Housing: Difference between revisions

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** Make sure to click on the "Housing" checkbox and enter the property name in the textbox that appears to ensure credits are properly received!
** Make sure to click on the "Housing" checkbox and enter the property name in the textbox that appears to ensure credits are properly received!
* Housing Credits can be converted to Coppers at a 1:4 ratio, so 1HC = 4c.  Coppers can also be converted to Housing Credits at a ratio of 5:1, so 1c = 5HC. Conversion can be completed from the Housing Market.
* Housing Credits can be converted to Coppers at a 1:4 ratio, so 1HC = 4c.  Coppers can also be converted to Housing Credits at a ratio of 5:1, so 1c = 5HC. Conversion can be completed from the Housing Market.
* Housing Credits may also be earned or deducted from by events, mini-games, etc.  
* Housing Credits may also be added to, or deducted from, your bank because of housing events, or results from mini-games.


== Features & Quirks ==
== Features & Quirks ==

Revision as of 16:38, 22 December 2024

The Housing System allows characters to create a variety of properties including homes, shops, farms, inns, or even grand estates. Designed to integrate with existing gameplay systems, housing offers both mechanical benefits and narrative opportunities. Characters can customize their spaces, host events, and earn Housing Credits (HC) to expand their property’s functionality and features!

Hey, no peeking! Just kidding, but this is an unofficial document we're working on -- it will definitely change before launch!

Overview

  • The Housing System is part feature, part mini-game and is intended to give characters some additional opportunities for interactions with the world and each other!
  • Participation in the Housing System is entirely optional; you can play your character as owning, renting, or otherwise occupying any space in New Ognos freely.
    • If you'd like to participate in housing events, receive benefits in other mini-games, etc. the Housing System is the way to go!
    • If you just want a place to set stories without all the "extras" there is no need to sign up for the Housing System.
  • With all properties, regardless of if they are in the Housing System or not, players are welcome to alter their in character descriptions of the space -- if you want to have a friend stay the night, it's fine to "add" a second bedroom for them to stay in (or remove one for the "only bed at the inn" tropes, we don't judge 😈) and you don't need to make any changes to your house's profile, unless you want to.
  • All players can create one property for free; subsequent properties can be purchased from the Marketplace / Open Market with coppers, from the Housing Market with Housing Credits, or through completion of a quest or event. Properties may also be given as rewards for participation in mini-games!
  • All properties will be checked for events on the 1st and 15th of each month; Signe will announce results for these events in the #housing-events channel. We will try to ensure each property receives an event at least once every 2 months.
  • Players may also request a Housing event in #catalysts-and-games by sending a message there with something like "Requesting housing event for [house name]" at any time, as long as there are no more than 3 unfinished events for the property.

Property Types & Upgrades

Housing Credits (HC)

  • Housing Credits can be used at the special Housing Market to purchase upgrades, features, quirks, property-specific pets, and more!
  • Each post set on your property or mentions your property in a significant way is worth 50HC; you will also receive credits each time any other character visits or mentions your property.
    • Make sure to click on the "Housing" checkbox and enter the property name in the textbox that appears to ensure credits are properly received!
  • Housing Credits can be converted to Coppers at a 1:4 ratio, so 1HC = 4c. Coppers can also be converted to Housing Credits at a ratio of 5:1, so 1c = 5HC. Conversion can be completed from the Housing Market.
  • Housing Credits may also be added to, or deducted from, your bank because of housing events, or results from mini-games.

Features & Quirks

Shortly after the creation of a property, Signe will reach out with a list of six Features and six Quirks. You’ll be able to select one Feature and one Quirk to personalize your property. These traits are intended to add flavor, depth, and opportunities to your property while introducing unique bonuses and challenges; you can purchase additional Features and Quirks, or customize pre-existing ones, from the Housing Marketplace.

  • Features are narrative and/or mechanical bonuses that add distinct benefits to your property. Examples:
    • Clean House – This property naturally wants to stay clean. Cleaning-related costs are reduced by 5%.
    • Animal Haven – This property naturally draws in wild animals; it will have a higher chance of receiving events related to animal visitors.
  • Quirks are narrative and/or mechanical drawbacks that add personality and occasional challenges.
    • Bug Haven – This property is quite popular with insects; it will have a higher chance of receiving events related to infestations.
    • Haunted – A restless spirit lingers in this property. It may occasionally make requests, and failure to fulfill them could result in minor damage or strange occurrences.

Housing Events

Housing Marketplace

Updating Property Profiles & Inventory