Breeding

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The Breeding catalyst allows you to create interesting lineages in the form of new characters, Companion Creature, or pets that may come with free perks or bonuses. Using the breeding catalyst is not required -- if you have a firm idea of exactly the type of child you want your character to have you can use the normal joining form and link applicable profiles. However, you will need to pay for any special appearance traits, talents, etc. that you want to use; if you instead participate in the catalyst, your new character has a chance to acquire not only inherited traits but other fun and unexpected aspects!

* Reminder: Characters can procreate with or without in-character "lead up" to the event. *

Process

  1. Fill out the appropriate template below and post it in the #catalysts-and-games Discord channel.
  2. Support will create a new thread for this catalyst and post initial results; they are usually put together on Google Docs and then shared in the thread for your review.
  3. Players may be asked to make decisions at this stage; they can also request and pay for any desired changes, such as switching Sex or using items from the Marketplace.
  4. Support will update as-needed and post the finalized version.
  5. Players should post the character's name(s) in the Discord channel when they're ready. Once named, players are free to join their new characters/Companions/pets through the appropriate form; Support will make the appropriate debits and changes to player inventory, and enter anything special (such as abilities) they rolled during creation.

Template

Procreation with Parent Characters or NPCs

**Parent A:**
**Parent B:**
continue listing parents as needed
**Who will carry offspring?**
**Pregnancy Test?**
**Item(s), Offers, Notes:**

Procreation using Sample Parents

Breeding with Sample Parents!
**Item(s), Offers, Notes:**

Using a Litter, Egg, or Other Special Offer

Using (Item) from (Player)'s Inventory!
**Item(s), Offers, Notes:**

Special Notes

  • Multiple parents can be used in one breeding session if you'd like to randomize that aspect. We'll roll to determine the parents of each child produced and there is a chance of mixed-parentage multiples, such as a set of "twins" born at the same time, but are actually half-siblings.
  • In the case of couples where both parents are capable of carrying a child, the carrying parent can be randomized upon request; in the case of multiples or if certain Talents are used the pregnancy may be spread between parents (ex: twins but each child is carried by one of the parents separately).
  • The Pregnancy Test option will add a level of randomization to the process; you can roll either a "Yes", which automatically proceeds to generation of offspring, or "No", which means the attempt was unsuccessful. You can keep trying until you hit a successful roll (though it's also fine to just try again with Pregnancy Test set to No, which skips this step and guarantees a pregnancy).
  • Additional suggestions can be provided upon request, including: detailed appearance, personality, strengths, and weaknesses.
  • We always do our best to provide results that feel useful and relevant to each player. Special requests are welcome, such as a list of preferred forms or themes you enjoy, and your preferences are considered at every step, even if the outcome can’t be guaranteed. That said, we can’t guarantee an exact match without the appropriate item purchase (for example, asking for a male character won’t ensure one, but buying the item that allows gender selection will).

Support Generation Process

  1. If Pregnancy Test is requested, we do it at this stage.
  2. Unless pre-determined through the use of items, eggs, etc. we first roll a number to determine how many offspring will be created.
    • Characters have a typical range of 1 - 4 offspring per attempt.
    • Companions have a typical range of 1 - 3 offspring per attempt.
    • For Pets, we will use the standard number of offspring for their species or real-life equivalent (ex: horses for pegasi), with a cap of 6.
      • If there is no clear equivalent available, we'll default to 1 - 3.
  3. If multiple parents are used, we roll to assign parentage to each offspring at this stage.
  4. If using a sample parent, they are generated at this stage using this generator and the physical or neuro differences list.
    • If they have an animal form, it is randomly generated at this stage.
    • If characters, Hair, Eye, and Skin Color is formalized with diversities (such as heterochromia or albinism) factored in.
  5. For offspring with animal forms, a number is rolled. If N/A, we reroll.
    • First roll is between 1 and 100:
      • 33 = hybrid form
      • 66 = mythical form
    • Otherwise:
      • 1 = inherits form from Parent B
      • 2 = inherits form from Parent A
      • 3 = has a form similar to Parent B
      • 4 = has a form similar to Parent A
      • 5 = has a completely new form
  6. If the child is anything other than Valka or Human, we roll to determine if they are a Magician or Technician.
  7. Next, we calculate the offspring's starting points by adding parent points together, then dividing by 3 (if neither parent is above 1000pts) or 4 (if either parent is above 1000pts).
    • Ex: 450 (Parent A) + 650 (Parent B) = 1100 / 3 = 366.67. Child starts with 366 points.
  8. For each offspring, we then roll for sex: Male, Female, or Intersex on the generator; weighted like this:
    • 47% chance of the child being Male
    • 47% chance of the child being Female
    • 6% chance of the child being Intersex
  9. Roll to determine the child's physical and neuro differences on the generator; weighted like this:
    • 1 = full inheritance
    • 2 = no inheritance
    • 3 = inherits similar
    • 4 = no inheritance
    • 5 = does not inherit, has a new diversity
    • 6 = carrier; does not inherit the diversity, but may pass it to their own future offspring
    • 7 = no inheritance
      • NEW! Each child may inherit a maximum of 3 diversities from parents and 2 traits as carrier, however, players may request one of each (one guaranteed inheritance + one guaranteed carrier).
  10. If a deity or Vessel is involved, see the Divinity Inheritance section below.
  11. Roll to determine the child's Talents on the generator; weighted like this:
    • 1 = full inheritance
    • 2 = no inheritance
    • 3 = inherits similar
    • 4 = inherits a weakened version
    • 5 = no inheritance
    • 6 = inherits strengthened version
    • 7 = no inheritance
    • 8 = does not inherit, receives a new Talent
    • 9 = carrier; does not inherit the ability, but may pass it to their own future offspring
      • NEW! Each child may inherit a maximum of 10 Talents from parents and 3 talents as carrier, however, players may request two guaranteed inheritances & one guaranteed carrier.
  12. For characters, roll to determine the child's basic appearance (eye, hair, and skin color). Typically pulls from parents or animal form; diversities are factored in.
  13. If Breeding Influence items are used, they are typically applied at this stage. We typically base Ancestries off of this list.
  14. If requested, additional details are then generated.

Divinity Influence Roller

If a deity or Vessel is involved, we roll a number 1 - 100 to determine Divinity inheritance:

  • A Vessel conceives normally:
    • 1 - 70 = Latent Touch of Divinity is received; the child may have a unique appearance and/or a unique Talent
    • 71 - 95 = Active Touch of Divinity is received; the child may have a unique appearance, up to two unique Talents, and/or a special feature (such as a blessing or curse)
    • 96 - 100 = Full Divinity System access; the child will have access to Divinity, which may include a unique appearance
  • A Blessed pregnancy occurs:
    • 1 - 85 = Latent Touch of Divinity is received; the child may have a unique appearance and/or a unique Talent
    • 86 - 98 = Active Touch of Divinity is received; the child may have a unique appearance, up to two unique Talents, and/or a special feature (such as a blessing or curse)
    • 99 - 100 = Full Divinity System access; the child will have access to Divinity Progression, which may include a unique appearance
  • A deity conceives with a mortal:
    • 1 - 60 = Active Touch of Divinity is received; the child may have a unique appearance, up to two unique Talents, and/or a special feature (such as a blessing or curse)
    • 61 - 100 = Full Divinity System access; the child will have access to Divinity Progression, which may include a unique appearance

If Latent Touch of Divinity is received, roll 1 - 100 to determine what the child inherits:

  • 1 - 20 = Dormant unique appearance feature; the child's unique appearance will only manifest when a specific condition is met
  • 21 - 40 = Dormant Talent; the child's Talent will only manifest when a specific condition is met
  • 41 - 70 = Unique appearance only
  • 71 - 95 = Unique Talent only
  • 96 - 100 = Both a unique appearance and a unique Talent

If Active Touch of Divinity is received, roll 1 - 100 for appearance, 1 - 100 for Talents, and 1 - 100 for special feature:

  • Appearance:
    • 1 - 20 = No unique appearance
    • 21 - 100 = Unique appearance
  • Talents:
    • 1 - 50 = No Talent
    • 51 - 85 = One unique Talent
    • 86 - 100 = Two unique Talents
  • Special Feature:
    • 1 - 60 = No special feature
    • 61 - 85 = Minor Special Feature
    • 86 - 100 = Major Special Feature
  • If Full Divinity System access is received, roll 1 - 100 to determine appearance:
    • 1 - 30 = No unique appearance beyond the standard Divine Mark
    • 31 - 100 = Unique appearance

Finding Free Parents

  • Characters can procreate with most Non-Player Characters in our database for free, as long as the NPC is at least 16 years old and has the "Breedable? YES" status.
  • You can request a randomized Sample Parent for free; all aspects including appearance, race, and Talents will be randomized.
    • If you would like more control over the parent used, please contact Signe to discuss what you're looking for.
  • Players can indicate on a per-character basis if they are available for Free Procreation (procreation without a relationship/no or limited relationship or involvement after birth) or Restricted Procreation (procreation with restrictions like only with a designated partner/spouse, or requiring a relationship); please contact the player through DM to discuss options for using their character as a parent.

Influencing Results

There are many items available from the Marketplace that can allow you to influence your results, from minor appearance guarantees to increasing the odds for extreme or unusual offspring. Some Talents, special offers, Seasonal rewards, and more may also influence results.