Dungeoneering: Difference between revisions
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'''Known Variations:''' ??, Forgotten Temple, ?? | '''Known Variations:''' ??, Forgotten Temple, ?? | ||
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* 🔍 Solve Puzzles: 6 Stamina | * 🔍 Solve Puzzles: 6 Stamina | ||
Revision as of 18:00, 17 May 2024
Dungeoneering is a brand new mini-game introduced on March 24th, 2024 to coincide with the launch of our new layout.
About the Dungeon
- This dungeon appeared seemingly overnight in the Forest; the entrance can be found by following a path of glowing bioluminescent plants until you see a glowing doorway in the middle of a clearing.
- Pyronmouth is currently issuing Dungeoneering Licenses to any and all interested in helping to learn its secrets, though they warn it is at your own risk!
- The dungeon will currently only accept solo adventurers, but Ognoshu, Astrofel, and pets may all participate as long as they go it alone.
- All characters start on the First Layer, a peaceful, meadow-like area, but all subsequent layers will be randomly generated.
- Each layer will offer certain activities, resources, and dangers; players will be able to pick which activities they would like to access, or opt to descend deeper.
- Each time you descend, the way back up to a previous level will be blocked off, so be sure there's nothing else you want to do before descending!
- Characters will start with a certain amount of Health and Stamina, depending on their level.
- Health can be affected by various events in the dungeon; hitting 0 Health will result in your character fainting.
- Participants are provided an escape necklace that automatically triggers if they faint; they will be returned safely to the entrance, but may lose some of what they collected.
- Characters can engage in as many types of resourcing activities, or descend as far as they want, until they run out of Stamina.
- The necklace will automatically transport them out of the dungeon if their stamina is depleted and can also be activated at will at any time, neither option will result in losses.
- Health can be affected by various events in the dungeon; hitting 0 Health will result in your character fainting.
How to Play
- Players can initiate a dungeoneering adventure by posting in the #dungeoneering channel and using the provided template.
- Players get one free dungeoneering adventure a month without posting; they can choose any of their characters to send dungeoneering for their monthly freebie.
- After the freebie is used, players have to post characters in order to be able to send them dungeoneering.
- Example: If I post Ashbel twice and Leona once in a month, then I can send Ashbel dungeoneering twice, Leona dungeoneering once, and for my bonus freebie I can send Inarius dungeoneering once.
- Characters receive 10 Health and 20 Stamina per level; a level 0 character will start with 10 Health and 20 Stamina, while a level 8 character will start with 80 Health and 160 Stamina.
- Support will provide you with a menu to pick from; this will include information about your current layer and the cost to access the next layer.
- You can select as many activities as you have Stamina for; you can request these all at once or one at a time.
- For each activity you pick, Support will generate an event; these can be positive, negative, or neutral. Support will then provide you with the details of your adventure and your remaining Stamina/Health.
- Your adventure will continue until either your Health hits 0 (you faint); your Stamina hits 0; there are no available opportunities for your remaining Stamina; or you opt to end the attempt early.
- At the end of the event, characters who have not fainted will also be given a bonus reward by writing an IC post/thread in which you describe or mention your character’s adventure.
- If you’re shooting for the bonus, hold off claiming your goodies until after you’ve completed your IC post!
- If you are not planning on claiming the bonus, please let us know you are ready to finalize your results so we can drop your rewards into your bank.
- Characters may receive items or resources that can impact or alter future attempts; for example, starting on a lower level, starting with more Stamina, being able to peek at subsequent layers.
Available Activities
- 🌺 Flora/Fauna Observation: Characters can study the diverse flora and fauna of their surroundings, documenting their findings in the bestiary or herbarium. Observation may yield valuable insights into the ecosystem or provide useful byproducts for crafting or alchemy. Cost: 2 Stamina
- 🌲 Foresting: Characters can harvest timber and other forest resources for crafting or building purposes. While in the forest, they may discover rare species of plants or encounter territorial creatures protecting their habitat. Cost: 5 Stamina
- 🎣 Fishing: Characters can try their luck at catching fish and other aquatic creatures from rivers, lakes, or the sea. Fishing can provide a steady source of food and valuable ingredients, but characters may also face challenges such as inclement weather or aggressive sea creatures. Cost: 5 Stamina
- 🌿 Foraging: Characters can gather resources such as fruits, herbs, and other natural materials from their surroundings. While foraging, they might stumble upon hidden treasures or medicinal plants, but they could also encounter poisonous flora or aggressive wildlife. Cost: 2 Stamina
- 🦌 Hunting: Characters can track and hunt down wildlife for food, materials, or sport. Hunting can yield valuable resources, but it also carries the risk of encountering dangerous predators or becoming lost in the wilderness. Cost: 8 Stamina
- 🧘♂️ Meditating: Characters can take a moment to focus their mind and try to replenish their health and stamina. Additionally, meditation may unlock hidden talents or insights, providing long-term benefits to the character. Cost: 3 Stamina
- 💎 Mining: Characters can delve into the earth to uncover valuable items such as gems, rare ores, magical substances, and more. However, they may also encounter cave-ins, poisonous gases, or hostile creatures lurking in the depths. Cost: 5 Stamina
- 🔍 Solve Puzzles: Characters can engage in intellectual challenges, solving puzzles or deciphering ancient runes to uncover hidden knowledge or unlock magical or technological artifacts. However, puzzles may be booby-trapped or guarded by powerful wards. Cost: 6 Stamina
- 🌊 Diving: Characters can explore underwater environments to gather rare resources, search for sunken treasures, or uncover hidden mysteries beneath the waves. However, diving comes with the inherent dangers of underwater pressure, limited oxygen supply, and encounters with dangerous marine life. Cost: 10 Stamina
- 🔧 Salvaging: Characters can salvage parts and components from old or damaged machinery, structures, or artifacts. Salvaging can yield valuable materials for crafting or repairing, but characters must beware of hazardous conditions or malfunctioning technology that could pose a danger. Cost: 7 Stamina
- 🐾 Taming: Characters can attempt to tame wild creatures, forming bonds and gaining companions to aid them in their adventures. However, taming creatures can be a risky endeavor, as some may resist or even turn hostile during the process. Cost: 8 Stamina
Known Layers
Level One / The Meadow
A lush, tranquil meadow teeming with colorful flowers and abundant wildlife, offering a peaceful respite from adventure.
Known Variations: Sunrise Glade, Willow Grove, Moonlit Clearing, ??
Activities:
- 🌿 Foraging: 2 Stamina
- 🌺 Flora/Fauna Observation: 2 Stamina
- 🦌 Hunting: 8 Stamina
- 🧘♂️ Meditating: 3 Stamina
Dangers: Overgrown paths, Pollen allergies, Nighttime wanderers, Mildew
Cost Range: 0 (initial) - 3 Stamina
Glowworm Grotto
A cave system illuminated by the natural light of thousands of glowworms, creating a surreal, otherworldly ambiance.
Known Variations: Crystalized Walls, ??, ??
Activities:
- 🌊 Diving: 10 Stamina (some grottos)
- 🌺 Flora/Fauna Observation: 2 Stamina
- 🔍 Solve Puzzles: 6 Stamina
- 💎 Mining: 5 Stamina
Dangers: Slippery surfaces, Water hazards, Confusing passages, Cave creatures
Cost Range: 4 - 8 for Crystalized Walls
Notes: Crystalized Walls Variant discovered by Inarius Kane (Signe) on March 26th, 2024.
Eternal Dusk
An area locked in perpetual twilight, where day never comes and the landscape is bathed in a soft, eerie glow.
Known Variations: ??, Dusken Woods, ??
Activities:
- 🌺 Flora/Fauna Observation: 2 Stamina
- 🦌 Hunting: 8 Stamina
Dangers: Nocturnal creatures, Navigational challenges, Dim visibility
Cost Range: 3 - 6 for Dusken Woods
Notes: Dusken Woods discovered by Darling Deadnettle (Signe) on May 16th, 2024.
Runebound Ruins
The remains of an ancient civilization, where runes hold the key to untold powers and mysteries.
Known Variations: ??, Forgotten Temple, ??
Activities:
- 🔍 Solve Puzzles: 6 Stamina
- 🌺 Flora/Fauna Observation: 2 Stamina
- 🔧 Salvaging: 7 Stamina
- 🌿 Foraging: 2 Stamina
Dangers: Unstable structures, Guardian spirits, Curses, Traps
Stamina Cost: 2 - 5 for Forgotten Temple
Notes: Forgotten Temple discovered by Darling Deadnettle (Signe) on May 17th, 2024.
Dungeoneering is heavily inspired by the Resourcing game created by Aspelta for their site, Shaman, as well as the Mining portion of Stardew Valley! ❤️