Collection & Crafting

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Revision as of 22:49, 25 November 2024 by Signe (talk | contribs) (→‎ALCHEMY)
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Hey, no peeking! Just kidding - but this is a work in progress guide that is not active yet; contents are likely to change before they are finalized! :)

Process

Initiate the Game

  • Players can initiate the game by using the template below in the #catalysts-and-games Discord channel or by posting on the Support Board.
  • Players get one free attempt per month without posting; they can choose any of their characters to use the monthly freebie. After the freebie is used, players have to post characters in order to be able to access the game. For example, if I post Ashbel twice and Leona once in a month, then Ashbel can play the game twice, Leona can play once, and for my bonus freebie I can have Inarius play once.
    • Monthly freebies & earned games do not stack/roll over month to month, so make sure to use them when you have them!
  • All characters start with an available pool of 35 Action Points (AP) that can be used for any task(s) during the course of the event. Various factors - including a character's proficiency with the task, special offers, injuries or illnesses, buffs from items, etc. - can also impact a character's AP; if they hit 0AP during the event, or if there is not enough AP for the available tasks, the game will automatically end.

Collection

  • Support will perform roll(s) to determine the outcome of the chosen task(s).
  • After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
    • Continue Collecting: Perform another collection task (e.g., switch from Fishing to Foraging, or repeat the previous task).
    • Proceed to Crafting: Move to the next stage.
    • End Game: Stop the mini-game entirely, often chosen when AP is low or zero.

Crafting

  • If the player chooses to proceed to Crafting, Support will provide a list of available recipes based on the items currently in their Collection Inventory or products available from the Coalition’s stores.
  • Players can choose:
    • Craft an Item: Use ingredients in their inventory and/or borrow one item from the Coalition’s stores to craft an item.
    • Experiment: Try out new combinations of items, which may lead to the creation of new recipes.
  • Support will perform the necessary rolls and provide results.
  • After each roll session, the player will be provided with a list of outcomes for their previous requests, then given a list of options, such as:
    • Continue Crafting: Continue experimenting, try crafting the same item, or try crafting something new (e.g., switch from Alchemy to Blacksmithing)
    • End Game: Stop the mini-game entirely, often chosen when AP is low or zero.

End of Craft

  • When AP is reduced to zero, or the player decides to stop, Support will update your inventory and update your character's Crafting Experience Points.
    • Characters typically earn 5XP for each successful collection attempt and 10XP for each successful crafting attempt.
    • Crafted items will go to your player character inventory while collected items will go into your special Mini-Game Inventory for later use. From there, you can decide to:
      • Sell the Items: Gain in-game currency by selling crafted and/or collected items.
      • Add Items to the Open Market: Make items available for other players to purchase.

Template

  • Character Name: The name of the character participating in the game
  • Collecting, Crafting, or Both? Indicate here if you'd like to skip the collecting stage and use items from your Mini-Game Inventory for crafting.
    • Area: Required if Collecting
    • Initial Tasks: What tasks would you like to open the game with? If you're not sure how to start, skip this and we'll provide you a menu!
  • Items or Pets: Mention any items or pets that could influence your results here.
  • Special Notes: If there's something in particular you'd like to do, let us know!

Collection Areas & Tasks

Activity Area Cost Yields
Fishing Beach 4AP Fish & aquatic resources like shells, seaweed, or pearls
Foraging Any 5AP Plant & animal byproducts such as berries, herbs, feathers, or honey
Foresting Forest 6AP Wood & forest-based materials, such as tree sap, bird nests, or insects
Hunting Any 8AP Animal byproducts such as meat, hides, and bones
Mining Mountain Ring 7AP Minerals, gemstones, or metals

Crafting Tasks

Activity Uses Resources From Cost Yields
Alchemy Foraging 8AP Salves, potions, tonics, and alcoholic beverages
Artificing Mining, Foraging 12AP Jewelry, talismans, and artifacts
Cooking Fishing, Hunting, Foraging 6AP Snacks, meals, and desserts
Sewing Hunting, Foraging 9AP Clothing, fabrics, and accessories
Smithing Mining, Foresting 14AP Weapons, armor, and tools
Woodworking Foresting, Mining 10AP Totems, tools, and structures

Levels & Rewards

The listed percentages represent the chances of each outcome. For example:

  • At Level 2 Alchemy Proficiency, you have a 30% chance of failing to create an item; a 35% chance to produce a Standard item; a 20% chance to produce an Enhanced item; and a 8% chance to produce an Exceptional item. Each attempt will also have a 10% chance of producing an unusual experience or unique bonus.
  • At Level 2 Fishing Proficiency, you have a 20% chance of not catching anything; a 45% chance of catching a Common fish (or finding a Common water-based material); a 20% chance of catching an Uncommon fish; and a 15% chance of catching a Rare fish. Each attempt will also have a 10% chance of producing an unusual experience or unique bonus.

ALCHEMY

Level XP Needed Failure Standard Enhanced Exceptional Special Event
0 0 50% 40% 7% 3% 5%
1 40 40% 40% 12% 8% 7%
2 80 30% 35% 20% 15% 10%
3 150 20% 30% 25% 25% 12%
4 250 15% 25% 30% 30% 15%
5 400 10% 20% 35% 35% 20%

FISHING

Level XP Needed Failure Common Uncommon Rare Special Event
0 0 40% 50% 7% 3% 5%
1 25 30% 50% 12% 8% 7%
2 60 20% 45% 20% 15% 10%
3 110 15% 40% 25% 20% 12%
4 170 10% 35% 30% 25% 15%
5 250 5% 30% 35% 30% 20%