The Kingdoms
The Five Faction Kingdoms are independent countries that have come together to form a loose alliance. Due to their coastal locations and general openness towards allies, these countries were the ones who stepped up to accept Ognoshu fleeing from the destruction of their homeland.
We have provided brief overviews of each of these Kingdoms to help you decide where your character came from and to hopefully spark character background ideas; you will not be required to stick rigidly to these details since different individuals may have different experiences in different areas of each country. Players may also visit these Kingdoms during certain mini-games and events, but they will not be our primary setting/explored more deeply at this time.
Kingdom of Asteria
- Capital City: Solaris Harbor — A bustling port city filled with markets that sell exotic goods and citrus fruits. Known for its vibrant sunsets.
- Racial Demographics: Predominantly Volari with a significant minority of Valka who often take the forms of tropical birds or marine animals. A small community of Ognoshu refugees made it this far south; those that did have mainly been engaged in fishing and trade.
- Terrain and Climate: Subtropical archipelago with warm, sunny weather year-round. The islands feature sandy beaches, coral reefs, and dense rainforests.
- Economic Overview:
- Exports: Citrus fruits, spices, tropical woods
- Imports: Metals, textiles, grain
- Special Economic Notes: Currently experiencing a shortage in grains and willing to pay extra for it.
- Cultural Nuances: Asterians are known for their elaborate festivals celebrating the sun and sea. Seafood and citrus-based dishes are culinary staples. A relaxed and laid-back attitude is a cultural norm.
- Political Relations:
- Hostility towards Ognos: ⭐⭐ (Generally welcoming but cautious)
- Notable Alliances: Strong trading relationships with nearby maritime countries.
- Time Dilation Effects: Minor time dilation has occurred; approximately 2 years have passed since the Ognoshu had to flee Old Ognos.
- Magic and Technology Level: Moderate magic focused on elemental control, especially water and wind. Technology is mainly nautical, with advanced shipbuilding techniques.
- Religious/Spiritual Beliefs: Worship a Sun Goddess and Moon God, ceremonies often happen at dawn and dusk. Ancestor veneration is also common.
- Notable NPCs or Factions:
- The Solaris Guild: A powerful merchants' guild in Solaris Harbor.
- Queen Seraphina: A young, open-minded queen interested in diplomacy and trade.
- Special Regulations or Laws:
- Fishing is regulated to preserve marine life.
- Use of fire magic is restricted due to the risk of forest fires.