Collection & Crafting: Difference between revisions

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=== '''End of Craft''' ===
=== '''End of Craft''' ===


* When AP is reduced to zero, or the player decides to stop, Support will ask how they would like to handle the items collected or crafted. Players can:
* When AP is reduced to zero, or the player decides to stop, Support will update your inventory and update your character's Crafting Experience Points.
** '''Add to Inventory''': Store the items for future use; crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use.
** Characters typically earn '''5CXP''' for each successful collection attempt and '''10CXP''' for each successful crafting attempt.
** '''Sell the Items''': Gain in-game currency by selling crafted and/or collected items.
** Crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use. From there, you can decide to:
** '''Add to [https://www.kinrpg.com/openmarket.php Open Market]''': Make items available for other players to purchase.
*** '''Sell the Items''': Gain in-game currency by selling crafted and/or collected items.
* The event ends here, and Support makes the necessary updates to the character's stats and inventory.
*** '''Add Items to the [https://www.kinrpg.com/openmarket.php Open Market]''': Make items available for other players to purchase.


== Template ==
== Template ==
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|+ALCHEMY
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!Level
!CXP Needed
!Rewards
!Rewards
!Standard
!Standard
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!Special Event
!Special Event
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|+FISHING
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!Level
!Level
!CXP Needed
!Rewards
!Rewards
!Success
!Success
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Revision as of 21:50, 24 November 2024

Hey, no peeking! Just kidding - but this is a work in progress guide that is not active yet; contents are likely to change before they are finalized! :)

Process

Initiate the Game

  • Players can initiate the game by using the template below in the #catalysts-and-games Discord channel or by posting on the Support Board.
  • Players get one free attempt per month without posting; they can choose any of their characters to use the monthly freebie. After the freebie is used, players have to post characters in order to be able to access the game. For example, if I post Ashbel twice and Leona once in a month, then Ashbel can play the game twice, Leona can play once, and for my bonus freebie I can have Inarius play once.
    • Monthly freebies & earned games do not stack/roll over month to month, so make sure to use them when you have them!
  • All characters start with an available pool of X Action Points (AP) that can be used for any task(s) during the course of the event. Various factors - including a character's proficiency with the task, special offers, injuries or illnesses, buffs from items, etc. - can also impact a character's AP; if they hit 0AP during the event, or if there is not enough AP for the available tasks, the game will automatically end.

Collection

  • Support will perform roll(s) to determine the outcome of the chosen task(s).
  • After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
    • Continue Collecting: Perform another collection task (e.g., switch from Fishing to Foraging, or repeat the previous task).
    • Proceed to Crafting: Move to the next stage.
    • End Game: Stop the mini-game entirely, often chosen when AP is low or zero.

Crafting

  • If the player chooses to proceed to Crafting, Support will provide a list of available recipes based on the items currently in their Collection Inventory or products available from the Coalition’s stores.
  • Players can choose:
    • Craft an Item: Use ingredients in their inventory and/or borrow one item from the Coalition’s stores to craft an item.
    • Experiment: Try out new combinations of items, which may lead to the creation of new recipes.
  • Support will perform the necessary rolls and provide results.
  • After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
    • Continue Crafting: Continue experimenting, try crafting the same item, or try crafting something new (e.g., switch from Alchemy to Blacksmithing)
    • End Game: Stop the mini-game entirely, often chosen when AP is low or zero.

End of Craft

  • When AP is reduced to zero, or the player decides to stop, Support will update your inventory and update your character's Crafting Experience Points.
    • Characters typically earn 5CXP for each successful collection attempt and 10CXP for each successful crafting attempt.
    • Crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use. From there, you can decide to:
      • Sell the Items: Gain in-game currency by selling crafted and/or collected items.
      • Add Items to the Open Market: Make items available for other players to purchase.

Template

  • Character Name: The name of the character participating in the game
  • Collecting, Crafting, or Both? Indicate here if you'd like to skip the collecting stage and use items from your Mini-Game Inventory for crafting.
    • Area: Required if Collecting
    • Initial Tasks: What tasks would you like to open the game with? If you're not sure how to start, skip this and we'll provide you a menu!
  • Items or Pets: Mention any items or pets that could influence your results here.
  • Special Notes: If there's something in particular you'd like to do, let us know!

Collection Areas & Tasks

Activity Area Cost Yields
Fishing Beach 5AP Fish & aquatic resources like shells, seaweed, or pearls
Foraging Any 5AP Plant & animal byproducts such as berries, herbs, feathers, or honey
Foresting Forest 5AP Wood & forest-based materials, such as tree sap, bird nests, or insects
Hunting Any 5AP Animal byproducts such as meat, hides, and bones
Mining Mountain Ring 5AP Minerals, gemstones, or metals

Crafting Tasks

Activity Uses Resources From Cost Yields
Alchemy Foraging 10AP Salves, potions, tonics, and alcoholic beverages
Artificing Mining, Foraging 10AP Jewelry, talismans, and artifacts
Cooking Fishing, Hunting, Foraging 10AP Snacks, meals, and desserts
Sewing Hunting, Foraging 10AP Clothing, fabrics, and accessories
Smithing Mining, Foresting 10AP Weapons, armor, and tools
Woodworking Foresting, Mining 10AP Totems, tools, and structures

Levels & Rewards

ALCHEMY
Level CXP Needed Rewards Standard Enhanced Exceptional Failure Special Event
0
1
2
3
4
FISHING
Level CXP Needed Rewards Success Uncommon Rare Failure Special Event
0
1
2
3
4