Eonmere Exiles (Nascent-Focused)
This event was attached to the Eonmere Eggs-pedition event and focused a lot on the nascent deity. Please check the updated Eonmere Exiles guide for what is still active.
The Lore
The Primordial Tangle
Somewhere on the far side of Kinship lies the Primordial Tangle: an ancient jungle that predates the god-wars, the Divine War, and possibly recorded history entirely. No one alive is sure whether it is still actively growing or simply persisting, slow and vast and indifferent. What the reconstruction of New Ognos appears to have done, entirely by accident, is create a resonance between Eonmere and the Tangle — a botanical and magical frequency so similar that the boundary between them has always been thinner than it looks. The large Chromabloom pollen surge amplified the frequency between the two jungles until the overlap became something almost navigable. Something on the other side noticed.
The Exiles
Long before the younger gods arrived and began reshaping life for their wars, the Primordials made early attempts at sapient, self-sustaining life. These prototypes — powerful, strange, built to last without divine maintenance — were created and nurtured in the Primordial Tangle. When it became clear that the god-wars would swallow everything they touched, the Primordials made a choice: rather than let these creations be conscripted, altered, or destroyed, they sealed them inside the Tangle in a form of protected stasis. Asleep, they could not be used. Asleep, they could not suffer. The plan was always to wake them when the wars were over.
The upheaval of recent years — the Divine War, the destruction and reconstruction of New Ognos, the ongoing instability of the island's magical landscape — has been pressing against the seals like a slow tide. This year's pollen surge was the tipping point. The Exiles are waking up in the overlap between two jungles, caught in a temporal and spatial bleed, not entirely in the Tangle and not entirely in Eonmere. They are disoriented. They are powerful. They are very, very old, and the world they remember is not the one they are waking into.
The Nascent
At the heart of the Primordial Tangle, something has been forming for much longer than the Exiles have been sleeping. A consciousness assembled from eons of ecological memory — every death, every growth cycle, every hatching, every territorial claim — accumulated and layered until something began to cohere at the center of it. It has no name. It has never had worshippers. It has, technically, never fully existed: a mind without a mouth, a will without a world to act on.
The resonance bleed between the Tangle and Eonmere is giving it a path into being. It is becoming aware of New Ognos, reaching toward it the way a root reaches toward water. If enough resonance flows through the connection, it will have what it needs to manifest as a deity: the patron of Eonmere Jungle. What it consumes first will shape it most — and the Exiles, as the oldest living things in Eonmere, are feeding it whether they intend to or not.
Using Your Mystery Egg
Mystery Eggs earned during the Easter event can be used in five ways. Once you've decided how you'd like to use yours, reach out to Support in the #eonmere-exiles channel and we'll get everything set up for you.
Create a Custom Eonmere Exile
You create a brand new character who is one of the Exiles: an ancient being waking up in the overlap between the Primordial Tangle and Eonmere, trying to orient themselves in a world they don't recognize.
When creating your Exile, you may select any or all of the following — or request that Support rolls them for you if you enjoy surprises:
- Sex
- Hair, eye, and skin color (may be unnatural)
- Detailed appearance (may include unusual features: extreme height or smallness, markings, etc.)
- Race (including custom races)
- Differences (unique traits, conditions, etc.)
All Exiles begin with the following:
- 450 primary progression points (level 3) in the system of your selection (Primal, Tenebris, Eminence, Magic, Tech)
- The talents Immortality, Eternal Vitality, and Animal Magnetism (extinct)
- 3 additional talents up to 3,500c value each, chosen from the Arcanum
Restrictions: Exile characters must participate in the Exile plot (see below). Shapeshifting Exiles must have an extinct animal form as their primary shifted shape — this includes dinosaurs, extinct mammals, and fantasy/player-created species with an extinct animal as their base.
Merge with an Existing Character
Rather than creating someone new, an Exile "inhabits" one of your existing characters — bleeding through the resonance and settling into them the way a second voice settles into a familiar song. The Exile is not in control. They are present: a guide, a memory, an older mind occasionally visible beneath the surface of the character you already play.
Mechanically, the inhabited character receives:
- The talent Animal Magnetism (extinct)
- 3 additional talents up to 4,500c value each, chosen from the Arcanum
- Access to the Exile plot and Resonance mechanic (see below)
In play, the Exile within may offer guidance, commentary, or knowledge that the host character doesn't have. In moments of significant stress, grief, danger, or powerful emotion, the Exile may manifest more visibly — surfacing in the host's voice, appearance, or behavior in ways neither of them entirely planned. What this looks like is up to you, but it should be something your character has to navigate rather than simply control.
The Exile is, in some sense, a passenger. They are also someone who has been asleep for a very long time and has opinions about what they've woken up into.
Exile/Companion Fusion
Something went sideways with this Exile's emergence. They are awake — aware, intelligent, and very much themselves — but they are stuck in animal form, unable to fully manifest through the bleed in the way the others have. They have done the only thing available to them: found a character to bond with.
This option creates a custom Companion Creature for one of your existing characters. The Companion is an Exile in animal form: fully sapient, deeply old, and bonded to your character in ways that neither of them had much say in.
The Companion receives:
- The talent Animal Magnetism (extinct)
- A custom extinct animal form
- Enough progression points to reach Level 3 in their selected Affliction immediately
- Access to the Exile plot and Resonance mechanic (see below)
The bonded character is not an Exile themselves, but they are connected to one — which means they are connected to the Nascent, to the resonance, and to whatever unfolds in Eonmere this season.
Exchange for Rewards
If you'd rather have something tangible than a new character obligation, you can exchange your Mystery Egg for one of the following:
- 3 talents up to 4,500c value each, applicable to any existing character
- 3 items from the Egg Shop with a cost of 6 eggs or higher each
Sell
A flat 7,000 coppers, deposited directly to your account.
Playing an Exile
Exiles are ancient beings in a world that moved on without them. They are not gods, but they are adjacent to something god-like. They carry memories of a Kinship that no longer exists. They are meeting other Exiles who were, in some cases, intimately familiar to them and who are, in every case, now strangers shaped by centuries of dreaming.
There is no required personality, alignment, or attitude. Exiles can be warm, cold, reckless, careful, curious, grieving, delighted, or some rotating combination of all of these. What they share is age — and the particular disorientation of waking into a future that they didn't expect.
What Exiles Can Do
As a general guide, Exiles are significantly more powerful than a typical starting character. Beyond mechanical power, they carry knowledge of pre-war Kinship that no living person has, which can be a significant asset (or a significant source of friction, depending on what they remember and what it means now). Exiles can also issue Callings — tasks or quests offered to other characters, Exile or otherwise. A template for this is below under The Task Board.
The Resonance Mechanic
Every Exile woke up with the same peculiar awareness: somewhere among the others, there is someone they knew. Something specific and insistent, a pull toward a connection they can feel the shape of without being able to name it. A person-shaped absence. They do not know who it is or what the relationship was; the only way to find out is to look.
When your Exile has written with another Exile — minimum one post each in the same thread — either player can post in #eonmere-exiles with the following:
## Resonance Check!
**Characters:** [Your character] & [Their character]
**Thread:** [link]
**Block Request:** [optional — see below]
Support will respond with one of two things: a not quite (they're not the one you're looking for), or a Resonance Confirmed, at which point Support will share the previous connection between the two characters and reward both. Each exile will have two Resonances, someone they are looking for and someone who is looking for them.
The Previous Connection
The connection Support generates reflects who these characters were before the sealing, potentially centuries ago. It might be that they were siblings, old rivals, traveling companions, lovers, mentor and student, or something harder to categorize. It will be specific enough to be interesting and vague enough to leave room for development/decisions between players; it does not determine is who they are to each other now. Characters who were like siblings before can be strangers, enemies, or something new entirely. Characters who were lovers are under no obligation to be anything at all now. The connection is a history, not a requirement — and how each character responds to learning it is entirely up to the player.
Block Requests
If there is a specific type of past connection that would not work for your characters — for example, if your characters have been romantic in their current RP and a familial reveal would be uncomfortable — you can include a block request in your Resonance Check post. Support will generate an alternative. You do not need to explain why, and there is no limit on blocks.
Rewards
Writing with any other Exile (at least one post each) earns a small reward whether or not they are your pair. Finding your pair earns a larger reward. Writing with every active Exile at least once earns a large reward! The point is the looking, not just the finding.
Duration
There is currently no set end date for finding Resonances. Keep meeting your fellow Exiles at your own pace!
The Nascent
Fledgling deities come into being through feeding — prayers are sustenance, and a god that goes unfed does not grow. The entity at the heart of the Primordial Tangle has been almost-a-deity for a very long time, and it is very hungry. The resonance bleed between the Tangle and Eonmere is giving it something to consume for the first time: the actions of the Exiles, and of every other visitor to Eonmere this season, will feed it. What it becomes depends on what it is fed.
The Three Axes
The Nascent's nature is being shaped by what it is fed. Its diet is tracked across three independent axes. At event close, Support will tally the results and post the deity reveal: its name, appearance, domains, and disposition.
| Axis | One Pole | Other Pole | What It Shapes |
|---|---|---|---|
| Will | Patience | Hunger | Does it wait for the world, or reach for it? |
| Method | Growth | Culling | Does it favor abundance, or balance through removal? |
| Stance | Memory | Release | Does it hold onto old things, or make way for new ones? |
The combination of all three axes at event close produces the deity's final form. A Patience/Growth/Memory deity will be a very different kind of deity than a Hunger/Culling/Release one.
Duration
The deity will be be finalized/fully formed at the end of the Eggs-pedition (August 8th, 2026).
The Task Board
Tasks are available to any participant in the Eggs-pedition, Exiles may receive a different reward for completing them. Some tasks are Exile-exclusive. Some require at least two players in the same thread.
Completing a Task
To claim a task, include the task name at the top of your qualifying post and claim in #eonmere-exiles upon completion. Posts must be at least 300 words and directly address the task.
Claim Information
- Each character may claim 1 prize per task, per thread — completing the same task twice in one thread doesn't earn a second prize.
- Per thread, only 2 of your characters may claim prizes, regardless of how many participate.
- Claimable after 1 post: The prize can be claimed immediately by whomever wrote an applicable post.
- Claimable after [X] posts:
- Solo Participants: You must write [X] posts total to claim.
- Group Participants: The group must write at least [X] posts total. Any character who was posted may claim the reward immediately; any future participants can claim their prize when they complete their post.
- For example, claimable after 2 posts:
- Character A posts.
- Character B posts.
- There are 2 posts in the thread: Character A & B can now claim their rewards.
- Character C posts the next day and can immediately claim their reward.
- Character D joins a week later and can immediately claim their reward.
- Also applicable would be:
- Character A posts.
- Character A posts again.
- There are 2 posts in the thread: Character A may now claim their rewards.
- Character B posts the next day and can immediately claim their reward.
- Character C joins a month later and can immediately claim their reward.
- For example, claimable after 2 posts:
- Claimable after [X] post(s) each: Every participant must contribute at least [X] post(s) to the thread. Once that condition is met, any character who was posted may claim the reward; future participants must contribute the appropriate number of posts to claim their prize.
- For example, claimable after 2 post each:
- Character A posts (A1)
- Character B posts (B1)
- Character C posts (C1)
- Character A posts (A2)
- Character B posts (B2)
- Character C posts (C2)
- Each character has posted twice in the thread: Characters A, B, & C can now claim their rewards.
- Character D joins later. They will need to write at least 2 posts to get their own reward.
- For example, claimable after 2 post each:
Task List
The following tasks are available:
| Task | Type | Details | Reward |
|---|---|---|---|
| Catalogued | Solo or group | Document egg species found in the jungle and submit records to the Identification Tent (IC) / Bestiary (OOC).
Claimable after 1 post; must enter species in Bestiary. |
|
| Culled | Solo or group | Reduce the population of an overpopulated species before it destabilizes the surrounding area.
Claimable after 1 post; species must be in the Bestiary. |
|
| Guided Out | Co-op (2+) | Get a lost or injured traveler safely out of the deep jungle. One character is the guide; one is the traveler. Characters who haven't previously written together receive a bonus.
Claimable after 1 post from each; indicate if first meeting. |
|
| Sprung | Solo or group | Locate and release a creature caught in an illegal trap. What you do about the trap afterward is up to you.
Claimable after 1 post; indicate what is done with trap. |
|
| Deep Harvest | Solo or group | Retrieve a rare or unusual ingredient from deep inside contested jungle territory. Getting there is the hard part.
Claimable after 2 posts; indicate what was harvested. |
|
| Nest Watch | Solo or co-op | Tend a clutch of abandoned eggs through a full night in the jungle. Something will probably happen in the night.
Claimable after 2 posts; indicate appearance of eggs. |
|
| Threat Removed | Solo or group | Track and neutralize an aggressive creature that has been attacking travelers or settlement areas.
Claimable after 2 posts; creature must be in (or added to) Bestiary. |
|
| Unmapped | Co-op (2+) | Map a section of jungle that doesn't appear on any current chart and leave the record at the Rootmeet.
Claimable after 1 post each OR 1 Eonmere Expedition; each participant must add a landmark to Topographium. |
|
| The Long Sit | Co-op (2+) | An unclaimed Festival Egg is hatching and someone needs to keep an eye out for complications. Two characters must be present through its full emergence.
Claimable after 1 post each. |
|
| Invasive | Solo or group | Locate and destroy an invasive nest before it spreads further into stable territory. The nest should present at least some difficulty to access.
Claimable after 2 posts. |
|
| Pathed | Solo or group | Clear an overgrown path to restore access to a jungle landmark that has been cut off by the surge's accelerated growth.
Claimable after 1 post; must enter plant into Herbarium. |
|
| Brokered | Solo | Navigate passage through a territorial creature's range without violence — through patience, offering, or communication.
Claimable after 2 posts; creature must be in (or added to) Bestiary, indicate non-violent method(s). |
|
| Cooked | Solo or group | Prepare and serve a meal using jungle eggs at the Carnival, contributing meaningfully to population control and to the general morale of attendees.
Claimable after 1 post OR 1 Cooking attempt in Eonmere. |
|
| Studied | Solo | Assist Eonmere researchers at the Identification Tent in a meaningful capacity — processing, translating, cataloguing, or providing expertise they don't have.
Claimable after 1 post; must add an entry to any Database. |
|
| Released | Solo or group | Locate a creature that has wandered too far from its natural range due to the surge and return it safely to more suitable territory.
Claimable after 2 posts; creature must be in (or added to) Bestiary. |
|
| Standoff | Co-op (2+) | Face down an apex predator together without attacking or retreating — hold your ground until it withdraws.
Claimable after 2 posts each; creature must be in (or added to) Bestiary. |
|
| Shared Table | Co-op (3+) | Share a meal at the Carnival with at least two other characters.
Claimable after 1 post each. |
|
| Something Survives | Co-op (2+) | Protect a nest or clutch from a predator through an entire night in the jungle.
Claimable after 1 post each; creature must be in (or added to) Bestiary. |
|
| First Blood | Solo or group | Engage an apex predator directly and survive. The predator should pose a genuine threat — this is not a routine hunt.
Claimable after 2 posts; creature must be in (or added to) Besitary. |
|
| Gone to Ground | Solo | Spend a night alone in the deep jungle without shelter, weapons drawn, or fire.
Claimable after 2 posts. |
|
| The Deep | Exile only | Venture alone into the least-mapped part of Eonmere and return. Whatever you find there, you will be the first person to have ever found it.
Claimable after 1 post; must add an entry to any Database OR submit new Talent/Item/Pet suggestions. |
|
| The Offering | Exile only | Consciously and deliberately feed the Nascent through an in-character ritual or act, with full awareness of what you are doing and what you are asking it to become.
Claimable after 1 post; must indicate what you asked for. |
|
| Called and Answered | Exile + any | An Exile issues a Calling and it is completed by at least one character. A bonus is applied if it is the Exile's first Calling and/or the character's first time answering an Exile Calling.
Claimable after Calling completion. |
|
Exile Callings
Exiles may also issue their own Callings — tasks offered to other characters at their own discretion. Callings are posted in #eonmere-exiles using the template posted in the channel.
Callings are a way for Exiles to generate RP hooks and offer rewards without Support involvement — and a way for other players to earn something from interacting with the strangest characters in the jungle this season! You cannot claim rewards for a Calling you posted. Exiles can continue to issue Callings indefinitely.