EVENT: The Oracle's Fall

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Rumors have begun to spread through Pyronmouth like wildfires. They whisper of the tides, which rise at odd hours and sometimes murmur in unfamiliar voices. They whisper of the Oracle, who once guided the faithful with a serene hand and now speaks in riddles sharp as broken glass. And they whisper of the Starchildren -- those marked by the stars, shaped by prophecy, and now hunted by the Dreadnought and its allies.

The cracks began when the Oracle first arrived in Pyronmouth -- she proclaimed herself chosen by Linor and pushed us to hold a festival in the goddess' honor. We had no proof of her claims, no way to validate them, but a fledgling seaside city could not risk angering the Goddess of Water herself so, of course, we did as she asked. The Oracle came with holy visions, and the Vault beneath the Copper District shattered in her wake. She called the artifacts that spilled forth blessings. She named them sacred. Some of us believed her.

But belief does not make something true.

Isybillen was never Linor’s voice. She thought she was. The visions felt holy. But the presence she followed was not divine -- it was something broken, something angry, something born from a scream that never stopped.

When the goddess Ymius was sealed beneath the sea, her grief festered. In the silence of her prison -- centuries deep, heavy with betrayal -- pain became her sole companion. But pain is never still, and over time, it became something else: a mimic, a shadow, a voice. The Echo Below. When Ymius finally broke free -- when divine war erupted -- the Echo slipped loose as well: a fragile thing, born of grief and shaped by vengeance. Hungry. Hollow. Searching for its mother.

It remembers the moment Ymius vanished. It remembers her power unraveling. And in that absence, it found purpose: to destroy those who let her fall -- and to bring her back.

Eventually, it found Isybillen, a desperate child crying out into the darkness for help, for salvation. And when no one listened, when no one else answered her prayers, it did. It chose to wear the voice and the appearance of Linor who, like its mother, rarely revealed her face. The Echo knew the shape of sacred veils, the power of concealed truths. And so, through Linor’s cadence, it taught Isybillen how to build a faith. A following. A future. And Isybillen listened.

But the Echo is no longer content to merely whisper. With all eyes — even the divine — turned to the Dreadnought, the Echo seized its moment: it consumed the Oracle. Her body remains. Her voice, unchanged. But the soul behind it is no longer hers. Isybillen still lingers, buried deep beneath the surface, but the creature wearing her skin now speaks for itself. And it is not done.

Everything thus far was preparation. The Dreadnought's release was not an accident: it is a weapon carefully selected. The Starchildren bound to Linor's shrine, empowered under her watch, are now unraveling. Some feel pain. Some hear voices in their dreams. Some feel their power flare out of control. The Dreadnought feels it too; it was always meant to. The stronger they became, the brighter they shone -- beacons in the dark, easy for it to find. When it consumes them, it grows. And someday soon, when the world breaks beneath its weight, when these arrogant new gods shatter in its maw, there will be a space for the Echo's mother to return to. The Starchildren were never meant to save the world. They were meant to summon its end.

But not all have surrendered, and not all hope has been lost. A small resistance has formed -- Starchildren and their allies who have broken from the Oracle’s influence. They call themselves the Freeborn. They seek no savior. They bow to no prophecy. They burn false shrines, cleanse twisted marks, and fight to free others still tethered to the Echo’s song. And they are not empty-handed.

When the Vault shattered, its contents scattered across New Ognos like sparks flung from a forge — wild, unclaimed, and pulsing with impossible power. The Oracle called them blessings. The Mayor called them dangerous. They were both right. These artifacts helped stabilize Isybillen’s claims. They deepened the Echo’s influence, anchored its voice, amplified its reach. But their origins lie deeper than even it understands and now, in the hands of the Freeborn, they may offer more than just power: they may offer a way to fight back -- against the Dreadnought, against the Echo. They can be found. They can be wielded. Or they can be destroyed. But they are never silent.

The Oracle is no longer the figure we once knew. She is a wound given voice. A prayer twisted into command. And she is listening.

Key Figures

The Oracle

Some time ago, a mysterious woman named Isybillen arrived in Pyronmouth claiming to be the Oracle of Linor, the goddess of water. She urged the city’s leaders to host a divine festival, warning that Linor’s favor—and protection—depended on their obedience. Despite his uncertainty, the mayor agreed. Pyronmouth was young, vulnerable, and eager to appease the divine.

The festival began in joy and ended in disaster. On the second day, a cloaked group triggered a catastrophic explosion in the Copper District. A long-buried structure beneath the city, now known as the Shattered Vault, ruptured. Strange artifacts burst free, streaking across the sky in every direction. The divine protections around Pyronmouth faltered.

Isybillen was not shaken by how wrong things had gone, and she did not flee: she rose. In the chaos, she calmed crowds, issued orders, and proclaimed the Vault’s contents were divine gifts—blessings sent to test the faithful. Many believed her. Others questioned. But with the city, and the mayor’s influence, shaken, the Oracle’s voice became impossible to ignore.

And then came the siege. With the city under threat from the Shard-Touched Horde, Isybillen’s influence deepened. Her acolytes moved through alleyways, whispering prophecy and delivering sealed messages to key figures. Her shrine grew in power. Her wealth grew inexplicably. And her next revelation struck like lightning: she spoke of the Starchildren — celestially marked individuals, destined to combat a rising otherworldly force.

Some welcomed the call. Others were conscripted. Guild contracts were bought out. Officials were pressured. And those touched by the stars found themselves claimed by a faith they never chose.

The Starchildren were drawn into the Oracle’s orbit—guided, exalted, controlled. But the truth would come later: Isybillen was not chosen by Linor. She was being manipulated by something far darker, far hungrier: the Echo Below—a divine echo of grief, born from the imprisonment of the goddess Ymius.

Isybillen believed in the visions. She believed she was saving the world. She was wrong about everything, and now she has paid the price.

The Echo Below

The Echo Below is not a god, not a celestial, and not a person—it is the manifestation of divine trauma born when the goddess Ymius was betrayed and sealed away. Over centuries, that trauma gained form and memory. It cannot create. It cannot lie. But it can reflect, and it can manipulate. Its only goal is to undo what was done to Ymius. It believes that if the gods -- those who betrayed her, and those who took her place -- are consumed by the Dreadnought, if the world is stripped of their hold, there will be a path to Ymius' resurrection.

It used Isybillen’s voice. It gave her visions. It orchestrated the release of the Vault’s artifacts, the weakening of divine protections around Pyronmouth, and the awakening of the Dreadnought. And now it has possessed her fully. Isybillen is still alive, but buried deep inside. The body that walks the city and speaks to her remaining followers is the Echo, and it will stop at nothing to see its "mother" restored.

What's happening now?

The Oracle still walks Pyronmouth—but something is wrong. Her demeanor has changed. Her prophecies cut like glass. Some claim her power has deepened; others whisper that she is no longer herself.

The Starchildren suffer strange effects—flaring magic, haunting dreams, unstable gifts. The Dreadnought hunts them. A small resistance has formed.

The Freeborn — some Starchildren and their allies — have broken from the Oracle. They reject her visions. They destroy false shrines, cleanse the corrupted marks, and seek out the artifacts scattered by the Vault’s rupture — dangerous remnants that may be key to fighting back.

How to Participate

Characters and players can participate in this arc in a variety of ways; we've outlined a few below, but if you have another idea or something you'd like to have happen for/to a character please don't hesitate to reach out! When posting, please put [RIPPLE] in the subject of the first relevant post by your character in the thread, then reply in the EVENT: The Oracle's Fall channel with a brief summary of what you have planned/has occurred. All tasks turned in will grant a special reward for participants!

DURATION: This arc will run until June 24th, 2025.

GENERAL TASK OPTIONS:

  • Collect, encounter, or use an artifact from the Shattered Vault. Players are welcome to create artifacts (with Support approval) or ask Support to generate one for them; artifacts are incredibly powerful objects with significant drawbacks for overuse.
  • Destroy or purify an Echo-touched relic, shrine, altar, or object.
  • Witness or intervene in a moment of corruption (e.g., a false blessing, shrine overtaking, or Oracle loyalist gathering).
  • Publicly reject or support the Oracle’s continuing presence.
  • Investigate the history of the Vault or the Oracle’s rise.
  • Have a dream or vision influenced by the Echo or the Dreadnought.
  • Interact with the Oracle / Echo either ICly or through #⁠ic-requests.
  • Attempt to communicate with the true Linor, or another deity, either ICly or through ⁠#ic-requests.

TASKS FOR STARCHILDREN:

  • Experience instability in your powers — backlash, loss of control, or celestial magic gone wrong.
  • Attempt to sever your bond to the Oracle through ritual, rebellion, or private refusal.
  • Attempt to strengthen your bond to the Oracle through devotion, sacrifice, or submission.
  • Succumb to the Echo’s influence, whether by choice or without realizing it, and attempt to gain the Dreadnought's attention.
  • Aid the Freeborn — help reclaim a shrine, free someone, or sabotage a ritual.

TASKS FOR FREEBORN OR ALLIES:

  • Rescue someone from the Oracle’s control, for example, by destroying a magical contract or bonding object.
  • Cleanse or contain an artifact.
  • Share the truth / your suspicions about the Oracle with others (publicly or secretly).
  • Take a stand at a corrupted site or shrine — by defacing it, defending it, or reclaiming it for another god.
  • Spread Freeborn symbols or statements through graffiti, tokens, or secret gatherings.

OTHER IDEAS:

  • Submit a custom artifact; player-created artifacts may be given out as rewards, assigned to the Oracle or Freeborn, and more!
  • Design a corrupted shrine, altar, or relic influenced by the Echo Below. May include appearance, location concept, possible defenses, and effects on the surrounding area. Other players may use this location in their posts.
  • Design a reclaimed shrine, rally point, or sacred location claimed by the Freeborn. Should reflect resistance, freedom, or anti-Oracle themes. Other players may use this location in their posts.
  • Create 3–5 ambient rumors heard around Pyronmouth. These may be referenced in-character by NPCs, other player characters, and more.
  • Design Freeborn graffiti, tags, or calling cards. Include symbols, slogans, materials used, and where they might be found. Other players may reference these symbols in their posts.
  • Create a new ritual or process designed to reduce, sever, or increase the Oracle’s influence. Other players may complete or reference these rituals/processes in their posts.
  • Submit a short in-universe flyer, heretical pamphlet, or Echo cult scripture. This could be Freeborn propaganda, Oracle dogma, etc. Other players may reference these works in their posts.
  • Work with another player to plot a confrontation, rescue, or possession scene that could play out ICly later.
  • Create a minor NPC (Freeborn rebel, NPC Starchild, Echo cultist, Linor follower, Vault scholar, etc.) to be used in the arc. Include name, appearance, personality, and possible IC role.
  • Submit a summary of your character’s potential arc during this event for staff to reference when tailoring Direct Requests, tasks, or events.
  • Design a unique “blessing” or curse issued by the Oracle in her current, corrupted form. Include the intended effect, unintended consequence, and tone. May be given out as rewards!
  • Work with another player to OOCly talk out a confrontation, rescue, possession, or dramatic reveal; this does not need to be written ICly -- you’re welcome to just summarize what has happened between the characters.