gaining +2 QP instead of +1). Bonuses may be themed for the guild. | Academic Rigor: Cannot choose High Risk options. |
| Circle of Vitalis (Healers) | Healing Touch: Once per attempt, you may ignore a Setback and treat it as Standard (gain 1 QP). Bonuses may be themed for the guild. | Non-Violent Ethos: Cannot craft weapons or intentionally harmful items. |
| Crafter's Coalition (Artisans) | Master's Guidance: Reroll up to two failed rolls (Setbacks) per adventure. Bonuses may be themed for the guild. | Guild Dues: Pay 10% of item's max resell value (minimum 50 coppers) for facility use. |
| Golden Ledgers (Merchants) | Market Insight: Gain +10% resale value on your final item if it's Enhanced or Exceptional quality. Bonuses may be themed for the guild. | Contractual Obligation: Give one item of any kind to the guild in exchange for facility use. |
| Helping Hands (Humanitarian Aid) | Community Effort: Your crafting attempt requires one less step (minimum 1 step). Bonuses may be themed for the guild. | Open Doors: Once per adventure, your chosen Risk Level may switch to Low after you declare it, representing an interruption. |
| Order of the Seekers (Adventurers) | Danger Bonus: High Risk choices grant +1 additional QP on successful outcomes (Standard, Enhanced, or Exceptional). Bonuses may be themed for the guild. | Wear & Tear: Cannot apply the Cerebral or Emotive styles during crafting. |
| Wild Wardens (Tamers) | Nature's Blessing: If your item has a nature-themed Material Theme (Verdant, Oceanic, Volcanic, etc.), you gain +2 QP from the theme instead of +1. Bonuses may be themed for the guild. | Untamed Essence: Cannot apply the Clockwork material theme or Spatial style. |
| Wraithbone Atelier (Whispering Atoll) | Votive Carving: Guarantees finished products will have at least 1 Spectral feature, even if Spectral was not selected as a theme. | Ritual Rigor: Cannot choose High Risk options during this crafting attempt to prevent the loss of a donated bone. |
Mobile Crafting Station
Mobile Workstation Benefits:
One random benefit will be applied when you use a mobile workstation.
| RNG | Benefit | Mechanical Effect |
|---|---|---|
| 1 | Adaptable Setup | You may change the Material Theme of your item after the first step. |
| 2 | Scavenger’s Eye | Use found or scavenged materials, reducing the required crafting duration by 1 step (min. 1). |
| 3 | On-the-Fly Adjustments | Once per attempt, after a roll, you may shift the outcome one step up (e.g., Standard → Enhanced). |
| 4 | Portable Efficiency | If your attempt has 3 or more steps, gain +1 bonus QP on the final step. |
| 5 | Traveler’s Insight | When crafting in a location that matches your item’s Material Theme (e.g., forging in a volcano for Volcanic), gain +1 to all rolls; if matches Primary Theme +2. |
Mobile Workstation Drawbacks:
One random drawback will be applied when you use a mobile workstation.
| RNG | Drawback | Mechanical Effect |
|---|---|---|
| 1 | Unstable Workspace | Once per attempt, a re-roll may automatically occur on any Exceptional result (Natural 20 excluded). |
| 2 | Limited Toolset | You cannot apply the Cerebral style. |
| 3 | Improvised Materials | Once per attempt, an Enhanced result may only give +1 QP instead of +2. |
| 4 | Exposed to Elements | Inclement weather or hostile environments may trigger an automatic Setback in one step. |
| 5 | Cramped Conditions | You cannot craft bulk batches in a mobile workstation. All creations are single items. |
Location Themes (for Traveler's Insight)
| Location | Region | Primary Theme | Secondary Themes |
|---|---|---|---|
| Abyssholm | Northeastern | Oceanic | Abyssal, Volcanic |
| Aethelreach | Northeastern | Celestial | Draconic, Clockwork |
| Chromabloom Isle | Northeastern | Verdant | Feywild, Moonlit |
| Eonmere Jungle | Northeastern | Verdant | Draconic, Feywild |
| Frostveil | Northeastern | Oceanic | Celestial, Volcanic |
| Serenity Falls | Northeastern | Celestial | Verdant, Moonlit |
| Telos Gestalt | Northeastern | Verdant | Spectral, Abyssal |
| Veilbreak | Northeastern | Oceanic | Celestial, Volcanic |
| Greyveil Reach | Northwestern | Moonlit | Spectral, Feywild |
| Lodestone Wastes | Northwestern | Clockwork | Volcanic, Draconic |
| Sanguivein Wilds | Northwestern | Verdant | Abyssal, Draconic |
| Hungerholt | Northwestern | Abyssal | Spectral, Verdant |
| Howling Barrens | Northwestern | Feywild | Spectral, Oceanic |
| Oneiros | Northwestern | Moonlit | Feywild, Spectral |
| Kaloreth | Northwestern | Volcanic | Oceanic, Verdant |
| Dreadmire Swamp | Southeastern | Abyssal | Verdant, Spectral |
| The Drowned Tangle | Southeastern | Oceanic | Spectral, Celestial |
| Hollowdeep Caves | Southeastern | Celestial | Verdant, Spectral |
| Mistmere Beach | Southeastern | Oceanic | Moonlit, Spectral |
| Nocthollow Forest | Southeastern | Feywild | Verdant, Spectral |
| Scorched Desert | Southeastern | Volcanic | Celestial, Draconic |
| Skyrend Mountains | Southeastern | Celestial | Verdant, Draconic |
| The Whispering Atoll | Southeastern | Spectral | Moonlit, Celestial |
| Pyronmouth (General) | Pyronmouth | Oceanic | Clockwork, Volcanic |
| Emerald District | Pyronmouth | Verdant | Celestial, Draconic |
| Sapphire District | Pyronmouth | Celestial | Clockwork, Oceanic |
| Ruby District | Pyronmouth | Verdant | Oceanic, Draconic |
| Obsidian / Ash District | Pyronmouth | Volcanic | Abyssal, Draconic |
| Copper District | Pyronmouth | Draconic | Clockwork, Oceanic |
| Iron District | Pyronmouth | Oceanic | Clockwork, Draconic |
| Platinum District / The Hub | Pyronmouth | Clockwork | Celestial, Volcanic |
| The Hearthlands | Southwestern | Verdant | Oceanic, Celestial |
| Millwater Downs | Southwestern | Clockwork | Verdant, Oceanic |
| Ironthorn March | Southwestern | Volcanic | Abyssal, Verdant |
| Starfall | Southwestern | Celestial | Volcanic, Abyssal |
| Glassmirror | Southwestern | Oceanic | Moonlit, Verdant |
| Clockwork Hive | Southwestern | Clockwork | Verdant, Feywild |
| Driftwake | Southwestern | Moonlit | Verdant, Feywild |
| Titan's Grave | Southwestern | Oceanic | Spectral, Draconic |
Helper NPCs, Companions, & Pets
Assistants can provide valuable assistance during crafting.
How Helpers Work:
- Enter your helper's name when starting the game. Signe will verify that your character has access to them.
- The game randomly selects one benefit from the list.
- Some NPCs, Companions, and Pets may offer additional benefits beyond the base choices below.
Assistant Benefit List:
| RNG | Benefit | Mechanical Effect |
|---|---|---|
| 1 | Steadying Presence | Rerolls the dice for one step. You must accept the second result. |
| 2 | Lucky Charm | Adds +3 to the result of one roll. |
| 3 | Damage Control | Switches a Setback outcome to a Standard outcome. |
| 4 | Inspired Aid | Gain +1 bonus Quality Point (QP) at the end of the adventure. |
| 5 | Resourceful Fetch | Flips a Negative Special Event to a Positive Event one; if it was already positive, it provides a slightly stronger effect. |
| 6 | Risk Mitigator | Lowers the Risk Level of one choice by one step (High → Medium, Medium → Low). |
| 7 | Efficient Partner | Your crafting attempt requires 1 fewer step to complete (minimum of 1 step). |
| 8 | Focus Ward | Nullify all negative effects from a Negative Special Event (including from a Natural 1), treating that step as having no Special Event. |
| 9 | Synergistic Spark | An Enhanced or Exceptional outcome adds +1 to the QP gained from that step (e.g., Enhanced gives 3 QP instead of 2). |
| 10 | Unexpected Insight | Randomly triggers during the attempt, adds +1 Proficiency Bonus for the rest of the attempt. |