Guilds

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Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits.

Joining a Guild

  • Characters can join a guild at any time by filling out the form on the #join-a-guild Discord channel. Staff will grant you access to the appropriate guild channel and add your character to the guild's roster. From then on, you'll be able to contribute towards guild progress and access guild rewards.
  • Each character may currently join only one guild. You can purchase the ability to switch guilds from the Marketplace.

The Assembly of Knowledge (Scholars)

  • What do they do? The Assembly of Knowledge is dedicated to the pursuit of knowledge and enlightenment; an enclave of inquisitive minds, this guild is a sanctuary for those who seek to uncover the hidden truths of the world.
  • Structure: The Scholars Guild embraces a council-based leadership model. The guild is overseen by a council of accomplished and respected scholars, each specializing in different fields of study. This council ensures that decisions are made collectively, drawing upon the diverse expertise of its members.
    • Leaders: Emirrai Thistledown, a kindly elderly scholar specializing in historical linguistics; Royce Stormleaf, a handsome young scholar with an interest in cryptozoology and beast lore; Seraphina Flameheart, a dignified and reserved young scholar dedicated to elemental magics.
    • Primary Contact: Most members of the Guild will be looked after by Jorven Lightquill, Emirrai's grandson who hopes to someday follow in her footsteps. Jorven is friendly and talkative, with a special talent for putting people at ease.
    • Mascot/HQ Feature: The guild facility is looked after by a group of small will-o-wisps, each with its own color and "personality". They understand Ognoshu languages and have the ability to answer simple yes (glowing brighter) or no (dulling their color) questions; they are happy to help guide visitors and members around the guild hall.
  • Prized Traits: Curiosity, open-mindedness, patience, collaboration, generosity, respect for history/knowledge.
  • Motto: "Knowledge guides understanding, understanding reveals truth"
  • Identifier: Members of the guild will have the mark of an open book with a stylized eye on the cover on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: Their building is a large, ivy-covered tower made of weathered white stones. The first three floors are made up of extensive libraries; only the first two levels are available to the general public.
  • Guild Shop/Discounts: The guild shop typically carries items such as scrolls & tomes, alchemy supplies, artifacts/relics, arcane maps, and divination tools. The guild offers discounts on Talents related to linguistics/languages, identification, and knowledge.

The Crafter's Coalition (Crafters)

  • Motto: "Beauty through mastery"
  • Identifier: Members of the guild will have the mark of stylized crossed hammers on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: A grand stone building that resembles a medieval guildhall. The building is decorated with intricate carvings and has a large central hall where members can display and sell their crafts.

Keepers Guild (Tamers)

  • Motto: "To tame with trust, command with respect"
  • Identifier: Members of the guild will have a stylized pawprint on the cover on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: A beautiful stone building with stables and pastures surrounding it. The building has a grand and majestic atmosphere, with statues and artwork depicting various animals adorning the walls.

Order of Seekers (Adventurers)

  • Motto: "Seek new horizons and forge new paths"
  • Identifier: Members of the guild will have the mark of a stylized compass rose on the back of their left hand. The color of the mark is up to the member.
  • Headquarters: Their building is a grand stone structure, with turrets and battlements reminiscent of a castle; the entrance is marked by a large wooden door with a brass lion's head knocker.

Create Your Own / Future Guilds

  • We plan to add additional guilds in future -- these may be discovered during Seasons, mini-games, etc. or released when we hit certain character/player milestones.
    • When additional guilds are established, players will have the ability to change membership into the new guild at a discount.
    • We may also allow characters to join multiple guilds in future, depending on interest.
    • If you have any ideas or suggestions for future guilds, please let us know!
  • Characters may also found their own guilds by gathering three or more characters and filling out the form on the #submissions channel. The three characters must be played by different people, however, one character can be a NPC.