Dino Competitions: Difference between revisions
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* '''Special Access:''' Spend 5 tokens of one type from the current bank to enter that discipline's Elite Circuit — a special higher-stakes event distinct from a normal match, which also accepts bets from fellow players. Entry consumes the tokens regardless of the outcome. | * '''Special Access:''' Spend 5 tokens of one type from the current bank to enter that discipline's Elite Circuit — a special higher-stakes event distinct from a normal match, which also accepts bets from fellow players. Entry consumes the tokens regardless of the outcome. | ||
* '''Triple Crown (Title):''' The first time a dino's lifetime totals include at least 1 of each type, it permanently earns the Triple Crown title/badge. This checks lifetime totals, so spending down the bank never removes it once earned. | * '''Triple Crown (Title):''' The first time a dino's lifetime totals include at least 1 of each type, it permanently earns the Triple Crown title/badge. This checks lifetime totals, so spending down the bank never removes it once earned. | ||
* '''Triple Crown (Prize):''' Spend 1 Scar + 1 Medal + 1 Charm together from the current bank to redeem a Triple Crown Prize — a unique reward | * '''Triple Crown (Prize):''' Spend 1 Scar + 1 Medal + 1 Charm together from the current bank to redeem a Triple Crown Prize — a unique, high-end reward. | ||
==== Streak & First-Win Bonuses: ==== | ==== Streak & First-Win Bonuses: ==== | ||
Revision as of 15:02, 9 August 2026
Claiming & Hatching Your Dino
Upon completion of their first post in Eonmere Jungle, each character can claim one Festival Egg in the #catalysts-and-games channel on Discord. These very special eggs were collected during the early days of Eonmere explorations and have been stabilized by Eonmere researchers, but they have a quirk: they will only hatch under specific conditions. When you receive your Festival Egg, you will be asked to select one hatching condition. Your first post where you are working to complete the condition will allow you to hatch the egg on the #catalysts-and-games channel; threads can then continue at their own pace from there.
Hatching Conditions (choose one)
- Paired Egg — Your egg will only hatch in the physical presence of another specific character, or that character's egg. You may need to spend a few days together to encourage it along.
- Keeper Bond — Your egg will only hatch in the presence of a dino that has already hatched. Find a handler whose dino is out and stick close to them until yours follows suit.
- Safe Harbor — Your egg needs consistent warmth. Your character should share a sleeping space with at least one other character to ensure the egg stays at appropriate temperature through the night.
- Known Quantity — Your egg responds to trust. It won't hatch until your character and at least one other have spent enough time together to know something about each other that they didn't before.
- Jungle-Warmed — Your egg needs the jungle itself. Take it deeper in, but make sure to bring someone with you -- the jungle is more dangerous than usual.
- Shared Table — Your egg responds to community. It will hatch during a shared meal with at least other character present.
- Witnessed — Your egg has a flair for the dramatic. It will only hatch when near a crowd — bring it to a race, a match, or a show and let it have its moment.
- Your Idea Here — If you have something else in mind, just let us know!
Stats & Points
Upon hatching, your Festival Dino receives randomized base stats (rolled 1–10 per stat) plus 3 bonus points you may distribute freely across any stats. A battle-focused trainer might dump their points into Power or Speed; a racer might split Speed and Agility; a show competitor maximizes Presence and Agility. Stamina helps in both Battles and Races.
| Stat | Used In |
|---|---|
| Power | Battles, Shows |
| Speed | Battles, Races |
| Stamina | Battles, Races |
| Agility | Races, Shows |
| Presence | Shows |
Dino Competitions
There are three disciplines (Battles, Races, and Shows) and each match runs three phases; the dino with the most points at the end will win the match. All phases are resolved by a moderator at one time. To initiate a match, post in the #catalysts-and-games channel with the following information:
**Dino (Character):** The name of your dino and the character that owns it **Opponent (Character):** The name of the dino you are challenging, and the character that owns it; also tag the player. You can also enter 'NPC' and tag Signe if preferred. **NPC Bracket:** Only required if challenging a NPC; you can also enter 'Any' and results will be randomized. **Match Type:** Battle, Race, Show, or Any (randomized)
NPC Opponents come in three brackets; the player chooses which to enter and Support will randomly generate the opponent.
| Bracket | Stat Range | Notes |
|---|---|---|
| Scrimmage | 2–5 per stat | Good for new dinos, lower stakes; smaller prizes |
| Standard | 5–9 per stat | Main competitive bracket; medium prizes |
| Apex | 10–15 per stat | High difficulty; large prizes |
| Primordial | 16–22 per stat | Endgame bracket for fully-milestoned dinos; largest prizes |
PvP is explicitly opt-in — both players must agree to the match. PvP matches earn the same XP and prizes as NPC matches.
🦴 Battles
Ritualized sparring — display of power, technique, and nerve.
- Phase 1 — Opening: Who sets the tempo and controls the space first. d10 + Speed vs. d10 + Speed
- Phase 2 — Exchange: The main body of the fight — strength, technique, force of will. d10 + Power vs. d10 + Power
- Phase 3 — Endurance: One of them is slowing down. Who keeps going? d10 + Stamina vs. d10 + Stamina
🏁 Races
A timed course through the Rootmeet and along marked jungle trails, with obstacle segments that reward nimbleness as much as raw speed.
- Phase 1 — Launch: The start burst, early positioning, first lead. d10 + Speed vs. d10 + Speed
- Phase 2 — Obstacles: The technical segment. This is where nimble dinos earn their keep. d10 + Agility vs. d10 + Agility
- Phase 3 — Finish: The home stretch. Who still has anything left? d10 + Stamina vs. d10 + Stamina
🌟 Shows
A judged performance of skill, beauty, and bond between creature and trainer.
- Phase 1 — Entrance: First impression. Does the crowd care? d10 + Presence vs. d10 + Presence
- Phase 2 — Routine: The technical heart of the performance — movement quality, tricks, control. d10 + Agility vs. d10 + Agility
- Phase 3 — Finale: The closing moment, the big impression. This is what the judges remember. d10 + Power vs. d10 + Power
Rewards
Rewards for competition include coppers, arc currency / rewards (which may be from the current arc or any prior one), and unique competition-exclusive prizes. You earn a prize and your Festival Dino earns XP whether it wins or loses.
Scrimmage
- Win: 125–300c + either 2 arc currency OR roll on Tier 1 Prize Table (randomly determined)
- Loss: 50–100c
Standard
- Win: 175–420c + either 4 arc currency OR roll on Tier 2 Prize Table (randomly determined)
- Loss: 70–140c
Apex
- Win: 250–600c + either 6 arc currency OR roll on Tier 3 Prize Table (randomly determined)
- Loss: 100–200c
Primordial
- Win: 375–900c + either 10 arc currency OR roll on Tier 4 Prize Table (randomly determined)
- Loss: 150–300c
PvP
- Rewards match whichever bracket best fits the highest tier dino involved.
Monthly Competition Limits
Rewards taper off after a player's first few matches each month:
| Match # This Month | Coppers & Arc/Prize Roll |
|---|---|
| 1st–3rd | Full reward |
| 4th–6th | 50% coppers/arc; prize roll drops one tier lower |
| 7th+ | None (XP only) |
The monthly count resets at the start of each month.
Discipline Prizes
Every match win earns one collectible tied to that match's discipline, in addition to (not instead of) the bracket reward above:
- Battles → Scars
- Races → Medals
- Shows → Charms
Collectibles can be used for the following:
- Special Access: Spend 5 tokens of one type from the current bank to enter that discipline's Elite Circuit — a special higher-stakes event distinct from a normal match, which also accepts bets from fellow players. Entry consumes the tokens regardless of the outcome.
- Triple Crown (Title): The first time a dino's lifetime totals include at least 1 of each type, it permanently earns the Triple Crown title/badge. This checks lifetime totals, so spending down the bank never removes it once earned.
- Triple Crown (Prize): Spend 1 Scar + 1 Medal + 1 Charm together from the current bank to redeem a Triple Crown Prize — a unique, high-end reward.
Streak & First-Win Bonuses:
- First Win in Each Bracket (once per dino, per bracket): +25c bonus.
- Undefeated Streak (3 wins in a row, any discipline): one-time bonus of 15 arc currency; resets on a loss.
Experience & Milestone Points
Your Festival Dino earns XP through competition and development, whether it wins or loses.
Earning XP:
- Entering any competition: 1 XP
- Winning a match: +1 XP
- First entry in each discipline (once per dino): +1 XP
- A post focused on training, bonding, or your dino's development: 1 XP (claim on #catalysts-and-games)
Milestone Points are earned at the following XP totals and can be assigned to any stat immediately:
| XP | Reward |
|---|---|
| 3 | +1 stat point |
| 7 | +1 stat point |
| 12 | +2 stat points |
| 18 | +2 stat points + Signature Move |
| 24 | +2 stat points |
| 30 | +2 stat points + Signature Move upgrade (raise the flat bonus from +2 to +3, or apply it in two disciplines instead of one) |
| 36 | +3 stat points |
| 42 (Max Level) | +3 stat points + Ascension Trait |
A Signature Move is a named ability defined by the player and approved by Support. It grants a flat +2 bonus to a single roll in one discipline, usable once per event — something like Ironjaw Clinch (+2 Power in Battle Phase 2) or Ghost Step (+2 Agility in Race Phase 2).
An Ascension Trait, unlocked at max level, is a permanent passive tied to the dino's stats or theme, defined by the player and approved by Support. Unlike the Signature Move it's always active rather than once-per-event, so it should stay small in scope — like Thick Hide (ignore the first failed roll of a match, once per match) or Pack Sense (+1 to the lowest of your three phase rolls).
Retiring a Dino
When a Festival Dino reaches their maximum level, their owner may choose one of the following outcomes for their ally:
- Keep as a Pet — Your dino remains with your character as a pet; can continue to be used for Dino Competitions. (Cost: Free)
- Upgrade to Companion — Your dino is officially registered as a Companion; can continue to be used for Dino Competitions. (Cost: 1000c)
- Upgrade to Character — Your dino becomes a full playable character; can continue to be used for Dino Competitions. (Cost: 2000c)
- Release into the Wild — You say goodbye and return your dino to the jungle. (Cost: Free, grants a reward)