Housing: Difference between revisions
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'''Items for Rooms:''' | '''Items for Rooms:''' | ||
* Can be purchased from the | * Can be purchased from the Housing Market (HC). | ||
* Can be bought from the | * Can be bought from the Open Market (coppers). | ||
* Can be | * Can be crafted via the Collection & Crafting Mini-Game. | ||
== Perks & Quirks == | == Perks & Quirks == | ||
Revision as of 12:15, 23 December 2024
The Housing System allows characters to create a variety of properties including homes, shops, farms, inns, or even grand estates. Designed to integrate with existing gameplay systems, housing offers both mechanical benefits and narrative opportunities. Characters can customize their spaces, host events, and earn Housing Credits (HC) to expand their property’s functionality and features!
Overview
The Housing System allows players to unlock special housing-based rewards, receive housing events, and potentially add interaction opportunities with other mini-games. Participation in the Housing System is entirely optional.
- Players can freely create narrative-only houses and add them to the Landmarks database, free of cost, at any time.
- If you would like to participate in the Housing System, you can pick up your first property for free from the Housing Market; subsequent properties can be purchased from the Open Market with coppers, from the Housing Market with Housing Credits or coppers, or through completion of a quest or event. Properties may also be given as rewards for participation in other mini-games.
- Players are welcome to alter their in-character descriptions of any property -- if you want to have a friend stay the night, it's fine to "add" a second bedroom for them to stay in (or remove one for the "must share a bed" tropes, we don't judge 😈). You don't need to make any changes to your house's profile to reflect these narrative-only changes unless you want to.
- Your properties and property items are stored in your regular inventory and can be edited at any time through the Edit Player link (Members Database > click on your name > Click the "Edit Player" link).
- You can also list properties or property items for sale on the Open Market, or sell them directly for a randomized amount of coppers within the resell range (like standard items/talents).
Property Types
Learn more about properties and what they have to offer in the Housing Market!
- 🏰 Estate: A sprawling property offering prestige, extensive storage, and space for multiple rooms.
- Base Room Slots: 4
- Max Room Slots: 10
- 🌾 Farms: A functional property focused on resource generation through crops or livestock.
- Base Room Slots: 3
- Max Room Slots: 8
- 🏢 Headquarters: An organizational base for coordinating groups or factions.
- Base Room Slots: 3
- Max Room Slots: 8
- 🏠 Homes: A simple, low-maintenance personal space.
- Base Room Slots: 2
- Max Room Slots: 5
- 🏨 Inns: A hospitality space offering more interaction opportunities and bonuses from visitors.
- Base Room Slots: 4
- Max Room Slots: 9
- 🛍️ Shops: A commercial hub optimized for crafting and trading.
- Base Room Slots: 3
- Max Room Slots: 8
Room & Item Slots
Each Property starts with a set number of Room Slots based on its type. When a player acquires a property, they can choose one room from a predefined list tailored to the property type; this will be provided to you with the Perks & Quirks lists. Additional rooms can be purchased using Housing Credits (HC) from the Housing Marketplace.
- Room Slots: Define how many individual rooms your property can accommodate.
- Item Slots: Define how many functional items can be placed inside a room.
- Additional Slots: Both Room Slots and Item Slots can be expanded by purchasing upgrades from the Housing Marketplace using HC, but each property type will have a maximum slot cap to maintain balance and uniqueness.
Items for Rooms:
- Can be purchased from the Housing Market (HC).
- Can be bought from the Open Market (coppers).
- Can be crafted via the Collection & Crafting Mini-Game.
Perks & Quirks
Shortly after the creation of a property, Signe will reach out with a list of six Perks and six Quirks. You’ll be able to select one of each to personalize your property. These traits are intended to add flavor to your property while introducing unique bonuses or challenges. You can purchase additional Perks and Quirks, or customize pre-existing ones, from the Housing Marketplace!
- Perks are narrative and/or mechanical bonuses that add distinct benefits to your property. Examples:
- Clean House – This property naturally wants to stay clean. Cleaning-related costs are reduced by 5%.
- Animal Haven – This property naturally draws in wild animals; it will have a higher chance of receiving events related to animal visitors.
- Quirks are narrative and/or mechanical drawbacks that add personality and occasional challenges. Examples:
- Bug Haven – This property is quite popular with insects; it will have a higher chance of receiving events related to infestations.
- Haunted – A restless spirit lingers in this property. It may occasionally make requests, and failure to fulfill them could result in minor damage or strange occurrences.
Housing Credits (HC)
- Housing Credits can be used at the special Housing Market to purchase rooms, items, perks, quirks, property-specific pets, and more!
- Each post set on your property or mentions your property in a significant way is worth 50HC; you will also receive credits each time any other character visits or mentions your property.
- Make sure to click on the "Housing" checkbox and enter the property name in the textbox that appears to ensure credits are properly received!
- Housing Credits and Coppers can be exchanged for one another; exchanges can be completed from the Housing Market.
- Housing Credits can be converted to Coppers at a 1:4 ratio, so 1HC = 4c.
- Coppers can be converted to Housing Credits at a ratio of 5:1, so 1c = 5HC.
- Housing events will never touch your coppers balances unless you specifically request otherwise; if an automatic deduction happens in response to an event, it will always come from your HC balance.
Housing Events
- Each month on the 1st and 15th and Signe will announce results for these events in the #housing-events channel. Each property will be checked to determine if an event occurs on your property and, if so, what type of event it is. Properties will start with a 50/50 chance of spawning an event or not; if an event is rolled, there will be a 50/50 chance for whether it is a positive or negative event. We will try to ensure each property receives an event at least once every 2 checks. Items, offers, quirks, perks, rooms, etc. may all impact these odds!
- Some events will may not require action, but may add fun or interesting elements to your posts; other events may require action from your end, such as completing a post, or paying HC or coppers. You will want to use your private support channel to let us know any decisions and/or to let us know tasks are complete. Events will be listed in the Property Events section of your Property Profile and we will change the "Incomplete" status to "Complete" and make any other updates necessary when you confirm completion.
- Players may also request a Housing event in #catalysts-and-games channel by sending a message there with something like "Requesting housing event for [house name], owned by [charname]".
- You can request events at any time, as long as there are no more than 3 Incomplete events active for the property.
Example Events
No Action Required Events:
- Bountiful Harvest! A wild patch of herbs or crops has sprung up near your property! You gain +50HC and some Moonlit Lavender.
- Visiting Merchant: A traveling merchant sets up shop near your property, offering rare goods and increasing local traffic. You can purchase a special, randomized item for 25HC!
- Helpful Spirit: The resident spirit has decided to lend a hand today! Gain +50HC and a 10% crafting success boost for your next crafting attempt.
Action Required Events:
- Bug Infestation: Your house has become infested with insects! To clear the infestation, you can:
- Complete a post about the infestation
- Pay 100HC for an exterminator (no post required)
- Ignore the infestation -- failure to act may result in damage to property yields or further infestations, though!
- Spirit's Request: The spirit has a demand: "Bring me a token from the nearby forest" , you can:
- Write a post fulfilling the spirit’s request
- Pay 200HC to hire someone to retrieve the token
- Pay 100HC to attempt an exorcism -- results may vary...
- Ignore the request -- a random crafting space to be unusable for 1 month
- Structural Damage: An unseen issue in the foundation causes structural damage to your property, you can:
- Pay 300HC for professional repairs
- Write a post about addressing the damage
- Accept -10% success rate for crafting tasks in a random room until fixed
Influences on Other Mini-Games
If you want to use housing effects in other mini-games, please give us a heads-up during the initiation phase of those tasks. We’ll do our best to keep track on our end too, but it’s super helpful to have a note from you so we don't miss anything! Some room effects or items need a post specifically mentioning the relevant room/item to activate; let us know you’re ready to use the bonus when starting a mini-game or catalyst.