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Frostveil’s surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield previously crossed only by prepared expedition groups are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.
Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.


The change is part of a rare natural cycle within Frostveil’s immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.
The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.


The snow beasts have noticed, too. Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never experienced the surface. Others arrive alone, gather near settlements, or appear in snowbanks far from any known nesting ground. Frostveil’s residents have established a nursery to shelter the young while their migration patterns are studied.
Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.


Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.
Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!
 
Visit Frostveil, help raise a snow beast, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts.


== Out of Character ==
== Out of Character ==
Line 13: Line 11:
=== Duration ===
=== Duration ===


* Frostfair will remain open from '''November 9th to February 6th'''.
* Frostfair runs from '''November 8th''' to '''February 6th'''.
* The Winter Exchange will close on '''February 13th'''.
* The Frostfair Shop (Winter Exchange) stays open through '''February 13th'''.
* Daily nursery rewards and posting bonuses end on February 6th.
* Players may choose their snow beast’s final outcome through February 13th.


=== Collect & Spend Snowflakes ❄️ ===
=== Getting Started ===
During Frostfair, participants earn '''1 Snowflake ❄️ for every 500 words written'''. Snowflakes are the seasonal currency and can be spent in the Winter Exchange.
Visit the '''[https://kinrpg.com/catalysts/frostfair/index.php Frostfair hub]''' to play trivia, write ghost stories, browse the [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=gifts Winter Gift Shop], send gifts, and open [https://kinrpg.com/catalysts/frostfair/index.php?ff_page=tree Mystery Parcels]. All of these work through your player account; no registered character is needed.


Daily nursery visits, posting bonuses, and selected milestones also provide small rewards throughout the event.
Register up to '''three characters''' to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.


=== Festival Themes ===
The '''[https://kinrpg.com/catalysts/frostfair/index.php?ff_page=hub#passport-rewards Passport & Rewards]''' section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.
Winter, snow, ice, frost, auroras, migration, fantastical creatures, nurturing, growth, exploration, hospitality, shared meals, warm clothing, winter markets, travel, discovery, and life aboveground.
 
=== Frostfair Currency ===
Earn '''1 Snowflake (❄️) for every 500 eligible words''' through the usual wordclaim process, and spend them in the '''[https://www.kinrpg.com/markets/snowshop.php Winter Exchange]'''. Some badges and event rewards also award Snowflakes.
 
'''Frostfair Tickets''' are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.


== Your Frostfair Snow Beast ==
=== Combine Snowflakes ===
Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.


=== Choosing Your Beast ===
* Combine 2 ❄️ for a '''✨ Frost Sprite'''.
Your first qualifying post involving a visit to Frostveil for Frostfair allows you to collect one snow beast from the nursery.
* Combine 4 ❄️ for a '''👸🏻 Snow Maiden'''.
* Combine 6 ❄️ for a '''🧝🏻‍♂️ Jack Frost'''.
* Combine 10 ❄️ for a '''🌨️ Old Man Winter'''.


Choose from six species:
=== Festival Themes ===
{| class="wikitable"
Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.
!Species
!Appearance & Natural Capability
|-
|'''Rimehorn'''
|A woolly, six-legged creature with broad feet and translucent horns containing drifting snowflakes. It grows branching frost from its horns to create small shelters and windbreaks.
|-
|'''Snowmorrow'''
|A plump, wingless dragon with velvet fur, crystalline back plates, and a thick curled tail. It breathes soft snow that it can compact into objects or loosen into powder.
|-
|'''Flurryfin'''
|A hovering creature with plush fur, four flowing fins, and a broad fan-shaped tail. It swims through falling snow and carries small objects within its surrounding flurry.
|-
|'''Glasstuft'''
|A long-eared creature with translucent limbs, fluffy shoulder tufts, and a glowing frost crystal within its clear belly. It temporarily makes ice transparent to reveal what lies beneath.
|-
|'''Driftskip'''
|A fluffy creature with large hind feet, feathery cheek frills, and three ribbonlike tails. It burrows into one snowbank and emerges from another nearby.
|-
|'''Hushcoat'''
|A broad-faced creature with a shaggy silver-white mantle and luminous markings beneath its fur. It softens nearby noise and vibration, helping those around it rest or move quietly.
|}
Each player may collect '''one Frostfair snow beast'''. You may name it and identify a character as its carer.


After adoption, eligible posts from any of your characters can contribute to its event progress. You do not need to use the same character throughout Frostfair.
== In Character ==


=== The Nursery ===
=== Above the Ice ===
Your beast has a place at Frostveil’s nursery throughout the event.
The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.


Nursery staff provide food, shelter, supervision, and companionship whenever you are away. Missing a day does not harm your beast, reduce its progress, or weaken its relationship with its carer.
Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.


You can return whenever you are ready. Your beast will remain healthy and waiting for you.
=== The Upper Commons ===
The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.


== Daily Care & Calendar Rewards ==
==== The Winter Exchange ====
Your snow beast’s page includes a calendar covering the full event.
The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.


Each day, visit the nursery and choose a care activity to collect the day’s nursery reward. Activities include feeding, grooming, playing, and helping your beast settle.
==== The Thawhouse ====
A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.


Care activities produce a short response from your creature and contribute to its growth.
==== The Open Table ====
Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.


=== Daily Nursery Reward ===
==== The Snow Nursery ====
The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.


* Complete one care activity to collect the day’s reward.
The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.
* Nursery rewards may include small copper awards, Snowflakes, and other predetermined prizes.
* The daily reward can be collected once per player per day.
* Additional visits do not grant additional daily rewards.


=== Daily Posting Bonus ===
==== The Iceworks ====
Make at least one eligible IC post during the day to earn a posting seal and a separate bonus reward.
An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.


After your beast is unlocked:
==== The Descent Houses ====
Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.


* Posts from any of your characters can qualify.
== Winter Across New Ognos ==
* Posts do not need to feature the beast or take place at Frostfair.
The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.
* Multiple posts on the same day grant one daily posting bonus.
* Posting also contributes to your beast’s growth.


Care and posting rewards can be collected separately. You do not need to complete both to receive either one.
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.
* '''Southwest — Glassfall:''' Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.


=== Missed Days ===
Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.
Milestones count your total participation days throughout the event. Consecutive attendance is not required.


A missed day leaves that calendar square uncollected. Previously earned rewards, growth, stamps, and badges remain yours.
== Prompts & Hooks ==


== Growth Stages ==
* Bring your shop, workshop, or household aboveground and discover what needs changing.
Your snow beast develops through three stages:
* Share a meal at the Open Table with someone you have never met.
{| class="wikitable"
* A nursery snow beast learns something useful, then starts applying it at inconvenient times.
!Stage
* Borrow a sled and find that controlling it is considerably harder than expected.
!Visible Changes
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.
|-
* Help clear a path between a surface entrance and the festival.
|'''Nursery Young'''
* Build an ice sculpture with a partner who has very different ideas about the finished piece.
|Small proportions, a soft juvenile coat, and early signs of its species features
* Follow unusual tracks through a region affected by supernatural snow.
|-
* Collect observations for the nursery while traveling elsewhere on New Ognos.
|'''Growing Beast'''
* A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.
|A larger body, fuller coat, and visibly developing horns, fins, crystals, markings, or other features
* Spend an evening watching the auroras from a sheltered surface camp.
|-
* Help someone prepare for their first experience of substantial snowfall.
|'''Mature Beast'''
* Discover that a nursery beast has begun responding to distant calls beneath the ice.
|Adult proportions and fully developed species features
* Prepare for the returning migration and help nursery staff ready the young for their journey.
|}
* Your idea here!
Its portrait updates when it reaches each growth stage.


Both care activities and IC posting contribute to growth. Regional participation unlocks additional customization and development choices.
== The Returning Migration ==
As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.


== The Winter Passport ==
Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.
Each beast’s nursery record includes a passport with a page for every quadrant of New Ognos.


The winter cycle produces different conditions across the island. Nursery staff use observations and materials from these regions to help the young develop their coats and learn to control their abilities.
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.


Your eligible posts in each quadrant automatically contribute to that regional page.
== IC Event Notes ==
Head to the Events Board and create a new thread with '''[Frostfair]''' in the subject line. Each pair or group should start its own thread.


=== What Counts? ===
Set the '''Primary Location''' to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.


* Any of your characters may contribute.
Once you've posted, you can claim reputation through '''Share a Winter Story''', claim writing badges on '''Passport & Rewards''', and wordclaim as usual for Snowflakes.
* The post must be assigned to an appropriate location within the quadrant.
* Your beast does not need to appear in the post.
* No particular activity, weather encounter, or character behavior is required.
* Posts do not establish that your beast traveled with the character.


=== Regional Milestones ===
== Winter Reputation ==
Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.
{| class="wikitable"
{| class="wikitable"
!Posts in a Quadrant
!Reputation
!Unlock
!Examples
|-
|-
|'''1'''
|'''Nice'''
|Regional passport stamp and access to that region’s nursery outing
|Generosity, helping others, sharing warmth, or making someone's winter easier.
|-
|-
|'''3'''
|'''Naughty'''
|A choice of regional appearance features
|Mischief, pranks, playful trouble, or taking a less considerate approach.
|-
|-
|'''5'''
|'''Wonder'''
|A choice of regional ability enhancements
|Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.
|}
|}
Each post contributes to the quadrant of its recorded primary location.
Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.


Regional features are adapted to your beast’s species. Available choices may include coat colors, luminous markings, frost patterns, crystalline growths, or changes to existing fins, frills, and horns.
=== Share a Winter Story ===
Use '''Share a Winter Story''' on the hub to claim reputation for an IC post:


Ability enhancements provide options for its final development. The number and scope of retained abilities depend on its final registration as a Pet, Companion, or character.
# Select the registered character who took part.
# Paste the direct post URL.
# Choose the reputation that fits what happened.
# Add an optional explanation and submit.


=== Nursery Outings ===
Each accepted submission awards '''2–5 points''' in the chosen reputation. A post can be claimed once for each registered character who took part.
A regional stamp unlocks a short automated outing associated with that quadrant.


Choose how your beast approaches the outing and receive a short result. Outings can provide small finds, rewards, and achievement badges.
== Explore Frostfair ==
Choose a registered character and a destination to begin an automated outing. Each outing contains two or three connected decisions, and later developments follow from your choices.


These activities do not require an accompanying IC post.
* Each outing uses '''one exploration ticket'''.
* Tickets are shared across all your registered characters.
* New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.
* If you leave mid-outing, your progress is saved. Finish it before starting another.
* Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.
* Outings don't require an IC post, though they can inspire one.


== Achievement Badges ==
Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.
Badges appear on your beast’s record as you complete care activities, post, explore regions, and unlock development milestones.


Examples include:
=== Destinations ===


* '''Settled In:''' Complete your first care activity.
* '''Frostveil — Upper Commons:''' Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.
* '''Familiar Face:''' Care for your beast on ten different days.
* '''Northwest — Aurora Snow'''
* '''Winter Correspondent:''' Earn ten daily posting seals.
* '''Northeast — Suspended Snow'''
* '''Four Corners:''' Collect all four regional passport stamps.
* '''Southeast — Seafoam Flurries'''
* '''Outing Enthusiast:''' Complete each regional nursery outing at least once.
* '''Southwest — Glassfall'''
* '''Coming Into Its Own:''' Unlock your first regional ability enhancement.
* '''Ready for the Journey:''' Reach the Mature Beast stage.


Badges record your progress throughout Frostfair. Selected milestones also grant rewards.
Each regional phenomenon is described under ''Winter Across New Ognos''.


== Frostfair In Character ==
=== Your Winter Passport ===
Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.


=== Above the Ice ===
== Snow Beasts ==
Frostveil’s surface remains cold, but marked festival areas are suitable for ordinary winter travel with appropriate clothing.
Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.
{| class="wikitable"
!Species
!Appearance & Natural Capability
|-
|'''Rimehorn'''
|A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.
|-
|'''Snowmorrow'''
|A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.
|-
|'''Flurryfin'''
|A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.
|-
|'''Glasstuft'''
|A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.
|-
|'''Driftskip'''
|A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.
|-
|'''Hushcoat'''
|A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.
|}


Residents are making the most of the change. Shops bring their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil that was previously difficult to reach.
== The Winter Wish Tree ==
Visit the '''Winter Wish Tree''' to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.


The mid-ice settlements remain active. Descent points connect the festival to established homes, storage, services, and shelter below.
=== Leave a Wish ===
Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.


Beyond the maintained areas, Frostveil still has sinkholes, ice vents, predators, and unstable routes. The seasonal change makes exploration possible in more places, though it does not make the entire territory safe.
To help with someone else's wish, choose '''Offer help with this wish''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.


=== The Upper Commons ===
=== Send a Gift or Trick ===
The Upper Commons is Frostfair’s central gathering place.
Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.


Marked paths connect market stalls, accommodations, nursery enclosures, geothermal facilities, and descent houses. Staff maintain the main routes, post weather notices, and direct visitors toward suitable shelter when conditions change.
Choose from:


==== The Winter Exchange ====
* '''A random seasonal gift or trick:''' Drawn from the seasonal pool that matches your recipient.
The seasonal market sells winter clothing, provisions, equipment, unusual seasonal goods, and supplies for travelers.
* '''An existing item or Talent:''' Choose one from your possessions.
* '''A custom gift or trick:''' Describe your idea for Support approval.


Visiting merchants bring products from across New Ognos. Food stalls serve hot meals and drinks, while outfitters rent sleds, skates, and cold-weather gear.
Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under '''Your deliveries''', '''Your contributions''', or '''Passport & Rewards'''.


==== The Thawhouse ====
=== Mystery Parcels ===
A geothermal bathhouse with communal pools, private soaking rooms, changing facilities, and an adjoining inn.
Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.


Visitors use it to warm up after excursions, meet friends, recover from travel, or spend a quiet evening away from the market.
* Parcel openings are shared across your account, arrive weekly, and carry over between weeks.
* The Wish Tree shows how many openings you have.
* Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.
* Revealed prizes are delivered by Support.


==== The Open Table ====
To contribute a parcel, choose '''Add a mystery parcel for someone to discover''' and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.
Long communal tables provide a place to eat, rest, and meet other attendees.


Meals are served throughout the day. Spare blankets and sheltered seating are available, and visitors do not need to make a purchase to stay.
== Achievement Badges ==
Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.


==== The Snow Nursery ====
=== Automatically Earned Badges ===
The nursery shelters young snow beasts in enclosures suited to their needs.
{| class="wikitable"
 
!Badge
Some require deep snow for burrowing, others prefer suspended snowfall or quiet nesting spaces. Staff supervise introductions, answer questions, and help carers learn what their beasts enjoy.
!Requirement
 
|-
The young are curious about visitors. They are also learning abilities that occasionally complicate feeding time.
|'''Kind Heart'''
 
|Earn Nice reputation.
==== The Iceworks ====
|-
An area for skating, snow construction, ice carving, and winter games.
|'''Mischief Maker'''
 
|Earn Naughty reputation.
Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.
|-
 
|'''Winter's Wonder'''
==== The Descent Houses ====
|Earn Wonder reputation.
Staffed access points connect the surface festival with the mid-ice below.
|-
 
|'''A Little of Everything'''
They serve as meeting places, information stations, and dependable shelter. Weather notices and route updates are displayed at their entrances.
|Earn all three reputation types.
|-
|'''A Different Kind of Day'''
|Earn at least two reputation types within one outing.
|-
|'''Frequent Wanderer'''
|Complete five outings with the character.
|-
|'''Winter Regular'''
|Complete ten outings with the character.
|-
|'''Trailblazer'''
|Discover all four regional winter phenomena.
|-
|'''Beast Friend'''
|Encounter all six snow-beast species.
|-
|'''Gift Finder'''
|Open a Mystery Parcel as the registered character.
|-
|'''Special Delivery'''
|Successfully deliver an owned item or Talent as a gift from the character.
|-
|'''Wish Granted'''
|Successfully deliver a contribution from the character to fulfill another character's wish.
|}
Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.


== Winter Across New Ognos ==
=== Self-Claimed Badges ===
The cycle affects more than Frostveil.
These badges recognize things you write or create. On '''Passport & Rewards''', find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.
 
Different regions experience unusual snowfall, frost, and temporary changes to familiar terrain. Conditions vary by territory, and further phenomena may appear as the season develops.
 
* '''Northwest — Aurora Snow:''' Luminous flakes fall beneath bright winter skies. Accumulated snow retains its colors after the aurora has faded.
* '''Northeast — Suspended Snow:''' Clusters of snow hang among branches and above sheltered ground, descending when disturbed.
* '''Southeast — Seafoam Flurries:''' Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.
* '''Southwest — Glassfall:''' Transparent flakes accumulate into thin sheets that preserve impressions of passing creatures, objects, and travelers.
 
Local communities are adapting in their own ways. Some establish winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.
 
== Prompts & Hooks ==
 
* Bring your shop, workshop, or household aboveground and discover what needs changing.
* Share a meal at the Open Table with someone you have never met.
* Your snow beast learns something useful, then starts applying it at inconvenient times.
* Borrow a sled and find that controlling it is considerably harder than expected.
* Visit the Thawhouse after an outing and encounter someone you hoped to avoid.
* Help clear a path between a surface entrance and the festival.
* Build an ice sculpture with a partner who has very different ideas about the finished piece.
* Follow unusual tracks through a region affected by supernatural snow.
* Collect observations for the nursery while traveling elsewhere on New Ognos.
* A young snow beast repeatedly approaches the same descent point. Investigate what has caught its attention.
* Spend an evening watching the auroras from a sheltered surface camp.
* Help someone prepare for their first experience of substantial snowfall.
* Discover that your beast has begun responding to distant calls beneath the ice.
* Prepare for the returning migration and decide whether your beast will join it.
* Your idea here!
 
== The Returning Migration ==
As the winter cycle approaches its end, the snow beasts begin responding to changes beneath Frostveil.
 
Adults gather near seasonal routes. Young beasts become more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild, while carers consider whether their beasts will remain with them.
 
Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.
 
== Your Beast After Frostfair ==
At the end of the event, choose one outcome:
{| class="wikitable"
{| class="wikitable"
!Outcome
!Badge
!What Happens
!Requirement
|-
|'''Handmade With Feeling'''
|Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.
|-
|'''Room at the Table'''
|Include someone outside the character's usual circle in a seasonal activity.
|-
|'''A Tradition of Our Own'''
|Create or share a family, cultural, or community seasonal tradition.
|-
|'''Warmth Where It Matters'''
|Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.
|-
|-
|'''Pet'''
|'''A Little Harmless Trouble'''
|Your beast remains with a character as a Pet, retaining its selected appearance and approved Pet capabilities.
|Play a harmless seasonal prank IC.
|-
|-
|'''Companion'''
|'''The Scenic Route'''
|Your beast becomes a registered Companion, with its final abilities set for that category.
|Write about a festival journey or destination beyond the generated encounter text.
|-
|-
|'''Character'''
|'''Not How I Planned It'''
|Your beast becomes a playable character, developed from its species and selected features.
|Write about a seasonal mishap, failed plan, or unexpected change of heart.
|-
|-
|'''Release'''
|'''Passing It On'''
|Your beast joins the returning migration, granting a special species-themed reward.
|Teach someone a craft, recipe, game, or tradition during the festivities.
|}
|}
Earned appearance features remain available when preparing its final registration.


Releasing a beast is a supported outcome. Nursery staff help it prepare for life with its own kind, and the player receives an exclusive reward associated with the species they raised.
== Frostfair Trivia ==
Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.
 
* A correct first guess earns '''2 Frostfair Tickets''', or '''3''' for a harder question.
* A correct answer after a wrong guess earns '''1 ticket'''. You can keep trying until you get it.
* Skipping doesn't count as a guess; skipped questions stay in the question list.
* Each question awards tickets once per player account.
 
== Ghost Stories by the Fire ==
Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.


== IC Event Notes ==
=== Explore a Story ICly ===
Head to the Events Board and create a new post with '''[Frostfair]''' in the subject line.
Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.


For festival threads and initial snow-beast adoption posts, set the Primary Location to Frostveil.
If a registered character took part, you can also claim '''Share a Winter Story''' reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.


Winter-related threads elsewhere should use their actual location. Regional passport progress follows the recorded location of eligible posts.
== Winter Gift Shop ==
Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.


Each pair or group should start a separate thread to keep board formatting consistent.
Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or '''Passport & Rewards''' for delivery status.

Latest revision as of 12:22, 8 November 2026

Frostveil's surface has begun to settle: the sudden cold pockets have weakened, the worst winds have lifted, and stretches of snowfield once crossed only by prepared expeditions are becoming suitable for longer stays. Belowground, pressure shifts have opened seasonal routes through the ice. Aboveground, residents are clearing entrances, marking safe paths, and bringing their businesses into the daylight.

The change is part of a rare natural cycle within Frostveil's immense ice network. As accumulated energy disperses, unusual winter weather spreads across New Ognos. Snow falls in places that seldom see it, frost takes unfamiliar forms, and regional conditions produce phenomena that researchers are still trying to explain.

Cold-adapted creatures are emerging along newly accessible migration routes, some accompanied by young that have never seen the surface. Others arrive alone, gather near settlements, or turn up in snowbanks far from any known nesting ground. Frostveil's residents have established a nursery to shelter the young while their migration patterns are studied. Frostfair has grown around these efforts: an aboveground winter gathering with warm food, markets, skating paths, shared accommodations, and a nursery full of increasingly curious creatures.

Visit Frostveil, meet the snow beasts, explore the winter conditions across New Ognos, and enjoy the surface while the season lasts!

Out of Character

Duration

  • Frostfair runs from November 8th to February 6th.
  • The Frostfair Shop (Winter Exchange) stays open through February 13th.

Getting Started

Visit the Frostfair hub to play trivia, write ghost stories, browse the Winter Gift Shop, send gifts, and open Mystery Parcels. All of these work through your player account; no registered character is needed.

Register up to three characters to unlock exploration, reputation, and character-specific seasonal badges. Each registered character has their own Winter Passport.

The Passport & Rewards section on the main Frostfair page shows your balances, character passports, badges, story achievements, and reward delivery status.

Frostfair Currency

Earn 1 Snowflake (❄️) for every 500 eligible words through the usual wordclaim process, and spend them in the Winter Exchange. Some badges and event rewards also award Snowflakes.

Frostfair Tickets are a separate currency, earned through trivia and ghost stories and spent in the Winter Gift Shop. They are not the exploration tickets used for outings.

Combine Snowflakes

Combining Snowflakes works like a Mystery Lotto: the more you combine, the rarer and more valuable the prize.

  • Combine 2 ❄️ for a ✨ Frost Sprite.
  • Combine 4 ❄️ for a 👸🏻 Snow Maiden.
  • Combine 6 ❄️ for a 🧝🏻‍♂️ Jack Frost.
  • Combine 10 ❄️ for a 🌨️ Old Man Winter.

Festival Themes

Frost, snow, ice, long nights, solstice, return of the light, hearth, firelight, evergreens, gifts, generosity, naughty or nice, mischief, feasting, togetherness, stillness, wonder, wishes, Yule, Midwinter, winter.

In Character

Above the Ice

The surface is cold, but marked festival areas are safe for winter travel with proper clothing. Shops have brought their stock upstairs, families share meals beneath the open sky, and visitors arrive to see a part of Frostveil few had reached before.

Beyond the maintained areas lie sinkholes, ice vents, predators, and unstable routes. More of Frostveil can be explored this season, but not all of it safely.

The Upper Commons

The Upper Commons is Frostfair's central gathering place. Marked paths link its market, bathhouse, communal tables, nursery, Iceworks, and descent houses. Staff maintain the main routes and guide visitors to shelter when the weather turns.

The Winter Exchange

The seasonal market sells winter clothing, travel provisions, and unusual seasonal goods brought by merchants from across New Ognos. Food stalls serve hot meals and drinks, and outfitters rent sleds, skates, and cold-weather gear.

The Thawhouse

A geothermal bathhouse with communal pools, private soaking rooms, and an adjoining inn. Visitors come to warm up after excursions, meet friends, or spend a quiet evening away from the market.

The Open Table

Long communal tables offer a place to eat, rest, and meet other attendees. Meals are served throughout the day, spare blankets and sheltered seating are on hand, and no purchase is needed to stay.

The Snow Nursery

The nursery shelters young snow beasts in enclosures suited to their needs: deep snow for burrowers, suspended snowfall for some, quiet nesting spaces for others. Staff supervise introductions, answer questions, and help carers learn what each beast enjoys.

The young are curious about visitors, and they are still learning abilities that occasionally complicate feeding time.

The Iceworks

An area for skating, snow construction, ice carving, and winter games. Visitors can work on small sculptures, contribute to larger projects, build temporary shelters, or watch increasingly elaborate creations take shape.

The Descent Houses

Staffed access points connect the festival to the mid-ice settlements below, with their homes, storage, and services. They serve as meeting places, information stations, and dependable shelter, and they post weather notices and route updates at their entrances.

Winter Across New Ognos

The cycle reaches well beyond Frostveil. Each region is experiencing its own unusual snowfall, frost, and temporary changes to familiar terrain, and new phenomena may appear as the season develops.

  • Northwest — Aurora Snow: Luminous flakes fall beneath bright winter skies. Accumulated snow keeps its colors after the aurora has faded.
  • Northeast — Suspended Snow: Clusters of snow hang among branches and above sheltered ground, descending when disturbed.
  • Southeast — Seafoam Flurries: Snow forms above breaking waves and drifts inland, leaving branching ice formations along sheltered shores.
  • Southwest — Glassfall: Transparent flakes settle into thin sheets that preserve impressions of passing creatures, objects, and travelers.

Local communities are adapting in their own ways. Some set up winter markets or viewing points; others need help maintaining roads, protecting supplies, or understanding unfamiliar conditions.

Prompts & Hooks

  • Bring your shop, workshop, or household aboveground and discover what needs changing.
  • Share a meal at the Open Table with someone you have never met.
  • A nursery snow beast learns something useful, then starts applying it at inconvenient times.
  • Borrow a sled and find that controlling it is considerably harder than expected.
  • Visit the Thawhouse after an outing and encounter someone you hoped to avoid.
  • Help clear a path between a surface entrance and the festival.
  • Build an ice sculpture with a partner who has very different ideas about the finished piece.
  • Follow unusual tracks through a region affected by supernatural snow.
  • Collect observations for the nursery while traveling elsewhere on New Ognos.
  • A young snow beast keeps returning to the same descent house. Investigate what has caught its attention.
  • Spend an evening watching the auroras from a sheltered surface camp.
  • Help someone prepare for their first experience of substantial snowfall.
  • Discover that a nursery beast has begun responding to distant calls beneath the ice.
  • Prepare for the returning migration and help nursery staff ready the young for their journey.
  • Your idea here!

The Returning Migration

As the winter cycle nears its end, the snow beasts begin responding to changes beneath Frostveil.

Adults gather near seasonal routes. Young beasts grow more attentive to distant sounds and vibrations. Nursery staff begin preparing those returning to the wild.

Characters may help observe the migration, identify suitable routes, escort groups, prepare supplies, or investigate discoveries exposed by the shifting ice.

IC Event Notes

Head to the Events Board and create a new thread with [Frostfair] in the subject line. Each pair or group should start its own thread.

Set the Primary Location to Frostveil for festival threads. Winter-related threads elsewhere should use their actual location.

Once you've posted, you can claim reputation through Share a Winter Story, claim writing badges on Passport & Rewards, and wordclaim as usual for Snowflakes.

Winter Reputation

Each registered character can earn three types of reputation, through exploration decisions and by sharing IC posts.

Reputation Examples
Nice Generosity, helping others, sharing warmth, or making someone's winter easier.
Naughty Mischief, pranks, playful trouble, or taking a less considerate approach.
Wonder Curiosity, discovery, unusual experiences, and appreciation of the season's mysteries.

Each type is tracked separately, so earning Naughty never reduces Nice, and a character can build all three.

Share a Winter Story

Use Share a Winter Story on the hub to claim reputation for an IC post:

  1. Select the registered character who took part.
  2. Paste the direct post URL.
  3. Choose the reputation that fits what happened.
  4. Add an optional explanation and submit.

Each accepted submission awards 2–5 points in the chosen reputation. A post can be claimed once for each registered character who took part.

Explore Frostfair

Choose a registered character and a destination to begin an automated outing. Each outing contains two or three connected decisions, and later developments follow from your choices.

  • Each outing uses one exploration ticket.
  • Tickets are shared across all your registered characters.
  • New tickets arrive weekly, and unused ones carry over until the event ends. The exploration page shows your available tickets and when the next allotment arrives.
  • If you leave mid-outing, your progress is saved. Finish it before starting another.
  • Every decision awards reputation immediately, and completing an outing can reveal discoveries or award a find.
  • Outings don't require an IC post, though they can inspire one.

Choose the actions that suit your character. You can help someone at one stage, investigate something curious at the next, and cause a little trouble before heading home.

Destinations

  • Frostveil — Upper Commons: Festival encounters among the market stalls, gathering places, Iceworks, and Snow Nursery.
  • Northwest — Aurora Snow
  • Northeast — Suspended Snow
  • Southeast — Seafoam Flurries
  • Southwest — Glassfall

Each regional phenomenon is described under Winter Across New Ognos.

Your Winter Passport

Each registered character's passport records their completed outings, regional discoveries, and snow-beast encounters. Explore all four regions to discover their winter phenomena, and keep an eye out for all six snow-beast species. Passport entries come only from outings.

Snow Beasts

Six species of snow beast can be encountered on outings, and each encounter is recorded in your character's passport. Young beasts can also be visited IC at the Snow Nursery.

Species Appearance & Natural Capability
Rimehorn A woolly, six-legged beast with translucent horns containing drifting snowflakes. Branching frost from its horns creates small shelters and windbreaks.
Snowmorrow A plump, wingless dragon with velvet fur, crystalline back plates, and a curled tail. Its snow breath can be compacted into objects or loosened into powder.
Flurryfin A hovering, plush-furred creature with four flowing fins and a fan-shaped tail. It swims through snowfall and carries small objects within its surrounding flurry.
Glasstuft A long-eared beast with translucent limbs, fluffy shoulder tufts, and a glowing crystal in its clear belly. It temporarily makes ice transparent.
Driftskip A fluffy creature with large hind feet, cheek frills, and three ribbonlike tails. It enters one snowbank and emerges from another nearby.
Hushcoat A broad-faced beast with a shaggy silver-white mantle and luminous markings. It softens nearby noise and vibration.

The Winter Wish Tree

Visit the Winter Wish Tree to leave wishes, send gifts or tricks, contribute Mystery Parcels, and view your deliveries.

Leave a Wish

Choose a registered character and write their seasonal wish, shown anonymously or under the character's name. Other players can browse wishes, and you can withdraw yours at any time.

To help with someone else's wish, choose Offer help with this wish and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews each offer.

Send a Gift or Trick

Send as your player account or a character, to a player or a character. You can stay anonymous or reveal who sent it.

Choose from:

  • A random seasonal gift or trick: Drawn from the seasonal pool that matches your recipient.
  • An existing item or Talent: Choose one from your possessions.
  • A custom gift or trick: Describe your idea for Support approval.

Support reviews every gift and trick before delivery, so owned items and Talents aren't transferred right away. Track progress under Your deliveries, Your contributions, or Passport & Rewards.

Mystery Parcels

Choose one of three wrapped parcels to reveal a surprise, received by your player account or one of your characters.

  • Parcel openings are shared across your account, arrive weekly, and carry over between weeks.
  • The Wish Tree shows how many openings you have.
  • Parcels contain player contributions or prizes from the seasonal catalog. You won't draw your own contribution.
  • Revealed prizes are delivered by Support.

To contribute a parcel, choose Add a mystery parcel for someone to discover and submit an owned item or Talent, a custom gift, or a custom trick. Support reviews it before it enters the pool.

Achievement Badges

Badges track each registered character's seasonal participation. Each badge can be earned once per character. Support delivers badge prizes, which can include Snowflakes, items, or Talents.

Automatically Earned Badges

Badge Requirement
Kind Heart Earn Nice reputation.
Mischief Maker Earn Naughty reputation.
Winter's Wonder Earn Wonder reputation.
A Little of Everything Earn all three reputation types.
A Different Kind of Day Earn at least two reputation types within one outing.
Frequent Wanderer Complete five outings with the character.
Winter Regular Complete ten outings with the character.
Trailblazer Discover all four regional winter phenomena.
Beast Friend Encounter all six snow-beast species.
Gift Finder Open a Mystery Parcel as the registered character.
Special Delivery Successfully deliver an owned item or Talent as a gift from the character.
Wish Granted Successfully deliver a contribution from the character to fulfill another character's wish.

Gift-related badges count only when the registered character is chosen as the sender or parcel recipient; activity as your player account doesn't count toward them.

Self-Claimed Badges

These badges recognize things you write or create. On Passport & Rewards, find the badge under the appropriate character, describe what happened, and optionally include a supporting link. The badge is awarded when you submit, and Support delivers the prize.

Badge Requirement
Handmade With Feeling Make a seasonal gift, decoration, meal, or other offering IC or through the Crafting Mini-game.
Room at the Table Include someone outside the character's usual circle in a seasonal activity.
A Tradition of Our Own Create or share a family, cultural, or community seasonal tradition.
Warmth Where It Matters Provide practical cold-weather aid, such as shelter, supplies, repairs, food, or clothing.
A Little Harmless Trouble Play a harmless seasonal prank IC.
The Scenic Route Write about a festival journey or destination beyond the generated encounter text.
Not How I Planned It Write about a seasonal mishap, failed plan, or unexpected change of heart.
Passing It On Teach someone a craft, recipe, game, or tradition during the festivities.

Frostfair Trivia

Answer multiple-choice questions about Kinship's characters, bonded partners, homes, deities, and star signs. Your progress saves after every answer, so you can leave and return whenever you like.

  • A correct first guess earns 2 Frostfair Tickets, or 3 for a harder question.
  • A correct answer after a wrong guess earns 1 ticket. You can keep trying until you get it.
  • Skipping doesn't count as a guess; skipped questions stay in the question list.
  • Each question awards tickets once per player account.

Ghost Stories by the Fire

Create a story from one of the templates, write your own original story, or contribute a prompt for others to explore. Keep your stories and prompts private or share them on the community story board, where you can also read and explore other players' contributions.

Explore a Story ICly

Write an IC post exploring a saved or shared story or prompt, then submit the post link through that story's participation form. Posts of any length count, and no registered character is needed for player-account achievement credit. Each story and each post count once per player.

If a registered character took part, you can also claim Share a Winter Story reputation for the post, either through the story form or on the hub. A post already claimed for reputation won't earn it twice.

Winter Gift Shop

Spend Frostfair Tickets on Frostfair-themed prizes, including randomized prize tiers, coppers, Progression Points, pets or Companions, litter eggs or special character opportunities, equipment, and Talents. Some offerings let you request specific details; add any preferences when ordering.

Purchases go to your player account. Support prepares and delivers each order, and declined orders are refunded in tickets. Check the shop's order history or Passport & Rewards for delivery status.