Dino Competitions
The Festival Dino System is an automated mini-game where characters can hatch and raise their own Festival Dino, enter them in Battles, Races, and Shows, and develop their stats over time. Each Dino begins with randomized stats and can earn XP, stat increases, prizes, and other rewards through competitions and development. Competition rolls, opponents, results, and applicable rewards are handled automatically by the game, while you decide how to develop your Dino and where it competes. At max level, Festival Dinos can remain as pets, become Companions or playable characters, or be released back into the wild.
Claiming & Hatching Your Dino
Upon completion of their first post in Eonmere Jungle, each character can claim one Festival Egg. These very special eggs were collected during the early days of Eonmere explorations and have been stabilized by Eonmere researchers, but they have a quirk: they will only hatch under specific conditions.
When claiming your Festival Egg, select one of the hatching conditions below. Once your character has completed their condition in a thread, submit the qualifying post through the Festival Dino system to hatch your egg. Your Festival Dino and its starting stats will then be generated automatically.
Hatching Conditions
Choose one:
- Paired Egg: Your egg will only hatch in the physical presence of another specific character, or that character's egg. You may need to spend a few days together to encourage it along.
- Keeper Bond: Your egg will only hatch in the presence of a dino that has already hatched. Find a handler whose dino is out and stick close to them until yours follows suit.
- Safe Harbor: Your egg needs consistent warmth. Your character should share a sleeping space with at least one other character to ensure the egg stays at an appropriate temperature through the night.
- Known Quantity: Your egg responds to trust. It won't hatch until your character and at least one other have spent enough time together to know something about each other that they didn't before.
- Jungle-Warmed: Your egg needs the jungle itself. Take it deeper in, but make sure to bring someone with you; the jungle is more dangerous than usual.
- Shared Table: Your egg responds to community. It will hatch during a shared meal with at least one other character present.
- Witnessed: Your egg has a flair for the dramatic. It will only hatch when near a crowd; bring it to a race, a match, or a show and let it have its moment.
- Your Idea Here: If you have another hatching condition in mind, you may submit your own!
Stats & Points
Upon hatching, your Festival Dino receives randomized base stats of 1β10 per stat, plus 3 bonus points you may distribute freely across any stats.
A battle-focused trainer might put their bonus points into Power or Speed; a racer might split Speed and Agility; while a show competitor might maximize Presence and Agility.
| Stat | Used In |
|---|---|
| Power | Battles, Shows |
| Speed | Battles, Races |
| Stamina | Battles, Races |
| Agility | Races, Shows |
| Presence | Shows |
Stats can continue to increase as your Dino earns XP and reaches milestones.
Dino Competitions
There are three competition disciplines: Battles, Races, and Shows. Each competition consists of three phases, with a different stat used during each phase. The Dino with the most points at the end wins the match.
Competitions are resolved automatically through the Festival Dino system. Select your Dino, opponent, and competition type to begin. The system handles all three phase rolls, determines the winner, records the match, and distributes applicable XP and rewards.
Each phase uses a d10 + the applicable stat. The formulas below are provided so you can see exactly how your Dino's stats affect its performance.
NPC Opponents
NPC opponents are divided into four brackets. Choose the bracket you would like to challenge and an opponent will be randomly generated within that bracket's stat range.
| Bracket | Stat Range | Notes |
|---|---|---|
| Scrimmage | 2β5 per stat | Good for new dinos, lower stakes; smaller prizes |
| Standard | 5β9 per stat | Main competitive bracket; medium prizes |
| Apex | 10β15 per stat | High difficulty; large prizes |
| Primordial | 16β22 per stat | Endgame bracket for fully-milestoned dinos; largest prizes |
PvP
PvP is explicitly opt-in; both players must agree to the match. PvP matches use the same competition rules and earn the same XP and prizes as NPC matches.
𦴠Battles
Ritualized sparring; a display of power, technique, and nerve.
- Phase 1 β Opening: Who sets the tempo and controls the space first? d10 + Speed vs. d10 + Speed
- Phase 2 β Exchange: The main body of the fight; strength, technique, force of will. d10 + Power vs. d10 + Power
- Phase 3 β Endurance: One of them is slowing down. Who keeps going? d10 + Stamina vs. d10 + Stamina
π Races
A timed course through the Rootmeet and along marked jungle trails, with obstacle segments that reward nimbleness as much as raw speed.
- Phase 1 β Launch: The start burst, early positioning, first lead. d10 + Speed vs. d10 + Speed
- Phase 2 β Obstacles: The technical segment. This is where nimble dinos earn their keep. d10 + Agility vs. d10 + Agility
- Phase 3 β Finish: The home stretch. Who still has anything left? d10 + Stamina vs. d10 + Stamina
βοΈ Shows
A judged performance of skill, beauty, and bond between creature and trainer.
- Phase 1 β Entrance: First impression. Does the crowd care? d10 + Presence vs. d10 + Presence
- Phase 2 β Routine: The technical heart of the performance; movement quality, tricks, control. d10 + Agility vs. d10 + Agility
- Phase 3 β Finale: The closing moment, the big impression. This is what the judges remember. d10 + Power vs. d10 + Power
Monthly Competition Limits
The system automatically tracks each player's competitions during the month. Rewards taper after a player's first few matches, while additional competitions can still earn XP.
| Match # This Month | Coppers & Arc/Prize Roll |
|---|---|
| 1stβ3rd | Full reward |
| 4thβ6th | 50% coppers/arc; prize roll drops one tier lower |
| 7th+ | None (XP only) |
The monthly count resets automatically at the start of each month.
Rewards
Competition rewards are calculated and awarded automatically when a match is completed. Rewards can include coppers, arc currency/rewards from the current or previous arcs, unique competition-exclusive prizes, collectibles, and XP.
Your Festival Dino earns XP whether it wins or loses.
Scrimmage
- Win: 125β300c + either 2 arc currency OR roll on Tier 1 Prize Table (randomly determined)
- Loss: 50β100c
Standard
- Win: 175β420c + either 4 arc currency OR roll on Tier 2 Prize Table (randomly determined)
- Loss: 70β140c
Apex
- Win: 250β600c + either 6 arc currency OR roll on Tier 3 Prize Table (randomly determined)
- Loss: 100β200c
Primordial
- Win: 375β900c + either 10 arc currency OR roll on Tier 4 Prize Table (randomly determined)
- Loss: 150β300c
PvP
Rewards match whichever bracket best fits the highest-tier Dino involved.
Discipline Prizes
Every match win also earns one collectible tied to that match's discipline, in addition to the bracket reward above:
- Battles β Scars
- Races β Medals
- Shows β Charms
The system tracks both your Dino's lifetime totals and its currently available collectibles. Spending collectibles removes them from the current bank but does not remove them from lifetime totals.
Collectibles can be used for the following:
- Special Access: Spend 5 tokens of one type from the current bank to enter that discipline's Elite Circuit, a special higher-stakes event distinct from a normal match which also accepts bets from fellow players. Entry consumes the tokens regardless of the outcome.
- Triple Crown (Title): The first time a Dino's lifetime totals include at least 1 Scar, 1 Medal, and 1 Charm, it permanently earns the Triple Crown title/badge. This checks lifetime totals, so spending down the bank never removes it once earned.
- Triple Crown (Prize): Spend 1 Scar + 1 Medal + 1 Charm together from the current bank to redeem a Triple Crown Prize, a unique, high-end reward.
Streak & First-Win Bonuses
First-win and streak bonuses are tracked and awarded automatically.
- First Win in Each Bracket: Once per Dino, per bracket; +250c bonus.
- Undefeated Streak: 3 wins in a row, any discipline; one-time bonus of +500c and resets on a loss.
Experience & Milestone Points
Your Festival Dino earns XP through competition and development whether it wins or loses.
Earning XP
- Entering any competition: 1 XP
- Winning a match: +1 XP
- First entry in each discipline, once per Dino: +1 XP
- A post focused on training, bonding, or your Dino's development: 1 XP
Competition XP is recorded automatically when a match is completed. Development XP can be claimed by submitting the qualifying development post.
Milestone Points
Milestone Points are earned at the following XP totals and can be assigned to any stat:
| XP | Reward |
|---|---|
| 3 | +1 stat point |
| 7 | +1 stat point |
| 12 | +2 stat points |
| 18 | +2 stat points + Signature Move |
| 24 | +2 stat points |
| 30 | +2 stat points + Signature Move upgrade |
| 36 | +3 stat points |
| 42 (Max Level) | +3 stat points + Ascension Trait |
A Signature Move is a named ability defined by the player and approved by Support. It grants a flat +2 bonus to a single roll in one discipline, usable once per event; for example, Ironjaw Clinch (+2 Power in Battle Phase 2) or Ghost Step (+2 Agility in Race Phase 2).
At 30 XP, the Signature Move can be upgraded by either raising its flat bonus from +2 to +3 or allowing it to apply in two disciplines instead of one.
An Ascension Trait, unlocked at max level, is a permanent passive tied to the Dino's stats or theme, defined by the player and approved by Support. Unlike the Signature Move, it is always active rather than once per event, so it should remain small in scope; for example, Thick Hide (ignore the first failed roll of a match, once per match) or Pack Sense (+1 to the lowest of your three phase rolls).
Retiring a Dino
When a Festival Dino reaches its maximum level, its owner may choose one final outcome for their ally:
- Keep as a Pet: Your Dino remains with your character as a pet. Cost: Free
- Upgrade to Companion: Your Dino is officially registered as a Companion. Cost: 1000c
- Upgrade to Character: Your Dino becomes a fully playable character. Cost: 2000c
- Release into the Wild: You say goodbye and return your Dino to the jungle. Cost: Free; grants a reward
Once a final decision has been made, the character becomes eligible to claim a new Festival Egg.