Game Overview

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The Game Overview below will go over the key in character details including the setting, features, and more. We know there's a lot to take in so please don't feel like you have to have everything memorized! This page will be a great reference for you as you go along, and we're always happy to answer questions or help point you in the direction of the right resource(s) whenever you need help or have questions.

The World

  • Our game is set in the world of Kinship. This world was originally created by the Primordial Gods as a neutral ground for their divine children to settle disputes without harming populated worlds.
  • Some deities used the world as a testing ground for various experiments while others began "borrowing" lifeforms to fight on their behalf; some actually abducted individuals/groups from their homeworld, while other lifeforms were recreated using "blueprints".
  • All native life, including flora and fauna, stem from these early transported and created populations; as such, the wildlife is often a peculiar blend of familiar and alien. Characters may encounter everything from robotic and cyborg plants and animals to dinosaurs, mythical creatures, and modern Earth animals both magical and not.
  • Kinship's history of divine meddling has made it a cultural patchwork of different eras and worlds -- remnants of ancient dialects and futuristic argots pepper everyday conversations while songs, stories, and names carry echoes of both familiar and foreign origins.
  • On Kinship, magic and technology intertwine in surprising ways. Wands and laser pistols are common tools. Mystical ruins hide behind force fields, while magic imbues mechs and motors. This blend of swords and sorcery, ancient and futuristic, creates a world where the mystical and mechanical complement one another.
  • Kinship's kaleidoscope of cultures means social mores and material goods vary wildly between realms. A wizard may wear mythril robes and dwell in a tower topped with astrolabes in one country, while a cyborg bounty hunter dons graphene armor in the minimalist skyrise of another. People's views span the spectrum from mystical to pragmatic, traditional to progressive, fatalistic to ambitious.

The Island

  • The island of New Ognos is the primary setting for our game. For centuries, Old Ognos was an isolated nation preoccupied with internal conflicts between its two primary races, Humans and Valka, and wary of outside influence.
  • This all changed when a divine war between Ognos' patron gods broke out at the same time as another god arrived on the planet; the combination caused disasters and disruptions across Kinship, with Ognos taking the worst of the damage.
  • With their homeland destroyed, the surviving Ognoshu became refugees. Some tried to integrate into the foreign realms that took them in, while others chose to remain nomadic, living permanently aboard ships and vessels either solo or in wandering fleets.
  • After some time, the Primordial Gods became aware of what was happening on Kinship and personally made a visit to Ognos to intervene; they were unable to completely repair all of the damage, however, they were able to stabilize the island and the rest of the world.
  • At this time, the only established foothold in New Ognos is a single town, Pyronmouth, with a relatively small population. There have been three waves of settlers so far:
    • First Wave: Focused on establishing the town; primarily scout teams, resource assessors, military vanguards, terraformers, and architects.
    • Second Wave: Focused on expanding the infrastructure; primarily builders, merchants, craftsmen, bankers, and politicians.
    • Third Wave (current): Focusing on remapping, rebuilding, and resettling the island; primarily explorers, adventurers, treasure hunters, miners, farmers, and researchers.
  • The island is forever changed, and it will take a long time for all of the secrets, dangers, and transmutations to be discovered. There will be a strong emphasis put on collaboration, adventuring, exploration, and discovery during this version.

The Town (Pyronmouth)

  • Blessed by the now-exiled Gods as an apology for fighting amongst themselves instead of protecting the island/planet, the central town that characters begin in naturally expands or shrinks depending on population in town and has many basic conveniences to offer.
  • Pyronmouth is protected by massive obsidian walls that are patrolled by robotic guards called Flies (named for their large black camera-eyes and faint buzzing sounds).
    • Flies will intervene if they see combat inside the city and can subdue Ognoshu or animals by releasing a flood of gas from their mouths. 
    • They will pursue murderers and people who cause physical harm to another, however, they do not enforce laws against other offenses like stealing.
    • Flies will also attack any threat against the city itself, frequently killing or driving off wild animals and the like.
  • The town is divided into several districts:
    • The Emerald District has been claimed by the wealthiest of Ognoshu, commonly nobles and wealthy gentry.  The district features grand villas and manors and was named for the lush greenery of its sprawling lawns and flower gardens.
    • The Sapphire District features smaller, but still very desirable, homes. Members of the gentry -- merchants, scholars, soldiers, and skilled craftspeople, primarily -- live here.  The district is named for the blue-roofs of the various shops scattered throughout the district.
    • The Ruby District is named after the red brick and timber used to craft most of the houses here.  This district is home to primarily commoners, laborers, and tradesmen; living accommodations tend to be comfortable but sparse and somewhat cramped in order to dedicate more land to crops and livestock.
    • The Obsidian District is home almost exclusively to Valka; humans entering the area may be viewed with suspicion by some.  It features impressive communal buildings and homes made of dark stone; other residences include traditional housing like yurts and tents. The district is colloquially known as the Ash District, for the ash produced by the many large open fires dotting the landscape; these fires are used for a variety of purposes from mundane (cooking, keeping warm, etc.) to mystical (ceremonies, religious holidays, etc.).
    • The main shopping area is called the Copper District; it features a huge open air bazaar plus shops, shacks, stalls, and tents. The district is named for the new currency, coppers.
    • The Iron District is the formal name for the Docks.  It features rows of piers and warehouses for fishing boats, merchant vessels bringing or shipping goods, and the handful of Navy ships New Ognos has to its name currently.
    • The Platinum District, more commonly called The Hub, is the heart of the town and home to several administrative buildings, such as the Hall of Records and the Silver Precinct (where the guards/police force work from), as well as Guild Halls.

New Ognos Society

  • While social classes still exist in New Ognos, they are less rigidly defined than in the past. There is now more fluidity and overlap between classes, especially in the upper echelons of society.
  • The current social classes are explained below; characters from any race may be joined as a member of any class. Social mobility is possible through both in-character activities or by spending money in the Marketplace.
    • Nobility: Nobles sit at the apex of society in terms of wealth and hereditary privilege; their privileges include more lavish lifestyles, bigger estates, access to elite circles, exemption from certain laws, hired private forces, and the best education.
      • Female nobles use the title "Dame" and male or non-binary nobles use the title "Thane" followed by their last names. Among friends, they often go by Lord, Lady, or Liege [First Name]. For example, Dame Sherwood may be called Lady Amelia by her inner circle.
      • A handful of Valka clans and members of other races have attained noble titles, though old prejudices often persist against non-human nobles.
    • Gentry: The Gentry sit between the nobility and common folk. They comprise wealthy landowners, successful merchants, scholars, magistrates, master artisans, and military officers. In New Ognos, the wealthiest members of the Gentry often interact closely with nobles.
    • Commoners: Commoners comprise the bulk of society and the workforce in manual and domestic vocations. They include farmers, builders, miners, servants, and unskilled laborers. What they lack in wealth, they gain in social freedoms beyond nobles' scrutiny.

Races

Residents of Ognos, regardless of race, are called "Ognoshu" - this term can be used for things that apply to both/all races, or when discussing a group consisting of individuals from multiple races. This section provides a brief overview of each race's key features; additional relevant information can be found in the Getting Started guide.

Humans

  • Humans were once the dominant force in Ognos with larger, more concentrated populations and higher political power in all five of the original territories.
  • They had a very strict and rigid class system; wealthy nobles had more social power but fewer liberties than the poor commoners.
  • Human society was heavily patriarchal, with men and boys having greater social privileges and autonomy than women and girls.
  • Most humans are born with the ability to summon and control a small number of nanites.
  • Typically, Humans will have a "natural" appearance, meaning they have the same eye, hair, and skin variations as on Earth, however, each character may be joined with one appearance-only trait.
  • Humans typically cannot use magic or shapeshift.

Valka

  • Valka were once marginalized by the humans of Ognos; the 300-year Silent War had only just ended and equality was beginning to be established right before the disaster.
  • They had a decentralized clan-based social structure; they typically lived in large, nomadic family groups.
  • Valka society was primarily matriarchal, but heavy emphasis was put on the abilities of the individual.
  • Most Valka are born with the ability to connect with the natural world, granting them access to magic.
  • Valka have two forms: a True Form and a humanoid form.
    • Their True Form is typically that of a single modern Earth animal, which they usually transition fully in to.
    • Their alternate form will appear similar to a human, however, they be joined with either up to two appearance-only traits OR one physical enhancement based on their animal form.
  • Valka typically cannot interface with technology.

Human/Valka Relations

  • Valka and Human relations were strained by a 300-year-long period of conflict called the Silent War, but things were improving quickly before the disaster.
  • The varied lands where the refugees of Ognos settled shaped how the relationships between Valka and Humans evolved during their time away.
    • In some regions, grief brought Valka and Humans together, forging unexpected bonds of mutual understanding and cooperation. United in hardship, old enmities faded as they supported one another.
    • In other areas, traditional segregation persisted - while they inhabited the same lands, Valka and Humans kept to themselves, maintaining the divisions of old. Interactions were sparse, bound by custom.
    • Still other lands saw age-old conflicts reignite, or new oppression arise. Old hatreds or fear led Valka and Humans to vilify and subjugate each other once more.
  • On New Ognos, one's capability and contributions have typically defined their status, rather than their wealth, race, or gender. Merit and achievement typically dictate an individual's respect and renown, and their access to opportunities, in this fledgling land. However, the winds of change may shift as more settlers arrive.

Other Races

Additional races and unique core race lineages may be purchased from our Marketplace or unlocked through events, mini-games, and special drops.

Astrofel (optional)

Astrofel are animals that usually feature in their bonded's posts as secondary/supporting characters, though they can occasionally be posted individually. This section provides a brief overview of their key features; additional relevant information can be found in the Astrofel guide.

  • Astrofel are magical beings that were native to Old Ognos. There were three known subspecies: Spirits, who Bonded with Valka; Shades, who Bonded with Humans; and Hesper, Shade x Spirit hybrids who bonded with Amalgam (Human x Valka hybrids).
  • Bonding was extremely common on Old Ognos, with most individuals having one Astrofel. Most Astrofel chose to flee with their partner when Old Ognos fell, though some decided -- or were forced -- to stay behind.
    • Very few wild Astrofel were able to saved by Ognoshu during the island's collapse, and the size of the population is currently unknown.
    • The Astrofel now found on New Ognos have been changed in many ways; we'll explain more about this the Astrofel guide!
  • Astrofel level separately from their Ognoshu; they can also gain their own rewards for mini-game participation, drops, events, and more.
    • This means there will be a little more for you to manage, but don't worry -- having an Astrofel is optional!
    • Characters may find theirs at any time; there's no rush or pressure to have one, though they can be quite beneficial.

Rewards

Unless otherwise stated, you will have one real-life month to claim rewards.

Coppers (Currency)

  • The in-game currency is called "coppers" and is represented by a lowercase c. Ex: 100c is 100 coppers.
  • In character, coppers are literally bits of copper hammered into a small, flat shape; they are somewhat unregulated, though this may change as New Ognos becomes more developed.
  • Players earn 1c for every 2 words in an in-character post; this means a 300 word post is worth 150c, an 800 word post is worth 400c, etc. We always round up so, for example, if you write 355 words you will earn 178c (rounded up from 177.5c).
  • Coppers are also a common reward for participation in mini-games, during events and drops, etc.

Tokens

  • Tokens are special bonus rewards that players can unlock by completing special challenges and participating in mini-games. Opportunities to pick the specific type of Token you'll earn will be rare; most of the time the type will be randomly generated.
  • Tokens will go in to a player's inventory until they choose to use them; you can also sell Tokens for coppers if you don't want to access the rewards they offer.
  • There are four possible tokens players can collect, each offering a different benefit when activated:
    • Mystery Tokens: Allows you to select one reward from a list of six randomly generated options. These options include minor appearance edits, small amounts of currency, consumable items, temporary boosts, small discounts, or even minor pets. Resell Value: 2c
    • Innovation Tokens: Allows you to select one item from a list of six randomly generated options OR adds a new item to the Marketplace; you receive a copy of the unlocked item for free. Resell Value: 5c
    • Enlightenment Tokens: Allows you to select one Talent from a list of six randomly generated options OR adds a new Talent to the Talents Database; you receive a copy of the unlocked Talent for free. Resell Value: 10c
    • Fortune Tokens: Triggers an event that benefits all players for a limited time, like boosted loot drops, merchant discounts, special progression opportunities, etc. Resell Value: 20c

Badges

  • Players, characters, Astrofel, and pets can earn special Badges by participating in special opportunities like Seasons, challenges, holiday events, etc.
    • We'll always be sure to list them as a potential reward whenever they are available!
  • Badges will be displayed on profiles, but they can also be sold for coppers if desired.

Non-Monetary Rewards

  • Players will earn a wide variety of different rewards, including but not limited to: pets, weapons, tools, armor, clothing, Talents, opportunities, various types of progression, discounts, Astrofel, and custom rewards of all kinds.
  • Players can earn non-monetary rewards by playing mini-games, meeting progression goals, and through drops. They can also be purchased from our Arcanum or Marketplace.

Special Day Drops

  • On a player's special day, which can be their birthday or another date of their choosing, that player will receive a random Token and a coupon for one Talent or item of their choosing up to 2000c in value. All players may also claim one Special Box (Player Name); each box will drop three special prizes related to a theme from your list (on your player profile).

Celebration Drops

  • We LOVE celebrating our players and the events happening for them in real life -- if you have something awesome happen, please let us know! We can announce this publicly if it's something you want to share, or leave it more vague if you prefer. We'll also drop a Celebration Box (Player Name), which will grant players between one and three special prizes related to one of your special day themes.

Holiday/Miscellaneous Drops

  • We may occasionally drop rewards related to holidays, real-life events, or to boost morale. These rewards are a bit more loose than the above, but will usually be themed.

Progression Systems (optional)

We offer the following progression systems; all systems are entirely optional and players can choose to track them (or not) at any time without losing progress -- it's literally just whether or not you pick a checkbox when posting!

  • The Character Progression system will allow you to level up your character's nanites/magic and open up new opportunities.
  • The Astrofel Progression system allows you to enhance your Astrofel and their bond, unlocking new features and opportunities.
  • The Pet Progression system allows you to gain new abilities and bonuses for your pets, or to enhance pre-existing ones.
  • Guilds are organizations that characters can join to access community, training, exclusive quests, special discounts, and collective benefits in pursuit of professional or social goals. After joining, characters can work together with their guildmates or take on individual tasks to help level up their Guild, unlocking and enhancing member benefits.
  • The Island/Plot Progression system allows you to help level up the game, the island, and the world. Through participation, players can unlock new areas, plot opportunities/details, pets, talents, Marketplace items, sitewide discounts or rewards, races, Astrofel, and much, much more! Players can choose passive participation -- you help with progression just by posting! -- or active participation, where you opt to play specific mini-games or complete tasks in-character to help us progress.
  • Challenges are special bonus tasks players can complete to earn Tokens and other special rewards; challenges are completely optional, but can enhance your experience. You can learn more about our available challenges here.

Mini-Games (optional)

We offer a variety of mini-games for players and characters can participate in to earn various prizes. These experiences are entirely optional, but are a fun way to experience unique aspects of the game, explore character development, complete challenges, and more. Opportunities may include, but are not limited to, explorations (solo and with other characters/NPCs), battles, gambling, capturing and training pets, and more; you can even create new lineages through the breeding catalyst!

Deeper Dives (optional)

If you'd like more information on the topics covered in this guide, please visit the Main Page and check out the resources in the Extras category.

Next up...

You can check out the other Essential Guides using the links below!

When you've read everything over, you can get going by joining your character here.

Don't forget to join our Discord!